I think that the N64 Zelda tended to have a long lasting impact over the 2D ones on people when they initially played them. Especially since the early 2D Zeldas were pretty unremarkable when compared to the initial "wow factor" of how well the formula transferred over into 3D. In other words, the reason why the older 2D Zelda aren't as fondly remembered is because of how much they were overshadowed by OoT.
I suppose there is some truth to this. I remember I got OoT for my birthday and I was playing it with my friends and the hyrule creation scene actually made one of them say "this was only put here to show off the graphics". it's funny when you look back on that now : )
For me the only thing that sucked was the Triforce hunt at the end of the game.
that is probably the most common complaint but other things I had issue with
sailing was slow and frequently uninvolved, I literally set my course and walked away from the game to make a sandwich once and I didn't die(or get hit at all). even when you get the warp, I feel like it's too little compared to other zelda games
I also feel like the island distribution was too sparse, few islands and most are extremely small. in typical fashion that has become all too tiresome in this series, the reward for exploring these islands is frequently meaningless. rupees that you may never spend except for tingles maps, and heart pieces that you never need because it's nearly impossible to die anyway. so happy they're trying to do something about this in SS
dungeons are extremely simple and tend to have weaker atmosphere than the other 3D zelda's as well.
first 3D zelda game to feature only 2 swords and 2 shields, this was repeated in twilight princess unfortunately. maybe they started to think it was contradictory that the master sword wasn't actually the best sword in LTTP or OoT, but I'd really prefer to have more weapon upgrades. no tunic changes either, at least MM had mask transforms. WW really gave us the static link, there's very little sense of progress in the game
I just found TP to be more enjoyable. I thought the dungeons were more creative and more enjoyable
I thought MM had the most creative dungeons, particularly great bay and stone tower, you really don't see anything that intricate anywhere else in the series. but I do think TP's dungeons were a big step up from WW's at least, and I can see where people would dock MM for only having 4 dungeons
not across the board but I do really like how they borrowed from SotC, having giant larger than life creatures to slay is great
the swordplay was improved, I'm not really seeing where it improved otherwise. in a lot of ways I see backwards steps, the spinner is probably the most egregious example of them introducing a cool item that you then never get another chance to use, can't call epona from anywhere on the field until very late in the game, continuation of static link...
I think most people were underwhelmed by it due to unrealistic expectations that Nintendo set up for it.
this I can agree with somewhat. nintendo massively overhyped the game for what it actually was, it received more hype than SS has gotten in spite of being far less ambitious
The Zelda games have always been pretty linear (outside of early installments). Nintendo simply stopped trying to hide it.
true enough, but I'd still prefer them to at least humor me a bit. I'd like it if they could take the better aspects of newer zelda and then make it really wide open like the original zelda was