True, but on the other hand I feel like the 4 newcomers could have used... a little less experimentation, dare I say. Mac's gameplan sounds interesting on paper, but it just doesn't work in reality. And I love Shulk and XC1, yet I can't play him to save my life because they gave him some weird gimmick instead of using a playstyle more akin to what he used in his original game.
If anything, I think they should experiment with new first party series. It can't hurt to look beyond what's in the current console generation or the previous one.
I didn't consider
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in this initially, but damn you hit the nail on the head when it comes to him.
The idea between Monado Arts switching is fine in concept - and I personally don't mind the execution, especially since the ring menu made it much easier. But it kinda bothers me that Monado Arts is one of the most difficult things to even get to an intermediate level with. Some arts are straightforward (Buster, Smash) but Speed, Jump and Shield are definetely not. Managing the arts also takes some learning and getting used to, especially with
the deliberately inconsistent duration and cooldown timers (10 secs /14 secs for Buster, 8 / 16 for Speed and Smash and 6 / 18 for Jump and Shield).
And that's not getting into advanced techs like Dial Storage or switching to Shield in hitstun.
I'm not trying to say "Just simplify this character" - but kinda think that there could be some more finetuning and QoL features to help people get used to him. Small sparks when an Art comes back off cooldown, for example. I'm not sure how to re-balance / re-work him since he's one of those characters who is very effective in skilled hands but doesn't seem to be intuitive at lower levels.
As an aside, I commend Shulk mains for sticking with him because... what the ****.
Then again, there was a hilarious bug back during Ultimate's release window (sadly they patched this with 2.0):
I imagine it's in the works, it's probably just not ready to show yet.
With how much merch there is of Sora already, I'd be floored to see them skip an amiibo. Time will tell, but it's something they could just drop on social media sometime around December/January.
I'm curious how long balance patches will last, though. Didn't they dry up on Sm4sh pretty quick after Bayo?
They did, but I imagine that had a lot to do with Ultimate being worked on as well. Also, the
1.1.6 patch (May 20th 2016, two months after 1.1.5) was just Bayo nerfs - leading me to kinda suspect that they weren't planning on doing that patch initially. Smash 4 saw just 3 months worth of post-DLC balance patches, and only one that was for the entire cast.
It's one reason I'm personally hoping that they'll do at least 2-3 cast-wide balance patches.
They did release
a 1.1.7 patch (July 18th 2017) just to add amiibo support for
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,
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and
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, which means that amiibo patches may continue after they release the last balance patch. Although we'll simply have to see on that front.
Forget all first-parties, I could make a roster just of ATs that I'd be extremely happy with.
I'm not claiming this would be more hype than a bunch of big name third-parties, but I'd love it.
And yes, I know there are third-parties here.
We're doing AT promotions now?
I'll happily take Krystal, Alucard, Zero, Waluigi and Midna, although I'd honestly be fine with most if not any AT upgrades.
Oh yeah, right. Almost forgot:
One of the best possible AT upgrades IMHO since it:
1) Is just so goddamn happy and endearing, like whenever it exits.
2) Has some really interesting moveset potential.
3) Has a really memorable Spirit fight
(for some wrong reasons, yes, like it being possible for multiple Sukapons to run around and toss you to kingdom come given enough time, but still a fun one).