SMAASH! Puppy
Smash Legend
I don't think there would be any rights issues with putting characters in the CGI portions of trailers specifically. Showing up in the gameplay portions is still showing up in the trailer.
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Didn’t say it means sega are getting a character. I said it could mean nothing but we know from the trailer alone that sega held negotiations with Nintendo. Namco also probabaly didn’t want Pac-Man featuring in the trailer, who knows.First of all, where's the Konami character?
Second of all, Pac-Man wasn't present even though we were getting Kazuya.
This is all coincidental.
We could get some more Sega Miis and/or Spirit EventsDidn’t say it means sega are getting a character. I said it could mean nothing but we know from the trailer alone that sega held negotiations with Nintendo. Namco also probabaly didn’t want Pac-Man featuring in the trailer, who knows.
galeem and dharkon will be fighting, and frisk will tell them to stop. they settle their differences, go out for pizza, and everyone is happy forever after.I have this theory that the final character will have a final battle vs both Galeem and Dharkon themed trailer to contrast Sephiroth (Galeem/Light Realm theme) and Hero (Dharkon/Dark Realm theme)
Could see them getting mii costumes. Definitely couldn’t see them settling for just spirit events or spirits.We could get some more Sega Miis and/or Spirit Events
My only King of Fighters experience is through Mugen and KOF Wing (the Flash game), but I will say that Kyo wouldn't have GO, since King of Fighters uses Actual meter and such. You can also do some Cool cancels into Super into another SuperJust out of curiosity, would Kyo have different mechanics from Terry since he's attached to King of Fighters, and Terry seems to be focused on Fatal Fury specifically?
Aaand here's where Sora comes into play; he's here to help everyone stop the spread of the evil light and the everlasting darknessI have this theory that the final character will have a final battle vs both Galeem and Dharkon themed trailer to contrast Sephiroth (Galeem/Light Realm theme) and Hero (Dharkon/Dark Realm theme)
I think Dynasty Warriors struggles in Smash on the basis of it being a gameplay framework that more popular IP have generally built different titles with. You're free to bring up that people know Musou titles and want stuff based on Hyrule Warriors, but do the people who have played Hyrule Warriors, Fire Emblem Warriors, One Piece Warriors, etc. even know who Lu Bu is, let alone do they even care enough to get excited that some character they've never seen or heard of before is now that was the originator of Hyrule Warriors framework?There's a pretty valid reasoning to believe Hayabusa would get a lot of flack for potentially being the last DLC character in Ultimate because of how dumb the takes are from the people within the Smash community. He's been rumored since Joker kicked off Vol 1 a bit discretely since Steve and Doom Slayer were the talk of the town the whole time until a few months after Hero and BK were revealed when things started kicking into full gear with 1 false leak and so on. Even if you find Hayabusa to be a cool addition, there's no doubt a good portion of the Smash community will react a lot harshly about his reveal in comparison to a lot of other characters. All you really can do is tell them cope seethe cope cope since they aren't gonna listen when you explain to them why Hayabusa was a great addition.
This is also a good time to bring up a fun topic I've been holding off for a few weeks. Everyone knows by now that CP11 will not be catered to everyone since it's practically impossible to do so. Everyone has different tastes, but we also know some characters will get harsher reactions than others, so what would be the biggest and dumbest takes people will have against a character being revealed last and what would you have to say to them about it?
With Dynasty Warriors, I can absolutely understand people not being into the games at all, but I'd call them out on a heartbeat if they act like they've never heard of the series before when Nintendo has a handful of Musou titles for 2 of their biggest IPs, especially if those same people want Impa in Smash and base her off of her Hyrule Warriors counterpart.
With Zagreus, most of the dumb takes would come from people who believe Hades isn't old enough and doesn't have longevity to prove its worth being in Smash despite the fact that this game was readily available under Early Access VIA Epic Games Store and Steam a year later long before it officially released and the fact it was nominated for a good portion of awards including GOTY and even won the Action and Indie game categories at the same show Sephiroth was revealed. Even the reception of Hades from people who've played it has been met with an incredible amount of positive reviews with very few critiques about it, so this game's definitely got more than enough to back its worth in Smash.
That's basically where I'm at too. Hoping for my MWs, expecting... anything else, really, since most of them don't rank so high for CP11's chances imo.Personally, I'm not thinking too hard about who this final character will be, because I'm pretty sure Nintendo doesn't really care if it meets our expectations one way or another. They don't care about ending on a high note, and everything done so far tells me they care more about lining these characters up so that they can be revealed at E3 or TGAs more than they care about saving some good stuff for the very end.
And I know a lot of people are gonna read posts like this and think, "Dude, why you gotta act like we should already be disappointed? It could end up being good!" It's not that I'm being pessimistic or anything. I'm just trying to be reserved with my expectations, especially since E3 would've been the ideal time for a big reveal. I don't want to walk headfirst into something that I truthfully should've been expecting from many cues. If I end up wrong, then I can only benefit from it.
why do you want them to remove content ?I like newcomers to the Super Smash Bros. series, but unfortunately in future games some of the veterans should leave.
I think it's because they're not likely to get all of the veterans in Smash 6 (not only due to paying licensing fees again, but also due to more time being needed to add them all to the next game; on the other hand, Nintendo can solve that latter issue by going the Call of Duty route by dedicating more of their companies to developing Smash 6). So, it's more of "have to" than "want to."why do you want them to remove content ?
Does it count as removing content if, in the case of SSB6's roster being smaller, we get more and better single-player modes or enhanced online?why do you want them to remove content ?
I do not want it, so that's why I write "unfortunately".why do you want them to remove content ?
It doesn't really work like that. Ultimate's base game was in development for longer than 4's, and they didn't have to make separate versions for a handheld and console, but they still had to cut a lot of content to include all the fighters and almost every stage from previous Smashes.(The answer is that Nintendo definitely has enough money to give us everything but whatever...)
Considering how much content the Mario series has in Smash and because I’ve gotten SO tired of the talk about him, I would genuinely be very unhappy with Waluigi being the final character.YR if
Against ALL ODDS, the Final Character really is WALUIGI
And he comes with a Waluigi's Island stage from Mario Party 3, therefore making it both a Waluigi stage and a late Piranha Plant stage (as well as a first Mario Party stage)
Then it turns out Waluigi's Island is one of the remaining 2 boards for Mario Party Superstars
And then Waluigi releases in October around that timeframe of MP Superstars' release.
WHATCHA GONNA DOOOOOOOOOOOOOOOOOO?
I think he's referring to the Bomberman mii costume, which is in fact Konami contentFirst of all, where's the Konami character?
Second of all, Pac-Man wasn't present even though we were getting Kazuya.
This is all coincidental.
I don't think anyone is overstating SMTV's importance to Nintendo. No one has said nothing crazy about it, like the game being the "biggest exclusive of the generation" or anything like that. But that doesn't mean it isn't an important game for Nintendo.I wasn't confused by your post at all. That "purposeful alignment" you're talking about also needs to have applied to SMTV at least a year prior to us knowing what the game looked like and at least two years before we even had any kind of gameplay. The timeline does not function at all unless they're specifically setting aside a slot a la Pokemon or FE, and for a series as small as SMT that they don't own, that's incredibly unlikely.
The "importance" that SMTV has to Nintendo is also incredibly overstated. Nintendo only asked for ATLUS to present something at their conference in order to assure the public that the Switch would not have the same third party deficiency that the Wii U had. That's the reason they had that whole infographic of companies involved with switch development.
I've been a fan of Yokai Watch since a little before the series came to the west, and I can say safely, yeah it's fallen in popularity really badly, it's not absolutely failing going to die any minute now at all but it's not the out grossing star wars in theaters titan it was anymoreTbf the franchise seems to have fallen off hard, especially overseas. Didn't they also try an edgy reboot?
Maybe I've missed it but Sol, or a Guilty Gear character in general, would definitely have an air dash.Speculating on what mechanics that other fighting game characters could bring because why not?
- (Nearly) Universal: Command Inputs, Auto Turnaround, Sound Effects Ripped from their Games
- Street Fighter: Tap Vs. Hold inputs
- Street Fighter characters are more focused on the neutral, having trouble getting in, but doing a lot of damage when they do. There may be an outlier or two if a rush down character from the series is added.
- Fatal Fury: Go! (Super Moves available at 100%), Back Special
- I don't think any other characters will have Terry's mechanics since the most likely ones would probably have mechanics from other games SNK series.
- ARMS: No Command Inputs or Auto Turnaround, A lot of the character’s inputs result in Punch
- ARMS characters will all be based on their long ranged punch attacks, and have very similar game plans with variations depending on their individual traits rather than their movesets (though their movesets would have minor differences).
- Tekken: 8-Way Tilts, Uncrouching Attack, Quick Dash Attack, Rage & Rage Drive, Special Throw Camera
- Tekken characters will probably all be heavy characters by design with a ton of ground inputs and power, but poor frame data.
- Soul Calibur: 8-Way Tilts, Uncrouching Attack, Back Smash Attack, More Dash Attack Options (like a Back Dash Attack or something), Lethal Hits (certain attacks are stronger depending on what the opponent is doing), more useful Parry (Guard Impact), Reversal Edge & Clash (a move similar to Focus Attack that starts a rock paper scissors interaction), Armour Break (visual only), Special Throw Camera
- Soul Calibur would feature a lot of the same things as Tekken, but differentiate itself from Tekken with it's emphasis on movement (characters will be much faster, and may even have normal jumps). It also has more mechanics to play around with than Tekken, so characters will probably have a mechanic specific win condition that they're looking for.
- Guilty Gear: Tension (Super Meter that also allows use of other mechanics), Roman Cancels (allows you to cancel whatever you were doing into whatever else you want), Dead Angle Attack (a dedicated “get off me” move), Burst (a combo breaker), Wacky 1v1 Camera
- Guilty Gear characters would have an emphasis on aggression, and a lot of them would have character specific mechanics to play around with too. The ability to Roman Cancel will probably allow them to get away with a lot of really silly gimmick strats.
- The Characters probably won't have universal Counter Hits since characters attack all the time in Super Smash Bros. so such a mechanic would likely break everything.
- Capcom Vs. (probably with emphasis on Marvel vs. Capcom): 3 in 1 Character (like Pokémon Trainer), Assists (bench character comes on screen, does a move independently of the active one, and disappears), Push Block (Parries push opponents away, and reflect projectiles in MvCI), Launchers (moves with fixed knockback that set up for aerial rave combos), Super Meter, Crossover Combination (all three characters super at once), Team Aerial Combo (Swapping characters mid-air combo to continue the combo), Team Aerial Counter (stops the previous mechanic if you correctly guess which character is coming in), X Factor (a particularly powerful comeback state like Arsene, but worse), Special Throw Camera
- With Ruby Heart, SonSon, and Amingo as the only really viable characters from this series, you could get a pretty good idea of a Capcom Vs. character just by looking at those three. They could bring mechanics from games that aren't Marvel vs. Capcom 2 though.
- No matter what they bring, they will likely have a little bit of difficulty getting in, but when they do, they combo you to death with the flashiest combos you've ever seen.
- Rivals of Aether: Parry instead of shield (leaves parried opponents wide open), No Command Inputs or Auto Turnaround, potentially new mechanics from the sequel, but I dunno what those are
- Rivals of Aether characters will likely play a lot like Super Smash Bros. characters already do. The character design philosophy is likely what will make them stand out, as they each have their own mechanic that interacts with a good portion of their moveset (if not their entire moveset), and often has something to do with stage control.
- Killer Instinct: Shadow Gauge (allows for EX Moves), Instinct (Somewhat of a comeback meter, but the effects are character specific), A distinct combo system, Combo Breaker (Allows you to break combos if you guess the right attack), Lockout (prevents you from Combo Breaking if you guess wrong), Announcer shouting things during the match
- Killer Instinct characters will be categorized by their devastating combos, and the Combo Breaker system (probably modified from how it works in the original game though). Combo Breakers will be able to be used by any character getting comboed by a Killer Instinct character.
You didn't miss it, I just forgot that Guilty Gear has Air Dashes.Maybe I've missed it but Sol, or a Guilty Gear character in general, would definitely have an air dash.
Monkey's paw says that his airdash replaces his airdodgeMaybe I've missed it but Sol, or a Guilty Gear character in general, would definitely have an air dash.
I know money doesn't actually make every issue with game development go away (and tbh Nintendo is one of the better ones regarding overworking employees) but they're still one of the biggest entertainment companies on Earth. I do think they at least had the resources for online systems that are up to industry standards. Or a boss rush mode. Little things like that which would outweigh losing a few veterans in the long run imo.It doesn't really work like that. Ultimate's base game was in development for longer than 4's, and they didn't have to make separate versions for a handheld and console, but they still had to cut a lot of content to include all the fighters and almost every stage from previous Smashes.
I've been a fan of Yokai Watch since a little before the series came to the west, and I can say safely, yeah it's fallen in popularity really badly, it's not absolutely failing going to die any minute now at all but it's not the out grossing star wars in theaters titan it was anymore
for context the switch release of yokai watch, a new mainline game in the series, sold worse than the 3rd game on 3ds' pokemon esque "3rd version" where it was mostly the same game with added content, which is a rarity among 3ds series that come to swtich
as for the "edgy reboot" that was actually only the 1st time the series was rebooted in like 8 years lmao, yokai watch shadowside was an attempt to be more "Adult" but as someone who's watched it, it's like, basically the same as previous series but slightly more dark
the series would then reboot again, like a year later, as a highschool AU
now as for what this has to do with smash, as someone who's been a huge fan of this series for years(i like yokai watch way more than i like pokemon for context of "fan levels"), I don't think it's remotely happening, it's both super dipped in popularity and on top of that has done a not amazing job at keeping any sort of brand consistency(for context the series has re-rebooted back to basics in japan and is having to basically reclimb it's way up)
i'd expect a jibanyan mii costume at best in terms of yokai watch smash rep, in general i'd expect not much out of Level-5 in smash they're not in the best place as a company for a while now
I didn't mean to take this long. Here's the Banjo one.I forgot to post the Hero one, whoops. I tried to make this realistic, so no non-Square content
I really haven't played of these games, so if there are any better options tell me. I want to stick with TWEWY/Octopath/FF6 though. On to Banjo!
Stage packs like this would legit make me happier than most fighters.I didn't mean to take this long. Here's the Banjo one.
The Ruins was added because Sans, and Koholint was added because the Link's Awakening remake was releasing at around the same time as Banjo. The Perfect Dark stage was an odd one, it was kinda a last resort for a Rareware stage. My first thought was Battletoads, but there were no good images of places from those games so I scrapped that. Then Sea of Thieves, but it's pretty far removed from Banjo's Rare, plus it might be a touch redundant with Pirate Ship. Perfect Dark was my third choice.
I actually totally agree! The only thing that concerns me is the argument of "well you have stage builder smh" but the idea of Stage Packs is actually really appealing to me at least!Stage packs like this would legit make me happier than most fighters.
I would personally like a lot more tournament legal stages. A third of the viable stages end up being invalidated by other "similar" stages. I'm just tired of always going to PS2.Stage packs like this would legit make me happier than most fighters.
I think you're underselling SMT's influence and overall significance. It featured monster catching as its main mechanic a decade before Pokemon, was a pioneer of morality mechanics in games, and was a very early example of an RPG in a modern day/sci-fi setting. Saying that it would only get chosen to promote a new game makes me think you aren't that well informed about it.In fairness, adding SMTV protagonist isn't just "for the intents of shilling", but I can't say that SMT's legacy is particularly noteworthy to elevate it to the level that Nintendo would want to promote the franchise within smash, especially when the sole reason they would pick it is because of SMTV being upcoming. It's not like Dragon Quest where it's a hugely iconic and popular franchise, or like Fire Emblem where they own the thing, and naturally want it to succeed. It's neither a big deal nor is it something they have financial interest in making succeed to that point.
The SMTV won't represent that history unless they include other SMT protagonists as alts and basically do a Hero situation, but that would be weird.I think you're underselling SMT's influence and overall significance. It featured monster catching as its main mechanic a decade before Pokemon, was a pioneer of morality mechanics in games, and was a very early example of an RPG in a modern day/sci-fi setting. Saying that it would only get chosen to promote a new game makes me think you aren't that well informed about it.