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Official DLC Speculation Discussion Volume II

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7NATOR

Smash Master
Joined
Feb 13, 2016
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Actually I was thinking about Bayonetta, and regards to the hype level of CP11

thinking about it, the fact that they also had Bayonetta shown off along with Corrin in the same direct, does kind of show that I suspect that Nintendo knew Corrin would not have gone well much, especially for the Western fans since We didn't have Fates in U.S or Europe. coincidently Bayonetta was said to be top 5 in U.S, and Top character in Europe

I also know that the 3DS only being able to have certain amount of updates also kind of factors into it, but I think Nintendo and Sakurai and the Team do care about how a game finishes more than we might think, especially when DLC is involved

Byleth was the Last character of FP1, but there was the caveat that we had known about a Future DLC for a while then. Of course that FP2 wasn't greenlit when FP1 was finalized, and while there is speculation we would have at least gotten 1-2 extra characters after FP1 if a full FP2 was not greenlit, that's just speculation. In any case, in the timeline we are at now, Nintendo revealed Byleth with the Knowledge that it wasn't gonna be the end

While I think Nintendo would go into CP11 with the Knowledge that they don't have to top themselves after adding characters like Steve, I don't think they aren't just going to tune out the viewpoints of fans and such like that, and just go on with any agenda they may have. While Nintendo is trying to sell the pass, they also are trying to Sell the DLC on a Individual level. Considering that Nintendo is the type to try to appeal to as wide of an audience as they can, they know that each character has specific niches, and while there are many that might buy the whole pass, there are also many who buy specifically characters that appeal to them and won't buy every character Nintendo puts out

So In regards to something like Nahobino being the last character, It is kind of a risk. at Best, hypothetically Nahobino would be revealed only 1 month after his game came out, which doesn't give him alot of time to settle in with the eyes of Gaming people

Nintendo also isn't funding the game apparently like they did with Bayonetta 2, so It's not like if it flopped, it would hurt Nintendo's Bottom line like if Bayonetta 2 had flopped. They just seem to be publishing the game in certain areas, which is kind of similar to what they did with Daemon X Machina, which only got Spirit event in Smash

SMT also is a Niche franchise, so I think in this regards to this they kind of want to make some of more safer choices in the regards of Representing SMT hypothetically. It's not like with choosing Pokemon in advance of games coming out in the base roster. While there was a little risk in choosing which Pokemon to represent the Smash 4 Base roster (even if Sakurai got lucky to choose the most popular Gen 6 Pokemon with Greninja), it was still overall safe because they went for the starters, which are assured to make impact on Players, and Pokemon is a Gigantic of a Franchise, plus being a Base roster character means there's less pressure on selling on a individual level since the Base game comes with, well the whole game

Plus there's the added cost of having to get Sega/Atlus involved in the process, which requires licensing costs, more time to develop character since the 3rd party has to be involved in the process too, and etc.

at the end of the day, it's a balance of Risk/Reward. I would say in the context of SMT being represented in CP11, I would say going with someone like Nahobino might nab more reward since perhaps you could ride off the Honeymoon hype of a New game (depending on how well it sells), but there's alot of risk when it comes to this case, and it might be safer to use someone more established from the same franchise like Demi-Fiend. This also isn't factoring in other franchises

and in General for CP11, I do have more optimistic view point about CP11. I do think CP11 will be a hype character at the end of the day. There will be some degree of hating, but I can't really think of too many characters that is gonna be Super Disappointing like people say it might be, at least ones that are plausible.
 

Theguy123

Smash Lord
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Jun 1, 2020
Messages
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First of all, where's the Konami character?

Second of all, Pac-Man wasn't present even though we were getting Kazuya.

This is all coincidental.
Didn’t say it means sega are getting a character. I said it could mean nothing but we know from the trailer alone that sega held negotiations with Nintendo. Namco also probabaly didn’t want Pac-Man featuring in the trailer, who knows.
 

Rie Sonomura

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Didn’t say it means sega are getting a character. I said it could mean nothing but we know from the trailer alone that sega held negotiations with Nintendo. Namco also probabaly didn’t want Pac-Man featuring in the trailer, who knows.
We could get some more Sega Miis and/or Spirit Events
 

PeridotGX

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I have this theory that the final character will have a final battle vs both Galeem and Dharkon themed trailer to contrast Sephiroth (Galeem/Light Realm theme) and Hero (Dharkon/Dark Realm theme)
galeem and dharkon will be fighting, and frisk will tell them to stop. they settle their differences, go out for pizza, and everyone is happy forever after.
 

7NATOR

Smash Master
Joined
Feb 13, 2016
Messages
4,089
Just out of curiosity, would Kyo have different mechanics from Terry since he's attached to King of Fighters, and Terry seems to be focused on Fatal Fury specifically?
My only King of Fighters experience is through Mugen and KOF Wing (the Flash game), but I will say that Kyo wouldn't have GO, since King of Fighters uses Actual meter and such. You can also do some Cool cancels into Super into another Super

Otherwise I think they would largely be kind of similar on mechanical level
 

Perkilator

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I have this theory that the final character will have a final battle vs both Galeem and Dharkon themed trailer to contrast Sephiroth (Galeem/Light Realm theme) and Hero (Dharkon/Dark Realm theme)
Aaand here's where Sora comes into play; he's here to help everyone stop the spread of the evil light and the everlasting darkness
 

EricTheGamerman

Smash Master
Joined
Jul 21, 2014
Messages
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There's a pretty valid reasoning to believe Hayabusa would get a lot of flack for potentially being the last DLC character in Ultimate because of how dumb the takes are from the people within the Smash community. He's been rumored since Joker kicked off Vol 1 a bit discretely since Steve and Doom Slayer were the talk of the town the whole time until a few months after Hero and BK were revealed when things started kicking into full gear with 1 false leak and so on. Even if you find Hayabusa to be a cool addition, there's no doubt a good portion of the Smash community will react a lot harshly about his reveal in comparison to a lot of other characters. All you really can do is tell them cope seethe cope cope since they aren't gonna listen when you explain to them why Hayabusa was a great addition.

This is also a good time to bring up a fun topic I've been holding off for a few weeks. Everyone knows by now that CP11 will not be catered to everyone since it's practically impossible to do so. Everyone has different tastes, but we also know some characters will get harsher reactions than others, so what would be the biggest and dumbest takes people will have against a character being revealed last and what would you have to say to them about it?

With Dynasty Warriors, I can absolutely understand people not being into the games at all, but I'd call them out on a heartbeat if they act like they've never heard of the series before when Nintendo has a handful of Musou titles for 2 of their biggest IPs, especially if those same people want Impa in Smash and base her off of her Hyrule Warriors counterpart.

With Zagreus, most of the dumb takes would come from people who believe Hades isn't old enough and doesn't have longevity to prove its worth being in Smash despite the fact that this game was readily available under Early Access VIA Epic Games Store and Steam a year later long before it officially released and the fact it was nominated for a good portion of awards including GOTY and even won the Action and Indie game categories at the same show Sephiroth was revealed. Even the reception of Hades from people who've played it has been met with an incredible amount of positive reviews with very few critiques about it, so this game's definitely got more than enough to back its worth in Smash.
I think Dynasty Warriors struggles in Smash on the basis of it being a gameplay framework that more popular IP have generally built different titles with. You're free to bring up that people know Musou titles and want stuff based on Hyrule Warriors, but do the people who have played Hyrule Warriors, Fire Emblem Warriors, One Piece Warriors, etc. even know who Lu Bu is, let alone do they even care enough to get excited that some character they've never seen or heard of before is now that was the originator of Hyrule Warriors framework?

There are certainly fans of Warriors across the board, but a lot of people come to the respective Warriors series because they wanna play as a cast of characters from their favorite IPs in a dumb hack and slash game that is its own toy box. I think the number of people seriously committed to Dynasty Warriors as its own IP and that would be excited by its inclusion in Smash is significantly lower than those who broadly recognize Warriors on the basis of the more popular IPs that have generally been attached to it over the years.
 
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Cosmic77

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Personally, I'm not thinking too hard about who this final character will be, because I'm pretty sure Nintendo doesn't really care if it meets our expectations one way or another. They don't care about ending on a high note, and everything done so far tells me they care more about lining these characters up so that they can be revealed at E3 or TGAs more than they care about saving some good stuff for the very end.

And I know a lot of people are gonna read posts like this and think, "Dude, why you gotta act like we should already be disappointed? It could end up being good!" It's not that I'm being pessimistic or anything. I'm just trying to be reserved with my expectations, especially since E3 would've been the ideal time for a big reveal. I don't want to walk headfirst into something that I truthfully should've been expecting from many cues. If I end up wrong, then I can only benefit from it.
 

3BitSaurus

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Personally, I'm not thinking too hard about who this final character will be, because I'm pretty sure Nintendo doesn't really care if it meets our expectations one way or another. They don't care about ending on a high note, and everything done so far tells me they care more about lining these characters up so that they can be revealed at E3 or TGAs more than they care about saving some good stuff for the very end.

And I know a lot of people are gonna read posts like this and think, "Dude, why you gotta act like we should already be disappointed? It could end up being good!" It's not that I'm being pessimistic or anything. I'm just trying to be reserved with my expectations, especially since E3 would've been the ideal time for a big reveal. I don't want to walk headfirst into something that I truthfully should've been expecting from many cues. If I end up wrong, then I can only benefit from it.
That's basically where I'm at too. Hoping for my MWs, expecting... anything else, really, since most of them don't rank so high for CP11's chances imo.

Really, so long as people can express that they're not confident/pessimistic about certain picks without dipping into "never ever" territory, we should be fine.
 

Stratos

Smash Lord
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Messages
1,036
I like newcomers to the Super Smash Bros. series, but unfortunately in future games some of the veterans should leave.
 

Technomage

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why do you want them to remove content ?
I think it's because they're not likely to get all of the veterans in Smash 6 (not only due to paying licensing fees again, but also due to more time being needed to add them all to the next game; on the other hand, Nintendo can solve that latter issue by going the Call of Duty route by dedicating more of their companies to developing Smash 6). So, it's more of "have to" than "want to."
 
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Dan Quixote

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why do you want them to remove content ?
Does it count as removing content if, in the case of SSB6's roster being smaller, we get more and better single-player modes or enhanced online?
(The answer is that Nintendo definitely has enough money to give us everything but whatever...)
 

Guynamednelson

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(The answer is that Nintendo definitely has enough money to give us everything but whatever...)
It doesn't really work like that. Ultimate's base game was in development for longer than 4's, and they didn't have to make separate versions for a handheld and console, but they still had to cut a lot of content to include all the fighters and almost every stage from previous Smashes.
 

JustPlainDan

Smash Apprentice
Joined
Jan 16, 2021
Messages
96
YR if

Against ALL ODDS, the Final Character really is WALUIGI

And he comes with a Waluigi's Island stage from Mario Party 3, therefore making it both a Waluigi stage and a late Piranha Plant stage (as well as a first Mario Party stage)

Then it turns out Waluigi's Island is one of the remaining 2 boards for Mario Party Superstars

And then Waluigi releases in October around that timeframe of MP Superstars' release.


WHATCHA GONNA DOOOOOOOOOOOOOOOOOO?
Considering how much content the Mario series has in Smash and because I’ve gotten SO tired of the talk about him, I would genuinely be very unhappy with Waluigi being the final character.
 

MarioRaccoon

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Jan 26, 2020
Messages
661
Maybe I’m the contrary of some others but..

I prefer more fighters over single player content.

Just give me a target test editor so people can do, share and play costum target tests (like Mario Maker games) and I will be satisfied with the other modes (spirits battles, classic mode and the other minigames). They can re-use the assets of stage builder so I don’t think that would be impossible.
 
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SMAASH! Puppy

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Speculating on what mechanics that other fighting game characters could bring because why not?
  • (Nearly) Universal: Command Inputs, Auto Turnaround, Sound Effects Ripped from their Games
  • Street Fighter: Tap Vs. Hold inputs
    • Street Fighter characters are more focused on the neutral, having trouble getting in, but doing a lot of damage when they do. There may be an outlier or two if a rush down character from the series is added.
  • Fatal Fury: Go! (Super Moves available at 100%), Back Special
    • I don't think any other characters will have Terry's mechanics since the most likely ones would probably have mechanics from other games SNK series.
  • ARMS: No Command Inputs or Auto Turnaround, A lot of the character’s inputs result in Punch
    • ARMS characters will all be based on their long ranged punch attacks, and have very similar game plans with variations depending on their individual traits rather than their movesets (though their movesets would have minor differences).
  • Tekken: 8-Way Tilts, Uncrouching Attack, Quick Dash Attack, Rage & Rage Drive, Special Throw Camera
    • Tekken characters will probably all be heavy characters by design with a ton of ground inputs and power, but poor frame data.
  • Soul Calibur: 8-Way Tilts, Uncrouching Attack, Back Smash Attack, More Dash Attack Options (like a Back Dash Attack or something), Lethal Hits (certain attacks are stronger depending on what the opponent is doing), more useful Parry (Guard Impact), Reversal Edge & Clash (a move similar to Focus Attack that starts a rock paper scissors interaction), Armour Break (visual only), Special Throw Camera
    • Soul Calibur would feature a lot of the same things as Tekken, but differentiate itself from Tekken with it's emphasis on movement (characters will be much faster, and may even have normal jumps). It also has more mechanics to play around with than Tekken, so characters will probably have a mechanic specific win condition that they're looking for.
  • Guilty Gear: Tension (Super Meter that also allows use of other mechanics), Roman Cancels (allows you to cancel whatever you were doing into whatever else you want), Dead Angle Attack (a dedicated “get off me” move), Burst (a combo breaker), Wacky 1v1 Camera
    • Guilty Gear characters would have an emphasis on aggression, and a lot of them would have character specific mechanics to play around with too. The ability to Roman Cancel will probably allow them to get away with a lot of really silly gimmick strats.
    • The Characters probably won't have universal Counter Hits since characters attack all the time in Super Smash Bros. so such a mechanic would likely break everything.
  • Capcom Vs. (probably with emphasis on Marvel vs. Capcom): 3 in 1 Character (like Pokémon Trainer), Assists (bench character comes on screen, does a move independently of the active one, and disappears), Push Block (Parries push opponents away, and reflect projectiles in MvCI), Launchers (moves with fixed knockback that set up for aerial rave combos), Super Meter, Crossover Combination (all three characters super at once), Team Aerial Combo (Swapping characters mid-air combo to continue the combo), Team Aerial Counter (stops the previous mechanic if you correctly guess which character is coming in), X Factor (a particularly powerful comeback state like Arsene, but worse), Special Throw Camera
    • With Ruby Heart, SonSon, and Amingo as the only really viable characters from this series, you could get a pretty good idea of a Capcom Vs. character just by looking at those three. They could bring mechanics from games that aren't Marvel vs. Capcom 2 though.
    • No matter what they bring, they will likely have a little bit of difficulty getting in, but when they do, they combo you to death with the flashiest combos you've ever seen.
  • Rivals of Aether: Parry instead of shield (leaves parried opponents wide open), No Command Inputs or Auto Turnaround, potentially new mechanics from the sequel, but I dunno what those are
    • Rivals of Aether characters will likely play a lot like Super Smash Bros. characters already do. The character design philosophy is likely what will make them stand out, as they each have their own mechanic that interacts with a good portion of their moveset (if not their entire moveset), and often has something to do with stage control.
  • Killer Instinct: Shadow Gauge (allows for EX Moves), Instinct (Somewhat of a comeback meter, but the effects are character specific), A distinct combo system, Combo Breaker (Allows you to break combos if you guess the right attack), Lockout (prevents you from Combo Breaking if you guess wrong), Announcer shouting things during the match
    • Killer Instinct characters will be categorized by their devastating combos, and the Combo Breaker system (probably modified from how it works in the original game though). Combo Breakers will be able to be used by any character getting comboed by a Killer Instinct character.
 
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KneeOfJustice99

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2,235
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the building from smash mouth's astro lounge
Y'know, I actually reckon there's going to be some sort of DLC content after FP2, even if not characters.

Taking a similar stance to something like in Sm4sh, it's actually pretty feasible that new stages could be added, maybe some more Mii Fighter costumes and most excitingly, more Echo Fighters if any were to be added. It just strikes me as odd that it seemed to be such a big thing when, in truth, there's actually not that many Echoes in general.

That aside, we can say with reasonable certainty that they're probably going to continue with patches and maybe Spirit events. The thing is, I don't see Nintendo just leaving one of the best-selling games on the Switch behind unless they were working on a new Smash project, which is at best very, very unlikely - especially with how they're saying they want to keep the console active for a pretty long time. As such, stuff like new stages, music and maybe echoes would probably not require too much work or direct input - maybe not in the form of an "echo pass" like some people suggested, but as a smaller side thing... though I'd say if any third-parties get in on this hypothetical Echo DLC, probably Sega and Capcom to be honest seems as they appear easy to work with.

I don't think it helps that a lot of the DLC characters have, by nature, been incredibly complex to make - most notably Hero, Terry to a lesser extent, Min Min, Steve and now Kazuya. Hence, Echoes could probably be tossed out without too much development time or overly high fanfare - with the most derivative being something a little like Ken. Though I know it's wishful thinking, it is a way I can see Nintendo continuing to keep the game alive without too much work, but in a way I can imagine fans might enjoy!
 

SNEKeater

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Messages
3,375
I wasn't confused by your post at all. That "purposeful alignment" you're talking about also needs to have applied to SMTV at least a year prior to us knowing what the game looked like and at least two years before we even had any kind of gameplay. The timeline does not function at all unless they're specifically setting aside a slot a la Pokemon or FE, and for a series as small as SMT that they don't own, that's incredibly unlikely.

The "importance" that SMTV has to Nintendo is also incredibly overstated. Nintendo only asked for ATLUS to present something at their conference in order to assure the public that the Switch would not have the same third party deficiency that the Wii U had. That's the reason they had that whole infographic of companies involved with switch development.
I don't think anyone is overstating SMTV's importance to Nintendo. No one has said nothing crazy about it, like the game being the "biggest exclusive of the generation" or anything like that. But that doesn't mean it isn't an important game for Nintendo.

SMTV is, funny enough, a similar case to Bayonetta 2. Not mainstream by any means, but both are games that definitely appeal to hardcore fans at their core. So it's not like these games are gonna sell as much as, idk, a Kirby game. But Nintendo pushes these games and associates them with their brand for multiple reasons. One of the reasons is improving relationships with third party companies, but a different one is to attract hardcore players that otherwise wouldn't be really interested in what Nintendo usually offers.

In other words, these games might not be the biggest sellers, the ones you will see on GOTY lists or the games you will see everyone talking about on social media, but they're still meaningful titles in their own way and bring a seal of "prestige" to your brand/console.

To name a different example with the PS4, games such as The Last Guardian or Bloodborne aren't the most mainstream exclusives the platform has, but they still cater to a specific and passionate audience. Even if the game doesn't even sell well enough to compensate the development cost, in the long run these games end being unique titles in the library that bring something different to what the console manufacturer usually offers.

Returning to SMT V, obviously the difference with Bayonetta 2 is that it isn't funded by Nintendo, or at least, not like Bayonetta 2. But they probably had a role beyond making a exclusivity deal, considering it's the first game in Atlus' history to be released at the same time around the world, which is big for them.
I also think it should be remembered that the series has been, since the DS days, practically a Nintendo exclusive series. SMT V, which is evidently a bigger and more ambitious game that aims to grow the franchise, has been getting a lot more of push and marketing by both Atlus/Sega and Nintendo, compared to previous SMT releases on Nintendo handhelds.

If that will translate into Nahobino or a different SMT character as CP11 it's a different thing, of course. And I also think Nahobino as CP11 is quite unlikely, but I don't think is that hard to imagine for Nintendo to add a SMT character in Smash sometime in the future. It seems like a natural outcome to me, specially with Persona being already in Smash.
 
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MarioKartRenderOwner

Smash Cadet
Joined
May 24, 2021
Messages
33
Tbf the franchise seems to have fallen off hard, especially overseas. Didn't they also try an edgy reboot?
I've been a fan of Yokai Watch since a little before the series came to the west, and I can say safely, yeah it's fallen in popularity really badly, it's not absolutely failing going to die any minute now at all but it's not the out grossing star wars in theaters titan it was anymore

for context the switch release of yokai watch, a new mainline game in the series, sold worse than the 3rd game on 3ds' pokemon esque "3rd version" where it was mostly the same game with added content, which is a rarity among 3ds series that come to swtich

as for the "edgy reboot" that was actually only the 1st time the series was rebooted in like 8 years lmao, yokai watch shadowside was an attempt to be more "Adult" but as someone who's watched it, it's like, basically the same as previous series but slightly more dark

the series would then reboot again, like a year later, as a highschool AU


now as for what this has to do with smash, as someone who's been a huge fan of this series for years(i like yokai watch way more than i like pokemon for context of "fan levels"), I don't think it's remotely happening, it's both super dipped in popularity and on top of that has done a not amazing job at keeping any sort of brand consistency(for context the series has re-rebooted back to basics in japan and is having to basically reclimb it's way up)

i'd expect a jibanyan mii costume at best in terms of yokai watch smash rep, in general i'd expect not much out of Level-5 in smash they're not in the best place as a company for a while now
 

SNEKeater

Smash Master
Joined
Sep 4, 2019
Messages
3,375
Speculating on what mechanics that other fighting game characters could bring because why not?
  • (Nearly) Universal: Command Inputs, Auto Turnaround, Sound Effects Ripped from their Games
  • Street Fighter: Tap Vs. Hold inputs
    • Street Fighter characters are more focused on the neutral, having trouble getting in, but doing a lot of damage when they do. There may be an outlier or two if a rush down character from the series is added.
  • Fatal Fury: Go! (Super Moves available at 100%), Back Special
    • I don't think any other characters will have Terry's mechanics since the most likely ones would probably have mechanics from other games SNK series.
  • ARMS: No Command Inputs or Auto Turnaround, A lot of the character’s inputs result in Punch
    • ARMS characters will all be based on their long ranged punch attacks, and have very similar game plans with variations depending on their individual traits rather than their movesets (though their movesets would have minor differences).
  • Tekken: 8-Way Tilts, Uncrouching Attack, Quick Dash Attack, Rage & Rage Drive, Special Throw Camera
    • Tekken characters will probably all be heavy characters by design with a ton of ground inputs and power, but poor frame data.
  • Soul Calibur: 8-Way Tilts, Uncrouching Attack, Back Smash Attack, More Dash Attack Options (like a Back Dash Attack or something), Lethal Hits (certain attacks are stronger depending on what the opponent is doing), more useful Parry (Guard Impact), Reversal Edge & Clash (a move similar to Focus Attack that starts a rock paper scissors interaction), Armour Break (visual only), Special Throw Camera
    • Soul Calibur would feature a lot of the same things as Tekken, but differentiate itself from Tekken with it's emphasis on movement (characters will be much faster, and may even have normal jumps). It also has more mechanics to play around with than Tekken, so characters will probably have a mechanic specific win condition that they're looking for.
  • Guilty Gear: Tension (Super Meter that also allows use of other mechanics), Roman Cancels (allows you to cancel whatever you were doing into whatever else you want), Dead Angle Attack (a dedicated “get off me” move), Burst (a combo breaker), Wacky 1v1 Camera
    • Guilty Gear characters would have an emphasis on aggression, and a lot of them would have character specific mechanics to play around with too. The ability to Roman Cancel will probably allow them to get away with a lot of really silly gimmick strats.
    • The Characters probably won't have universal Counter Hits since characters attack all the time in Super Smash Bros. so such a mechanic would likely break everything.
  • Capcom Vs. (probably with emphasis on Marvel vs. Capcom): 3 in 1 Character (like Pokémon Trainer), Assists (bench character comes on screen, does a move independently of the active one, and disappears), Push Block (Parries push opponents away, and reflect projectiles in MvCI), Launchers (moves with fixed knockback that set up for aerial rave combos), Super Meter, Crossover Combination (all three characters super at once), Team Aerial Combo (Swapping characters mid-air combo to continue the combo), Team Aerial Counter (stops the previous mechanic if you correctly guess which character is coming in), X Factor (a particularly powerful comeback state like Arsene, but worse), Special Throw Camera
    • With Ruby Heart, SonSon, and Amingo as the only really viable characters from this series, you could get a pretty good idea of a Capcom Vs. character just by looking at those three. They could bring mechanics from games that aren't Marvel vs. Capcom 2 though.
    • No matter what they bring, they will likely have a little bit of difficulty getting in, but when they do, they combo you to death with the flashiest combos you've ever seen.
  • Rivals of Aether: Parry instead of shield (leaves parried opponents wide open), No Command Inputs or Auto Turnaround, potentially new mechanics from the sequel, but I dunno what those are
    • Rivals of Aether characters will likely play a lot like Super Smash Bros. characters already do. The character design philosophy is likely what will make them stand out, as they each have their own mechanic that interacts with a good portion of their moveset (if not their entire moveset), and often has something to do with stage control.
  • Killer Instinct: Shadow Gauge (allows for EX Moves), Instinct (Somewhat of a comeback meter, but the effects are character specific), A distinct combo system, Combo Breaker (Allows you to break combos if you guess the right attack), Lockout (prevents you from Combo Breaking if you guess wrong), Announcer shouting things during the match
    • Killer Instinct characters will be categorized by their devastating combos, and the Combo Breaker system (probably modified from how it works in the original game though). Combo Breakers will be able to be used by any character getting comboed by a Killer Instinct character.
Maybe I've missed it but Sol, or a Guilty Gear character in general, would definitely have an air dash.
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
It doesn't really work like that. Ultimate's base game was in development for longer than 4's, and they didn't have to make separate versions for a handheld and console, but they still had to cut a lot of content to include all the fighters and almost every stage from previous Smashes.
I know money doesn't actually make every issue with game development go away (and tbh Nintendo is one of the better ones regarding overworking employees) but they're still one of the biggest entertainment companies on Earth. I do think they at least had the resources for online systems that are up to industry standards. Or a boss rush mode. Little things like that which would outweigh losing a few veterans in the long run imo.
 

Theguy123

Smash Lord
Joined
Jun 1, 2020
Messages
1,265
I've been a fan of Yokai Watch since a little before the series came to the west, and I can say safely, yeah it's fallen in popularity really badly, it's not absolutely failing going to die any minute now at all but it's not the out grossing star wars in theaters titan it was anymore

for context the switch release of yokai watch, a new mainline game in the series, sold worse than the 3rd game on 3ds' pokemon esque "3rd version" where it was mostly the same game with added content, which is a rarity among 3ds series that come to swtich

as for the "edgy reboot" that was actually only the 1st time the series was rebooted in like 8 years lmao, yokai watch shadowside was an attempt to be more "Adult" but as someone who's watched it, it's like, basically the same as previous series but slightly more dark

the series would then reboot again, like a year later, as a highschool AU


now as for what this has to do with smash, as someone who's been a huge fan of this series for years(i like yokai watch way more than i like pokemon for context of "fan levels"), I don't think it's remotely happening, it's both super dipped in popularity and on top of that has done a not amazing job at keeping any sort of brand consistency(for context the series has re-rebooted back to basics in japan and is having to basically reclimb it's way up)

i'd expect a jibanyan mii costume at best in terms of yokai watch smash rep, in general i'd expect not much out of Level-5 in smash they're not in the best place as a company for a while now

If level 5 was to get a rep as the last character who do you think it would be. Layton or jibanyan?.

Trying to keep my biasness out I personally think I could see Layton getting the edge because we don’t have a puzzle genre rep in smash yet and because it’s the franchise that gave level 5 their big break and got them to where they are today.

Would be happy with any level 5 content in smash but I could just about see sakurai pushing for layton.
 

PeridotGX

Smash Hero
Joined
Jun 8, 2017
Messages
9,017
Location
That Distant Shore
NNID
Denoma5280
I forgot to post the Hero one, whoops. I tried to make this realistic, so no non-Square content

I really haven't played of these games, so if there are any better options tell me. I want to stick with TWEWY/Octopath/FF6 though. On to Banjo!
I didn't mean to take this long. Here's the Banjo one.

The Ruins was added because Sans, and Koholint was added because the Link's Awakening remake was releasing at around the same time as Banjo. The Perfect Dark stage was an odd one, it was kinda a last resort for a Rareware stage. My first thought was Battletoads, but there were no good images of places from those games so I scrapped that. Then Sea of Thieves, but it's pretty far removed from Banjo's Rare, plus it might be a touch redundant with Pirate Ship. Perfect Dark was my third choice.
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
I didn't mean to take this long. Here's the Banjo one.

The Ruins was added because Sans, and Koholint was added because the Link's Awakening remake was releasing at around the same time as Banjo. The Perfect Dark stage was an odd one, it was kinda a last resort for a Rareware stage. My first thought was Battletoads, but there were no good images of places from those games so I scrapped that. Then Sea of Thieves, but it's pretty far removed from Banjo's Rare, plus it might be a touch redundant with Pirate Ship. Perfect Dark was my third choice.
Stage packs like this would legit make me happier than most fighters.
 

Will

apustaja
Joined
Jan 18, 2014
Messages
33,911
Location
hell
Switch FC
SW-7573-2962-2407
Stage packs like this would legit make me happier than most fighters.
I would personally like a lot more tournament legal stages. :iwatanod: A third of the viable stages end up being invalidated by other "similar" stages. I'm just tired of always going to PS2.
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
In fairness, adding SMTV protagonist isn't just "for the intents of shilling", but I can't say that SMT's legacy is particularly noteworthy to elevate it to the level that Nintendo would want to promote the franchise within smash, especially when the sole reason they would pick it is because of SMTV being upcoming. It's not like Dragon Quest where it's a hugely iconic and popular franchise, or like Fire Emblem where they own the thing, and naturally want it to succeed. It's neither a big deal nor is it something they have financial interest in making succeed to that point.
I think you're underselling SMT's influence and overall significance. It featured monster catching as its main mechanic a decade before Pokemon, was a pioneer of morality mechanics in games, and was a very early example of an RPG in a modern day/sci-fi setting. Saying that it would only get chosen to promote a new game makes me think you aren't that well informed about it.
 

RileyXY1

Smash Hero
Joined
Jun 8, 2016
Messages
7,464
I think you're underselling SMT's influence and overall significance. It featured monster catching as its main mechanic a decade before Pokemon, was a pioneer of morality mechanics in games, and was a very early example of an RPG in a modern day/sci-fi setting. Saying that it would only get chosen to promote a new game makes me think you aren't that well informed about it.
The SMTV won't represent that history unless they include other SMT protagonists as alts and basically do a Hero situation, but that would be weird.
 
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