It's also potentially dangerous for the healing character since counterplay would in this case be to get the healer off stage and keep the healer there as long as possible. That or gimp / set up a ledgetrap.
would be particularily problematic since she can just harass, poke and then edgeguard the healer to smithereens.
is another example since he has a lot of options to get people off stage and has numerous ways to edgeguard / 2 frame (F-Tilt, D-Smash, N-Air, etc.). Honorable mentions go to
,
and
, since they're also particularily adept at edgeguards / ledgetraps.
TBF, that one is limited (2 times per stock + 1 for each KO). Still though, I remember that one being pretty controversial amongst more competitive people even if it only healed 11 %, partly due to Hero's really explosive potential making it more difficult to maintain a lead.
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