Which still surprises me. I understand not being very familiar with Dragon Quest or not having played the games but, not knowing the series? That is something I have a hard time believing from people who supposedly are interested in the industry.
I mean if you're a casual gamer who just plays the games you like and do not care about the latest releases or game news, then I agree Dragon Quest isn't a series that will reach those people. But for people who are more into daily news of this world? I doubt that they never heard of DQ to be honest.
Especially if you're a Nintendo fan who has consumed Nintendo Directs. As others have said at some points, the series has been always present in these presentations when new game came out.
Arle and Puyo Puyo I definitely feel are below Dragon Quest in terms of presence in the West.
I just think a good amount of folks were in a kind of denial because they weren't interested in Dragon Quest so they went with the "no one knows Dragon Quest in the West" route. And a lie repeated a thousand times is still a lie but unfortunately, it will usually work and stick as the truth for a lot of people.
Heard of DQ, maybe, but they probably don't know enough about it to remember any faces or recurring features. Anyone into JRPGs would know of DQ, but not everyone's into JRPGs. Some people still stick with the nasty "anime bad" stigma, and for others it just isn't their speed, so it doesn't stick out to them.
Even if it's a mainstay of Nintendo Directs, if it didn't grab you in those streams, you're not going to remember them-And even if it did look cool, you still might not remember it by the time the next Direct swings around. Speaking from experience, people get hyped for games they'll just forget and not end up playing.
From what I can gather, Dragon Quest just never got a proper foothold in the West, and Final Fantasy became the archetypal JRPG over there (Especially Final Fantasy VII). Nintendo's been working to help it grow, but it's still not that big. I think people just genuinely didn't know about Dragon Quest back when Hero was revealed. They might have heard of it, but they knew jacksquat beyond the name, the importance it supposedly had, and maybe the Slimes and Akira Toriyama.
I’m inclined to agree that even if Dragon Quest isn’t the most popular thing over here most people are at least aware of the name. Though probably not beyond a certain age group like most Smash choices.
It’s quite ironic to think about but a lot of the characters chosen don’t necessarily appeal to a ton of people. Ironic because of how often we focus on how HUGE a character like Crash is when he’s only HUGE to a very specific age group.
Not just "anime bad", there are people who still complain about Hero being just made out of pure unfiltered RNG, should be banned, whatever - and as such equate Hero with that putely. Sure, those are mainly Youtube comments, but still part of the reason he's disliked: the initial controversy / furor never went completely away.
This video has quite a few of them as an example:
Arle is kind of in a weird spot where Puyo Puyo Tetris actually is recognizable in the west...by very casual audience and children. The game was a huge success on the Switch. She's just not as recognized by the (non-Smash) actual gaming community. Besides, if Crash is actually one of the last 2 picks, literally any character could be revealed alongside him and be fine no matter how sino-centric. Crash is a Western darling.
Not to be that guy, but
sino refers to China, not East Asia as a whole. Calling Eastern-slanted candidates sino-centric implies they're appealing to China specifically, when Nintendo's main audience in the East Asia region is their home country Japan. Though, Nintendo
does have some Chinese presence, so they hypothetically
could add an actual sino-centric rep.
SKX31
is probably able to answer any questions regarding that, being the Nintendo foreign market man and all.
What makes me kinda question things is that there's a lack of precendence outside the major regions. Unlike say the PC / mobile industry (both of which are everywhere these days, even in countries where agressive power cutting is a thing. Getting a decently powerful mobile phone is not difficult.) Nintendo's played things very cautiously when it comes to regions they're not fully established in. Nintendo have only had safe presence in Japan, Americas, Europe and ANZ* for the past few console generations - as evidenced by the fact that
Nintendo of Korea were forced to lay off 80 % of its employees as recently as 2016. It illustrates pretty well that Nintendo's heavily dependent on a consistent fanbase willing to buy consoles.
As for China specifically, the fact that Nintendo's tried since 2003 (via the
iQue consoles) tells me that Nintendo views that country as very attractive (regardless of any political stuff). Nintendo released a portable N64 + their handhelds up until the 3DS via iQue before they changed tactics. Out of those 4 consoles the
iQue GBA apparently sold best at... 500K. The problems for Nintendo were that they released few games for each console - the max was 14 over three years - they had a wonky ad presence at best (and outright non-existent at worst) and a lot of people thought the iQue consoles were unofficial pirate stuff**.
So they changed tactics. First they attempted to release Wii games to the Nvidia Shield there... only 4 games were ported over. Again, with practically no ad presence to speak off. Woo. Nintendo briefly considered going solo... but then Tencent came into the picture during 2017 / 2018. I'm not entirely sure who initiated the talks, but Tencent were going through a really rough patch (thanks to the government changing video game approval rules towards the stricter direction) and both corps evidently saw benefit in each others' strengths. Crucially for Nintendo, Tencent's got a Facebook-esque ad network in the country, so that looked to paper over a major weakness. While Tencent just had their overreliance exposed and saw a need to get into the console business.
So, they partnered and released the Switch officially in December 2019. They had a really slow start (thanks to only one game - NSMBU - being officially approved in the first 3 months) - but picked up steam once more games got approved. Ring Fit proved particularily successful, and helped push the Switch over
the million mark - making the Switch "
its [Nintendo's] first hardware hit in China". Yes, only 13 games approved and BotW is still waiting in the approval pipeline after almost 2 years. But the Chinese Switch can still play international cartridges (just with no online), making it not as much of an issue as previous official Nintendo offerings. Who were much more limited in that department.
Yes, I've brought up a certain Furukawa quote time and time again about how difficult it would be to expand in the country: Zhuge's firm estimated that the total number of consoles (Switch+PS4+Xbone)
is still at the 8.5 million mark (with the Switch being at 4 million once one includes imported consoles). Which is a small amount of the estimated
>685 million gamers (most of which mobile) in the country. That also goes for any other region where consoles are not big time. But I've been talking about this a lot since there's a pretty damn good chance that Nintendo gains momentum there (and perhaps elsewhere) this time around.
As for Smash... that's a big ?. Nintendo and Tencent used the base game Smash renders when they introduced the Switch in social media, which shows an interest. But I dunno if it has been even submitted for approval yet. While this is not a deathknell - most Switches and games are imported and both corps know that - at this point it's safe to say that any character yet to be released won't be timed with Ultimate officially releasing there. That doesn't disqualify Tencent either really, what with them cooperating with Nintendo on multiple fronts and LoL having a global presence. Still a bit of a wrench to any plans Nintendo could've concievably had when they locked down FP2 during late 2019.
As a final paragraph: zooming out for a more wholly encompasing view, the reason I say pretty damn good chance is that online shopping has become way more common (especially in countries where it's easier to import stuff), plus Nintendo's been keen on establishing a more thorough presence. Its Latin American presence only solidified rather recently - what with Nintendo opening official LatAm accounts a year or so back. But they've still shown willingness to expand. Now, it's not going to be a guarantee - a lot hinges on the Switch's successor(s) - but still, there's plenty of room.
That's a factor that I could see primarily affecting Smash 6 and beyond, but that's uncharted territory right now. We'll have to see, simply put.
*(Australia / New Zealand)
**(Yes, there's a longstanding grey market / piracy industry there, as with any country. This still did hurt the iQue consoles because just as there are people who look at piracy as legitimate - especially if they're looking to save money - there are also those that shun it, and that impacts word of mouth.)
***(Yes, this includes NA and EU consoles. Not in huge numbers, but still present.)
My teachers be like:
"Can you pinpoint the release window as to when this character joined Smash?"
Me, "Yeah, duh!"
"Can you solve this math equation?"
Me, "Uhhhhhhhhhhhh nope."
To be fair, this is MATH we're talking about...
Is it time for Smash Math?