I think an overhaul is too much to ask for a future Smash game if they do this to many characters but I've got some ideas in the back of my mind right now. Curious if you think this is good enough.
Side Special: Light-Speed Dash: Sonic throws rings in front of him in the direction you want and he light-speed dashes into them similar to Pac-Man's side special but faster and more stylish.
Up Special: Either Tails pops in to pick Sonic up or he uses the Rocket Wisp.
Forward Aireal: Air Dash
Neutral Air: Insta Shield
Down Air: Bounce Bracelet
Back Air: Sonic Battle Kick like in Project M (I think)
In
Project M the kick - Sonic Eagle - is his F-Air:
That kinda complicates the idea of an air dash being a F-Air,
It looks like a pretty good start overall - it would make him way more distinct and give him some of the flair he currently lacks (IMHO). It should be noted that Sonic's one of the characters most often cited as a redesign target, see
Larry Lurr's video on the topic, and
Dr Upauli's redesign. I recommend checking those two videos out in particular. Lore-wise, yeah I'm leaning towards changing Sonic up a bit so he doesn't rely on moves coming from Sonic the Fighters as much. Not when there's a ton of stuff they could pull from.
Gameplaywise... while I've warmed up a bit since I last complained about Sonic's gameplay style (thanks to aggressive Sonic players and some adaptation from my own end)... thing is, it still irks me. It's fine to have a bait-and-punish playstyle, but the particular design encourages Sonic players to constantly use one of two Spin Dashes and go for a very rinse-and-repeat, safe playstyle. Now there are Sonic players who don't rely on that a lot - and that's a good thing - but the current design does not really encourage that effectively. One way to help things out is to change the aerials a bit, and really, those are some pretty good ideas you've got going as a start.
(Sidenote: If anyone else's having a difficult time with a Sonic, it's worth it to not panic and remember that Sonic's KO power as it stands currently isn't the best - he needs to land clean hits for those KOing blows. Also, learning to predict Spin Dashes and Homing Attacks help a lot. And just like any character, Sonic
has a few surprisingly wonky matchups, like
. I'm using
KirbySquad101's post about Sonic vs DK to illustrate the KOing problems.)
Spin Dash into forward aerial isn't killing DK even at 150%, and the only way FSmash or BAir are going to kill at reasonable percents is if DK's practically hugging the edge of the stage, and this is on top of the fact that those moves are already hard to land for Sonic anyways. He's constantly winning neutral, but he's also constantly building DK's rage and on top of that, giving him more and more chances to bounce back. Meanwhile, DK's living to +150% percents and with all that rage, all he needs to do is land a grab at Sonic at 50% and he just explodes. And it's not even just Cargo Throw - Things like Grounded Spinning Kongs near the ledge of the stage, spikes into USmash confirms, shield breaks with Headbutt, yolo Giant Punches, etc., these are all things that Sonic has to be aware of just to avoid dying at 60%, and if he ends up falling behind in stocks, DK doesn't even have to approach anymore at that point.
Bowser’s Fury spirits this week folks.
Oh no! Not Cat Mario!
Wait, did anybody want Cat Mario?
Now that I think about it...
Man Fury Bowser could've been an amazing cosmetic skin for Giga Bowser (incl. the Final Smash). Shame that the idea of Fury Bowser came way to late for that to be a remote possibility.