I wanted Cat Peach…Oh no! Not Cat Mario!
Wait, did anybody want Cat Mario?
…as a SPIRIT BATTLE.
BTW, now ’s joining in on the 99 gravy train.
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I wanted Cat Peach…Oh no! Not Cat Mario!
Wait, did anybody want Cat Mario?
Why is this so perfect for a Battle Royale?BTW, now ’s joining in on the 99 gravy train.
Mario 35 died so the real star can sprout to life!
I'm a big fan of Meow Meow Mario!Oh no! Not Cat Mario!
Wait, did anybody want Cat Mario?
If this is going to be a regular thing please Nintendo/Sega give us Puyo Puyo 99I wanted Cat Peach…
…as a SPIRIT BATTLE.
BTW, now ’s joining in on the 99 gravy train.
Mario 35 died so the real star can sprout to life!
First time I've seen the used in an actual Pac-Man related context.I wanted Cat Peach…
…as a SPIRIT BATTLE.
BTW, now ’s joining in on the 99 gravy train.
Mario 35 died so the real star can sprout to life!
You had me sold with just the Side Special. :DI think an overhaul is too much to ask for a future Smash game if they do this to many characters but I've got some ideas in the back of my mind right now. Curious if you think this is good enough.
Side Special: Light-Speed Dash - Sonic throws rings in front of him in the direction you want and he light-speed dashes into them similar to Pac-Man's side special but faster and more stylish
Up Special: Rocket Wisp
Forward Air: Air Dash
Down Air: Bounce Bracelet
Back Air: Sonic Battle Kick like in Project M (His Forward Air in that game.)
My only thing is, replace Boost with the Light Speed Dash for the Side Special.I think my problem with Sonic's moveset is mostly that none of his specials feel accurate. Like, he has two Spin Dashes for some reason - which everyone's been over already, but I have no idea why it's his side-B. His up-B is made up, which I get, but it doesn't help the problem. And why is his Homing Attack... y'know, like that? What's with the weird pause?
Of course, there's also the run-away-and-hide strategy that the character tends to encourage, which doesn't really feel accurate to Sonic's gameplay or personality.
You know what I think? Give him some more breakdance-like normals that reference the games, sure, but let me take a straight razor to it.
Sonic's now got acceleration on his movement. He's still the fastest character in the game when he gets going, but he takes a little bit to, which prevents him from instantly running away from thing. He also has bad air traction. In short, when he moves, he commits.
Neutral Special: Spin Attack: Might sound like a variant of the Spin Dash, but this is actually the official name for the thing Sonic does where the curls up into a ball and breaks things. Pressing this makes Sonic curl up, turning him into a living hitbox but making him even more momentum-based. Not safe to come out of.
Side Special: Boost: Big mechanic in the modern games. Allows Sonic to bypass acceleration if he's smart about it. Put a gauge on it. Gauge only fills up when you're attacking opponents. It actively drains if you boost, especially away from your opponent, and also drains if you're camping.
Up Special: Homing Attack: Controversial decision, but I honestly think this works better as a recovery move. Forget what you know about the Homing Attack in Smash. This one resembles the one from the games a lot more, starting up quick. It homes in on enemies and ledges. If you miss, you're in specialfall.
Down Special: Spin Dash: Hit the button a bunch, shoot forward when you release Down. Do it in the air for a Drop Dash that releases when you hit the ground.
I suppose I never thought that budgeting would be a reason that a first party got in over a third party. I'm curious as to whether this has ever actually happened. I mean I'm sure it's possible, but it's hard to speculate on unless we know for sure.And yet I do think it's easy to fall back on first party characters to fill the gaps. Of course Nintendo likes to showcase their own games, but it's also obvious that Nintendo characters don't require the same amount of paperwork and negotiation to bring to life in Smash, let alone price.
I don't think anyone was saying this is the "only" reason they make it, but it's a practical enough reason to explain why we may get more first parties following two of the biggest characters we've ever gotten. A character Min Min and Pyra could get slipped in later, someone like Steve or Sephiroth would require a lot of additional planning prior to their implementation.
So what's next? Legend of Zelda 99? Metroid 99?BTW, now ’s joining in on the 99 gravy train.
Mario 35 died so the real star can sprout to life!
Well, Sonic doesn't normally have a spring on him, but the spring itself is not made up, and it's present in pretty much every game in the series.His up-B is made up, which I get, but it doesn't help the problem.
Because if it was instant and homed in on opponents it would be overpowered. A different interpretation could be good though. Like, what if it sent Sonic forward with a tap (only usable once in the air), and targeted opponents when held (like how it already works, but it doesn't miss all the time)? That would give it some pretty good utility I think.And why is his Homing Attack... y'know, like that? What's with the weird pause?
Is this just his jump? I think that's already his Up Smash if you're talking about what I think you are.Neutral Special: Spin Attack: Might sound like a variant of the Spin Dash, but this is actually the official name for the thing Sonic does where the curls up into a ball and breaks things. Pressing this makes Sonic curl up, turning him into a living hitbox but making him even more momentum-based. Not safe to come out of.
I would play the heck out of Mega Man 99 (well...I would if I had Nintendo online).So what's next? Legend of Zelda 99? Metroid 99?
Tfw you get a whole new NSO game but still can’t get the one stage you’re obviously known for in Smash pic.twitter.com/bPMIWVb25i
— T.r.O.i.D (@McTroid) April 7, 2021
Ghosts 'n' Goblins 99 - once there are two people left, 97 AI players are immediately added.So what's next? Legend of Zelda 99? Metroid 99?
And you are literally unable to win unless you have the gold armour equipped.Ghosts 'n' Goblins 99 - once there are two people left, 97 AI players are immediately added.
Let's wait and see if Nintendo actually buys the rights to Pac-Man. THEN we can make that joke.
At this point, I think they should. It's clear they at least care more about PAC-MAN than his own company.Let's wait and see if Nintendo actually buys the rights to Pac-Man. THEN we can make that joke.
You could make HA work like in the Adventure games and Heroes, where you could influence the direction a bit.I think my problem with Sonic's moveset is mostly that none of his specials feel accurate. Like, he has two Spin Dashes for some reason - which everyone's been over already, but I have no idea why it's his side-B. His up-B is made up, which I get, but it doesn't help the problem. And why is his Homing Attack... y'know, like that? What's with the weird pause?
Of course, there's also the run-away-and-hide strategy that the character tends to encourage, which doesn't really feel accurate to Sonic's gameplay or personality.
You know what I think? Give him some more breakdance-like normals that reference the games, sure, but let me take a straight razor to it.
Sonic's now got acceleration on his movement. He's still the fastest character in the game when he gets going, but he takes a little bit to, which prevents him from instantly running away from thing. He also has bad air traction. In short, when he moves, he commits.
Neutral Special: Spin Attack: Might sound like a variant of the Spin Dash, but this is actually the official name for the thing Sonic does where the curls up into a ball and breaks things. Pressing this makes Sonic curl up, turning him into a living hitbox but making him even more momentum-based. Not safe to come out of.
Side Special: Boost: Big mechanic in the modern games. Allows Sonic to bypass acceleration if he's smart about it. Put a gauge on it. Gauge only fills up when you're attacking opponents. It actively drains if you boost, especially away from your opponent, and also drains if you're camping.
Up Special: Homing Attack: Controversial decision, but I honestly think this works better as a recovery move. Forget what you know about the Homing Attack in Smash. This one resembles the one from the games a lot more, starting up quick. It homes in on enemies and ledges. If you miss, you're in specialfall.
Down Special: Spin Dash: Hit the button a bunch, shoot forward when you release Down. Do it in the air for a Drop Dash that releases when you hit the ground.
I mean, for what it's worth, Pac-Man is apparently Miyamoto's favorite video game character...At this point, I think they should. It's clear they at least care more about PAC-MAN than his own company.
The Light Speed Dash is definitely enough of a mainstay to be a special, but I definitely think the Boost is key to the structure of the moveset, the way I designed it. The instant speed has to be nerfed, and the Boost is kind of a way to do that.My only thing is, replace Boost with the Light Speed Dash for the Side Special.
I don't hate the spring, but for me personally I just think the Homing Attack makes more sense as an up-B.Why are people so eager to remove Sonic's Spring? I see no problem with it, aside from I guess being a little redundant now that all the other third party platforming mascots have one... but Sonic's was first, so I dunno I don't hold it against him.
I think the springs are a pretty iconic part of Sonic and it works just fine for his kit. I'm all for renovating Sonic in other areas but I don't think his Up B is one of the places he needs it.
The spring's fine, to be honest. If the rest of the specials felt good, I wouldn't mention it.Well, Sonic doesn't normally have a spring on him, but the spring itself is not made up, and it's present in pretty much every game in the series.
Because if it was instant and homed in on opponents it would be overpowered. A different interpretation could be good though. Like, what if it sent Sonic forward with a tap (only usable once in the air), and targeted opponents when held (like how it already works, but it doesn't miss all the time)? That would give it some pretty good utility I think.
Is this just his jump? I think that's already his Up Smash if you're talking about what I think you are.
I would play the heck out of Mega Man 99 (well...I would if I had Nintendo online).
Mega Man 99: Flying Shells. Flying Shells everywhere.
...
I would not play the heck out of Mega Man 99.
Hm. I think it looks pretty cool. My only issue with it is that it just kinda sucks as an attack (except for specific situations where it's actually really good).I get that a truly accurate Homing Attack would be overpowered, but holding in the air for no reason - even with your idea - feels completely bizarre. Maybe it deal no knockback or something...
Did something happen with PAC-MAN?At this point, I think they should. It's clear they at least care more about PAC-MAN than his own company.
Sora (KINGDOM HEARTS III) (KINGDOM HEARTS) art from KINGDOM HEARTS III Fighter Spirit; earned by:
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Sora (KINGDOM HEARTS II) (KINGDOM HEARTS) art from KINGDOM HEARTS II Fighter Spirit; earned by:
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1. Shadow (KINGDOM HEARTS) (Artwork: KINGDOM HEARTS III) Class: ★ Type: Support (Attack) Cost: ⬡ Effect: Easier Dodging
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2. Riku (KINGDOM HEARTS) (Artwork: KINGDOM HEARTS III) Class: ★★★ Type: Primary (Attack) Slots: ⬡⬡ Effect: Critical-Health Attack ↑
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3. Kairi (KINGDOM HEARTS) (Artwork: KINGDOM HEARTS III) Class: ★★ Type: Primary (Shield) Slots: ⬡⬡ Effect: Healing Shield
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4. Naminé (KINGDOM HEARTS: Chain of Memories) (Artwork: KINGDOM HEARTS III) Class: ★★ Type: Support (Shield) Cost: ⬡ Effect: Slumber Immunity
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5. Lea (KINGDOM HEARTS: Chain of Memories) (Artwork: KINGDOM HEARTS III) Class: ★★ Type: Primary (Grab) Slots: ⬡ Effect: Thrown Items ↑
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6. Marluxia (KINGDOM HEARTS: Chain of Memories) (Artwork: KINGDOM HEARTS 358/2 Days) Class: ★★★ Type: Support (Grab) Cost: ⬡ Effect: Death's Scythe Equipped
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7. Roxas (KINGDOM HEARTS II) (Artwork: KINGDOM HEARTS 358/2 Days) Class: ★★★ Type: Support (Neutral) Cost: ⬡⬡ Effect: Fast Final Smash Meter
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8. Xion (KINGDOM HEARTS: 358/2 Days) Class: ★★ Type: Support (Grab) Cost: ⬡⬡ Effect: Ice Floor Immunity
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9. Aqua (KINGDOM HEARTS: Birth by Sleep) Class: ★★★ Type: Support (Shield) Cost: ⬡ Effect: Floaty Jumps
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10. Terra (KINGDOM HEARTS: Birth by Sleep) Class: ★ Type: Primary (Attack) Slots: ⬡ Effect: Enhanceable at Lv. 99
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11. Ventus (KINGDOM HEARTS: Birth by Sleep) Class: ★★ Type: Support (Grab) Cost: ⬡ Effect: Trade-Off Speed ↑
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12. Young Xehanort (KINGDOM HEARTS: Birth by Sleep) (Artwork: KINGDOM HEARTS III) Class: ★★★ Type: Primary (Neutral) Slots: ⬡⬡⬡ Effect: Enhanceable at Lv. 99
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13. Donald Duck and Goofy (KINGDOM HEARTS) Class: ★★★★ Type: Support (Neutral) Cost: ⬡⬡⬡ Effect: Chance of Sudden Final Smash
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Nah, not really. It's just that Namco themselves barely do anything with him any more besides being a mascot.Did something happen with PAC-MAN?
PAC-MAN 99 is a thing on NSO.Did something happen with PAC-MAN?
Yeah. I guess you could say, people are going to have PAC-MAN FEVER?PAC-MAN 99 is a thing
Yeah. I guess you could say, people are going to have PAC-MAN FEVER?
Sus!View attachment 310300
I don’t get it, but I feel obligated to post this anyway. Anything with the sentence “I guess you could say” is the scientific name of a pig.
You don't get it? Then try listening to this song.View attachment 310300
I don’t get it, but I feel obligated to post this anyway. Anything with the sentence “I guess you could say” is the scientific name of a pig.
Or you can discuss things on the Sonic social thread.With all the Sonic talk earlier, which I've seen a lot of over the years, there should just be a support thread for reworked Sonic at this point,
Eeeeh. I'll have to disagree there. If nothing else, he needs to not have both Spin Dash and Spin Charge. The moves are so unnecessary as separate moves that you could literally combine the two (hold for Spin Dash, rapid tap for Spin Charge) and you wouldn't even lose any of the functionality, and he's the only character with moves like this. I wouldn't say he's at the highest priority (that would go to the non-functional characters), but he's pretty high up there in terms of characters that would benefit a second look as far as design goes.Honestly, while Sonic's moveset could definitely be a lot more inspired, I'd say he's pretty low priority for a moveset rework. As far as Smash is concerned, he's a very unique fighter with a satisfying (if very annoying to fight against) feel and flow to the way he plays.
2005年のきょう『エレクトロプランクトン』(Electroplankton)発売!!
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) April 7, 2021
ゲームというよりインタラクティブアート作品。Touch! Generationsシリーズ第1号。
スマブラのステージは『ハネンボウ』をモチーフにしていて、全部の葉を赤くすると花が咲く仕様も再現しています。#スマブラSP pic.twitter.com/i3mW41fB4L
And they say Fire Emblem is generic...
I just need Kiran looking at a Smash letter or Character Slot 10 or 11 going, "I'm gonna get ya..." and a bunch of Smash fans trembling in horror.
I retract my previous statement. This brought back a memory of when I was 5, my grandad absolutely killed it on the dance floor to this song. Good times.You don't get it? Then try listening to this song.