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Official DLC Speculation Discussion Volume II

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Guynamednelson

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Sukapon is canonically a comedian robot

Therefore, he is Mecha Seinfeld

Case closed
Beep boop, what is the deal with...LOADING...ERROR: whatsthedealwith.dat is corrupted

Okay here's something that's not a ****post: Why hasn't Nintendo tried to fix the pages now that we found out about 8973?
 
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SMAASH! Puppy

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Okay here's something that's not a ****post: Why hasn't Nintendo of NZ tried to fix the pages now that we found out about 8973?
Either they don't care, or they can't fix it because deleting things from databases is incredibly risky depending on what it is.
 

Mushroomguy12

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I agree, some people just seem to think Nintendo, a company who got in touch with porn stars to promote an upcoming Nintendo exclusive known as Bayonetta 2, would be squeamish little ****s
Surprisingly, Miyamoto has... quite the raunchy sense of humor (at the 1:08:00 mark).


And there's this interview with the creator of F-Zero and Star Fox.



And of course there's the whole, Sakurai preferring Pyra for her "combat ability".
 
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SKX31

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That sounds equal parts interesting and infuriating. I would be interested in seeing an ability like that. R.I.P. characters that rely on projectiles with a 1 projectile limit though, and also Min Min (probably), but not R.O.B. because lingering is what makes Gyro dangerous.

I was thinking Shadow could have Chaos Control be a burst style move, but then I realized that this would be able to 2-frame, and that's probably not OK.
Sonic can already 2-frame with the Spring (if it's placed just as the opponent grabs the edge), D-Tilt, D-Smash I believe and F-Smash, so I don't think Chaos Control being able to 2-frame would be neccessarily egregious. If they change Spring into Chaos Control it might be a good idea to shorten Chaos Control's distance compared to Spring a bit to compensate for CC's improved capabilities as a burst option etc. (Whether CC works similar to Zelda's or Palu's / Mewtwo's teleports when they exit them.)

One thing worth noting though is that if CC's a Teleport I don't think Shadow would be - in most situations - able to attack with an aerial / airdodge out of a teleport. Since the way teleports work in Smash is that they're 100 % going the distance until they hit the ground (IIRC). Contrast with Sonic, who is able to do both when he's rising from a spring. That could compensate for the above mentioned burst.
 
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SMAASH! Puppy

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Sonic can already 2-frame with the Spring (if it's placed just as the opponent grabs it), D-Tilt, D-Smash I believe and F-Smash, so I don't think Chaos Control being able to 2-frame would be neccessarily egregious.
I was thinking that 2-frame to literally whatever you wanted would be stupid, but I guess that would be a bit like 2-frame Smash Attack with extra steps, and if Shadow kept the stall 'n fall, 2-frame to dunk wouldn't be all that great. So...good point. Might still have stupid edge guard shenanigans if it stalled downward momentum though.

If they change Spring into Chaos Control it might be a decent idea to shorten Chaos Control's distance compared to Spring a bit to compensate for CC's improved capabilities as a burst option etc. One thing worth noting though is that if CC's a Teleport I don't think Shadow would be as readily able to attack with an aerial as Sonic is currently when he's rising, since the way teleports work in Smash is that they're 100 % going the distance until they hit the ground (IIRC).
I have a feeling you're combining both ideas here, which might be somewhat interesting, but wasn't exactly what I was picturing. I feel like Chaos Control as a teleport would straight up be a copy/paste of Mewtwo's teleport, and Chaos Control as a Guilty Gear burst style attack would replace Spin Charge.

So I think it would be either a teleport, or a high risk/high reward attack, but not both. Pessimistically, I feel like if it were the latter, it would be about as useful as Disable and pre-Ultimate Sing for whatever reason.
 
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RoboFist

Smash Journeyman
Joined
Aug 10, 2018
Messages
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for some ****ing reason this made me think of "seinfeld but it's a mecha anime"


I'd watch it ngl

I don't know if I'd rather see something more akin to Voltron, where they're each piloting mini-mechs and combine to create a giant Larry David, or something like NGE with George being pressured into piloting a bio-mech that just looks like giant, multicolored version of himself. Either way, I want it shot directly into my bloodstream.

Also there's a...surprising number of anime-inspired Seinfeld fan art, turns out.


Someone drew 80s-anime Elaine and I gotta say, guys...I simp. I simp hard.

B8iOVqMCUAAziTL.jpg

To be fair to Froggy, he might've meant that B-K really didn't make much of a post-release impact on Smash beyond the casual fanbase. Then again, they're up against very stiff competition: is the most played DLC character by far (at least in 1v1s) in part because of a massive bandwagon effect, and 's RNG was extremely controversial when he released (and he still kinda is controversial within competitive circles). And later DLC like and have had people talking a lot post-release.


TBF are the third-most played in 1v1s, but there's not a lot of B-K mains. They're not only up against stiff competition, but also there's not been a whole lot of B-K players making waves. So a lot of competitive people are wary of how well they'll do in general. And casual players don't tend to talk a lot about characters that are already released because... they're just content they're there in the first place.


It could change. If someone manages to do well with them people will notice because of the already existing fanbase. I reccomend this post in the Competitive thread by DougEfresh if you're interested in an optimistic and in-depth look at 's standing currently.
As someone who literally waited twenty years for them to get into Smash, it is sad how often they're forgotten by the fanbase as a whole. Kind of like Ridley and K. Rool. Long requested, immediately ignored. Seemingly.

It's weird to me because I main B&K. I'm always playing them. I spent this entire weekend meticulously training their Amiibo (DON'T teach them Wonderwing!). But a vocal minority of the fanbase seems to just parrot what a couple of pros once said ("They're low-mid-tier at best and their only playstyle is too annoying") which, along with a lack of a truly gimmicky moveset or even a single notable patch buff, kind of left them in the dust. Hell, they couldn't even enjoy their own Sakurai Presents without being overshadowed by Mr. Font Skeleton.

Regardless, as someone who is in it, Banjo mains/fans are still plentiful. People still lab them, still put in the work to make their moveset more viable without an over-reliance on WW or Grenade Egg. The Amiibo release has even rekindled that interest a tiny bit more. They're not making the front page of Reddit or YouTube or whatever, but some people are still doing incredible stuff with this duo.

It's still a bummer, sure, but I have confidence that we'll see at least someone put the duo back on people's radar once in-person tournaments start opening back up.

(Also big thanks for linking to that DougEfresh thread! That really guh'd my huh.)
 

RGFS

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Surprisingly, Miyamoto has... quite the raunchy sense of humor (at the 1:08:00 mark).

Let's not forget Myamoto's Playboy interview for Mario 128. He was very desperate to make Mario seem more adult and not just for kids and seems to not be a fan of Mario even doing the peace sign as it's too childish for his taste.


Digging to find a link for the playboy thing again made me discover he's actually done several interviews.

A commenter mentioned that Nintendo apparently gave out condoms to advertise Conker.
 

Rie Sonomura

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Well, ever since it was figured out how to add spirits, I decided to start working on my own spirits pack! My first pack is going to consist of WWE spirits!

you know how we have Tsubasa as a Spirit in game? add her friends Itsuki, Touma, Kiria and Eleonora since Nintendo doesn't want to for some reason

can you add evolution forms cuz if so add Carnage Forms for those four too
 

PeridotGX

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1.) Oh yeah, definitely!
2.) And yeah, I can take requests.
Cool! I have spirits I'd like you to add, but while I write them up, three more questions.

1. How do enhancable spirits work? Could you make a vanilla spirit evolve into a modded spirit, or vice versa?
2. Could you apply Stage Morph to a spirit battle?
3. Could you force a spirit battle to use a custom stage, or one of the stages that can't be selected in vanilla (like the boss stages)?
 
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epicmartin7

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Mod spirits? Tell me more. I want to make goemon spirits.
Hmm. Can you only mod existing Spirits or are people already adding their own?
TL;DR If you want to replace spirits, those are pretty easy. There's a tool called "YesWeDo" that is a GUI spirit editor. You just need to replace a texture file, change some stats, and you're good.

If you want to add spirits... that is a bit tricky and has some quirks right now. Mainly because it isn't the "proper" way. There's currently no way to add files to the game at the moment, meaning there's no way to add spirit texture files.

However, SSBU has a "layout" parameter file for spirits that allows you to move the position of images. So... if you duplicate a spirit parameter entry, store two different images in one texture, and give the cloned entry a different image position... you technically have a new spirit. However, one major quirk is, it shares the same name_id as the original. Which means, it'll show the name of the OG spirit (and your new one if you choose to add it) on the same screen.

So... yeah. It's not really adding spirits, but "adding" spirits. It still works and everything, but it's not proper yet.

Cool! I have spirits I'd like you to add, but while I write them up, three more questions.

1. How do enhancable spirits work? Could you make a vanilla spirit evolve into a modded spirit, or vice versa?
2. Could you apply Stage Morph to a spirit battle?
3. Could you force a spirit battle to use a custom stage?
1.) Uh, I haven't looked into enhancable spirits yet, but looking at some current entries, I'm pretty sure I can make spirits evolve into modded ones and vice versa.

2.) afaik, no. There's no entry that I can see for that.

3.) No sadly. Only vanilla stages can be used at the moment.
 
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PeridotGX

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The idea of Steven Universe and Gravity Falls content in Smash is an odd one, yet an idea I would love.
1617584636443.png
Bill Cipher (Gravity Falls)
Legend
Neutral Primary
No Inate Ability, two support slots

Spirit Battle:
Fighter: Giant Pac-Man
Stage: Find Mii (or Marx's stage, if that's an option)
Song: Marx's Theme (or It's Gonna Get Weird)
Rules: The foe might randomly get their final smash, all items appear.
Spinel | Character Profile Wikia | Fandom
Spinel (Steven Universe series)
Ace
Grab Support
Death's Scythe equipped

Spirit Battle:

Fighter: Min Min (Pink alt)
Stage: Battlefield Mario Galaxy
Song: Floral Fury (or Other Friends)
Rules: The opponent has a scythe equipped, platforms are coated in poision, stamina.
 
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epicmartin7

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The idea of Steven Universe and Gravity Falls content in Smash is an odd one, yet an idea I would love.
View attachment 309985Bill Cipher (Gravity Falls)
Legend
Neutral Primary
No Inate Ability, two support slots

Spirit Battle:
Fighter: Giant Pac-Man
Stage: Find Mii (or Marx's stage, if that's an option)
Song: Marx's Theme (or It's Gonna Get Weird)
Rules: The foe might randomly get their final smash, all items appear.
Spinel | Character Profile Wikia | Fandom
Spinel (Steven Universe series)
Ace
Grab Support
Death's Scythe equipped

Spirit Battle:

Fighter: Min Min (Pink alt)
Stage: Battlefield Mario Galaxy
Song: Floral Fury (or Other Friends)
Rules: The opponent has a scythe equipped, platforms are coated in poision, stamina.
Will put that down then and I'll see what I can do!
 

7NATOR

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Messages
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It is a counter, but counter moves aren't inherently defensive maneuvers. They can be used as highly committal defensive options, but they can also be used to maintain pressure (countering a wakeup button), to start your offense from neutral (starting an interaction with a counter because the AI is dumb), as a checkmate (countering an Up Special), etc. Foresight leans more toward offense than defense since it does stupid stuff like allow you to punish projectiles from mid-long range, and when used purely defensively, doesn't really do much.

A non-counter implementation of Chaos Control would likely either just a teleport, or a completely useless time stop move in the same vein as Sing and Disable (maybe they'd give it some utility, but I wouldn't hold my breath). Straight up stopping or slowing down time for everyone would be too powerful. I kinda hope I'm wrong and they do something more creative/useful though. It would suck if Shadow was just Sonic, but objectively worse (EDIT: Even if just slightly. I dunno how much of in impact losing the spring or Spin Charge would have. And of course this is assuming Echo Fighter. If he's not one then he'd have tools to compensate.).
You are right that Counters aren't inherently defensive measures, with that being the case, Counter type moves aren't the most aggressive measure since they require the Other Player to press buttons to activate. They can be used as Offense, but the way the moves are activated rely 100% on what your opponent does, unlike a Regular move which you can just throw out

I don't think Chaos Control would operate like that, I think it would be a Move that could be used for countering perhaps if you time it right, But it would be more all purpose and stuff

Actually regarding Shadow, Because of the Stats he has and the Toolset he has, I actually do imagine him to be the Shin Akuma of Smash (the Playable version anyway)

Shin Akuma has more tools than Akuma, who already usually has more offensive tools than the rest of the cast, but Shin Akuma has less health than Regular Akuma, who already regular has less Health than the average character

I imagine Shadow to have, Kind of overpowered stats and abilities when it comes to his Offense, so I do imagine that they would make his Chaos control (timestop) be able to actually Slow or freeze time and make it actually a very viable move. But his Defense would be perhaps the worst in the game, with perhaps being the New Lightest character in the game, perhaps having harder to use variations of traditional Defensive Smash mechanics (Shield might break more easily than the rest, and His dodge, which could be Light Speed dash, is more used for offensive than evading attacks, as it has no invulnerability except to Projectiles when dashing forward, but has none of the endlag of a regular dodge and Air dodge)

That's why I think Making Chaos control a counter type move in the same vein as Foresight is a Very bad idea. I would not give a character with Shadow's Toolset a Mechanic or move that makes people afraid to press buttons like that, and make people afraid to interact with him.
 

Pillow

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I can't wait for the next smash game, where there'll be a bunch of new stages. The most dissapointing thing in Ultimate is the very small number of new stages, especially considering all but two had to be added to tie into a new series or fighter.
Not saying this statement isn't valid, but I have a hard time complaining about stages when we have well over 100 of them...
 

PeridotGX

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Not saying this statement isn't valid, but I have a hard time complaining about stages when we have well over 100 of them...
yeah, but there're almost all from previous games. It's cool seeing 3DS stages updated and all, but one of the coolest parts of Smash 4 was seeing various places from other games adapted to Smash, we didn't really see much of that with this game. All the new stages not named Moray Towers are great, I just want more of that.
 
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Idon

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yeah, but there're almost all from previous games. It's cool seeing 3DS stages updated and all, but one of the coolest parts of Smash 4 was seeing various places from other games adapted to Smash, we didn't really see much of that with this game. All the new stages not named Moray Towers are great, I just want more of that.
Personally, the greatest disappointment I personally have is that for as many characters we have, we don't have "home"stages for every character. Leads to some weird stuff with Sheik and Ganondorf being associated with Gerudo Valley or the Fire Emblem cast being associated with a nondescript Castle.
 

SharkLord

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yeah, but there're almost all from previous games. It's cool seeing 3DS stages upressded and all, but one of the coolest parts of Smash 4 was seeing various places from other games adapted to Smash, we didn't really see much of that with this game. All the new stages not named Moray Towers are great, I just want more of that.
Aside from that, the 100+ stages could do better in regards to aesthetic covering. We've got tons of grassy Level-1 stages and not enough of everywhere else. Those hundred stages would feel a lot bigger if we swapped out some redundancies and brought in some fresh new sites.
 

7NATOR

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June is the Anniversary of Fortnite's Switch release, and July is the Anniversary of the game itself

I think if Fortnite is involved in Smash, we will get the content from the game sometime around there
 

SMAASH! Puppy

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Actually regarding Shadow, Because of the Stats he has and the Toolset he has, I actually do imagine him to be the Shin Akuma of Smash (the Playable version anyway)

Shin Akuma has more tools than Akuma, who already usually has more offensive tools than the rest of the cast, but Shin Akuma has less health than Regular Akuma, who already regular has less Health than the average character

I imagine Shadow to have, Kind of overpowered stats and abilities when it comes to his Offense, so I do imagine that they would make his Chaos control (timestop) be able to actually Slow or freeze time and make it actually a very viable move. But his Defense would be perhaps the worst in the game, with perhaps being the New Lightest character in the game, perhaps having harder to use variations of traditional Defensive Smash mechanics (Shield might break more easily than the rest, and His dodge, which could be Light Speed dash, is more used for offensive than evading attacks, as it has no invulnerability except to Projectiles when dashing forward, but has none of the endlag of a regular dodge and Air dodge)
This sounds like a terrible idea. Sonic's gameplan is already prone to to standing in place until the opponent does something with any sort of commitment, and fails, then doing a bread and butter combo, rinsing, and repeating. Making a similar design lighter than Pichu would incentivize this even further to the point where camping may even be the only viable option. It also doesn't make all that much sense since Shadow isn't significantly stronger or more frail than Sonic from what I've seen.

Also, a lagless 8-way dash would be a terrible idea since even if we got rid of the Spin Dash buttons, we'd still be at whiffing anything = dash in -> punish, and it gets worse if it's projectile invincible. Even without that, Shadow still has the speed to peace out of any situation he doesn't like.

Lastly, I could be wrong on this, but isn't Shin Akuma banned in every single game where he's playable? If so then there does come a point where fragility doesn't matter in the slightest since a the other characters can't keep up with them, and maybe I'm wrong, but I think faster and stronger Sonic with overpowered mechanics thrown in with no other drawbacks is one of them, and again, I don't think it makes sense as a Shadow design.

...Hopefully this doesn't come across as too harsh.

...I do imagine that they would make his Chaos control (timestop) be able to actually Slow or freeze time and make it actually a very viable move.
To be clear, you don't mean for it to be a screen nuke right? Because that would be like everyone's playing Smash 4 except him, which could either make the problems he already has worse, create new ones that are worse, or both. I don't think any sort of cooldown or meter attached would help with that either (I'm pretty sure it doesn't work that way anyway). A screen nuke time stop would be even worse since it would just be press literally any button into full punish when it was cued.

That's why I think Making Chaos control a counter type move in the same vein as Foresight is a Very bad idea. I would not give a character with Shadow's Toolset a Mechanic or move that makes people afraid to press buttons like that, and make people afraid to interact with him.
Oh giving him Foresight is unquestionably a bad idea. It's just also an idea that makes sense, albeit purely from a conceptual standpoint.
 

StrangeKitten

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I don't know if I'd rather see something more akin to Voltron, where they're each piloting mini-mechs and combine to create a giant Larry David, or something like NGE with George being pressured into piloting a bio-mech that just looks like giant, multicolored version of himself. Either way, I want it shot directly into my bloodstream.

Also there's a...surprising number of anime-inspired Seinfeld fan art, turns out.


Someone drew 80s-anime Elaine and I gotta say, guys...I simp. I simp hard.

View attachment 309979



As someone who literally waited twenty years for them to get into Smash, it is sad how often they're forgotten by the fanbase as a whole. Kind of like Ridley and K. Rool. Long requested, immediately ignored. Seemingly.

It's weird to me because I main B&K. I'm always playing them. I spent this entire weekend meticulously training their Amiibo (DON'T teach them Wonderwing!). But a vocal minority of the fanbase seems to just parrot what a couple of pros once said ("They're low-mid-tier at best and their only playstyle is too annoying") which, along with a lack of a truly gimmicky moveset or even a single notable patch buff, kind of left them in the dust. Hell, they couldn't even enjoy their own Sakurai Presents without being overshadowed by Mr. Font Skeleton.

Regardless, as someone who is in it, Banjo mains/fans are still plentiful. People still lab them, still put in the work to make their moveset more viable without an over-reliance on WW or Grenade Egg. The Amiibo release has even rekindled that interest a tiny bit more. They're not making the front page of Reddit or YouTube or whatever, but some people are still doing incredible stuff with this duo.

It's still a bummer, sure, but I have confidence that we'll see at least someone put the duo back on people's radar once in-person tournaments start opening back up.

(Also big thanks for linking to that DougEfresh thread! That really guh'd my huh.)
Been playing a lot of BK lately. They're solid, but sadly they fall into the category of characters that just lack that certain oomph to make them truly good. To me, it feels like they were designed around WW, since they are somewhat lacking for combos, damage output, and kill power. I think the problem is that WW just isn't good enough to make up for their flaws. I watched a recent tournament set between a Banjo and a Palu, and Palu lived WW at 100+. If I had to guess why, I think it's because the sweet spot of the move isn't very active, because I oftentimes think I hit it and will get the kill, then I somehow don't. There are other little things here and there, like up tilt having no scooping hitbox and their bury being probably the easiest to mash out of in the game. I don't think Banjo's outright bad, but I was just scratching my head earlier over the fact that Byleth just got buffed, but Banjo & Kazooie have yet to see any (Byleth needed buffs too, but still). Even in the online environment we're currently in, which buffs Banjo's projectiles and WW, I've only just recently seen BK do decently. I really hope they get QoL love in upcoming patches. I'm even starting to be reminded of K Rool and how lacking he was until QoL buffs made him feel a lot better. BK aren't anywhere near as dreary as K Rool was long ago, but they feel like they could really use some QoL love nonetheless.
 

7NATOR

Smash Master
Joined
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Messages
4,085
This sounds like a terrible idea. Sonic's gameplan is already prone to to standing in place until the opponent does something with any sort of commitment, and fails, then doing a bread and butter combo, rinsing, and repeating. Making a similar design lighter than Pichu would incentivize this even further to the point where camping may even be the only viable option. It also doesn't make all that much sense since Shadow isn't significantly stronger or more frail than Sonic from what I've seen.

Also, a lagless 8-way dash would be a terrible idea since even if we got rid of the Spin Dash buttons, we'd still be at whiffing anything = dash in -> punish, and it gets worse if it's projectile invincible. Even without that, Shadow still has the speed to peace out of any situation he doesn't like.

Lastly, I could be wrong on this, but isn't Shin Akuma banned in every single game where he's playable? If so then there does come a point where fragility doesn't matter in the slightest since a the other characters can't keep up with them, and maybe I'm wrong, but I think faster and stronger Sonic with overpowered mechanics thrown in with no other drawbacks is one of them, and again, I don't think it makes sense as a Shadow design.

...Hopefully this doesn't come across as too harsh.


To be clear, you don't mean for it to be a screen nuke right? Because that would be like everyone's playing Smash 4 except him, which could either make the problems he already has worse, create new ones that are worse, or both. I don't think any sort of cooldown or meter attached would help with that either (I'm pretty sure it doesn't work that way anyway). A screen nuke time stop would be even worse since it would just be press literally any button into full punish when it was cued.


Oh giving him Foresight is unquestionably a bad idea. It's just also an idea that makes sense, albeit purely from a conceptual standpoint.
Shadow has more focus on Power compared to Sonic's Focus on Speed, and Shadow being fragile is kind of a callback to how he becomes fragile if he overuses his Chaos Powers, like what happened in SA2. Even then, I imagine it be more of a symptom of being balanced for Smash. Sephiroth and Mewtwo shouldn't be as light as they are but they are in Smash

In any case, While I could see Camping being an issue, the thing is that Sonic gets mainly rewarded for Camping, since he's otherwise really unsafe if he tries to go Aggro due to how his moves work and such

His Moves reward more campyness and less Aggression, especially Spin-dash with how it works and Homing Attack

If they balance Shadow's moves to reward him more if he does go in, than I could see his design being more Aggressive focused compared to Sonic Campyness, especially if he is so light because it Forces Shadow to make the best of his offensive since he can die very easily, since in a practical sense, no one is going to perfectly Camp for the entire game

I don't think his Dash would be completely lagless, just have less than the regular Dodge and Air dodge so it can be used for Agression. I also didn't think of it to be 8 way, Like I don't picture it to go in any Upwards direction.

Shin Akuma is usually banned in any game he's in to my Knowledge, but I will say that how Street Fighter, or Traditional Fighters work is different from Smash. there's much more variables regarding Smash especially regarding How much space you have.


Chaos Control I don't imagine to be a Screen Nuke. I could only see that for the start up of his Final Smash, which I Imagine to be a Super Shadow version of Judgement cut. Perhaps you can charge Chaos Control to increase the radius, but it wouldn't be nowhere near full screen

Don't make me tap the sign.

tap

"Anniversaries do not coincide with Smash reveals."
Well they have coincide with Smash releases in regards to Sephiroth as an example. Min Min was also revealed the same month and in close proximity in Days to the anniversary of ARMS. There's also the spirit events and such

In anycase, I actually don't think Fortnite would be playable anyway. I personally suspect a Mii Costume from them
 
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Pillow

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yeah, but there're almost all from previous games. It's cool seeing 3DS stages updated and all, but one of the coolest parts of Smash 4 was seeing various places from other games adapted to Smash, we didn't really see much of that with this game. All the new stages not named Moray Towers are great, I just want more of that.
Sure, I also wish there was more variance in our stages (and also more competitive stages) but whenever I play the game and get to stage select screen my initial thought is just "god damn that's a lot of stages".



also, if Shadow ever becomes playable in Smash y'all know he'll be Sonic with Bayonetta's down B.
 

Þe 1 → Way

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If the last two characters are revealed at the same time, how fitting would it be if they were Crash and Eggman?
It’d work pretty well. Cinematic starts with Mario and Sonic brawling, Crash comes in and beats em both, cue splash screen and gameplay. Cinematic seems like its gonna end as the silhouette of a mad Doctor appears, presumably being Neo Cortex; before its actually that of Eggman instead.

Yeah, that’d be pretty cool.
 

BlondeLombax

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It’d work pretty well. Cinematic starts with Mario and Sonic brawling, Crash comes in and beats em both, cue splash screen and gameplay. Cinematic seems like its gonna end as the silhouette of a mad Doctor appears, presumably being Neo Cortex; before its actually that of Eggman instead.

Yeah, that’d be pretty cool.
I've been theorizing something extremely similar for Crash's trailer, actually! I always envisioned Mario and Sonic duking it out on N. Sanity Beach or another Crash beach locale, with Crash jumping off of a nearby cliff and promptly getting his head stuck in the sand before popping back out no worse for wear and striking a pose. The big difference is that the ending wouldn't lead up to another character; it'd just be the three of them lounging on the beach and indulging in wumpa fruit.
 
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