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I just find them out in the wild, blue internet once in a while. Most I just collect over time, though I have occasionally gone looking for a gif to illustrate a specific thing at a specific time.I was actually listening to their first album a few days back. Nostalgia hehe. Also Circus teach me the way of using the gifs that you always do. Like where do you find em. I need some good ones.
Isn't he...?Btw, Red Ryu's new nickname isssssssss....
Rodrigo. Because when I met him in person, I thought he said "Hi, I'm Rodrigo" lmao
Might've guessed you'd be one of "those people".I've never played any of the zelda games where "Toon Link" was the star. I despise the artstyle of those games, and was immediately turned off from ever wanting to play them. I'd be willing to look past it now, but I don't own any of the games, and I don't particularly have a desire to find them.
Skyward Sword was honestly very disappointing. The Wii-motion controls worked pretty well but in the end all they did was become a chore. The need for strategic swings looked nice on paper but really hampered the experience. Zelda was never too focused on combat and I don't ever remember anyone complaining as to how it was handled. Another thing I disliked is the small hub-world and the fact there were only three areas to explore. Zelda has always had a sense of exploration and here it felt really linear and there was honestly not a lot to offer. They even go so far to simply put the later dungeons in the same place. On top of that, you had to go through an annoying stealth trial section that made no goddamn sense. There were a lot of ideas but some simply weren't needed or some weren't fleshed out. The Sky really just turned out to be really boring and useless, only meant to get to point A and B. Even the extra islands you could find didn't really have much, just silly mini games. The new item system was also something I wanted to like but just turned out to be pretty damn useless. Upgrading equipment monster-hunter like had me excited but I hardly ever used it. Upgrading really didn't have much of a point and you could be perfectly fine without upgrading at all. It's not all gloom and doom though, and I think SS did some things right. I ****ing loved the new stamina system and being able to run, the dungeons were fantastic and thought-out, and Groose was an excellent character.
You've got three horrid errors. Otherwise you're good. What do you have against Zelda other than a hipster opinion on Zelda II?TP > SS
Link's Awakening > Seasons/Ages
Zelda II > Zelda
Vote: Karyaight it seems i have revived dgames social, turning it into a zelda opinions thread. i'm ok with this.
ocarina of time is literally the high point of all zeldas ever, though. jussayin'
i don't even need to have played all zeldas to know this... its just... truth.
i am just gonna go whistle the lost woods theme to myself, see you around
there is so much wrong with this why do i have to read this first thing i do when i come back in this threadSkyward Sword was honestly very disappointing. The Wii-motion controls worked pretty well but in the end all they did was become a chore. The need for strategic swings looked nice on paper but really hampered the experience. Zelda was never too focused on combat and I don't ever remember anyone complaining as to how it was handled. Another thing I disliked is the small hub-world and the fact there were only three areas to explore. Zelda has always had a sense of exploration and here it felt really linear and there was honestly not a lot to offer. They even go so far to simply put the later dungeons in the same place. On top of that, you had to go through an annoying stealth trial section that made no goddamn sense. There were a lot of ideas but some simply weren't needed or some weren't fleshed out. The Sky really just turned out to be really boring and useless, only meant to get to point A and B. Even the extra islands you could find didn't really have much, just silly mini games. The new item system was also something I wanted to like but just turned out to be pretty damn useless. Upgrading equipment monster-hunter like had me excited but I hardly ever used it. Upgrading really didn't have much of a point and you could be perfectly fine without upgrading at all. It's not all gloom and doom though, and I think SS did some things right. I ****ing loved the new stamina system and being able to run, the dungeons were fantastic and thought-out, and Groose was an excellent character.
Jee, aren't you a hipster.3D Zelda
WW = SS = MM > TP > OoT
2D Zelda
Zelda = Seasons/Ages = Awakening > LttP > Minish Cap > Zelda 2
Ragequit Tracks and the other one.
get@me
What the **** am I reading. OoT's game design is ****ing legendary. It's literally acclaimed as one the greatest designed games of all time. Of all ****ing time. You literally are trying to hold a candle to a game that has not only the highest metacritic score, but a game that defined a ****ing era. TP was literally designed to try and encapsulate the same feeling OoT had, and it simply failed. That's not saying it's not a great game, but it's not OoT. Nothing will ever come close to OoT, ever.TP is definitely better than OoT in terms of game design.
I dunno. Mostly preference. It's not a landslide victory for either but I prefer II because I really liked the gameplay. I'm surprised Nintendo hasn't tried to do the same in any other games.You've got three horrid errors. Otherwise you're good. What do you have against Zelda other than a hipster opinion on Zelda II?
No. And I love Majora's Mask. I love it more than OoT. Hell, I love Wind Waker more than OoT. However, those games didn't nearly have the same impact as OoT.Except majoras mask
Except MM was better tho.What the **** am I reading. OoT's game design is ****ing legendary. It's literally acclaimed as one the greatest designed games of all time. Of all ****ing time. You literally are trying to hold a candle to a game that has not only the highest metacritic score, but a game that defined a ****ing era. TP was literally designed to try and encapsulate the same feeling OoT had, and it simply failed. That's not saying it's not a great game, but it's not OoT. Nothing will ever come close to OoT, ever.
It had such an impact because of it's gameplay.Impact does not equate to better game play.
I agree completely. I'm not sure why you feel it's better though, despite the dungeons not nearly being as good. The masks were a very welcome change and I loved that though.I feel like OoT is the definitive version of the "Link is the hero of Hyrule, and he must defeat Ganon to save it" story. But if you wanna compare Hyrule to Termina, Termina is gonna win every time. I wouldn't wanna live in Hyrule, but I'd live in Termina, because by the time you finish the game, you have a lot of friends there. Link gets to know the people, and it gives him a reason to save the world. Link rarely has much reason to protect Hyrule, outside of Zelda asking him to, or it just being the right thing to do. They try to shoehorn in one or two characters that are "link's friends" in all the games, but they didn't do that in Majora's. He's a stranger in that world, and over the course of the game, he actually has to make all his friends. And he does, because you're doing it. That brings the player into Link's head so much better than "Hey link, it's me, your best friend Saria! You should come meet me in the lost woods because we're BFFs 4ever k?"