Agreed.
Rockin should claim vig (if he gets the vig role) at the beginning of every game so we canlynch himdirect his shots
10sadfaces
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Agreed.
Rockin should claim vig (if he gets the vig role) at the beginning of every game so we canlynch himdirect his shots
this is coming from the same person I Daykilled in Spidermafia >____>;;don't sweat it rockin, nick is just sore at you for killing him.![]()
the last thing anyone should do to me is restrict a trigger happy person such as myself.Lol, I was like 0_0. I caught up through 60 pages of long posts to get killed a few posts later?
Well you also got neighborized with Chibi, who was scum and able to regulate your actions.K, so I'm the worst person to be given a vigilante role to.
discuss.
The modkill hurts the fraction that caused it.Question:
Why is it that (from my experience, at least) whenever a person is modkilled the Day continues if they are scum and ends if they are town?
I've wondered that for awhile.
Well ask yourself this: do you feel it's fair to have 3-4 townies dead? (one by modkill, one by lynch, and one by nk)Question:
Why is it that (from my experience, at least) whenever a person is modkilled the Day continues if they are scum and ends if they are town?
I've wondered that for awhile.
It's a punishment too (Mainly, I think), but I also saw it as a way to keep everything fair.I always thought of it as a punishment.
No.If the modkill was a result of some in game mechanic or something, then I could see there being a good reason to end the day, but just as a general rule, I feel that if someone is modkilled the game should continue as is.
@Rockin: You do have a point there, but deadline extension can be helpful to townies. It gives town more oppertunity to gather information and find scum. Not to mention it reduces the chance of an No Lynch.
Quoting this again for you guys. <_<Quit being afraid to lynch before deadline. If you think someone is scum, don't be afraid to L-2/L-1/hammer them as long as you have good reasoning. Lynch before deadline, discussion is a distraction that allows scum to persuade/appeal to townies into the wrong direction. When you are comfortable with a lynch, get on it then.
More discussion until the very end of a deadline is not this awesome pro-town thing. Waiting until near-deadline to lynch gives scum the greatest influence as they are able to coordinate to swing the lynch into the direction they please due to time constraints on the town. I would consider waiting until deadline to make an informed discussion a scummy move. SWF has a problem with this mindset and should fix it because seeing deadline-no-lynches is really unacceptable. Pull your act together and realize the "it's you vs everyone" mindset is awful and that you have to figure out who your fellow townies are and must come to an agreement with them if you want to lynch correctly.
If a town player was inactive enough to be modkilled, it's likely that they didn't contribute much information themselves and in turn, no one would be able to draw any information from their flip (apart from that they were town.)Xiivi said:2) When town is modkilled, town has generated information in a non-standard method.
Yeah I don't believe we've met.lol who are you?
Yeah it gives information, but it doesn't necessarily HELP town. But I guess you're right.Also vand, a flip gives a lot of information even if the player didn't post much.
If the person is vanilla, it helps scum narrow down power roles, and if the person is a power role, it could limit the fake-claims mafia has available. There's a lot of information to be found from a flip.
You argument seriously is based on the potential for abuse of Modkilling? Seriously? When has that ever happened even before we added these stipulations? We aren't playing like, competitive mafia here. I don't think we should be using a potential for abuse of modkillable offenses as a standard for how we should treat the typically rare case of a modkill.No.
You might as well give town a bunch of selfvigs.
This logic is so assbackwards I can't even get my head around it.What modkilling does:
Creates a flip, and thus extra information that would not exist under normal circumstances.
Why the day continues when anti-town is modkilled & ends when town is modkilled:
The 'lynch' is town's standard method of generating information.
The 'night kill' is anti-town's standard method of generating information.
The standard order is 'lynch', 'night kill', 'lynch', 'night kill', etc... until a faction has won.
1) When anti-town is modkilled, anti-town has generated information in a non-standard method. If the day ended, it would bypass the town's standard method of generating information (the lynch) and lead to the scum's standard method of generating information immediately (the night kill). Due to this, the day continues when anti-town is modkilled.
2) When town is modkilled, town has generated information in a non-standard method. If the day continued, it would bypass scum's standard method of generating information (the night kill) and lead to the town's standard method of generating information immediate (the lynch). Due to this, the day ends when town is modkilled.
This has happened in a game in the broom I was in.You argument seriously is based on the potential for abuse of Modkilling? Seriously? When has that ever happened even before we added these stipulations? We aren't playing like, competitive mafia here. I don't think we should be using a potential for abuse of modkillable offenses as a standard for how we should treat the typically rare case of a modkill.
Even more then twice. if modkills don't end the day, you could potentially have as any modkills as you wanted.It allows town to essentially have control over two lynches. Granted, one of the options is limited to a certain player, but if town modkills did not end the day, they can be abused to have two deaths.