Megavitamins
Smash Champion
Marth cannot chaingrab with down throw.
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I did not post that he could, if that is what you're implying. He can however Release Grab Ness and Lucas, which is totally different.Marth cannot chaingrab with down throw.
Most experienced players main more than one character. I'm quite sure if need be, a player can use another character other than Lucas and Ness when facing a Marth. Not to mention that Fox was top tier in Melee, and yet Marth could Chain Grab him silly and follow it up with a Tipped FSmash, but Fox still managed. It's not that different. It's unfair, but it's bearable, and limited to two specific characters who can likely deal with it in one way or another.To those saying "don't get grabbed", lol.
And the IC chaingrab requires skill to pull off. Marth's release chaingrab infinite up to 80-100% on Ness is ridiculous.
Ness users are considering dropping Ness as a tourney character. We all know how many Marth users there are, and since nobody wants to give a darn about the Ness-breaking chaingrab, then we basically have to jump ship.
Marth's chain grab in fox was up to 60% , not 100%Most experienced players main more than one character. I'm quite sure if need be, a player can use another character other than Lucas and Ness when facing a Marth. Not to mention that Fox was top tier in Melee, and yet Marth could Chain Grab him silly and follow it up with a Tipped FSmash, but Fox still managed. It's not that different. It's unfair, but it's bearable, and limited to two specific characters who can likely deal with it in one way or another.
Near an edge in Melee, it may not have mattered. 60% was often enough to Tip Fox to his doom. Characters also died at lower percents in Melee. I'm not saying this to justify Marth's ability to Grab Ness and Lucas infinitely, I'm just saying it isn't drastically different.Marth's chain grab in fox was up to 60% , not 100%
This has to be the thousandth time I read this ... stupidest shit ever ... good luck on never getting grabbed in brawl in competitive play ... (not like it is easier than in Melee getting grabbed *sarcasm*)Just don't get grabbed.
People had to cope with this against Ice Climbers in Melee. This is no exception. I'm not here to say these grabs are fair, I'm here to inform they are possible. That still doesn't mean there are not measures to dealing with this.This has to be the thousandth time I read this ... stupidest shit ever ... good luck on never getting grabbed in brawl in competitive play ... (not like it is easier than in Melee getting grabbed *sarcasm*)
Yoshi can only Release Grab Wario infinitely I think, as Yoshi isn't required to move. In theory they are infinite, and have no definite percent that they stop at, so that is why I posted them as infinites.Can Yoshi really release grab all those characters infinitely, or do some of them require you to move foward (eventually going to the end of the stage?
Also, Marth can up B out of the DDD chaingrab. Sonic may be able to as well, but I haven't tested it with him. Pit may be able to push DDD away with his up B (his up B does that on the startup frames) and prevent DDD from getting in range to grab him (have not tested this. Note, disregard this if Pit hit's the ground while being chainthrown by DDD, as the up B has significant startup lag on the ground.)
Tested, debunked. Tested again, flunked again.Wario's D-Throw on Heaviez is a chain grab. Nuff Said.
Sonics Spring is good, but not that good. He certainly can't escape Falcos CG at first.Sonic can escape every chain grab with his spring except Lucarios force palm chain grab. in the same way marth does, sonic has invincibility frames, except he isnt fodder for another CG when he lands again lol
That was de-confirmed a little while ago. You are able to Fast Fall and Air Dodge out of it.Snakes Dthrow is infinite close too the edge, don´t remember what it was called/which chars it works on, but there´s vids on it on youtube...
But Sonic also suffers more stun than Marth does, and does not go as far when thrown. Notice that Sonic can be release grabbed by Yoshi, while Marth can't. That's why I wanted to wait until I tested it before I said anything was for sure.Sonic can escape every chain grab with his spring except Lucarios force palm chain grab. in the same way marth does, sonic has invincibility frames, except he isnt fodder for another CG when he lands again lol
It's only an infinite if it never ends. On anyone who isn't Wario, Yoshi will eventually run out of stage.Yoshi can only Release Grab Wario infinitely I think, as Yoshi isn't required to move. In theory they are infinite, and have no definite percent that they stop at, so that is why I posted them as infinites.
Thanks for the insight on D3 too. I haven't been updating much because I've been busy with work and other things. It's also very time consuming. I'm trying to figure out how to properly construct a way to show off the percents that a character can be thrown to, as it isn't as simple as Melee was, or in Training mode, since decay effects the throws.
I understand that, I simply just put a ∞ to signify that Yoshi's grab doesn't stop at a given percent.It's only an infinite if it never ends. On anyone who isn't Wario, Yoshi will eventually run out of stage.
I was going to test that myself, but I got lazy.There are so many matchups in the game, has ever release grab been tested on every matchup? I really wonder how many characters have infinites on others...
I was getting released grab by this last night T_TDK can chain grab using the cargo -> let opponent escape -> grab -> cargo method (I believe anyway).
If you're referring to the Release Grab on Ness and Lucas, it doesn't work.I was getting released grab by this last night T_T
The DK player did it on accident, though. When we realized it was effective he put it to work :3
Didn't spend enough time to see if it was escapable >_>
Why thank you.Nicely made list! I can't believe there was an oversight like release grabs by the developers.
No I wasn't Ness/Lucas. I know all their release grabs -.-If you're referring to the Release Grab on Ness and Lucas, it doesn't work.