You have a Dedede?
I did not know this.
Also...
How do you figure we beat
?
I'm curious about that one.
Yeah, I bust him out here and there when I feel like an opponent's playstyle just begs to be ***** by DDD or when I'm against characters that I'm not sure about what to do with other characters. He's also one of my favorite characters to use in friendlies and the people in my areas are quite the tier *****s [two Diddies, one good Falco, an IC player who seconds Olimar, a Snake player who is good at the match-up and everybody has a pocket MK] and also use second characters like ZSS, GW, Wario, Marth ... I feel like I know most high / top tier match-ups sans Olimar and Pikachu rather well. I'm trying to keep my DDD up on a level where I can use him as a viable 2nd character.
Regarding Toon Link:
Since DDD's technical requirements are limited it's important in his match-ups to find the right tactic. Keep the following in mind when playing Toon Link:
- He can throw out a lot of attacks in rapid succession, which allows him to counter sidestep
- Rolling towards him generally doesn't work and rolling away removes stage control from you
- His grab isn't only poor but his throws are unrewarding as well
Conclusion: Shield is the preferred defensive option. Sidestep only when it looks like your shield can't stand anymore pressure [learn to angle it!] and rolling backwards when you have a lot of stage control to not put yourself in a disadvantaged position. Generally, I believe it's better to shield too long in this match-up and accept that you might get grabbed here and there than to use another defensive option and get put in a worse situation / under pressure through it.
How to approach him:
- Ftilt is probably not safe on block against him but it's a good interceptor for his aerial stuff [if he's not up high].
- Bair beats or trades with his aerials, is faster than zair and can hit through it from slightly below, cancels boomerang and can catch bombs. Look out for situations like this - if you catch him in a spot where bair hit through his zair he has to make a decision between getting hit [bad for him, especially at low %] or dodging in the air [DDD can punish those hard by either catching his landing or trap him with a 2nd bair]. The risk is minimal: getting hit by zair or a bomb doesn't do that much to you.
- Always stay closer to the ground than TL does, even if you challenge him in the air. If he camps in the air with projectiles I typically try to shield bombs coming from above and walk towards the area Toon Link is gonna land. It's not about punishing his landing from then on but keeping him in that position, where you are in his face [it's the only one where you can fish for grabs]. It's hard for him to reset it and if you get a hit it it's almost always rewarding.
- Juggling him doesn't work but you can ledge trap him hard. Try to create situations where TL has to go to the ledge. The two previous points give you an idea how to go about this.
- Watch Atomsk vs MJG for reference.
That's what your curious about? I'm more concerned on why he thinks Diddy and Falco to be -1.
I've seen DDD beating Diddy enough times ... and it's come close many times so anything beyond -2 is simply not backed up by results. Even if your personal results against Diddy are so bad. We still have 4god having a slight winning record (?) over P1 and in Japan Isotaku also came last hit against Suinoko's Diddy. I'm pretty sure there's a video of Addy's DDD on youtube somewhere that should give people a really good idea on how to play it on FD even.
Falco vs DDD generally doesn't happen in tourney anymore but from personal experience I can't see it as worse than -2 either. But I'm leaning towards -1 too because 4god seems to do just fine against kismet.
If anything I'd move Fox to -2 before I'd move Falco / Diddy there.