Why not Dean? It's not too bad tbh.
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lol those rco traps are old now. I've been doing them for a while and they have been mentioned before. Plus they don't occur often. Please don't act like this is new stuff. It's old now.Yes, I am confirmed for it.
Are you going?
EDIT:
Some of that stuff I just read seems interesting about the RCO lag. Impractical in a lot of senses but useful in some matches. I want to see the numbers though. Like how much extra lag are we talking here?
Oh wait, I just had to watch the video. I'm so smart.
EDIT 2: Yeah, I'll be abusing this now.
And no one uses Inhale Release to Up-Tilt aka Happy Ending because if the opponent doesn't mash when they get Swallowed, Dedede will automatically spit them out. Once the opponent knows this, they will never fall for it.
Lolzwut? Mad about what? The fact that we were speculating on the good, practical uses of an opponent's RCO lag? :-| Anyway, I don't think Waddle Dees are very good offstage. They are incredibly laggy, so you'll lose height each time you throw one. Also, there's NO WAY you'll be able to attack a Waddle you just threw unless it bounces back at you from hitting the stage or something.Sorry about the negative tone. I was just mad for a little bit.
Anyway, something came to my mind. The adaptions to Waddle Dee Throw. I think it can be used in a lot of good ways like using them to block and pick up items, for stale move negating, for camping against a few characters, etc. But there was one really cool one I wanted to share.
Being able to use Waddle Dee Throw as an off stage attack. Where you throw one and then attack it so it sends them so they can hit the opponent. I dk if this works or not, but it might be a good strategy.
I know dash attack kills fairly early. Maybe around 80% (probably earlier) at the ledge...possibly 100% from the center. Dsmash takes a little longer to kill. I'm thinking it will do the job around 110-120% on SV. As for other stages, dsmash is a vertically killing move so its KO power is almost fully dependent on the height of the upper blast zone (as well as how long D3 has to charge the dsmash during his opponent's RCO lag).Someone answer me this: around which % Dash attack (center and near the ledge of smashville) and Dsmash (same) kills marth?
I WANT to. So bad! But Australia is first. I'm super eager go to over there.Yoooooo wtf Australia is GARBAGE, come to germany this summer!
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I'm like this, but with every character. :x4. Lastly, when I lose ground with D3 I just feel to fall apart and lose my cool. This one..not sure how to deal with this one since D3 is terrible when his back is against the wall and he's being pressured in the air.
I'm not sure if I can count the amount of times your posts have read something along the lines of, guys, I just came back from a tourney and placed bad. I gotz a mental block yo, iono wtf is going onI'm just at this block now.
Throughout my development as a player, there have been 4 major flaws that inhibit my gameplay.
1. Fishing for grabs immediately in close range instead of waiting. Although to be honest, this one I've made a lot of progress in. Just waiting in general has allowed me so many more kills and grabs. This is probably the one habit I've improved on the best.
2. Fishing for the kill. I feel like its because I know that subconsciously D3's kill options are very limited. And I just get anxiety when it comes down to it. I wish Back air wasn't like...the answer to everything. Its always stale around killing percent. I've started just throwing Waddles on the field and poking them when the opponent is off stage so I can refresh my moves. It helps to a degree...but still.
3. Using momentum more. I don't feel comfortable going aggro with him. It just doesn't feel like I'm playing my character to my strengths doing so. I'm getting better at breaking myself out of just playing 9B style but its difficult.
4. Lastly, when I lose ground with D3 I just feel to fall apart and lose my cool. This one..not sure how to deal with this one since D3 is terrible when his back is against the wall and he's being pressured in the air.
Basically it boils down to habits based off anxiety from the limits and weaknesses of my character and not knowing how to consistently deal with them. In the rare cases I play without these habits, I play REALLY well. And its a great feeling. But I can't seem to play like that consistently at all. So instead of playing like the really good player I know I can be, I play average and sometimes good most of the time. And it frustrates me I still can't get over these....