i prefer just lv 9 Marth japanese stages only for Left/Right CG training[for da whole left brain/right brain reason obvi]
then american counter pick stages for getting a better idea of how to CG on different geometry-- Marth is the best for practicing CG imo because his slide
forces you to have very super accurate timing. Keeping the consistency of CGing on marth isnt easy and i break it all the time. Its getting better tho.
That kinda theory crafting is something i usually reserve for the next generation of SSB. Where anything is possible and nothing is for certain. I might write a big *** article on it. Only thing i kno for certain is that, DDD in canon will most likely be n the next installment. This also means many of his same problems still exist even in the next SSB.
So if anyone here actually cared to continue playing DDD into SSB4, you have to really LEARN how to conquer DDDs weakness NOW. Because theres no guarantee he'll have a CG in SSB4. It really all depends on what Sakura's
core idea for DDD is. In brawl we figured out he was intentionally given a CG. Maybe sakurai did it because it is a really nasty mean thing to do to other players. DDD is by canon, a mischievous and a very selfish king like figure.
So rly to truely get a sense of what SSB4 DDD might be,
you have to take a look at what strong characteristics about DDD really stand out in his Canonized form.
I dont think that wiki really touched on this but from what i remember in Kirby's Dream Land you fought DDD as a final boss inside of a boxing ring, not only in the first game has this happend but in plenty of other kirby games kirby does fight DDD inside of a boxing ring. Which might indicate DDD is a pro boxer.
apparently my avatar is suppose to be a symbol of DDD doing the peace sign.
N i love Ado's art btw <33