Conviction
Human Nature
Yeah it is the same thing lol just he's looking at it from up close, giving peach most of her options. I wonder how Peach fairs against someone who spaces around her DA range. Hmmmm...I'll try it against Hero this Friday.
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http://allisbrawl.com/blogpost.aspx?id=16108
Zone -Green
Bad Zone - Red
Neutral Zone - Yellow (The part in front of rob is a mix of Red/Green, it is not a neutral zone)
If I was anywhere in that 33%, I left myself open to a chain grab. If I was in the right or left 33%, i had to make sure that DDD was in the middle 33%, and that I was closest to the ledge. This assures that if I did get chaingrabbed, I would only receive 1-2 grabs max. By understanding my good zones, and bad zones, I managed to employ insane amounts of stage control in the match up. I REFUSED to land anywhere in that middle 33% when the DDD was even remotely on ground defense.
I would see him in his good zone and I would say to myself "Don't fight it, he already won, retreat". You see how this knowledge works?
In this example, I am using Falco. These zones are all there assuming the falco does not change positions.
Green - Good Zone
Red - Bad Zone
Yellow - Neutral Zone
The reason there is a green zone in between the red zone is because when I place myself there, it is close enough for my ftilt to reach him, but far enough where his jabs/grabs won't. Sure, he could hit me with a shine, but if i shield it, he's open for an easy attack. Clearly falco would prefer to be farther away or much closer when I am in that green zone. If I end up behind falco, it is also a good zone.
The neutral (Yellow) zone is the zone I use to approach. I avoid lasers and move in closer to my green zone. My bad zones include the area in front of falco (lasers), directly in front (jabs), and directly above (Nairs). However, to his northeast side, I have a good zone(green) because here he cannot hit me with a nair, and he must resort to shielding any fair/Nair attempts.
Keep in mind, zones change as people move. This picture was just there to illustrate their existence.
Wish Hugs would still write about stuff like this/still played brawl"But HugS, aren't you just talking about 'spacing'?"
No! This blog is not about spacing. There are distinct differences between spacing and zoning.
People have made claims as to how good my spacing is. And I'm not going to lie, it's fantastic. However, spacing is just a tool that aids me in what I'm really doing.
I'm constantly trying to put myself in my good zone, and making sure you remain in your bad zone. That's what proper zoning is all about. Zoning is the big picture, spacing is just your little pal that helps you take advantage of it.
In more specific terms, spacing is for the actual combat, Zoning is what creates the opportunity for that combat to take place. You can be great at the actual combat, but if you place yourself in a zone where your entire battle is essentially done at a disadvantage, you are setting yourself up for failure.
Yeah it is the same thing lol just he's looking at it from up close, giving peach most of her options. I wonder how Peach fairs against someone who spaces around her DA range. Hmmmm...I'll try it against Hero this Friday.
Once again, not what we're talking aboutAnyways, a Burst Option would be the option that you can use within a Burst Range that an opponent cannot realistically react to. Every move technically has its own burst range. Jabs, for example, are very fast burst options. However, because they're, well, Jabs, their effective Burst Range is quite small, making them not useful for the idea of spacing that I'm describing.
The Burst Range/Burst Option concept I'm talking about in this thread is at neutral. It has a lot to do with not being right in your opponent's face, as I consider that CQC or "Boxing", which works a lot differently since it's a lot more fast paced and usually deals with more active hitboxes.
Ideally, your Burst Option is the attack with the most range that the opponent cannot realistically react to, thus giving you the most Burst Range. You want to combine speed + range.
That's an awesome picture.This is a cool thread, I was visualizing this exact thing the other day for Peach. "Burst range" just sounds like good spacing, lol. This is why Peach's jab is so good - she owns that space.
Not necessarily true, but in most cases, yeah. Jabbing shouldn't really be a burst range thing...jab range is just boxing/cqc, not the same thing
Thanks for posting this! All these concepts are definitely related. I like the way Hugs stresses good and bad zones. I think of that more as positioning, personally, as in I put myself in a position where, if I'm going to get punished, it's not as hard a punish as it would be in a different position. But that's mainly just a difference in semantics we have.Hugs made a blog with a similar concept and similar pics once.
http://allisbrawl.com/blogpost.aspx?id=16108
I know this is off topic a bit, but theres a lot of old stuff melee peeps knew that was relevant to Brawl that wasnt adopted broadly in brawl because up until recently our communities mindset was "lul brawl skillz i just play at tournaments ". Even melee players were guilty of this because they saw skill in brawl as vastly inferior to melee. People like ispamtornado came around and pushed this notion that skill was not as important if you could play mindlessly gay, and it trickled down to the communities core until japan came and woke us up. I find it somewhat ironic that the gay gameplay trickled into melee after several of their players were the ones who introduced it into brawl then left. But yeah, perusing the melee boards and some of their topics and videos on this subject and others can be very interesting.
Edit: Something else relevant from the blog:
Wish Hugs would still write about stuff like this/still played brawl
This thread is most certainly open to expansion. I was just clearing up the little fight you two were having because you were both talking about different things.Ah, okay. Let me get something straight then, is this thread strictly for the concept and this concept only? I hope not. Expansion is key, you know?
Hm, I really want to add more to the convo but like I said, I'll wait to I get a non-wifi opponent, which won't be until Friday and the tourney after.
I really don't, lol.You underestimate the Brawl community imo
I'm **** at Brawl and I'd already seen that video, which opened my eyes in the same way it seemingly did yours. Considering it was made by a good Melee player, I'm sure top-level Brawlers understand the concept... lol
EDIT: Directed at OP
I know about all of that. Still I think most people on the Yoshi boards didn't quite understand the concept and were misinterpreting this as Dash Attack or Dash Grab being particularly powerful tools in regards to burst spacing, which I don't think is true at all. Yoshi's most important tools are ... Egg Lay, ftilt, aerial mobility and some Egg Toss although I maintain that that move is overrated. Still important for Yoshi though.@Gheb: It WAS posted on the YOSHI boards when it was made, and it wasn't concerning just one move. He just used Dash Grab as the best example for it.
10wtfftiltsI know about all of that. Still I think most people on the Yoshi boards didn't quite understand the concept and were misinterpreting this as Dash Attack or Dash Grab being particularly powerful tools in regards to burst spacing, which I don't think is true at all. Yoshi's most important tools are ... Egg Lay, ftilt, aerial mobility and some Egg Toss although I maintain that that move is overrated. Still important for Yoshi though.
I think it's clear. This is an excellent summary:I don't agree with HugS' terminology because the distinction between spacing and zoning remains unclear and I can't think of a way to define spacing and zoning as individual entities with the way he approaches these terms.
Zoning is the relative stage control / option control given yourself and your opponent's position. This is constantly changing based on player-based tactics and positioning.
Spacing is the battle for the "sweetspots" where your moves are the most effective, and your opponents aren't (i.e. Hitting a shield outside of SG range is generally considered "good spacing").
Burst-range spacing is, simply put, the range at which you are a threat to your opponent. I don't like the term "unable to react", because, quite simply, reaction times don't matter nearly as much as it gives emphasis to. The range they have to be in order to truly make reaction impossible is insanely close, and even then, reads determine the winner of such a "burst attack" far more than reaction time.
Although, I do agree that most Brawlers suck (myself included), and the level of play that is the "human pinnacle" no player has achieved, and few players have striven for.
I know about all of that. Still I think most people on the Yoshi boards didn't quite understand the concept and were misinterpreting this as Dash Attack or Dash Grab being particularly powerful tools in regards to burst spacing, which I don't think is true at all. Yoshi's most important tools are ... Egg Lay, ftilt, aerial mobility and some Egg Toss although I maintain that that move is overrated. Still important for Yoshi though.
Oh, I see.He said it's one of our three BEST moves, that's what I'm questioning lol
Actually, school is not beating me over the head and I finished the Japanese bracket translations for Gheb mad early so I'll be going to Chima's in a little and I'll save some matches.Hm, I really want to add more to the convo but like I said, I'll wait to I get a non-wifi opponent, which won't be until Friday and the tourney after.
I don't agree with it but the subject will be brought up sooner or later anyway. This "summary" just summarizes what the conventional meaning of these terms is but not their technical meaning imo.I think it's clear. This is an excellent summary:
I don't see what's wrong with that. Other than Egg Lay ... it's pretty much Yoshi's best move. Egg Toss? Nowhere near as good.He said it's one of our three BEST moves, that's what I'm questioning lol
What does any of that have to do with Burst Spacing? Dash Attack is not a difficult option to cover anyway so even if this was related to Burst Spacing [in which case Egg Lay, Ftilt and other moves are still better].Dash grab might be very laggy but it's still a great burst range option since it's very difficult to punish one on reaction when it's well spaced, so it still was a good exemple for burst range. Even though this and some other burst range options like Marth's DB can be unsafe in certain situations, the point of this thread was to say that knowing exactly how to use those moves is very important for higher level play, and to explain what was exactly the concept of burst range.
Yoshi's dash attack is actually a pretty underrated move that works well to punish landings and can combo to a jab or another one sometimes, it should be used like ZSS's even though it's not as good
LUCARIODamn it, shut the **** up about Yoshi.
/salt
Okay, new direction. How can acharacter can give a sense of false commitment, thus making the opponent approach?
this is soooo coool
I'm glad you understand nowjab range is just boxing/cqc, not the same thing
thisThere's nothing to underestimate with Yoshi, he's pretty bad.
If not bad, gimmicky.