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Im mad that you even argued this LOLYou can predict to some extent: once a picture has been shown, it's not going to show up again in that fight. So you can keep in mind your odds of having a hazard that directly deals damage to opp
Thank you for taking care of brownythe bbr and bbr-rc are two completely different things.
the bbr-rc is making their own ruleset.
This is news to me, and certainly a point in the stage's favor...
yeah, it doesnt really helpan additional bar appears simultanously with the drawings.
DeDeDe's Infinite grab: You CANNOT Chain grab IN PLACE(not even once). The small step CG is banned as well. Normal CG is legal.
The standing Infinite grab-release on ness/lucas is banned(do not even do it once). You must HIT them out of the release, do not re-grab
Stalling
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Plainking is a perfect example. If i see it, you WILL lose your ENTIRE SET. No warnings! Play, dont gay.
MetaKnight Ledge Grab Limit Rule
ALL METAKNIGHTs that enter a match will be under the LGL rule. Metaknights are allowed to grab the ledge a TOTAL of 40 times PER MATCH(assuming the game goes to timer). The numbers can be viewed AFTER a match on the results screen. If you exceed the limit even by a single ledge grab you will lose your entire SET or match( the TO will decide).
Stage Gliding Rule(metaknight ONLY)
Due to recent events of M2k vs Meep/Gnes, i have created the Stage Gliding Rule. Metaknight is not allowed to glide under ANY stage more than 2 times in a row. He MUST land an attack in order to be able to reset the the stage glide count
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You usually share the same opinion, you just don't say it openly.I have to share your opionion once =(
That was a jump in conclusions.Okay, so you're seriously going to tell me that against EVERY Meta-Knight you face, you hold the lead for the entire match?
The point of Meta Knight "losing" was already made. I asked why Meta Knight would be considered "losing" if he's tied in stock. It's up to the player to stop him from planking, because, as it was already stated, it is not broken, not unstoppable, and in all practicality beatable. So if MK planks away the last 2 minutes to try to take it to a rematch simply punish the planking and get your KO off him from that.And secondly, your point doesn't stand. I hate to have to keep repeating this, but:
- If the ruleset awards victory to whoever's winning when time runs out, MK can plank while winning. It's not possible for you to hold a lead in EVERY match against Meta-Knight, so planking is a problem on this ruleset.
- If the ruleset calls for a rematch in the event of a timeout, MK can plank while losing for a free heal into a rematch. Since MK can choose to plank at any point if he feels threatened, he can use it if he's losing by a big enough margin, and reset the game to neutral ground. Planking is a problem on this ruleset too.
Good job missing the point completely. The Gyro not having much advantage over any other projectile =/= no good to stop MK's planking. Nearly every projectile can be used to harass MK off the ledge, score damage, or outright KO him. With that kind of attitude I can see why you have problems stopping planking.Whatever. If R.O.B. can't stop planking, then all the better for me. We've already gone over how a lot of onstage projectiles are no good to stop MK's planking. Adding Gyro to that list helps me out.
I read that post a long time ago. Yes, it's an old post. Yes it's so old that the errors have been made apparent. Errors like claiming both MK's U-airs are invincible. Of course if grievous errors like that didn't exist the argument of "you must be on crack" and "get out of here with that garbage" still doesn't convince me.http://www.smashboards.com/showthread.php?t=267257
Scroll down to the part where it says projectiles are garbage at stopping MK.
Yeah, now imagine how much of an easier time Coney would have had if he knew anti-planking techniques! Instead of staying back and playing it safe (which was very smart in his unfamiliar situation) he could have punished a lot of what was happening, shut down the game, and focused on more pwnage. Why stifle players' progress by imposing out-of-game rules on planking?I believe someone already disproved what you said about Coney vs. M2K. Something about how:
- M2K only got hit a total of 4 times while planking for the duration of the match.
- M2K dealt out more damage to Coney than Coney did to M2K while he was on the ledge.
- M2K got back up on the stage of his own accord, rather than from the pressure Coney was giving out.
Yeah, I thought the reason you'd post a link to planking now was because the last one was over two years old...You want more examples of planking? Well, here you go:
http://www.youtube.com/watch?v=p0nc8l0XKEY ---------> two years old on Norfair
http://www.youtube.com/watch?v=B4jYJ-Yjf3w ----------> two years old
http://www.youtube.com/watch?v=U-kmLXBWsVo -------> over two years old
I was around when planking hit the scene big with Plank vs SK92 at Axis at the END of 2008, which gave it just a few months to get known & widespread... and look at that, the videos you provided are early 2009. That would be perfect timing to get a tactic down correctly to be used but not have opponents know how to deal with it. Heck, even today people would still rather play the scrub card of banning it rather than learn to deal with it. Post up some videos of someone who knows how to deal with planking plz.They are a tad old, but planking was discovered in 2008, and these matches occurred in 2009, which means that there's been theoretically more than enough time for the metagame to develop to counter this.
Physics engines have no bearing on planking techniques in a Melee/Brawl compare/contrast. Invincibility on the ledge that CANNOT be stopped in Melee exists and no special rules outside of the standard stalling rules were used. No ledge invincibility in Brawl like that exists, planking is defeatable, yet there is an outcry to instate rules banning it. Where is the logic in that? Fallible.Brawl has a different physics engine from SSB and SSBM. What might not be stoppable in Brawl may be a simple nuisance in Melee.
His U-air hit area is not out the entire time he's invincible. The other attacks can be punished. This has been gone over plenty of times. Everything is beatable/punishable -- should I say except for a possibility of the Mach Tornado because it is broken and should be banned? lolMK slamming Uairs from below, using Nado from above, or Drill Rushing from side while someone's on the edge doesn't require the MK to NEED any time to react since the hitboxes are out there the whole time. His moves come out before s/he is able to get off the ledge, and long after his or her invincibility wears off.
You're starting to figure out what "cheap" really means, aren't you? This is why Meta Knight is considered the best character in the game. He's cheap. Nearly everything he does is simple, which fills the gap of skill between two players. He's also not ban-worthy. So you're just going to have to deal with him.The victim, on the other hand, will be struggling to react to the fact MK made "a move." Figuring out exactly what move he's using, along with his positional advantages and how to even stop it will take far too long to do anything about it.
Not only are you very wrong that I don't realize there are ways to counter the Mach Tornado, but you have just defeated your own points about planking with that argument:Nado is... an overpowering move. You're right about that. However, what you don't realize is that there are ways to counter it. PSC'ing, grabbing through it, hitting from the top, using transcendant or outprioritizing projectiles, or simply angling your shield up to block the whole thing and reset to a neutral position... there are a multitude of ways to handle Nado, despite it being very, VERY hard to do so.
Where? I don't want 2009 matches of players not knowing how to deal with planking being used as solid evidence otherwise my videos linking players getting wrecked by Mach Tornado suffice for the evidence to ban the Mach Tornado.Planking, however, has frame data, information from matches and videos, and simply a CRAPTON of players that all say the same thing about planking.
Thanks for posting some examples you believe are bans in competitive games. Now we can examine them and see if they can apply to our current discussion.Just believe me when I say stuff has been banned in other competitive games:
- Pokemon: Banned Pokemon range from Pokemon with ridiculously overbearing stats(Deoxys Attack Forme, for example), to Pokemon with simply extremely good stats(Salamence and Garchomp, although Garchomp also has Sand Veil).
- Yu-Gi-Oh: Has an evolving metagame that changes with new cards and strategies. Banned cards range from cards that can make the game completely unplayable(Yata-Garasu, which negates the opponent's ability to draw, thus forcing a lock), to cards that are simply very strong(Heavy Storm, which nukes all Spells and Traps on the field).
- Soul Caliber 4: Algol and Hilde are banned.
- Super Street Fighter 2 Turbo: Akuma is banned.
I guess time will tell. So far there's been no evidence for imposing rules on planking, and I have provided plenty of evidence why there shouldn't be.Fear of planking? Maybe.
But I do believe my explanations will prove to be more than sufficient to show precedent for it being legit broken.
Turn on Brawl, the rules section. You should know this kind of stuff before you know where smashboards is.In-game rules? Point these out to me, will ya?
I don't think those are the best stages for competitive play. But, your point being?You mean like PTAD, which is non-random? Jungle Japes? Apparently not pictochat?
Yeah, most people seem to favor 5 stages with strikes and Double Blind character selection (if desired by one or more players). Thank goodness we don't have to argue those rules in, it's tiring enough as it is :^)We agree on this count.
The bombs obviously are one of the apparent aspects of SD. However, I disagree with you about randomizing the victor. As previously stated the Bombs have a detonation time WELL AFTER THEY'VE SPAWNED -- sometimes they'll just sit on the ground for a long time; THEY WILL NOT BLOW YOU UP UNLESS YOU HAVE POOR REACTION TIME (at which point that's a player flaw, not a game mechanic flaw).A few factors. The bombs are a big one, essentially randomizing the victor if it goes on past a certain point. Then there's planking (oh boy planking again) which, without LGLs, gives you absolutely 0 margin of error with all but a few members of the cast (one uair will kill you).
Ok, so my argument on functionality is now the standard since we both agree to it.What? Okay, I'll agree, technically it's functional. Realistically? It will not work. Also, your definition of competition seems just a little bit off, at least when talking about brawl. Or, more realistically, we haven't been playing brawl competitively. Ever. Not once. Nor was it that way in melee. Furthermore, if "brawl with rule X" is simply a more viable competitive game than "brawl", then why not play brawl with rule X? There's simply no good reason not to raise the competitive foundation.
Define "fair". Also there is a thing to be said about TO'ing vs competitive play: Your attendees come first. If everyone wants to play on 75M then I will have it as an available stage. So mind your claims on my tourney stage choices -- I have used everything from "5 stages only" to "everything available"....Except that "fair stage selection" has been ****ed for quite a while, ever since people stopped listening to the BBR. You yourself don't run tournaments with "Fair" stage selection.
No, and until I read something from you that gets me eager to read more I probably won't.Really? REALLY? Slippery slope again? Did you actually read my "Appeal to Results"?
That is trickery.If you can clearly demonstrate that the game is more competitively viable with a rule than without it, than that rule belongs in the game. However, the burden of proof is on you. I.e. you can prove that the game is better with PS2 legal, but you can't prove that it's better with a rule like Punch Time.
Again: Absence of evidence is not evidence of absence.No, but rules that legalize Temple Hyrule can work too if your region doesn't circle camp.
I never said it was.Banning things is not automatically anticompetitive nor automatically scrubby.
Ad hominem, again, you're weakening your argument with these statements. Focus on the argument at hand.You treat originalism like a religion.
Furthermore, at least on a theoretical level, all tie-breakers that have to do with repeating the round have issues, not limited to but including the classic "okay, now the 5-minute, 1-stock match went to time, what now?".
First off, if it isn't a perfect rule, that doesn't mean it's not a BETTER rule. To get up the stairs you have to take the first step.
Secondly, it functions just fine in case of a time out (if time is being used): But this isn't the rematch-rule specific question, is it? What if % is tied on time out in current rules? That's right, 1-stock rematch. So what if that goes to a tie? That's right, under current rules being used IN NATIONALS then Sudden Death would be played out. But what if there's a stalemate? Oh, the rules I proposed can handle that... CURRENT RULES DO NOT!
Now you see that current rules reach a NON FUNCTIONAL ERROR -- the rules I am proposing do not.
Which would you support?
I don't think I ever said that, not in the many, many, many posts I've made on the topic detailing and outlining how to stop planking....... and you go and just make that assumption?Wait, is your solution to planking seriously "never lose the lead against the best character in the game"?
Well, I guess your method works too... though it may be a more difficult way of going about it :^p
Shows how much you know about R.O.B. if you mentioned his N-air.That massive-*** nair, along with one of the longest recoveries in the game. ROB doesn't automatically die if he ****s up.
Uhh, Planking in melee can be much more easily stopped than brawl.Physics engines have no bearing on planking techniques in a Melee/Brawl compare/contrast. Invincibility on the ledge that CANNOT be stopped in Melee exists and no special rules outside of the standard stalling rules were used. No ledge invincibility in Brawl like that exists, planking is defeatable, yet there is an outcry to instate rules banning it. Where is the logic in that? Fallible.
I think I remember Magus once saying that frame perfect Bowser once on the ledge can't be beaten lolUhh, Planking in melee can be much more easily stopped than brawl.
oh, well good thing it's not for staying on the ledge, it's for getting off the ledge and getting back on repeatedlyAnd the stalling rules don't (or at least shouldn't) apply to staying on the edge....all it is is staying in an advantaged position.
Actually, I can see how someone might make an argument for that. If you're running away, you'll run out of space to run away to eventually, and you can't run away to stall anymore. If you're staying at a position that makes you invincible/unhittable (whether MKs planking is or is not isn't the point), then there's not the option that works well against running away: waiting until they can't run any further away. They're just at a position where they can continuously run the clock without the risk of running out of space.lolwut, so running away to a better position isn't stalling, but staying at that position is?
lolboozer, even so it's incredibly easy to keep the lead against him. (plus it's pretty impossible for a human to do it frame perfectly)I think I remember Magus once saying that frame perfect Bowser once on the ledge can't be beaten lol
>.>oh, well good thing it's not for staying on the ledge, it's for getting off the ledge and getting back on repeatedly
Ehh maybe, but it's still kinda pointless having a LGL AND classifying planking as stalling.Actually, I can see how someone might make an argument for that. If you're running away, you'll run out of space to run away to eventually, and you can't run away to stall anymore. If you're staying at a position that makes you invincible/unhittable (whether MKs planking is or is not isn't the point), then there's not the option that works well against running away: waiting until they can't run any further away. They're just at a position where they can continuously run the clock without the risk of running out of space.
Staying in the same place, and moving away from the opponent ARE definitely two different concepts, so what rules apply to one may not necessarily apply to the other.
Doesn't change the fact that Bowser can get a draw guaranteed against pretty much everyone when played right lollolboozer, even so it's incredibly easy to keep the lead against him. (plus it's pretty impossible for a human to do it frame perfectly)
Oh I hadn't noticed that.Ehh maybe, but it's still kinda pointless having a LGL AND classifying planking as stalling.
Except one of those players is in the BBR-RC and has their tourney stickied etc and the other is not?Xyro, IIRC.
I don't know why people are surprised by this. TOs that don't feel the "unified" ruleset suits their purposes are just going to do their own thing anyway.
See: Apex 2.
I disagree, Fox and Falco can do quick damage, Sheik probably as well.Doesn't change the fact that Bowser can get a draw guaranteed against pretty much everyone when played right lol
http://www.smashboards.com/showthread.php?p=1276676Bowser stalling in Melee
Cool story bros.Shine Stall: *as quoted from TheCape*
"Pretty much how it works is Fox ( also works with falco) grabs the ledge, falls, shines, then JCs into a firefox. The firefox then cancels and fox grabs the ledge. This allows you to stay invincible, and shine spike at the same time."
The melee boards had a discussion about Planking not too long ago....but the general consensus was to wait until the tactic was shown to be broken in tournament.I've also heard that M2K went to WC and convinced them that Melee needed a LGL by planking with Jiggz lol.
I wasn't saying "planking" in Melee, I was referring to the ledge-options available which give complete invincibility. All arguments for planking in Brawl can be applied here in this situation, so one cannot be hypocritical and say it's ok for Melee but not Brawl and expected to have a carrying argument.Uhh, Planking in melee can be much more easily stopped than brawl.
I completely agree!And the stalling rules don't (or at least shouldn't) apply to staying on the edge....all it is is staying in an advantaged position.
And lol at the WHOBO rules
"Running away from the opponent to reach a better position is not stalling"
And then goes on to say Planking is stalling?
lolwut, so running away to a better position isn't stalling, but staying at that position is?
Rhetoric is not welcomed in this argument. This would be an appeal to emotions rather than to arguments at hand; taking an ad hominem approach will only weaken an argument. It matters not if a million people have a problem with me personally because my argument will stand strongly by itself without me.Once again, I'd like to request a second opinion. Am I being too unreasonable or something? What about T0MMY? Opinions, opinions, people.
Stop right there; Once again your attempts to convince me that I don't understand that which I do understand is completely unacceptable. If you truly believe someone doesn't understand something then explain it to them, don't try to rub it in their face.T0MMY, you don't seem to understand that...
Define what a "winning position" is please. But using either ruling MK can plank, so it ultimately doesn't matter....if MK is in a "winning" position, he can plank for the win.
If he's in a "tied stock" position under rematch rules, he can plank for a rematch into a free heal.
It sounds like you're thinking of a %-based lead here. It is asking too much of everyone to keep a PERCENT LEAD in a %-based ruling against a character obviously built around getting chip damage in like Meta Knight!The only time he can't plank is when he'll be considered as in a "losing" position, and as obvious as it is, it's not possible for everyone to gain and keep a lead against MK in every single match. It's a problem in every matchup.
I don't "seem to say" planking is beatable -- I've shown SOLID IN-GAME CODE/FRAME DATA EVIDENCE THAT PROVES THIS.Now, onto planking. You seem to say it's beatable. Show video evidence. I've shown some, albeit old, video evidence, which more than proves the possibility that planking is indeed broken.
Congrats, you are creating evidence you are looking for. This is presupposition bias. If I set out to win MMs against planking Meta Knights I will win all mine as well and have video "evidence". In the end biased evidence makes for weak evidence.In fact, I'm on a quest to collect video evidence of MK's planking being broken via specialized money matches without LGLs. I have done three such matches so far, and I'll let you know right now that I've won all of them in a landslide. If you really want to disprove my theory that MK's planking isn't broken, show some video evidence of someone beating it. If you say it's "hard to find," then it may as well not exist.
No, burden of proof is on those who claim it is broken. Proof of broken status still has yet to emerge. (And, btw, I have enough proof on my side anyway, still very solid and standing strong only having to face opinions being thrown at it so far).You have theorized a million things stating MK's planking isn't broken. Prove it.
I barely even brought up a MK ban. I didn't provide any evidence. Empty assumption. But it is now apparent where your other standpoints are coming from. And I have to say it is lulzy how arguments for a ban are perfect arguments against a ban X^DNext, onto your so called evidence against a MK ban...
Again, an empty assumption. I did not. I simply stated what I researched. The community was dying and they banned those characters in an attempt to salvage the community. This directly applies to the argument that we need to ban MK in an attempt to save the Smash community. Directly applies. It didn't work.And you can't relate SC4's "death" to the banning of Algol and Hilde.
MK doesn't kill the community, I agree. It is a THIRD empty assumption to assume I said that.Outside of MK "killing the community," as you say, what makes you say MK doesn't warrant a ban? Let's hear your thoughts.
Actually, I brought this up because I was worried I was trippin' or something, because the fact you've been going on for this long against me is starting to make me second guess a few things about yourself and myself. I wasn't trying to mount any "person-based" attacks here, I just wanted confirmation from someone else that I, personally, wasn't on the wrong track of anything.Rhetoric is not welcomed in this argument. This would be an appeal to emotions rather than to arguments at hand; taking an ad hominem approach will only weaken an argument. It matters not if a million people have a problem with me personally because my argument will stand strongly by itself without me.
So, yes, I agree you are being unreasonable.
I don't even know why you brought this up, lol. Stick to the argument.Stop right there; Once again your attempts to convince me that I don't understand that which I do understand is completely unacceptable. If you truly believe someone doesn't understand something then explain it to them, don't try to rub it in their face.
Winning position, as in if time were to run out, MK would be declared the winner.Define what a "winning position" is please. But using either ruling MK can plank, so it ultimately doesn't matter.
MK's at 170%, and the opponent's at 12%. Both last stock. If time runs out, the opponent heals 12 damage, and MK heals 170 damage. I don't care what the skill gap is between the two players, and how much the non-MK is going to **** in the rematch battle, healing 170% damage is flat out unreasonable.Tied Stocks -- %-based vs Stock-only-basedIn case of a Tied Stock position under Stock Lead Only rules, he can plank for a rematch into a "free heal". Planking =/= free heal. At best, if his opponent knows how to stop planking, MK loses a stock. At worst his opponent doesn't approach, which means the opponent also gets a free heal. A new round is played.
Your "tied stock = rematch" rule doesn't cover stock leads. MK's at 135%, two stocks, and the opponent's at 20%, one stock. If time runs out, MK wins despite him and the opponent being at almost even ground.Contrasted to how the %-based rule works: MK gays out the timer with planking: MK wins! We award the gayest player playing as gay as possible with the win and NO CHANCE for the opponent who isn't playing gay to win.
So, which is the better option?
Obviously, it's much easier to keep a stock tie/lead against MK than it is to keep a stock and percent tie/lead...It sounds like you're thinking of a %-based lead here. It is asking too much of everyone to keep a PERCENT LEAD in a %-based ruling against a character obviously built around getting chip damage in like Meta Knight!
In a stock-based-only ruling it is only asking that you stay tied in stocks -- much more likely to happen, don't you think?
I seem to recall the issue of reaction times being brought into this conversation a long time back. You do not take that into account in your AiB thread. The only way your scenario works is if you perfectly guess every move MK is going to make. If he varies his movements by even a slight amount of frames, your approach isn't going to work.I don't "seem to say" planking is beatable -- I've shown SOLID IN-GAME CODE/FRAME DATA EVIDENCE THAT PROVES THIS.
If the data PROVES BEYOND A DOUBT then it is PROOF UNTIL DISPROVEN -- If your opinion is planking is "broken" and the frame data proves it is not, then your opinion is absolutely crushed by solid frame data evidence.
Whether it is intentional or not, you are using a debating trick where the solid evidence is ignored then weaker evidence is introduced to replace the solid evidence and then proclaim that there is no evidence opposing the weak evidence.
I'm not going to waste my time finding video evidence for you when it can simply be swept aside in the same manner the in-game code has been -- burden of proof is on you; Either disprove the evidence at hand with some hard work like I did, or retract the statement that planking is broken; because it's proven to not be broken (cheap, gay and annoying? Yes! But certainly not yet shown to be anywhere near broken status!).
I'm not being biased. I'm recording every match, win or lose. Everything will be posted, regardless of my victories or failures. If I just so happen to win all of them, then it just goes to prove that planking is broken in practice.Congrats, you are creating evidence you are looking for. This is presupposition bias. If I set out to win MMs against planking Meta Knights I will win all mine as well and have video "evidence". In the end biased evidence makes for weak evidence.
I have no interest in disproving your theory, but I challenge you to disprove my very solid empirical data -- the very data that helps me beat good Meta Knights.
Proving your point with data that doesn't take all variables into account, such as reaction time and character ability, alongside non-existent videos.No, burden of proof is on those who claim it is broken. Proof of broken status still has yet to emerge. (And, btw, I have enough proof on my side anyway, still very solid and standing strong only having to face opinions being thrown at it so far).
Not exactly. If, say, Mario had all of these tactics(and we assume MK didn't, of course), I'd still be arguing everything the exact same way.I barely even brought up a MK ban. I didn't provide any evidence. Empty assumption. But it is now apparent where your other standpoints are coming from. And I have to say it is lulzy how arguments for a ban are perfect arguments against a ban X^D
Smash isn't dying, though. Melee is still booming as far as I know(I know MK isn't in Melee, but you know what I mean), and Brawl is still an extremely popular game, despite it somewhat sucking. Keep in mind that, over the course of 2011 so, there have been 115 different Brawl tournaments(not including this weekend), with a total of over $25000 of prizes distributed among players, indicating an average of about 10 tournaments a week and an average of over $2000 in prizes every week. You're going to tell me Smash is dying? Seriously?Again, an empty assumption. I did not. I simply stated what I researched. The community was dying and they banned those characters in an attempt to salvage the community. This directly applies to the argument that we need to ban MK in an attempt to save the Smash community. Directly applies. It didn't work.
History is a great teacher.
Er, I meant to say banning MK won't kill the community, but w/e.MK doesn't kill the community, I agree. It is a THIRD empty assumption to assume I said that.
Also, I don't troll bait. It's apparent your true passion is arguing a MK ban, so I'll ask you to take that to a better area than our post regarding rules. Because you really need to focus on prior arguments before you bite off more than you can chew.
I really don't see how the arguments for Planking in Brawl can be applied to Melee.....I wasn't saying "planking" in Melee, I was referring to the ledge-options available which give complete invincibility. All arguments for planking in Brawl can be applied here in this situation, so one cannot be hypocritical and say it's ok for Melee but not Brawl and expected to have a carrying argument.
I beleive the rule only is concerning stage list atm.Except one of those players is in the BBR-RC and has their tourney stickied etc and the other is not?
That card should be legal.Who brought up Yata Garasu?
Oh man I will moneymatch for $500 whoever thinks that card should be legal, come at me bros.
Nah only I can use it that's the stipulation.That card should be legal.
Can I use it too? : D Broken card was broken lol.
Tommy, link to your proof by frame data please. Better be good.
TBH I think a few characters can beat MK's planking, but these characters also happen to already lose fairly decently to MK on stage.
Oh you scared bro.Nah only I can use it that's the stipulation.
Otherwise it becomes "Who draws YG's combo first" lol
I don't know...I always said global LGL is necessary because we don't need to see "It's broken" but we need to see how polarizing it really is and there are more characters than MK that can shut down other characters through planking.
Not results wise, perception wise. AKA DK dropping 4 spots every tier list. I don't personally think any of those characters are stale.DK "declining"? "Stale"? Will and Ook are placing top 8 at major regionals pretty regularly... TBH I've changed my mind on DK, at least. Legit char.