Budget Player Cadet_
Smash Hero
You and the rest of the people in support of this kind of thing wish. It's not opinion. It is, objectively, THE MOST COMPETITIVE RULESET.100% opinion.
http://www.smashboards.com/showpost.php?p=11702469&postcount=91The results will be different for the wrong reasons. Stages with random and intrusive obstacles that deal damage are not of the player's doing and therefor should not be encouraged for viable tournament play.
We weeded out the bull**** stages in melee for that reason. They were overly distracting from two players dishing out moves against eachother, and whether we have solid criteria or not, we don't need that criteria to dictate which is better suited for 1v1 to see the objectively better ruleset.
That post destroys this entire mindset by logically demonstrating that all stage elements are equivalent to each other. There is effectively no difference between me beating you on Smashville and me beating you on Luigi's Mansion.
That's not objective. We've established criteria, based on the promotion of competitive depth in gameplay and variety; what's wrong with that criteria? Why is your... hell, we can't even call it a criteria... better?I mean objective as in actually used repeatedly in large events with a consistent turn-out and decent results. Our decisions are based off of tournament experiences whether you like it or not. There is no better way to justify something than actually playing on it at middle to higher levels of play--as opposed to merely theory on paper. PS2 should have been tested thoroughly, though. I have a feeling it will pop up some nasty glitches.
And furthermore, where was JJ given high-level play and deemed anticompetitive? Luigi's Mansion? Port Town Aero Dive? You can't ****ing have tournament experiences on the stages when they are banned, and this is the source of the paradox here. It's basically like we can't win. If your logic is "go with what has proven to work in tournament play for the rules in tournaments", then there is no way to address mistakes. You just keep looping along on that feedback loop, maybe stopping from time to time to throw out a stage for absolutely no good reason (PS2 says hi). So where have these stages seen play?
I'd like to direct your attention to NOVA ****ING SCOTIA. AGAIN. (And, to a lesser extent, parts of ohio) Where they are running a competitive ruleset with virtually every stage legal you could remotely hope to legalize. And they have no problems with it. This means either the players in nova scotia have not become good enough to abuse the supposedly "one-dimensional" tactics on these stages which keep on getting pointed to, or... the tactics aren't as one-dimensional as you'd think. Which do you think is more likely? That an entire region sucks too hard to abuse strategies that you banned stages for, or that you (and pretty much everyone else) was too hasty in your evaluation of the stages?
EDIT: @Xyro: I'm sorry, but that is the most blatantly ******** straw man of our arguments I have ever heard. Coupled with ad hominem. If people who are willing to act like that (seriously, it's the equivalent of the ******** schoolyard bully rejecting the littler kids for being smaller and smarter than him, and then completely failing to understand what they're talking about when they bring up concepts such as ownership when he wants to have their toys!) have the last word in the brawl tournament scene, in the creation of rulesets, then something has gone horribly wrong.