- Joined
- Jul 30, 2007
- Messages
- 15,494
- NNID
- VenusBloom
- 3DS FC
- 0318-9184-0547
I don’t normally allow changes but since it’s so early in voting, then it’s ok.Hold up, you can vote for your own submission this time around? OK if I change my votes?
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I don’t normally allow changes but since it’s so early in voting, then it’s ok.Hold up, you can vote for your own submission this time around? OK if I change my votes?
This is fantastic. I love it.Classic Mode Route GoodGrief741
Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.
Round 1: using his brown alt on Shadow Moses (animal print? That's a no-no)
Round 2: using his plaid alt on Pac-Land (plaid gloves are a strong fashion statement)
Round 3: using his pink alt on Halberd (those colors don't work together Mr. Knight)
Round 4: using any alt except the beach one, on Gaur Plains (too many straps!)
Round 5: using her default alt on Garret Mach Monastery (couldn't resist)
Round 6: A barrage of Mii Fighters of all three types, using randomized costumes for max mismatch, on whatever stage comes with the Stylist.
Boss: Dracula (that style went out of fashion long ago!)
Ah, I’m sorry. I forgot about adding the title in. We are going with your original title.Fighter Mii Costumes:
Joker
Mega Man
Ness
Pokemon Trainer
Sephiroth
Other Mii Costumes:
Gatekeeper
Ball Guy
Sheldon
Korok Mask
Tingle
Venus of the Desert Bloom What name did we settle on for the Stylist's Classic Mode? I notice there's none on your post for her.
Im actually doing to revamp how we go about the whole protection process. Once I get the concept down, we can apply it to Dingodile.I’m not sure if it’s too late to say this, but could I protect Dingodile for a potential playable role?
“Otoad64’s Donkey Kong Moveset” said:Otoad64’s Donkey Kong Finished
Neutral Special: Barrel Throw
Donkey Kong throws a barrel in front of him, it isn’t very ranged, and has a bit of endlag, but packs quite a punch.
Side Special: Rambi Charge
DK hops on Rambi and rushes forward before stopping to do a final close range attack and leaving
Up Special: Barrel Blast
DK hops in a Launch Barrel which then rotates around, pressing any button causes DK to go flying in that direction
Side Taunt:
Eats a banana
Up Taunt:
Still beats his chest, but does it more playfully rather than angrily
Final Smash: Moon Crusher
DK fires his coconut gun as an activation box, which sends whoever is hit by it flying into the air. DK then jumps into the air and punches the moon, which then crushes the opponents hit by the coconut gun.
Misc:
DK now has his voice from the Mario Spin Off games
He in general acts less angry and animalistic
“Ahemtoday’s Samus Moveset” said:Ahemtoday’s Samus
Crawl: Morph Ball
Samus now has a crawl wherein she enters the Morph Ball.
Down Tilt: Bomb
Samus’ down tilt is her old down special. It can be used while moving, but not in the air.
Down Special: Beam Select
Samus’ new down special allows her to switch which beam she uses, which affects the attacks that use her arm cannon (her new forward tilt, new forward smash, up smash, and forward air). You select them similarly to Shulk’s Monado Arts, but they’re permanent and don’t switch back between stocks. You can tell which beam Samus has equipped via an icon next to her damage meter, and by the color of her arm cannon. She has four options:
- Plasma Beam: Located on the bottom, with a green fiery icon. Samus starts with this beam equipped by default at the start of the match. It behaves similarly to her old moveset, being associated with close-range fire attacks. The most notable difference is that the fire is green now, in reference to the beam’s coloration in Super Metroid. Basically, this is the “balanced beam” of the four.
- Ice Beam: Located on the top, with a blue snowflake icon. This beam fires blasts of ice with low damage and low knockback, but good frame data. Some of its moves have a freezing effect that can allow you to extend combos. Basically, this is the “speed beam” of the four.
- Wave Beam: Located on the left, with a purple icon that has circles and a lightning bolt. The Wave Beam uses purple, circular energy with electric effects, and attacks with it tend to be slow but powerful. In addition, Wave Beam attacks tend to send the opponent at odd angles or move in a sine wave pattern themselves. Basically, this is the “power beam” of the four.
- Spazer Beam: Located on the right, with a yellow icon that depicts three beams. The Spazer Beam goes out the furthest from Samus’ blaster, making it most suited for zoning. In addition, the Spazer always fires three projectiles at once, which changes some of Samus’ multi-hitting attacks like her forward-air and up-smash. Basically, this is the “range beam”.
Forward Air
The beam she has selected actually affects the way in which Samus performs this move.
- With the Plasma Beam, she fires five green explosions from top to bottom, same as she always has (except for the color).
- With the Ice Beam, she instead fires five blasts of freezing air from the lowest position to the highest - the opposite of how she normally does it.
- With the Wave Beam, she has a blast of purple energy in the highest position, then in the lowest, then in the second highest, then in the second lowest, then in the middle.
- With the Spazer Beam, she only shoots three lasers at the top, middle, and bottom positions. Unlike the rest, these lasers are actually projecties, albeit ones that don’t travel too far. This same change actually applies for her up smash as well.
Forward Tilt
Samus’ forward tilt has her shoot a shot from her arm cannon. This attack can be performed while moving, like Mega Man’s forward tilt, but it can be angled.
- The Plasma Beam’s shot is a simple green projectile shot.
- The Ice Beam’s shot is a blue shot that freezes.
- The Wave Beam’s shot is a purple shot that moves slower and travels in a sine wave motion. It can travel through the stage.
- The Spazer Beam fires three shots, which go further than those of the other beams.
Forward Smash: Charge Beam
Samus’ forward smash has her switch to the Ice Beam and charge a shot. This move can be angled. Its projectiles are basically bigger, more impressive versions of the shots fired by her forward tilt.
Neutral Special: Charge Combo
While similar to Charge Shot, this move is drastically affected by which beam she has equipped, and is now inspired by Special Charge Beam Attacks from Super Metroid and Charge Combos from Metroid Prime. Just like before, though, it’s a chargeable projectile that can be canceled while still keeping the charge.
- Like with most moves, the Plasma Beam’s Charge Combo is simply the old move with some new visuals. This time, it’s a circular shot with four rings spiralling around it.
- The Ice Beam’s Charge Combo is a blast of ice surrounded by four twinkling sparks. Upon hitting something, it has a wide-ranged “explosion” of ice that freezes anything it comes into contact with.
- The Wave Beam’s Charge Combo is an unbroken stream of purple, wavy electricity whose length depends on how long it’s charged. It has the highest charge time of all of them.
- The Spazer Beam’s Charge Combo goes the furthest, and fires three lasers that have slight homing properties.
Final Smash: Hyper Beam
Replacing the Zero Laser is this Final Smash, based on the ending of Super Metroid. Samus actually gets a fifth beam type, the Hyper Beam, marked with a rainbow Metroid icon. It combines the best traits of all the beams: the speed of the Ice Beam, the power of the Wave Beam, and the range of the Spazer Beam. It fires glowing rainbow beams. Samus gets to use the Hyper Beam for about 12 seconds before going back to whatever beam she had before.
“Venus of the Desert Bloom’s Young Link Moveset” said:Venus of the Desert Bloom’s Young Link
Finished
This version of Young Link allows him to use his Down Special to cycle between his transformation masks; these being Deku, Goron, and Zora. This would obviously alter Young Link’s stats significantly when changing between these masks.
Deku Link:
Goron Link
- Weight: 2/10
- Size: 4/10
- Speed: 6/10
- Power: 2/10
Zora Link
- Weight: 9/10
- Size: 7/10
- Speed: 3/10
- Power: 10/10
- Weight: 6/10
- Size: 7/10
- Speed: 4/10
- Power: 2/10
These transformations, as mentioned earlier, are accessed via Down Special which is Mask Change. This has a cooldown timer of 20 seconds in between each change with a 5 second transformation animation. Young Link’s default form still retains its same moveset but replaces the Bomb with Mask Change.
Deku Link:
Gordon Link:
- Neutral Special: Deku Bubble - This is a chargeable attack which fires a bubble from Deku Link’s mouth. It does minimal damage but has higher than usual knockback. Charging the attack increases the damage output while also increasing the knockback.
- Side Special: Deku Spin - Deku spins forward while rapidly kicking. Pressing special while moving forward increases the amount of spins for more damage. This attack can be used as a horizontal recovery tool.
- Up Special: Flower Burst - Deku Link enters into a Deku Flower. This recovery move allows Deku Link to charge up the attack which increases its damage output and recovery distance. This will shoot Deku Link high into the air and will then cause him to enter into a freefall state. Pressing the Special button before this freefall state initiates the Deku Copter which allows Deku Link to sprout two flower petals. Deku Link can then glide down to safety. Damage animations are applied to when Deku Link shoots up from the Deku Flower as well as damage dealt from the flower petal copter blades.
- Taunts
- Up: Deku Link spins in place.
- Side: Deku Link sits down and falls asleep with a bubble blowing from his nose.
- Down: Deku Link shakes his head sadly while looking downward.
Zora Link:
- Neutral Special: Powder Keg - Goron Link pulls out a Powder Keg which can be placed, thrown, rolled, or carried. It won’t explode on its own and must need an outside force to detonate it such as a fire attack or being thrown several times. It7s explosion radius is quite large and does high amounts of damage. It can’t be picked up by any light to mid-weight fighters. Those who can are Ganondorf, King K. Rool, Donkey Kong, King Dedede, Rosalina & Luma, Bowser, and Charizard.
- Side Special: Rolling Attack - Goron Link will spin rapidly and then shoot off into a rolling dash attack. Unlike many spin dash attacks, this one can’t be charged before use. Basically, players input the attack which causes Goron Link to start rolling around. Holding down the Special input after starting the attack and holding it while moving it around will power up the attack. This causes spikes made out of energy to enclose around Goron Link. If he hits a solid object, the attack ends and there is a significant amount of ending lag.
- Up Special: Goron Pound - Goron Link will leap high into the air while rolled up into a ball. Once he reaches his max height, he crashes down similar to a Bowser Bomb. This attack does extremely high damage and will either knock opponents into the air or bury them; depending how close they are to the impact zone. Goron Link has invincibility frames while coming downwards.
- Taunts
- Up: Goron Link scratches his head under his cap.
- Side: He pulls out a Rock Sirloin and eats it. It doesn’t replinish energy.
- Down: He slaps his belly.
- Neutral Special: Double Cutters - Link fires dual cutters from his fins. Unlike in Majora’s Mask, these don’t fan outward horizontally. Instead, Link fires them vertically so one fin boomerang travels in an arc upwards before returning and the other travels in an arc downwards and then returns. The attack doesn’t do much damage but the trajectory of the attack is hard to predict making it a trustworthy attack.
- Side Special: Barrier - Zoro Link erects an electrical barrier which, like Leaf Shield, will travel with Zora Link for some time. The attack halves any incoming damage and will also do contact damage to anyone nearby. The barrier lasts roughly 12 seconds but will decrease in duration time the more it is spammed.
- Up Special: Dolphin Jump - Zora Link jumps high into the air while spinning rapidly. The player is able to slightly direct where Zora Link will travel up by tilting the control stick in the desired direction. The attack does several hits in a loop while it carries the opponent along with Zora Link
- Taunts
- Up: Zora Link spins on one foot while slashing both sides with his fins.
- Side: Zora Link takes out his Fishbone Guitar and strums a tune before removing it. This is the only taunt that uses one of these musical instruments.
- Down: Zora Link holds his hand out and gracefully twirls it around in a serene manner.
Final Smash: Fierce Deity Link - Young Link dons on the Fierce Deity Link Mask and fires off several sword slashes which sends sword beams across the stage. He then points the sword forward and unleashes a powerful Zero Laser-esque beam forward which does several loops of damage before launching the opponent.
Notes: There is a new Victory Animation that has Young Link play the Song of Awakening with the Ocarina of Time. Finishing the match with Deku Link. Zora Link, or Goron Link will see them play the Song of Awakening using their respective musical instruments.
Kirby has Kirby Hats for Young Link, Deku Link, Goron Link, and Zora Link. For the transformation versions, its simply one of the masks plastered onto his face. Therefore, Kirby can perform Deku Bubble, Powder Keg, and Double Cutters.
“Ahemtoday’s Ganondorf Moveset said:Ahemtoday’s Ganondorf finished
There are a couple of things I wish to accomplish with this Ganon moveset, so let's go over those before we begin.
Firstly, even though a majority of his moves are changing, I want his playstyle to remain similar. He'll still be a super heavyweight, and his moves will have roughly the same power, timing, knockback angles, and space coverage. However, his new moves will give him an increase in range, attack speed (if only slightly), and recovery. In short, I want the new Ganon to feel like an upgrade, even though his lessened weaknesses will of course be counterbalanced.
Secondly, even though it'll still say "Ganondorf" on the CSS, I want this to be an all-encompassing Ganon, referencing not just all of Ganondorf's appearances, but all of Ganon's appearances period, whether as a Gerudo or as a massive porcine beast.
With that out of the way, let's get started. Ganon's differences are apparent even before he begins fighting. While his appearance remains based on Ocarina of Time, he wields two swords the way he did as the Demon King Ganon in that game, as well as as Ganondorf in Wind Waker. For his dash, he levitates similarly to Cloud. For some animations where his hands are necessary, he extends that levitation power to his swords, which will float near him until the animation is done. Some of his moves have him float the swords so he can summon a trident from the darkness.
Tilt Attacks
Ganon's jab is one of his few normal attacks whose range and timing is not based on its predecessor. Instead, it's now a three-hit jab consisting of an outward slash with both swords; a downward slash with his left hand; and a spin attack that deals two hits (one with each sword). This is based off of an attack he does in Wind Waker.
His forward tilt is a backhanded slash with his left hand. This, too, is based on an attack he does in Wind Waker. It hits at roughly the same timing and damage of his old forward tilt, but with a bit more range.
While no longer the Volcano Kick, Ganon's up tilt retains its most notable properties. Here, Ganon levitates his swords and dark energy slowly swirls into the shape of a trident in his hands. Like Volcano Kick, this creates a windbox that pulls opponents into the attack. Once finally complete a full second later, Ganon stabs the trident into the ground. Unlike the Volcano Kick, this attack has armor, but it's not exactly difficult to get out of the way.
His down tilt is an inward slash with both swords. It hits the opponent at an upward angle. It hits at roughly the same timing and damage of his old down tilt, but with a bit more range. This is based on an attack he does when landing from a jump in Wind Waker.
His dash attack has him point his swords forwards (as opposed to during his dash when they're pointed behind him in a reverse grip) and drive them forward and up for a devastating double stab. Like his old dash attack, this is a reliable followup in tech-chase situations.
There's actually one more "attack" to mention: in Ganon's side taunt, he puts his right sword away with a spinning flourish for the sole purpose of giving a dismissive swing of the hand. This is based off of a scene in Wind Waker, but the reference only becomes complete if you're standing right next to someone, at which point this taunt turns into a mean-spirited backhand. Like most attack taunts, this one doesn't do much damage and can't be canceled, but landing it will prove Ganon is still the King of Disrespect. For the record, his up-taunt is still his floating taunt, and his down-taunt is his palm-punching taunt, both with new floating-sword action.
Smash Attacks
Ganon's forward smash has him summon his trident and spin it diagonally above and behind him once before stepping forward with a heavy stab. The spin will actually drag opponents into the stab, so this attack has considerable range comparable to that of his previous forward smash.
Ganon's up smash has him summon his trident and spin it above his head for a multi-hit attack. A very powerful smash attack that hits on both sides of Ganondorf, but is about as slow as his previous up smash.
Ganon's down smash performs an outward slash with both swords while facing the camera. Like most down smashes, this attack hits on either side of him.
Aerial Attacks
His neutral aerial has him conjure up a ball of fire in front of him that burns brightly (dealing multiple hits) before exploding. This attack has decent range, comes out quickly, and lasts a while; just like his previous neutral air. This is inspired by the fire attacks occasionally used by Ganon in some of the 2D games.
His forward aerial is an overhand slash with his right sword, which has good reach and is quite powerful in the middle of the sword.
His back aerial has him flip both his swords into a reverse grip and thrust them backwards. Fast, but still quite powerful. However, its range is quite low.
Ganon's up-air kind of serves as a replacement for his up-tilt when fighting on the ground due to the latter's long startup time. He conjures dark magic around his upper body that hits opponents away. This move covers a fair distance around Ganon.
Like before, Ganon's down-air is a devastating spike. This time, however, he causes his swords to float before delivering a downward palm strike infused with black magic. If you hit the sourspot, the enemy merely gets launched at a diagonal angle. However, if you hit the sweet spot, both you and the opponent will stop in midair while Ganon electrocutes them with his magic. Then, with a final blast of darkness, he shoots the enemy directly downward. Visually, this is inspired by his old up-special, and serves to keep his fan-created role as the "King of Disrespect" alive even with a more game-accurate moveset.
Special Moves
Ganon's new neutral special is Dead Man's Volley, a slow but devastating homing projectile. Similarly to the Warlock Punch, it's slow to fire but can be turned around. He levitates his swords, then holds his left hand skyward and begins charging yellow, electric energy.The projectile can be reflected if hit with a melee attack - and once it is, it'll be heading right for the nearest other player with increased speed, power, and homing capability. Ganon, however, has a trick up his sleeve: if you're not in the middle of an attack, Ganon can reflect the volley automatically. However, it doesn't get any stronger when reflected this way - and if it's been reflected too many times, he'll just catch it instead of reflecting it. Other characters, meanwhile, have to do this the old-fashioned way. One final note - this move's startup is armored, and hitting it point-blank means it does more damage and can't be reflected. Overall, this move plays into Ganondorf's gameplan of punishing unsafe moves, references a Zelda mainstay, and still incorporates the gameplay of the Warlock Punch with its point-blank functionality.
Ganon's side special is still Flame Choke. After all, it's the only one of his specials to be completely unique, and it leads to unique tech-chase situations not really caused by other moves in Smash. However, it's had something a little special added - when used in the air, you'll create a fancy shockwave of golden, electric magic upon hitting the ground, which will deal damage to other opponents in a free-for-all. This is in reference to his shockwave attack in Ocarina of Time, used most prominently at the very beginning of the fight.
Ganon's new up special is named Black Whirlwind. While the name is entirely made up, it's inspired by the fight against Ganon in A Link to the Past. Ganon spins his trident around before throwing it (still spinning) in one of 8 directions, teleporting ahead of it, and catching it. After that, you can hit B while holding another direction to do it again. You can even do it a third time for good measure. And THEN, you can hit B one final time - but this time, he lunges forward for a stabbing attack with the trident, which serves as killer knockback for anyone who got caught in the move. There's a catch, though. This move is already pretty unsafe if you just do the one warp - it has high endlag, and Ganon has to pull his swords back out upon landing from being helpless, which means he's there for a relative while. It gets even LESS safe the more you do with it, so don't overdo it. When fighting against this move, patience is key.
Ganon's down special is called Malice Trident, but it's more of a reflavoring of his old down special. Instead of a kick, he flies forward with his trident instead.
His final smash remains Ganon, the Demon King. I feel that move does a great job of showing Ganon's beastly form in one explosive show of force.
That’s amazing!! I love it!!seeing as we have added quite a few stages I went ahead and made a stage roster
View attachment 301847
How quickly can you post it? You can just quickly post the name and I can add it in and restart the Nintendogs quickly.I wanted to submit my dog , thought I'd have a couple more hours to do so.
Just for the future, is double posting really gonna be a problem for this specific thread? I feel like in cases where I want to submit multiple jobs (and are requested to keep them in separate posts) for a tight deadline, but have to wait for someone else to post kinda inconvenient.
Job 43How quickly can you post it? You can just quickly post the name and I can add it in and restart the Nintendogs quickly.
Job #38
FINAL DESTINATION
The main platform would be the exact same layout we've known and love since Brawl.
The main platform's design has a similar color scheme to the Ultimate one, the non-interactable portions in the back there would be 2 columns. and various rubble with Trophy Stands sticking out of it.
The various backgrounds would be more generic space and computery designs but a few of them would take from Previous Smash games
The Spirit Spiral
The Brawl Cliff
Melee Final Destination
The most unique aspect to this FD would carry over into all of the backgrounds.
Throughout the Map's background, Bubbles containing videos of Gameplay from each of the represented games will fly by in the background. OR they will sit on the 2 columns
The Bubbles look like this
View attachment 300938View attachment 300939View attachment 300940View attachment 300941
TL:DR This is basically what I'm going for
NAME:
-UltiMAXIMUM
-Ultimatum
-Infinite
-Supreme
NINTENDOG
-Bull Terrier
-Shiba Inu
THE TITLE
Zenith
Ultimatum
Infinite
ULT2MATE
PUPPERS
Shiba Inu
Dalmatian
Name votes:
- Super Smash Bros. Royale
- Super Smash Bros. Ultimate Deluxe
- Super Smash Bros. Nova
- Super Smash Bros. Spectacle
Title:
Reawakening
All Stars
Alliance
Infinite
Nintendog:
Shiba Inu
Beagle
Name Votes:
Super Smash Bros Royale
Super Smash Bros Ultimate Deluxe
Super Smash Bros Infinite
Super Smash Bros Nova
Dog:
Beagle
Shiba Inu
Title:
All-Stars
Clash
Elite
Reawakening
Dog:
Bull Terrier
Dalmation
Hi everyone. We had a late submission so I will be restarting the voting for Nintendogs. Could you please resubmit your votes or indicate that there aren’t any changes to your votes? Sorry about this.Ultimate Deluxe
Infinite
Ultimate Special
All-Stars
Shiba Inu
Maltese
No Changes necessary for me.Hi everyone. We had a late submission so I will be restarting the voting for Nintendogs. Could you please resubmit your votes or indicate that there aren’t any changes to your votes? Sorry about this.
No changes to my vote. Not that I could vote for my own anyways.Hi everyone. We had a late submission so I will be restarting the voting for Nintendogs. Could you please resubmit your votes or indicate that there aren’t any changes to your votes? Sorry about this.
No change in my vote.Hi everyone. We had a late submission so I will be restarting the voting for Nintendogs. Could you please resubmit your votes or indicate that there aren’t any changes to your votes? Sorry about this.
No changes.Hi everyone. We had a late submission so I will be restarting the voting for Nintendogs. Could you please resubmit your votes or indicate that there aren’t any changes to your votes? Sorry about this.