They are. Maybe you should confirm before being so rude.Im not, Im just saying before you post saying youve discovered NEW techs...you should check around first to confirm they are infact new...
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They are. Maybe you should confirm before being so rude.Im not, Im just saying before you post saying youve discovered NEW techs...you should check around first to confirm they are infact new...
QFFT...except the smoking part, I figured out all the stuff I know while Stoned.Shortfuse isand is getting called out on it and he aint liking it......lets watch.Naming stuff already there
Adi stop smokin!
I watched that video and read the vague description but I still don't really *get* it. Can someone elaborate? Looks pretty odd.this land cancelling seems like a new l cancel
It's been confirmed by one other person. I'd like to know if anyone else can pull this off and if it's a viable technique. Barring the name, this guy could have something.Hello. I am a pro Melee player, and I got Brawl a few days ago, I've been looking for tecniques and whatnot, and I found something really interesting and useful. I've called it DLX (DanteLink X) Hit-cancel What is it about? it consists on cancelling certain moves after you land them on your opponent (it can be both, direct hit or shield).
The easiest character to do this is Falco, just do his running kick (press A while running) then the exact same moment it lands on your opponnent, press up+A (can be both, smash or non-smash and it will work, it only does his Upsmash anyways).
It looks really awesome, because its like 2 moves right after the other, if done correctly you will hit your oponent with the running kick then the upsmash in one smooth looking motion. Really useful in combos. (Throw your opponent down, running kick, into DLX-hit-cancel).
Also, a sound will confirm that you did it ok. It takes timing, but after a while you will see its really easy to pull off. Enjoy. I will post video links later.
lol @ last 4 words.Add hit-canceling, that stuff is for realz. I think.
This happens with any dair that sends the character down fast. Zamus, Sheik, Toon Link, etc.can we get this added for the gw section?
On a platform, if you begin to fall through and then down air, gw will move up slightly before he shoots down, but this brings him back on to the platform. because this happens early in the key animation, it gets l canceled better then normal. Thus you can VERY quickly bring out keys and keep doing them in succession.
i have a guide with gw here i don't know if this link belongs at the end of the first post or not
http://smashboards.com/showthread.php?p=3840506#post3840506
when you do a Dashing shield grab, the shield cancel's the dash animation, so a dashing shield grab is exactly the same as a standing grab, except the fact the character is sliding while doing it, so the Hitbox(the range of the move) moves along with the character, giving it an even wider grab range than ever before.on question nr 2
Originally Posted by Witchking_of_Angmar
Can you still dash attack cancel or "boost grab" (it was called both names) like in melee?
no, jumpcancelling is out, which means you can't jump and then grab or usmash. this is not a big deal however because you can usmash out of a dash at any given time (withóut JCing) and because the dashed grab doesn't have (much) more lag than a standing grab
(someone should measure the frames of standing grab, dashed grab and dashed shieldgrab)
Never heard of that, but wouldn't that be useless now that you can slide while shielding and shield grab out of it?I don't mean jump cancel grabs, I mean dash attack cancel grabs. You dash, press a to start your dash attack, but press shield fast enough to cancel the dash attack and turn it into a grab. With fox in melee, it like doubles your grab range because he makes a huge leap forward.
It was pretty useless in Melee as well, but if dash grabs don't lag as much anymore, it might be more useful, because the distance is HUGE for some characters.Never heard of that, but wouldn't that be useless now that you can slide while shielding and shield grab out of it?
It's really not as practical or useful as you might first think. There's a myriad of other moves you can use in its place, so using that particular attack is ludicrous when you could use something less odd and with better put-out.The animation of Wolf jerking out his gun has a hitbox of its own and does damage (there's a bayonet on his gun). On both light and heavy characters it knocks them back and they get hit by the laser while in the air for up to 10% damage altogether. (The laser does 5% damage on its own)
It's rather situational and seems unpractical at first glance. May be useful in the future though.
EDIT: On second thought: the move actually has decent knockback and may not be so situational after all. I've successfully used it today as an attack in itself. It can possibly combo into other moves.
Isn't this just IASA frames, post video links to elaborate.Hello. I am a pro Melee player, and I got Brawl a few days ago, I've been looking for tecniques and whatnot, and I found something really interesting and useful. I've called it DLX (DanteLink X) Hit-cancel What is it about? it consists on cancelling certain moves after you land them on your opponent (it can be both, direct hit or shield).
The easiest character to do this is Falco, just do his running kick (press A while running) then the exact same moment it lands on your opponnent, press up+A (can be both, smash or non-smash and it will work, it only does his Upsmash anyways).
It looks really awesome, because its like 2 moves right after the other, if done correctly you will hit your oponent with the running kick then the upsmash in one smooth looking motion. Really useful in combos. (Throw your opponent down, running kick, into DLX-hit-cancel).
Also, a sound will confirm that you did it ok. It takes timing, but after a while you will see its really easy to pull off. Enjoy. I will post video links later.
I think the reason Fox players don't use it is because of the tremendous lag if you miss. Shiek's dash grab has only slightly more lag than her jc grab, so it's less risky with her.Isn't this just IASA frames, post video links to elaborate.
@ Witchking_of_Angmar: Hmm, I thought it was more of a fox technique, whatever =p.
I believe it's in this video (Wario eats the bike, and sometime later releases a full waft).reverse neutral b moves are in yes
and is it just theory that eating makes wario charge his waft faster? I dont think we have any actual proof of that, so lets hold off on making every wario main waste their amazing bike recovery to try and increase their waft
Okay, didn't know that. My bad!it charges regularly, there isn't any proof that eating stuff powers it up as far as i'm aware
i've tried it with almost everyone else's fast falling dair, and gw's is the only one i can get it to work with so im pretty sure its gw specificThis happens with any dair that sends the character down fast. Zamus, Sheik, Toon Link, etc.
This is the most untrue thing said today.i've tried it with almost everyone else's fast falling dair, and gw's is the only one i can get it to work with so im pretty sure its gw specific