People hate those stages cuz slants are trash. There is no conspiracy going on.
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People hate those stages cuz slants are trash. There is no conspiracy going on.
Okay guys.And how are slants trash, exactly?
Ding ding dingI'm starting to suspect that the ones complaining are meta-character mains, and they don't like the stages because they don't perform as well on them.
Fair, but the current stage list heavily slants the viability of characters. There's a reason it keeps getting brought up here.
Ike is a heavy yes, but he doesn't have to deal with a massive hurtbox in the same way do. Not to mention his kill confirms from basically 70% (or lower) out of neutral, so I'd argue he's not a good indicator of the potential success of heavies.Meanwhile a slow, read-based character named Ike won the event, although MKLeo swapped to Lucina for some rounds at the end.
Heavies have been popping up in various events, and I strongly suspect that they were underrepresented at Genesis due to players wanting to play the clear "top" characters for a first big event.
I also think those "top" characters are the ones who have the most basic play and reward fundamentals, which is why people have gravitated to them. As the meta develops, I do believe those characters will stay near the top. I just don't see them as dominant as previous games' top tiers.
It would be a really poor balance decision for a heavyweight like DK Bowser to be top tier. I'm really glad that they lost the DIng DOng and Koopah, it would have been extremely frustrating to fight them in this game if they still had them.That's fair, and I think that their hurtbox will keep them from reaching the absolute top. I just believe that they are far more viable in this game, maybe even high tier.
I think wins against every super-heavy. The only one that I'd question is but I don't think gordos and his range are that good to keep her out forever.I can see them being viable in more matchups in ultimate, but people saying peach might lose to almost every superheavy is quite ridiculous at this point in time and seems like a reflection of online play.
Lol, what?It would be a really poor balance decision for a heavyweight like DK Bowser to be top tier. I'm really glad that they lost the DIng DOng and Koopah, it would have been extremely frustrating to fight them in this game if they still had them.
This is actually one benefit that has over the rest of the super-heavies (and even some other characters like ) is having a smaller hurtbox compared to his weight. I'm not saying that his hurtbox is small, because it's definitely above average, but Incineroar's hurtbox is definitely shorter (and maybe thinner) than the rest of the other super-heavyweights.Ike is a heavy yes, but he doesn't have to deal with a massive hurtbox in the same way do.
I don't buy this. First of all, while Cloud can juggle better than Marcina, he's way less likely to get chances to. The removal of landing Uair for Cloud also removed his best starter for juggles by far. His best options now are Dtilt, which Peach can float over, running Utilt, which is telegraphed, has low horizontal range, is unsafe, and generally is a good way to get himself smacked, and Uthrow, which guarantees nothing. Second of all, situations in which Peach lacks all of a double jump, a turnip, and float time should be exceedingly rare if the Peach player uses their options smartly. Sure, Cloud can juggle her really well once she's in that situation, but so can Marcina, as well as just about anyone else. Getting her to that point is the hard part, not keeping it that way.I would argue that is a much worse matchup simply becuase he is a much better juggler than . Becuase of slow air speed and slow fall speed, if predicts her landing and she isn't holding a turnip or have her float left, he can just up-air her forever.
This is neither true nor relevant. First of all, if Wolf is far enough away from Pichu, he will be able to reflect or at least shield the tjolt in time. Second of all, even if he can't shield in time, he wins the trade every time at relevant ranges, especially against Pichu.I think you're thinking too linearly. As in, "what can Pichu do if Wolf uses laser?" First, tjolt and laser don't interact. If Wolf is shooting a laser, he can't reflect a tjolt in time.
Platforms aid Wolf just as much in avoiding Tjolt, and Wolf can always just short hop or fullhop laser to hit platforms.Second, platforms aid Pichu/Pikachu in using their jolts and avoiding Wolf lasers.
Minordeth said this already; no it isn't. People really need to stop looking at run speed to determine ground mobility. It's not actually that important.Beyond that alone, Pichu's ground movement is significantly superior to Wolf's.
Correct, she also has dash grab. Beyond that, though, unless you consider Fair (frame 13 from grounded, low range, trades super unfavorably), Nair (frame 6 from grounded but has no range and is unsafe on hit when used this way until mid percents), or Pichu's running options (frame 16 at the fastest) to be burst options (hint: they aren't), that's all she has. Pichu relies heavily on Tjolt to zone break because she really doesn't have good ways to do so otherwise. Tjolt isn't even that good of a projectile for zone breaking; it loses to a lot of dedicated zoning options and can be short hopped over by a lot of characters. It's used because it fills an otherwise gaping hole in Pichu's gameplan.Dash attack isn't her only burst option
Because people don’t wanna be killed 30% earlier. Imagine how dominant somebody like Ike would be on Warioware with his range a kill potential. Nobody wants to take him their. Even Lucina’s fsmash will kill at like 50% and Ness’s back throw probably around the same. Or imagine how quick R.O.B’a side B off stage would kill. Some relevant characters have moves moves there that would completely polarize the match up there so a lot of times it’s banned because of the distinct disadvantage it would give to other characters, especially zoners with trouble killing or a character like InklingI wonder why WarioWare is just immediately banned. I think that the stage has alot of potential, as well as being completely unique platform and size wise, without any slants. Has there been any testing on kill percents?
Because people dont want to learn how to play against heavies and would rather force them onto bad stagesI wonder why WarioWare is just immediately banned. I think that the stage has alot of potential, as well as being completely unique platform and size wise, without any slants. Has there been any testing on kill percents?
That's fair on the foxtrotting part; you're right.But... this isn’t really accurate, though. The only thing Pichu has over Wolf is top run speed. Wolf’s initial dash starts at 2.09, whereas Pichu’s starts at 1.98. Pichu’s speed only begins to overtakes Wolf on frame 9, where Wolf has decreasing speed into his run.
They are actually fairly close in terms of overall ground mobility, but Wolf jukes more quickly and has vastly better air speed. If he uses his foxtrot constantly, their ground mobility is extremely close.
Pichu can’t zone break with her mobility. She isn’t Fox or Greninja. She isn’t even Pikachu. Agility has no hitbox and has the same vulnurabilities as Quick Attack.
Wolf can absolutely make it hard for her to get in, as his ground buttons have disjoints, and she actually can’t coast on ground mobility.
If he's that far, he's also not doing anything else you mentioned. He's just shooting laser, and Pichu can shield, hang back, jump over and tjolt, etc.This is neither true nor relevant. First of all, if Wolf is far enough away from Pichu, he will be able to reflect or at least shield the tjolt in time. Second of all, even if he can't shield in time, he wins the trade every time at relevant ranges, especially against Pichu.
Platforms aid Wolf just as much in avoiding Tjolt, and Wolf can always just short hop or fullhop laser to hit platforms.
Minordeth said this already; no it isn't. People really need to stop looking at run speed to determine ground mobility. It's not actually that important.
Correct, she also has dash grab. Beyond that, though, unless you consider Fair (frame 13 from grounded, low range, trades super unfavorably), Nair (frame 6 from grounded but has no range and is unsafe on hit when used this way until mid percents), or Pichu's running options (frame 16 at the fastest) to be burst options (hint: they aren't), that's all she has. Pichu relies heavily on Tjolt to zone break because she really doesn't have good ways to do so otherwise. Tjolt isn't even that good of a projectile for zone breaking; it loses to a lot of dedicated zoning options and can be short hopped over by a lot of characters. It's used because it fills an otherwise gaping hole in Pichu's gameplan.
Yeah I just posted a massive post about this in the stagelist thread. Basically, having the option of WW means on average, stage choice will be closer to average stage attributes (or slightly smaller)I want WarioWare to be legal but I can understand why it can be polarizing. I'll never understand the aversion to Castle Siege's slope though.
As far as how those stages would effect the viability of big bodies and superheavies, I think they'd give them a little boost but not fix all of their problems. They're still combo food no matter where you go and zoning will still be a huge pain for them, it'll just be more manageable. Either way I'm not optimistic for the future of my boys Bowser and Charizard.
It's also worth noting that even if they small stages get striked the presense could still help heavies. It will make it easier for them to go to a more medium sized stage instead of forcing them onto large stages all the time because. Let's say a tournament has Battlefield, Pokemon Stadium 2 and Final Destination as its neutral stages. If I was a Bowser going up against a Young Link I'd strike FD and they'd probably strike Battlefield, bringing us to Pokemon Stadium...which still favors Young Link due to its size. If the neutral selection was something like PS2/Castle Siege/Battlefield/FD/Smashville however it'd be a different story. Bowser would still lose the match up but at least he'd more likely to go to a stage that doesn't worsen it even more.
Note it just aint super-heavies that will benefit from WW. Other characters with very strong back or forward killthrows and even Smash art can take stocks as early as 50-60% or maybe even sooner with them near the ledgesBecause people dont want to learn how to play against heavies and would rather force them onto bad stages
Heavies are not the only characters in this game that can kill really early with small blastzones. I would honestly be much more afraid of a Meta Knight or Wolf on a small blastzone stage than DK or D3Because people dont want to learn how to play against heavies and would rather force them onto bad stages
Yeah Ness’s foward comes close to killing at 0% because of set knock back and back throw kills wayyyy too early on Warioware. That’s scarier than heaviesNote it just aint super-heavies that will benefit from WW. Other characters with very strong back or forward killthrows and even Smash art can take stocks as early as 50-60% with them near the ledges
That was a technicality, moreso than an actual point. At relevant ranges, Wolf isn't going to be able to reflect Tjolt most of the time. I brought it up because pedantry.If he's that far, he's also not doing anything else you mentioned. He's just shooting laser, and Pichu can shield, hang back, jump over and tjolt, etc.
I considered considering bair, but left it out because RAR is weird in this game. It's got the range issues of nair, the trading issues of fair, and is in between the two in speed at frame 8. Still not good.You're considering fair and nair but not bair?
You might want to tell Pichu mains that, then. Watching Leo vs VoiD at G6 (VOD), he relies on shielding a lot more than he does whiff-punishing. It wouldn't be fair to say that he does this solely because Pichu isn't good at whiff-punishing, of course. Part of it was undoubtedly the way Leo was playing, combined with the fact that Pichu has good enough OoS options to make that sort of playstyle work. However, there are a few instances throughout the set where you can see Void try to whiff-punish and either run directly into a hitbox or fail because of Pichu's lackluster burst game. Void just considered dashing up and shielding to be a much better option most of the time.In general, Pichu is going to be hard to hit when avoiding disjoints, but pop back in VERY quickly all the same.
I think Ike would be polarizing in Warioware even against superheavies. Those blast zones, those platforms, and that stage size. That’s a recipe for disaster with Ike and that’s one of the main things holding me back. I still do want it legal at least as a test but Ike (not to mention Cloud who’s fallen off lately) will be able to take big advantage of it. Shulk too, that sword takes up 75% of the stage and he’d kill at legit 20% with Smash Art. Ness would benefit against any character similar in size to without bigger range than them (such as Pikachu and Pichu and probably Fox and Inkling) who he already beats and goes even with because of his throws and PKT2 would kill at obscene percentages. Lucina might even benefit in certain matchups with fsmash killing so early. These are already top and high tier characters we’re talking about who would benefit further from this stageIt's not small blastzones that benefit big body heavies, it's small main platform sizes. It gives zoners and speedsters less room to run away from them. Big bodies really gain a lot from stage control as they can oppress their opponents with massive hitboxes when they have no room to run away. This is especially huge for snails like Incineroar, Ganondorf and...Ike.
Yeah some high tiers would definitely benefit from WarioWare were it to be legal. Whether or not that's a bad thing though would be an argument for the other thread.
Unova is not a small stage, it's actually slightly larger than the median stage (164 instead of 160).Something like Unova seems like the best “small” stage but obviously we need more than one.
I didn’t know that. People always throw it around when talking about smaller stagesUnova is not a small stage, it's actually slightly larger than the median stage (164 instead of 160).
We know, that's kind of the point lol. Bowser and DK aren't exactly putting on a particularly impressive performance atm. And right now they're basically forced to play on stages that don't favor them every game because there aren't any small ones that are legal. If you're wondering which stages are considered "small", they would be: Warioware, Castle Seige, and Yoshi's Story.Plus certain heavies like Bowser and DK can literally oppress half the stage or more with their options. I’m not saying it should be the first stage banned, just why
Smashville and Yoshi's Island (Brawl) as well.If you're wondering which stages are considered "small", they would be: Warioware, Castle Seige, and Yoshi's Story.
The thing is no fighting game is perfectly balanced, especially one of this scale. There's just too many little intricacies for every advantage and disadvantage to be accounted for. Metagame development can also cause a game that seems balanced at first to shift as people start favoring certain characters and strategies over others.If the game is balanced, then everyone should be of a similar tier. Stage lists factor into this, of course.
Ikr.Dabuz does not like Ness. Same thing with last tier list except he’s even lower this time
Looks pretty similar to other recent tier lists that has been going along. As usual of typical top player 2.0.0 tier lists, the good'o Wolf-Lucina-Pichu at the top. Does look like the accurate tier list of the current metagame atm (at least in comparison to other top player tier lists lol). [Edit: I also noticed Mii Brawler that high.]Dabuz's new tier list:
View attachment 192538
https://twitter.com/DabuzSenpai/status/1096168119847043072
I’m with you on being tired of these tier lists but they do them for twitch subs and views. They’ll set a goal and then make a tier list if they reach this goal and it gets them a popular clickbait YouTube video and helps them meet their sub/viewer goals because people eat up tier lists for some reasonIkr.
Looks pretty similar to other recent tier lists that has been going along. As usual of typical top player 2.0.0 tier lists, the good'o Wolf-Lucina-Pichu at the top. Does look like the accurate tier list of the current metagame atm (at least in comparison to other top player tier lists lol). [Edit: I also noticed Mii Brawler that high.]
I am actually getting tired of these tier lists imo. It feels like tier lists are going left and right every few weeks. It usually comes from the same players, who show drastic changes in tier placing/opinions as a result of "advancing metagame and results". Well duh, THE GAME HAS BEEN OUT FOR ONLY TWO MONTHS!!! I feel as if it is too early to actually give out any tier lists, because it is going to change greatly in only a few weeks, especially since patches are still a thing. There is a reason why the first 4BR Tier List happened more than two years after SSB4's release. Making tier lists are fun admittedly, but top players are sucking tier lists dry atm and it is hard to take them any seriously anymore.
Huff... huff. Alright, rant complete.