Cereal Bawks
Smash Ace
- Joined
- Jul 20, 2012
- Messages
- 671
- NNID
- cereal_bawks
HiS nAiR iS bRoKeNNairo destroyed mkleo. But I thought Ike was thr nest character ever and needed to be nerfed....
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
HiS nAiR iS bRoKeNNairo destroyed mkleo. But I thought Ike was thr nest character ever and needed to be nerfed....
This is what I think as well. It's really good the first few times you face someone, but people catch on quickly, which makes me think the character has somewhat limited viability at higher levels. Chakram is a good projectile though, and Mii Swordfighter does have some other good things (and Gale Strike will net you some kills once in a while, even against good players), so I think the character will end up as a mid tier (that few people will play because it's a Mii).Anyways not related to link but I did see you talking about mii swordfighter in a post mentioning gale strike being overrated and I will fully agree on it. It's generally much better when the opponent is clueless about it, but when people actually learn to play around it the moves much harder to land and I think his players will probably have to learn how to actually play the game instead of relying on gale strike hitting and getting them easy kills.
well Cloud vs Palu? hmm I can imagine she can edgegaurd him pretty hard , even harder than Ike. It can also be hard for Palu once Cloud gets his advantage going thoughOut of Leo's mains, I wonder who would've doe better against Nairo's. Ike was just not doing well.
Right now you can’t go wrong with a Fox/Ness lineup. They’re both high tier characters currently who are doing work in tournaments and don’t show indications of dropping off. I think they’re definitely a good mixup of styles too (even though they’re both patient aggro rushdown they accomplish it in different ways)Well, I am back after many months of stagnation after Smash 4 Evo!
I got to say, I am happy to be back again and I am excited to spectate Ultimate tournies (Alongside Melee)! This game is a better improvement than Smash 4!
I hope Ultimate will have a great future!
Also, I feel Fox/Ness now in Ultimate and after labbing with Fox multiple times in Ultimate, my perspective with him dramatically improves.
Fox is top tier my boys!
Fox is likely top tier, and while Ness could be high tier he also could be high-mid. In Smash 4, Ness struggled quite a bit vs swords, and while those matchups seem to have gotten easier for him they seem to be far from easy. It's possible that he's going to end up in high tier, although I'd be reluctant to say that he definitely is.They’re both high tier characters currently who are doing work in tournaments and don’t show indications of dropping off.
Yeah, but this is also a new game and the meta hasn't settled yet. Remember how long it took for Bayonetta to really dominate Smash 4? Took quite some time (with many people saying things like "She's not even getting top 8 at majors, she's not the best!"). It's pretty obvious that we don't have an obvious #1 character right now at least, though time will tell how balanced the game actually is.That's quite the impressive spread of characters.
Bayonetta got 5th, is she high tier now?9th at a major is all you need to know.
It's a damn good argument for that opinion, yes.Bayonetta got 5th, is she high tier now?
Oh I'm well aware. I'm talking for the current metagame. Unlike say early SSB4 where it was a whole lot of Diddy and Luigi pretty early. Or Brawl where it was MK, Snake, and D3 everywhere quickly. But 20/75 characters showing up in the top 16 of a 551 man tournament? Pretty hopeful looking for at least the short term.Yeah, but this is also a new game and the meta hasn't settled yet. Remember how long it took for Bayonetta to really dominate Smash 4? Took quite some time (with many people saying things like "She's not even getting top 8 at majors, she's not the best!"). It's pretty obvious that we don't have an obvious #1 character right now at least, though time will tell how balanced the game actually is.
tamin got a pretty lucky bracket in comparison to SDX.It's a damn good argument for that opinion, yes.
A player who does well with Character A insists that Character A really isn't all that great?Tweek replied to a leffen tweet saying he thinks wario "is not absurd, low high tier at best"
leffen disagreed, but still an itneresting thought
Consistentcy is key. Was Link high tier in 4 because T took 3rd at a major once? They need more established, ongoing wins.It's a damn good argument for that opinion, yes.
I think it's worth pointing out that Wario started off strong in both Brawl and Smash 4 and dropped overtime. He's historically been better in the early meta and I expect that to be the case again too.
Buuut I think he'll stay relevant, waft's too strong of a win condition and it's on a better character now, and I don't see any mechanics getting in the way this time.
I don't know about Link being better than Inkling but Inkling having a favorable matchup against Link would not necessarily mean Inkling is better. As I recall Kirby had a workable matchup with Sheik in Smash 4 but I doubt anyone would claim Kirby was better than Sheik.Yeah I'm not sure how much I agree with Salem's opinion that Link is better than Inkling. The fact that he only won his fifth game against a less-than-optimal Cosmos with a lucky hit was sort of telling.
Link also seems to have a garbagio matchup against Fox. Salem had to switch off to ZSS when he went up against Light.
Mario's fireball has less end lag and can be approached better with due to Mario's less committal jump and better air mobility.1) I feel like Ryu players I've seen only throw Hadokens pretty sparsely, when I think they could be much more important to how the character plays. Smash is different than SF with double jumps and platforms and all that, but it's an 11% damage projectile that comes out frame 13 (faster than Mario's fireball). It won't get any kills, and on paper it seems trivial to avoid or block, but I think fireball pressure is at least somewhat real in Ultimate.
This is all true, but I'm not talking about Ryu's fireball as an approach tool, I'm talking about it as an "I'm gonna get bits of damage off of these and approach when I feel like it."Mario's fireball has less end lag and can be approached better with due to Mario's less committal jump and better air mobility.
There was a time when he was considered pretty strong, bolstered by Abadango and Tweek's results with the character at the time. See SKTAR 4 and EVO 2015. It was before the 4BR made tier lists (and before there was a Cloud to render him useless), but he was considered high tier by many iirc.Wario wasn't really strong in sm4sh. In brawl he did start strong however grab release was too much for him to overcome. Also the prevalent characters were swordies. This game meta is shaping up different and Wario doesn't have to worry about grab release non sense. He also has a better combo game and he seems to have all the tools.
Why all this interest in Ryu?The big thing about SDX getting 9th at Glitch 6 going solo Mewtwo is that there is literally no other big Mewtwo mains playing the character right now.
It'd be one thing if there was an army of strong Mewtwos but all of them drowned in pools except SDX, but the fact that a character as relatively weak to getting janked or steamrolled by momentum as Mewtwo actually made it that far shows promise. SDX was also gradually learning the matchups he lost in over the course of each set, but wasn't able to fully adapt in time. That in itself is a weakness of Mewtwo, though (less room to make mistakes).
Unrelated, I've been just brainstorming with Ryu lately, and I'd like to get thoughts from people who actually know the character well.
1) I feel like Ryu players I've seen only throw Hadokens pretty sparsely, when I think they could be much more important to how the character plays. Smash is different than SF with double jumps and platforms and all that, but it's an 11% damage projectile that comes out frame 13 (faster than Mario's fireball). It won't get any kills, and on paper it seems trivial to avoid or block, but I think fireball pressure is at least somewhat real in Ultimate.
2) How common is it for Ryu players to use the non-true Shoryuken as an OoS option?
3) I noticed that you can cancel backdash sooner than the animation lets on by doing non-true specials (except for Focus Attack). If you back dash and then immediately buffer Up B, Ryu moves only the slightest bit back and then throws the uppercut out. Is this something that's practical in a footsies/whiff punish scenario, or would it be better to just Shoryuken them anyway?
Mario's fireball isn't a great comparison. It has different properties and a different trajectory. A much better comparison would be Wolf's Blaster. As far as frame data and damage and such go, they're not too different, but Wolf's has two crucial factors that make it a much better projectile. For one, Wolf's travels much faster. As neither really has the frame data to make them useful approach tools, a faster travel time is definitely preferable. However, the bigger thing that makes Wolf's Blaster good while Hadoken isn't is that, despite how they worked in the game which at least one of the two shotos was based off of, fireballs aren't transcendent while blaster shots are. This makes it way harder to approach through a laser wall, as with Ryu, you can use an aerial to destroy the fireball while approaching, while with Wolf, you have to commit to a fullhop or defensive option to get around it in most situations.1) I feel like Ryu players I've seen only throw Hadokens pretty sparsely, when I think they could be much more important to how the character plays. Smash is different than SF with double jumps and platforms and all that, but it's an 11% damage projectile that comes out frame 13 (faster than Mario's fireball). It won't get any kills, and on paper it seems trivial to avoid or block, but I think fireball pressure is at least somewhat real in Ultimate.
Unless they changed it in Ultimate for some reason, you can vary the travel speed of Hadouken which was among other Ryu things, something they explicitly pointed out you could do when they introduced him for Smash 4: https://youtu.be/Jwr3a5a_XFg?t=76. Ryu also has Shakunetsu Hadouken as another projectile option. Now, how fast HP Hadouken travels compared to Wolf's Blaster's lasers, I don't know.Mario's fireball isn't a great comparison. It has different properties and a different trajectory. A much better comparison would be Wolf's Blaster. As far as frame data and damage and such go, they're not too different, but Wolf's has two crucial factors that make it a much better projectile. For one, Wolf's travels much faster. As neither really has the frame data to make them useful approach tools, a faster travel time is definitely preferable. However, the bigger thing that makes Wolf's Blaster good while Hadoken isn't is that, despite how they worked in the game which at least one of the two shotos was based off of, fireballs aren't transcendent while blaster shots are. This makes it way harder to approach through a laser wall, as with Ryu, you can use an aerial to destroy the fireball while approaching, while with Wolf, you have to commit to a fullhop or defensive option to get around it in most situations.
Yeah but that wasn't early sm4sh and it's not like tweek's results or abadango were them taking advantage of early metas both switched from their initial mains.There was a time when he was considered pretty strong, bolstered by Abadango and Tweek's results with the character at the time. See SKTAR 4 and EVO 2015. It was before the 4BR made tier lists (and before there was a Cloud to render him useless), but he was considered high tier by many iirc.
Maybe he wants a real shoryuken.Why all this interest in Ryu?
Ironic coming from a MM player imo.
IDK about Tweek's Chrom but Shoyo James used him to get 13th.Couple of thoughts about Glitch:
1. Where is Chrom? What happened to him? Tweek had an excellent Chrom in the past, but now his secondary seems to be YL.
2. Tweek is right about Wario being low-high at best. He's got significant weaknesses that are being covered up by his general skill. For example Lucina is a bad match up for Wario, Tweek is just making it look good. That said, while I think he'll drop in effectiveness, I don't think it'll be to the extent of Smash 4. He's definitely a good character now, even if he isn't top 10 or something.
3. Fox is a top 5 character for sure. There's no denying it anymore.