The difference though, and why I agree with
Rizen
on the Hero issue, is that too much of Hero's kit relies on it.
I've seen this line of thinking both here and elsewhere among the smash community, but to be frank, I don't see where this is true. Hero absolutely benefits from fishing for buffs, of course, but I don't see many spots in his kit that seem to
depend on any element of RNG at all.
Like, his smash attacks pretty much depend on either crits or snooze, sure, that's true enough
And his ability to kill from a grab relies on Psyche Up boosting his up-throw immensely, yep yep, I agree
And..?
There are definitely setups and confirms outside of this that rely on certain buffs (accelerattle stuff off of frizz, etc), but does Hero
need those for his kit to function? Not in the slightest, no. Taking away
all RNG elements he has, Hero still remains a character with a usuable OOS option, meaty aerials with generous arcing hitboxes, basic throw combos for % racking, a
very threatening neutral b projectile and arguably the best side special in the game...those aren't a recipe for some broken top tier by themselves, no (especially with his poor ground game and mediocre mobility), but he could
absolutely work well enough to be functional with just those at his disposal, surely.
But if he rolls bounce suddenly he's at a +1.5 advantage. The MU is extremely dependent on if Hero gets lucky or not. It's to the point where Hero is best off fishing for bounce. Bounce is an OP reflector, the best in the game by far, except he rarely gets it.
I understand the sentiment of bounce feeling unfair because it
is a ludicrous reflector, but is the RNG nature of it
really the issue here?
What I mean is that you're treating Bounce's pull as an
if, not
when.
Testing indicates (doesn't
prove, granted) that Bounce already has a higher percentage likelihood of appearing than almost all other spells by default. There's also the forced "variety" rules for the menu each time it's pulled up that would push the odds even further into his favor (
From KuroganeHammer
"Cannot display the last 4 menu options. Bang/Kaboom, Sizz/Sizzle and Whack/Thwack cannot appear at the same time. Buffs (Bounce, etc) cannot appear while active."
If Hero wants to get Bounce, it's not going to be a "rare" pull, it's a nigh-inevitability within his basic play. It's not some ridiculously low-chance happening like a Mr. Saturn pull or something, and it's absolutely something the player is deliberately trying to get in appropriate matches ("I want a reflector against Young Link, and I know I can pull it in 1-3 menu cycles"). Honestly, if Bounce were tied to a guaranteed Shulk dial, would that
really change the feeling of the matchup to any notably "healthier" degree?