Seems I've been out of the loop pretty long and only went by Tweek (The one that actually plays the character) putting him in #10 so that's my own fault for being ignorant towards a game I haven't had any reason to play and still don't.
Doesn't change it still demanded actual skill and game sense to to make use of or any of my other points.
So wait, you barely even play Ultimate? I'm now wondering how much Wario you've played, and if you've ever had to play around the threat of Waft, because having to do so was
not fun. My apologies if you know this already, but let's take a deep look at Ultimate Wario specifically:
Character weaknesses:
- Lack of range means a lot of his moves can get beaten out by disjoints. This is not the worst weakness in the world, as many characters who lack range such as Pikachu, Mario, Squirtle, and Fox consistently saw great success in the offline meta. It is, however, still a noteworthy weakness that leaves him with a somewhat lacking and awkward-feeling neutral that is pretty unfriendly to newcomers or people who seldom practice the character. He requires time and loyalty, moreso than a lot of other characters.
- He also has his share of struggles against projectiles. While he boasts great airspeed, and Chomp now eats most projectiles unlike in past games, neither are the most solid of answers, imo.
- He has a handful of bad moves, which I wouldn't be against improving. Namely, jab (frame 8 for a jab is bad, particularly for one with such low range), forward smash (the hitbox doesn't match the animation and is deceptively smaller. While strong, this attack is also pretty slow), and down smash (worst down smash in the game imo). That being said, there's nothing forcing you to use these moves, so you can just, y'know, not use them. I'll point out here that I think Wario has a pretty good up smash. It's like an ever-so-slightly-worse Mario up smash, and that ain't bad when Mario has a great up smash!
- Not going to happen often once a player is comfortable with him, but Corkscrew doesn't go that high and goes nowhere horizontally. I'll get into why his recovery is great when I go over strengths, but will there be times when you've expended your Bike and can't make it back.
-While his air speed is great, his run speed is on the slower side, hindering his grounded mobility.
Character strengths:
- His excellent air speed gives him great aerial mobility, in Ultimate, the game in which aerials are very strong. Additionally, it makes him one of, if not the best camper in the game because the less he interacts, the more he builds up Waft. This forces his opponent to approach.
- Small and
heavy. He's not much bigger than Pichu, with a weight of 107! A great trait to have. The superheavies start at only 9 units heavier than that! And this ain't Smash 4. This is Ultimate where rage is toned down and blast zones are generous (and of course I'm referring to legal stages such as PS2 and Battlefield). Even if Wario loses neutral, he ain't dying any time soon. Especially when you factor in...
- Great recovery! Air speed is probably the most important thing when it comes to recovering in Ultimate. It's the reason why I can miss recoveries I feel like I should have made if I'm playing as Incineroar or Ganondorf, and make recoveries I feel like I shouldn't have if I'm playing as Joker or Sonic. Not only does Wario have great air speed that allows for a lot of drifts and successful air dodges, he has Corkscrew on top of it, and then
Bike on top of all that! Bike gains Wario loads of distance in the air and
an additonal double jump when he jumps off of it in the air! This is probably one of the best recoveries in the game, now that I think more about it.
- One of the strongest combo games! His routes are kinda difficult and require practice and fastfalls, but he can crap out so much damage once you get it all down! Better combo game than Pika and Joker imo, who themselves have superb combo game. Being able to put on a swift 70+ means Wario is able to make comebacks very easily. Up tilt was kind of a dummy good move, lingering a lot and comboing into itself, up airs, and even Corkscrew. I might not be against giving it some of its former glory back in the future, but for now I'd like to see what happens with its current nerfed version.
- Not the strongest kill options when not factoring in Waft, but he still has a lot of them! Down tilt to dash attack confirm, raw strong hit of dash attack, f-tilt which can two-frame, Chomp at ledge, Bike Throw, fair and especially dair offstage which are very good at intercepting recoveries. And a strong bair that autocancels.
- Loads of safety on his moves when they're used right. Nair and fair can be thrown out in retreating fashion to avoid oos punishes, and up air is -2! Bair also kinda bounces him back, making it very safe as well.
- Let's not overlook that Chomp is a command grab, which means he's among a handful of characters to be able to grab you in the air! This is especially useful for platforms, where his opponent is kinda forced to shield because platforms are frustratingly sticky in Ultimate, and sharking with up tilts/up smashes/ up airs is strong. I had also forgotten that it heals Wario a bit when he eats an opponent or projectile. Won't matter much but I'm sure there are situations in which this can get you out of kill%. He's one of very few characters capable of healing in the entire game!
Going over all of this again, plus all the research I did on the character for this post,
plus my in-depth knowledge of Ultimate... man, it really is easy to see why Wario was top tier. And he still has all these strengths, so I'd say there's a good chance he may still be.
DrCoeloCephalo
, I hope this all helps you realize what a strong character Wario is in Ultimate's meta. I'm sorry you don't love that he has lost strong tools he had in Brawl, but quite frankly, he's a menace in his own right in Ultimate.
I'd like to end this by saying that, after going over Wario's weaknesses and strengths, do I think he should have Waft? It may surprise you, but my answer is actually...
I think he has enough weaknesses that it's fair that he gets to kill really early sometimes! While I do think such a strong move should be less of a combo finisher and more of a whiff punish tool, I don't even mind if he has some combos into it!
My issue is that he had such a
multitude of true combos into Waft at so many %s. I found it very stressful to play against, a stress that is tangibly felt by even top players (I can tell by their play in such situations). Such stress only means making a mistake is all the more likely. That would be alright for a % window or two, I think. But I really took issue with the fact that the % window was the whole stock. Do I have to avoid the true setup at 10%? Okay phew, I avoided it! Now I still have to avoid a true setup at 30%. And 50. And 80. And so on... In a game where strong kill options such as Lucina fair, Peach fair and Side-B, Pichu f-tilt, and so on have all gotten nerfs and forced the characters to play far more honestly, Waft just felt increasingly polarizing.
Lastly, I'd like to address your UI complaints... I don't really understand why it would be needed for Wario? I mean it's a fine thing to want I guess, but you do realize he glows browner and browner the more Waft charges, right? And his stomach gets bigger? And there's a twinkle near him, as well as on his eye in his character portrait, to give a small visual cue that Waft is ready? You play with a time limit on your matches, right? If not, they're sure what's used in competitive. Half Waft is ready to go at 55 seconds, and full Waft at 110 (and sooner than that if you eat stuff with Chomp). So you just need a decent sense of timing to help you realize when it's ready to go. Or heck, just forget about it for the first stock and plan on using it during the second stock since it'll probably take around that time to clear your opponent's first stock anyway. And don't forget, you have good camping ability to stall that timer at least a bit!
I'd like to leave you with this. If you're having trouble realizing the insane combo potential of Wario, including true combos into Waft, please take a look at this, and maybe you'll realize why it was honestly kinda busted:
I am sorry that this post is so long. I would like to thank everyone in the thread for coming to my WAHTalk.