Kokiden
Smash Ace
- Joined
- Apr 24, 2019
- Messages
- 782
I hope so. That would be fun to watch.early sep thoughts:
MK leo will dominate with this character. thats really all i have to say at the moment.
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I hope so. That would be fun to watch.early sep thoughts:
MK leo will dominate with this character. thats really all i have to say at the moment.
I don't really see why whenever a new character appears, people feel the need to label them as a better insert character here. Looking at past characters can be a useful lens as a starting point, but while he does bare some similarities to characters like Byleth I feel like Sephiroth is really his own beast. Byleth for instance has some slightly faster attacks in some areas, such as the frame 6 Nair we discussed recently, while Sephy's fastest aerial is at frame 9. Sephiroth really has worse frame data then a lot of superheavies - he's got a frame 14 F-tilt! In comparison, Byleth has a frame 8 F-tilt. I have a hard time looking at these numbers and saying Sephy is a strictly superior Byleth.In my opinion Sephiroth seems to just be a better Byleth, with Flare/MegaFlare/GigaFlare being a better Failnaught.
Ridley isn't that light. At 107 units he's tied as 12th heaviest character with Wario, Ike and the Belmonts. He's not a true superheavy but his weight is a weakness that's significantly overblown. Sephy on the other hand is tied with Pikachu.
- A tall character that fights like a speedy heavy character, but with significantly less weight than one would expect
I feel like Sephiroth's up special is far better. On top of being more flexible in how it's angled, it gives you less time to react to it, and his two varients of the move give it some more mix up potential. I can even see the move being used to land like Sakurai suggested, although with its endlag it seems like a risky mix up.
- Effective yet quite exploitable Up B... But it's a proper 8-way recovery.
Ridley actually has a really strong combo game and a solid grab game. Lots of Ridley's moves naturally lead into follow ups, including his useful neutral moves like Nair, Fair and D-tilt. D-throw is also a consistent combo throw, and at 0% D-throw -> F-tilt can set up into tech chases on some characters. Heck, he can even Nair - D-throw - Fair at low percents for an easy 37-38% combo. And while none of Ridley's regular throws kill, his side special makes up for that and means characters have to be really wary about hiding in shield too much at kill %s.
- A rather meh grab game (from what I can tell Sephy has better combo potential but his grab range is not good at all....)
One winged Sephiroth
— Meshima (@Meshima_) December 18, 2020
Damage dealt: x1.3
Walk accel: x1.15
Walk speed: x1.15
Walk friction(?): x1.3
Dash speed: x1.2
Run accel: x1.2
Run speed: x1.25
Air accel mul: x1.15
Air accel add: x1.1
Air speed: x1.2
Air friction: x1.05
Gravity: x1.03
Fall speed: x1.05 https://t.co/5aSAKp05hh
Be warned: You're talking to a Day 1 Ridley main who's well aware of his potential.Now onto that Ridley comparison. Hoo boy.
See I never said Ridley was "light". I said "significantly less weight than expected". And considering the dozens of times I've heard people comment on how he's not as heavy as they think he should be, I'd say my statement's perfectly valid. It's also a belief I DON'T hold.Ridley isn't that light. At 107 units he's....
An 8-way recovery is obviously better, no argument there. Still quite exploitable however. And by that I don't mean directly countering the move but rendering it moot in the first place. This is similar to Ridley whose Wing Blitz is not easily challenged, but it rarely matters if he's shoved too far from the ledge.I feel like Sephiroth's up special is far better. On top of being more flexible in how it's angled, it gives you less time to react to it, and his two varients of the move give it some more mix up potential. I can even see the move being used to land like Sakurai suggested, although with its endlag it seems like a risky mix up.
Strings. Mostly strings. In terms of actual true combos Ridley gets short and brief 2-hitters; Relatively weak when compared to most other characters.Ridley actually has a really strong combo game and a solid grab game.
Except Sephiroth can also play the bait & punish game thanks to being able to cancel his flare spells. The only reason Ridley lacks a true zoning game is because Plasma Stream is such a gimped move when not used for edgeguarding. It's not terrible for zoning, but its recovery as well as built-in weaknesses downgrade the move considerably.tl:dr - I think Ridley is better as a bait & punish character with stronger combos while Sephiroth is much more of a zoner with a stronger defense.
One winged Sephiroth
— Meshima (@Meshima_) December 18, 2020
Damage dealt: x1.3
Walk accel: x1.15
Walk speed: x1.15
Walk friction(?): x1.3
Dash speed: x1.2
Run accel: x1.2
Run speed: x1.25
Air accel mul: x1.15
Air accel add: x1.1
Air speed: x1.2
Air friction: x1.05
Gravity: x1.03
Fall speed: x1.05 https://t.co/5aSAKp05hh
I pretty much echo all of this as far as my own thoughts on sephiroth so far, especially the combination of being so light/tall and high start up/endlag. We'll have to wait and see what his comprehensive fdata actually is like, but if he's as susceptible to whiff punishes as he seems to be at first glance, it's really going to be hard for him to keep up with the high speed and great kill power of so many in the cast.So in case anyone's interested, here's my early breakdown on Sephiroth:
-He's fun and very interesting to play, but I have some serious concerns about his competitive viability
-His range is inarguably huge, but holy hell, his frame data both on startup and end lag is downright brutal. You really have to predict how your opponent will approach, react, etc. but you can't just throw out hitboxes either or you'll get punished hard. The only fast, low endlag move I think he has is Nair, but its active hitbox is really short so timing and spacing is key. I suppose it makes for a decent OoS option, but it's vastly inferior to Cloud's signature Climhazard out of shield.
-Apparently he's stupidly light. The value is 79 which is equal to that of Pikachu and Kirby except he's as tall as Mewtwo...
-His mobility is pretty good though, especially when his wing spawns after taking enough damage. The wing gives him a third jump and boosts all of his mobility stats. Cool feature, but I'm curious why Sakurai left it almost completely unexplained.
-His Up B Octaslash is, in my opinion, his funnest and flashiest move, doing about 27% damage at full charge and killing as early as about 80%.
-His projectiles are cool, but lack either speed or range, making them almost useless for camping (not that that's how he should be played, but). Without a proper reflector, I see him struggling against campers pretty hard.
-Recovery overall is really good. His Up B is more versatile than Cloud's and his third jump with the wing will make him very difficult to gimp. Unfortunately, his crazy light weight will make him easier to KO outright though. Also, his Up B sometimes has issues snapping the ledge even without fully charging which doesn't strike me as a good omen for exploitation.
Summary: After just a few hours of play, I think he's fun and interesting for a swordie, but I really would have rathered sacrifice power for frame data. Not sure if his reach is enough to compensate with the faster characters in the meta. My early prediction is lower mid tier once the dust settles. but I guess time will tell.
See, my feeling is that the lack of frame data is not only more debilitating than his vulnerability, but also that his range isn't enough to compensate. The lack of attack speed doesn't even feel true to his character since Seph is canonically known for his speed and lighting fast strikes. Right now, he feels like a slower Byleth to me as far as frame data goes. I would rather they drop his power to near-Metaknight levels in exchange for a significant reduction of start up/end lag across the board. As it stands, why would I want to play Seph competitively when we've got Shulk, Cloud, Ike and Byleth with almost as good of range for less than half the lag?As I said before. Nintendo does not want to repeat history with Smash 4 DLC and seem focused in lzing each DLC character balanced. Even if a DLC cjaracter seesm to have a sepcifucaly powerful\ gimmick trait. They are even other weakness to balance around that.
It makes sense that if they gave even superior reach on to on many atttacks. They also give him comparably sluggish frame data.
They gave Sepiroth a lot of raw power combined with solid mobility AND a threatening comeback mechanic. They basically gave him level frailty being both very tall and very light.
Imagine ONLY caring about a char's potential tier placement and their tools. And I say this as someone who was once power ranked in their state in two smash games. As someone who was the highest ranked US Sagat player in SSFIV on PSN.Everyone is kinda hyped about Sephiroth and I don't get it.
Everything he does has recovery equal to some characters entire moves or more.
Canon Sephiroth is stupid busted in EVERY category. You know, like Akuma.See, my feeling is that the lack of frame data is not only more debilitating than his vulnerability, but also that his range isn't enough to compensate. The lack of attack speed doesn't even feel true to his character since Seph is canonically known for his speed and lighting fast strikes. Right now, he feels like a slower Byleth to me as far as frame data goes. I would rather they drop his power to near-Metaknight levels in exchange for a significant reduction of start up/end lag across the board. As it stands, why would I want to play Seph competitively when we've got Shulk, Cloud, Ike and Byleth with almost as good of range for less than half the lag?
That's why you Shadow Flare most of the time, like how the Hero's Zap is his safest poke in normal circumstances. Even if the fingersnap does nothing to shields on it's own, you put them in a guessing game trying to figure out if you'll quickfire another one or getting ready to catch their jump.Right, like I'm sorry but it sucks to ftilt someone's shield and have them casually like run up to you and do whatever they want because your tilts are -257.4
I mean he's obviously cool and fun. When I mean hype I mean that people think he's really good/a tournament threat, not that he isn't fun or that I'm not happy he's in the game. This thread is for competitive discussion.Imagine ONLY caring about a char's potential tier placement and their tools. And I say this as someone who was once power ranked in their state in two smash games. As someone who was the highest ranked US Sagat player in SSFIV on PSN.
Have you truly lost the childlike magic and wonder of what it means to be a gamer?
To marvel at this fantastical utopia of videogame history?
You live in a world where Sonic can go head to head with Sephiroth.
Just take it all in.
His comeback factor gives him 3 full jumps, 30% boost to damage and dash speed and general movement specs comparable to ZSSEveryone is kinda hyped about Sephiroth and I don't get it.
Everything he does has recovery equal to some characters entire moves or more.
I don't think anyone was complaining about whiffing moves, but rather his disadvantage on shield even at max range which is a fairly valid complaint. That said, you do have a point that side B is a move not to be underestimated. The potential pressure it offers could be critical to Seph's metagame.I feel like the community is reacting the opposite to how they did Steve. With Steve they w were looking purely at potential and acting like he is this great character that needed time.
With sepiroth people are being overly cynical. And looking for reasons why he is bad.
"Well if you whiff you are screwed"
I'll be blunt if you are whiffing with sepiroth, that's on you. That is not a shortcoming of the character.
Next this character is not zoning with his blade he has multiple projectiles for that. Side b is a massive pressure tool that almost every character has to respect. The only one that doesn't I've seen so far is bayo.
Right now I'm more concerned with plausible uses for his moves which I never got with Steve. I watched esam struggle with the character but exam was trying to play him like a rushdown character.
I watched void place fox in a repeatable edge trap with no means of escape with shadow flare. This character has massive competitive potential tial but he will likely struggle online. If 2021 sees us back in person 9n a large scale he'll definitely benefit.
I think there's just as much to be said for how easily your character deals with your mistakes in determining how good they are as there is in anything else.I feel like the community is reacting the opposite to how they did Steve. With Steve they w were looking purely at potential and acting like he is this great character that needed time.
With sepiroth people are being overly cynical. And looking for reasons why he is bad.
"Well if you whiff you are screwed"
I'll be blunt if you are whiffing with sepiroth, that's on you. That is not a shortcoming of the character.
Next this character is not zoning with his blade he has multiple projectiles for that. Side b is a massive pressure tool that almost every character has to respect. The only one that doesn't I've seen so far is bayo.
Right now I'm more concerned with plausible uses for his moves which I never got with Steve. I watched esam struggle with the character but exam was trying to play him like a rushdown character.
I watched void place fox in a repeatable edge trap with no means of escape with shadow flare. This character has massive competitive potential tial but he will likely struggle online. If 2021 sees us back in person 9n a large scale he'll definitely benefit.
Whenever you have the spare time I would love if you could explain more on these thoughts, I'm interested to hear what you have to say on it.Shadow Flare may be one of the best all-around utility moves added to Smash since SSB4 Dragon Lunge and a contender for best move in the game.
I don't like making any immediate sweeping assumptions but it feels like this move alone carries him.
I was already writing up another post about it so I may as well put this in a quote.Whenever you have the spare time I would love if you could explain more on these thoughts, I'm interested to hear what you have to say on it.
Now you know how I felt about Persona 5 when Joker came out.I went from being utterly meh when Sephiroth was revealed to genuine interest in playing in FF7. Job well done, Sakurai...
Don't worry. It is. It's hella slow. Seph really has to anticipate the opponent's moves because of the long startup.I hope Uair is slow because his advantage when below you will be crazy good otherwise.
The startup isn't that bad, but the endlag/landing lag, oh wow... You'd better not miss it!I hope Uair is slow because his advantage when below you will be crazy good otherwise.
So you agree comparing their wait classes is entirely superficial and doesn't reflect a similarity in their playstyles, then?weight than expected". And considering the dozens of times I've heard people comment on how he's not as heavy as they think he should be, I'd say my statement's perfectly valid. It's also a belief I DON'T hold.
But he has a lot of them, and they tend to lead into very advantageous positions that can lead into longer strings. He's no Princess Peach but he's going to wrack up a lot of damage really fast, which leass me to my next point.Strings. Mostly strings. In terms of actual true combos Ridley gets short and brief 2-hitters; Relatively weak when compared to most other characters.
Ridley's big advatage here is that his combo starters are what he wants to go for in neutral anyway. He'd want to go for Nairs and D-tilts regardless of if they combo or not. Sephiroth doesn't really want to fish for grabs in nuetral. Nair is good but I don't think that'll be optimal to fish for either....Which currently is looking quite similar to Sephiroth. As I figured, he has more throw setups, but worse grab range. I'm trying to avoid making definitive statements on Sephiroth however because he's too new. Right now though his game plan really does share a lot of similarities to Ridley, but he has better control of his dis/advantage states. Which really can make all the difference.
But he's not going to get the same reward off bait & punish as Ridely. Ridley is able to keep nonstop offensive pressure in advantage while Sephiroth has to play more patient to get his damage in.Except Sephiroth can also play the bait & punish game thanks to being able
If thats not what you were really trying to argue, I'll back off a bit. As I said, I do think there is merit in comparing characters your to ones you're more familiar with as long as you don't conflate the two. But in my defense, you started your last post with this.Look, my post was never claiming and were practically interchangeable.
IMO Sephiroth actually feels like a alternate and better... Ridley.
Base is a misnomer, all of his sword moves are weaker really close unlike Roy. I don't think another sword character has specifically "center" sweetspots. Of course, the Masamune is probably the only sword long enough to make that feasible...One particular strength of Sephiroth that I will argue is that his moveset is peppered with both tipper and clean base hits. This is fantastic for a number of reasons. Let's consider why this is good: many characters in this game who are built around the kind of range Sephiroth has either have to land tipper or clean hits, or have the same damage across all of the range. Sephiroth gets to pick: do I Ftilt to answer for when they are going to attempt to dash up or position themselves close to me, or do I poke at them with one of my stabbing moves when they are at a range? It's a really small thing but it diversifies how he can answer certain scenarios. Look at characters like Belmonts who are built around having range but only really maximize their reward when they hit at the very max range, vs. someone like Sephiroth who can pick, and even has ok tipper reward on things like Ftilt.
Also Shadowflare. That move is just messed up. That move on its own greatly amplifies Sephiroth's techchase reward (particularly from F-throw) to insane levels. If he guesses right and gets to charge even up to 2 orbs on you, it's bad.
I think my point still stands, given the range on his attacks it's really unlikely you'll ever be seeing hilt/base FtiltBase is a misnomer, all of his sword moves are weaker really close unlike Roy. I don't think another sword character has specifically "center" sweetspots.
When it comes to matchups, barring heavy Belmont or Samus-calibur zoning, I seldom feel overwhelmed when playing Ridley, even against most top tiers. He has enough good, safe buttons, speed and damage per hit to stay in the game even if he gets brutalized by stronger combos. Like, most of his matchups are closer to even than you'd expect, which would certainly fit the bill of a mid-tier character.On the topic of , he's got a strong advantage but he's just not outrageous enough to make up for being such a punching bag. He doesn't have the weight for it either. Ridley's a midtier and somewhat underwhelming imo.
Fsmash and Dsmash armor starts on frame 10, Usmash armor starts on frame 14. Armor threshhold is 24%, anything that does more knocks him out of the armor.Any info on the Winged Smash Attack Armor?
Can't Sephiroth just Scintilla right back if Greninja tries to Substitute like that?As a main, I'm feeling pretty good about the matchup right now. Seph has good horizonal range on the ground but he doesn't have much of an answer to Gren's landing Nair and Fair, especially when spaced properly. Gren is fast with a low profile which gives Seph trouble with air to ground interactions. As for shadowflare, Gren can actually farm Substitutes off it in a way similar to Olimar's pikmin. Shuriken also helps to out-camp shadowflare, ftilt and dtilt. Definitely an advantage for the ninja frog.
Not really. Substitute slows time so he would have to anticipate with his Scintilla. Even if he did, if Seph is close enough, Gren can angle the counter to come down from above or explode up from underneath. And Substitute's counter attack also has invincibility frames so it could probably break through Scintilla regardless, but I would have to experiment to be sure.Can't Sephiroth just Scintilla right back if Greninja tries to Substitute like that?