Hey, I know that
's buffs have been seen as relatively minor to moderate in this thread, but I want to talk about his changes and what they mean for a second.
Jab: 3 frame startup --> Jab: 2 frame startup
This is probably his smallest change, but it's definitely important and the boi will take what he can get. The reduction in startup is good because before, the move had pretty much no niche, being utterly outclassed by Kirby's tilts by leaps and bounds. Now, however, he has a really, really quick attack that comes out
just fast enough to beat out a slew of quick moves others have. The fastest attacks of many characters is frame 2 or 3, meaning Kirby can beat out or tie that many more characters in up-close boxing. The move also is better for jab locks, covering tech options, calling out approaches, ledgetrapping, and also grants Kirby a guaranteed followup from dair and several more characters. The move is less committal since its total duration was reduced as well, and is better OOS as well. I think the devs could have taken it even further and made it frame 1, especially since the move isn't exactly the ideal jab even now. It's still situational and generally outclassed by his tilts, but his fastest move is even faster now and I like it.
Up smash: Sourspot hitbox is stronger
Okay, this one is pretty helpful. For those that didn't know, Kirby's up smash has a sourspot at the tip of the foot, reducing the effectiveness it has as an anti-air. However, this hitbox was buffed to the point of being just barely weaker than the sweetspot and this means the move has three main new benefits: 1) Out of shield, even if Kirby has slid back slightly, he can still punish pretty much the same as with the sweetspot with this move. 2) The move is a better anti-air than before, hitting with the sweetspot's characteristic power more consistently. 3) More safety when spaced. Hitting with the tip does more shieldstun than before, aiding Kirby's OOS game further. I wish that they just removed the sourspot and made the move consistent, but they are practically the same power anyway now, so whatever.
Nair: 10 frame startup --> Nair: 8 frame startup
This one and all buffs from here on out are big. Like, really big. The buffs to this move help Kirby out in so many ways, I can't even believe that they were that close to being legitimately amazing before. They didn't seem like it. For Kirby, an aerial startup faster than 10 outside of bair is gigantic. He can pressure more quickly and safely, followup fthrow on low platforms, break combos, edgeguard more safely, and act out of shield faster. This works together well with his other buff to nair.
Nair: Stronger KBG on the early hit
With this buff, Kirby's nair, starting at roughly 100%, is stronger than Kirby's bair. The move kills well now and allows Kirby not to have to RAR every time he wants reliably strong KB on an aerial approach. Since it's his nair, however, he can still RAR and force the opponent to try to predict which aerial Kirby is gonna use. The move is great for edgeguarding as well now, and works in tandem with his other buff, letting him hit both faster AND harder. The move went from a semi-reliable combo starter and rare KO to a completely viable tool and one of the better nairs in the game.
Up air: 10 frame startup --> Up air: 8 frame startup
This is a big one too. If you've ever seen a Kirby in bracket, you probably know that they like to go for utilt-up air a lot and don't get it super consistently. However, now this a true combo for not only more percents but can even KO confirm. On top of this, it is better in a lot of the same ways as nair, being better for OOS, juggling, followup fthrow on low platforms, break combos, and so on.
Up air: Stronger KBG
This buff is in contention for the most important one he received: Opponents have to respect Kirby's air space more now. Before, it was common practice to ledge jump to avoid Kirby since he had to go for a committal jump-double jump-bair read to punish them. Now, a full hop up air can kill and Kirby doesn't have to read the opponent as hard to do it. The up smash buff combined with this means that opponents have to play it safer around the boi. Also, it lets him punish out of shield more, net kills from juggles, RAR even more threateningly, and kill confirm on certain characters from utilt. This to me and all Kirby mains is huge.
Inhale: 14 frame startup --> Inhale: 10 frame startup
This move has made quite the turnaround, going for arguably his worst special in Brawl to undoubtedly his best. He can true combo into it so much more easily, counter platform camping more safely, and best of all, the move can be thrown out in neutral about twice as much: it has the same speed and better range than fair (which by the way, is an absolute staple of Kirby's neutral and advantage state) with its main issue in comparison being that it is more committal and more punishable on whiff, but that won't stop me. An that's not even the best part.
Inhale: Copy Ability Loss RNG reduced from Damage Received/70*100% --> Damage Received/70*70%
This is amazing. Kirby doesn't lose his ability when somebody sneezes now. The multiplier has been reduced to the point that the damage received IS your chance of losing the ability. This means that if a move does 10%, he won't have a 20% chance of loss (as seen in Version 1.0.0 of Ultimate) and will now have a 10% chance of loss like, you know, what a reasonable person might assume.
Copy Ability Grace Period: 10 seconds long —> 20 seconds long
Another big one, Kirby can’t lose his ability after getting it for twice as long now. Overall, these buffs make it way easier to get abilities and way harder to lose them.
As a whole, me and all Kirby players are very happy with these changes. Most of us think that if we show the world what he can do, he might be able to escape bottom and even low tier with these buffs alone. MikeKirby and others have shown newfound interest in playing him and it looks to be a brighter future for our boi,
.
Edit: Lol. I didn’t realize someone already made a post just like this on this thread, but more in depth and better written. Whatever.