blackghost
Smash Champion
- Joined
- Jul 9, 2015
- Messages
- 2,249
this patch is just to fix bugs. like when terry busta wolfs an ice climber and the game freezes
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Curious if we will be getting any balance changes in this patch. Maybe some changes weren't finalized yet so they held back and decided to wait? Maybe it's just nerfs to Terry?There was a problem fetching the tweet
Huh...
I guess this is legit?
Why is that obvious?It's obviously just bugfixes, just odd that it's significant enough for them to officially break replays. Perhaps there is some broader but subtle (or more dangerous) technical issue we have missed while focusing on the ICs interaction.
In my opinion, no. Olimar, splatbomb, and GamingWatch’s up-b obviously need patches.Seems too soon for a balance patch, and, really, naming patches is kind of arbitrary. Like, I really don't think it should be called V6, but I get it for simplicity sake.
I think your right, for those who aren’t aware (because I only found this out a few months ago) Replays aren’t literal replays but rather just a simulation with two CPUs of what happened in the match you saved. The reason replays become incompatible with newer versions is when something is changed in the character/stage/etc parameters from the current version. If even only one characters Jab is changed to do 1% more in a version update the current version would crash trying to simulate this illogical. With that said, a glitch fix that affected in game matches you can save replays of would definitely fall in this category over minor bug fixes that don’t affect the character parameters or modes you can save replays on.It's obviously just bugfixes, just odd that it's significant enough for them to officially break replays. Perhaps there is some broader but subtle (or more dangerous) technical issue we have missed while focusing on the ICs interaction.
No characters were ever killed in a smash ultimate patch. Only "kills" happened in the transition from 4 to Ultimate.if Nintendo week one nerfs terry thats a bad route and precedence to set. although smash ultimate has established if you whine enough they will kill characters.
The thing about that is that people really haven't whined about Terry yet (at least not the competitive players, I have heard more casual players complaining).if Nintendo week one nerfs terry thats a bad route and precedence to set. although smash ultimate has established if you whine enough they will kill characters.
I dont think they've killed characters due to outcry, but they have nerfed bottom 10 characters right after buffing them like Mii Brawler and Mac for no apparent reason.if Nintendo week one nerfs terry thats a bad route and precedence to set. although smash ultimate has established if you whine enough they will kill characters.
Barely any characters have been killed by a Smash patch ever.No characters were ever killed in a smash ultimate patch. Only "kills" happened in the transition from 4 to Ultimate.
If anything, they have showed that they do not listen to outcries (most nerfs are minimal and every change is done with caution, for better or worse)
Because Ultimate has over 70 characters and they put dlc releases above patches.The main problem with it being a balance patch is, it's been, what, a week since the last balance patch? Why not just roll them out with the patch they just released? No, it makes more sense to be a bug fix.
The current patch we have has likely been complete for a while now. A lot of these patches need to pass certification and other miscellaneous checks. If it's a hotfix, it's usually expedited, but as Nintendo had a very targeted release date so as not to overlap their current slate (i.e the week between Luigi's Mansion 3 and Pokémon SwSh), it's safe to say Terry had been completed since the earlier half of October back when they recorded the presentation, and that they had to sit on him for a while. They can't just casually decide that whatever 6.1.0. contains would be slotted into the current patch, once the software is out of the hands of the programmers, then the show must go on.The main problem with it being a balance patch is, it's been, what, a week since the last balance patch? Why not just roll them out with the patch they just released? No, it makes more sense to be a bug fix.
Mii Brawler's fastfall change was clearly a mistake--no one is reverting Brawler changes because he's too good or too popular. It was also very unclear if that change made him better or worse.I dont think they've killed characters due to outcry, but they have nerfed bottom 10 characters right after buffing them like Mii Brawler and Mac for no apparent reason.
look at my profile picture again and that should tell you what my thoughts are on the matter.No characters were ever killed in a smash ultimate patch. Only "kills" happened in the transition from 4 to Ultimate.
If anything, they have showed that they do not listen to outcries (most nerfs are minimal and every change is done with caution, for better or worse)
Patch 1.2.0, the first major patch (1.1 was day 1) only fixed bugs. They haven't done that again since, but then, there were never nearly as pressing of bugs to fix as "Olimar gets stuck to Corrin's foot and becomes unable to do anything" or "Terry vs ICs is bricking people's switches." That sort of game-breaking bug is very important to fix.We will see.
It just seems odd that we got a X.X.1 patch before and this one didn't include balance patches.
The X.1.X patches always were about re-balancing.
Look, I know we disagree but everything about balance patches is based off one thing alone.A lot of comments here (and elsewhere) are... well, they show a lack of understanding of software development, game development, and uh... Bayesian inference? Occam's Razor? Common sense? Look, I'm trying to be nice here, I promise!
Every prior we have, across the last five years, says that Namco works very slowly on conservative balance changes, which are pushed out when (and pretty much only when) there is also new content. We also know that there is a lengthy latency for localization + cert + distribution, especially for new features and balance changes due to the significant multi-lingual documentation they require.
Consider the cognative hoops one has to jump through to believe Namco is releasing a knee jerk balance patch:
On the other hand, it is 100% consistent and easy to believe that "Namco is urgently patching some bugs that freeze the game, corrupt saves, or damage hardware, and in this instance replays are breaking."
- It contradicts past priors that Namco would make any balance changes, of any kind, so quickly.
- It contradicts past priors that Namco would want to distribute any balance changes not alongside a new feature.
- It contradicts past priors that Namco gives any weight to Day 1 knee jerk reactions. (Especially since no one is actually upset about Terry...?)
- It contradicts past priors that Namco has to obey the same temporal constraints of our universe and international distribution as everyone else.
The only way I could construct a scenario, however unlikely, that we see any balance changes is this: There was a source control mistake such that something got incorrectly included/excluded, and have decided to correct it while fixing replay-breaking urgent critical issues anyway. However, this is super suspect--who branches superficial extra changes into your critical hotfix for the hell of it?
Mii Brawler's fastfall change was clearly a mistake--no one is reverting Brawler changes because he's too good or too popular. It was also very unclear if that change made him better or worse.
As for Mac, they removed an (psuedo-)infinite. Like, c'mon, lol. They also removed infinites from mediocre characters in Smash 4. I'm all about Mac getting improved, but an infinite based on obnoxious well-timed jab inputs that didn't even address any of his actual problems is not at all how to go about it.[/LIST]
A lot of comments here (and elsewhere) are... well, they show a lack of understanding of software development, game development, and uh... Bayesian inference? Occam's Razor? Common sense? Look, I'm trying to be nice here, I promise!
Every prior we have, across the last five years, says that Namco works very slowly on conservative balance changes, which are pushed out when (and pretty much only when) there is also new content. We also know that there is a lengthy latency for localization + cert + distribution, especially for new features and balance changes due to the significant multi-lingual documentation they require.
Consider the cognative hoops one has to jump through to believe Namco is releasing a knee jerk balance patch:
On the other hand, it is 100% consistent and easy to believe that "Namco is urgently patching some bugs that freeze the game, corrupt saves, or damage hardware, and in this instance replays are breaking."
- It contradicts past priors that Namco would make any balance changes, of any kind, so quickly.
- It contradicts past priors that Namco would want to distribute any balance changes not alongside a new feature.
- It contradicts past priors that Namco gives any weight to Day 1 knee jerk reactions. (Especially since no one is actually upset about Terry...?)
- It contradicts past priors that Namco has to obey the same temporal constraints of our universe and international distribution as everyone else.
The only way I could construct a scenario, however unlikely, that we see any balance changes is this: There was a source control mistake such that something got incorrectly included/excluded, and have decided to correct it while fixing replay-breaking urgent critical issues anyway. However, this is super suspect--who branches superficial extra changes into your critical hotfix for the hell of it?
Mii Brawler's fastfall change was clearly a mistake--no one is reverting Brawler changes because he's too good or too popular. It was also very unclear if that change made him better or worse.
As for Mac, they removed an (psuedo-)infinite. Like, c'mon, lol. They also removed infinites from mediocre characters in Smash 4. I'm all about Mac getting improved, but an infinite based on obnoxious well-timed jab inputs that didn't even address any of his actual problems is not at all how to go about it.[/LIST]
It would be beyond disappointing if they nerf Joker because people keep whining. Everything he does is "broken" or "OP."look at my profile picture again and that should tell you what my thoughts are on the matter.
In all of smash patches in ultimate, the only one that has been significant imo has been this new change to puff. But the character in most danger due to twitter and less skilled players outcry is joker. there is a shift happening in twitch chats, online, and among lower level players: joker is OP. that the new thing happening. Wit several players dropping their (ironically multiple pT players) mains for joker i can see it coming. Unlike smash 4 Nintendo has already announced another 12 months of support for the game and ultimate is clicking on the competitive side. Nintendo is new to running a game featured this prominently in competitive play they may overreact as they did pre-launch.
Agreed. The idea that Namco is going to be a sleeping giant for the entire last 5 years only to wake up pissed because Riddles won a random non-PGR event across the ocean, that THAT is what's going to light a fire under them to summon armeggedon to the game, is...............Then again. What could of possibly be the cuase for a kneejerk reactiom from the time Terry and the 6.0.0 Patch realesed?
The biggest things that happened was Terry winning a unranked PGR Tournament and Palutena winning a B-Tier?
I'm not sure what you mean. Of course I think people don't understand--they are saying things that openly reveal this!Don't know how you can jump to the conclusion of some users having a lack of understanding. That's just not good...
I'll give it to you that it was likely an accident, but Mii Brawler had vastly superior combo potential with the change though and actually had a good sh auto cancel aerial to use in neutral. I picked up the character again for a while just for that change.Mii Brawler's fastfall change was clearly a mistake--no one is reverting Brawler changes because he's too good or too popular. It was also very unclear if that change made him better or worse.
As for Mac, they removed an (psuedo-)infinite. Like, c'mon, lol. They also removed infinites from mediocre characters in Smash 4. I'm all about Mac getting improved, but an infinite based on obnoxious well-timed jab inputs that didn't even address any of his actual problems is not at all how to go about it.[/LIST]
In a way, Ganondorf is a heavier, stronger, and faster Incineroar with massively disjointed hitboxes on his smashes and an entire aerial kit consisting of huge kill moves. I think they're afraid of something like that having a decent recovery being extremely broken in casual play.^An easy fix for would be to not have sideB freefall. Why does get to use his for recovery but not Ganon?
Pichu did get notably nerfed in 3.1.0, although most Pichu players (plus myself) would say that his drop in prominence is mostly metagame advancements, as it was dropping in the metagame prior to the nerfs. Patch 3.1.0 simply accelerated the process.Didn’t the other .1 (3.1) patch have some substantial changes? Including nerfing .
The fact they announce the patch notes means they must’ve changed something big.Pichu did get notably nerfed in 3.1.0, although most Pichu players (plus myself) would say that his drop in prominence is mostly metagame advancements, as it was dropping in the metagame prior to the nerfs. Patch 3.1.0 simply accelerated the process.
Considering that Olimar was considered an undisputed top 3 character before the nerfs, I guess he gets special mention.
Outside of that, no other character got substantially nerfed. Some top tiers like Wolf, Snake, and Peach did get nerfed at one point, but it didn't really affect their placement in the tier list (at least from the nerfs alone).
Now if anyone is going to be substantially nerfed (or changed in general) in 6.1.0 is unknown, and we will never get the answer until the patch notes come at update day.
Did you consider that 6.0 had some stuff that couldn’t make it so they had to delay a portion of it?Must is a bit strong. I still find it unlikely that this is anything major. As has been stated, they are really slow when it comes to balance patches. I doubt we're getting two so close together.
**** no. Pacman’s recovery is absolutely bull****. The gun only gimped it because it messed up the up-b. Joker didn’t get the gimp for free at all., well all saw what it can do to pacman. Again, this is free for joker and can easily steal your stock with literally zero risk to joker.