Wouldn't be surprised if ZSS really does have the potential to be top tier, i.e. ending up at top tier as long as one or two good players like Marss and Choco keep playing her (and it looks like they are currently).
She may have the best mobility in the game overall when you factor in all the variables and the fact that she essentially has two jumps and a tether, and it's pretty ridiculous how safe her aerials are on shield now. Nair -2, uair -3 and bair -6, and that's without shield drop and with a frame 1 jab.
Dsmash got memed pretty hard early on by some players (including myself) because it's actually unsafe on hit at very low percents, but when you think about it, so are many other attacks in the game. That doesn't make something bad or even strange, it just means you can't use a particular move at 0%. Yeah, it doesn't lead to a kill at <50% on normal getup anymore either, which does
actually impact her.
Though I do wonder if Sakurage saw my old video about ZSS' dsmash 0-to-death tech that ended up being too difficult and situational to ever be utilized in practice
- Flip jump is busted with the new mechanics as an escape, landing, recovery and ledge option
- Ladder combo still works on platform stages, though I haven't labbed if there are characters who can airdodge out
- Nair to down b still kills at 30-60%
- Up smash and plasma whip got buffed considerably in their kill power, and in the case of the latter, safety due to damage buffs and shield drop going from 7 to 11
- Dash to ftilt gives her a relatively safe ground approach option she didn't have in Smash 4, forces a tech chase at a decent % window
- Fthrow also forces a tech chase situation at a wide % range
- Uthrow is a decent stock cap kill throw at around 140-170%
- Pivot grab has like 20 frames less lag, can predict run-ins with it and not get punished if you're wrong
- Dtilt doesn't suck anymore
Boost kick connects better, but the horizontal range on the grounded one got absolutely demolished. That, along with her dthrow nerf (which I welcome by the way), are the two things that hurt her the most. It's still a f4 OoS option against close range attacks and bad spacing though, which is decent considering how bad shields are now.
She's a much more interesting character in Ultimate because of the dthrow nerf and the buffs to a couple of her other throws, reduced endlag on her grabs, and getting buffed in some moves that were weak or irrelevant in Smash 4.
This was basically my original view of her, but shortly afterwards it changed to "ok she's nerfed and actually doesn't function anymore" which I think was due to Smash 4 playstyle and habits interfering with how she's supposed to play in Ultimate. Now I'm back to thinking she's interesting and promising. Would be interested if
Shaya
has any new views on her.