MookieRah
Kinda Sorta OK at Smash
I got a chance to play more with my other roommate. He is a casual player, and he really likes the changes overall. He enjoys Brawl+ more than Vanilla Brawl, so yah, it's not just a "competitive player" thing.
@Starscream
I'm thinking a vertical knockback code isn't all that necessary unless we really pump up the downwards gravity. Even at 1.25 that I'm playing on I just mix up CF's uthrow, which does seem to combo if they DI bad, so w00t, CF is still get great setups and this time it's more skill intensive since you can't spam down throw and have guaranteed hits.
@Kupo
I'm testing various things with the weak shield stun. Like I said earlier 3 was too much stun, as it allowed me to pretty much lock players in shields with jabs. 2.5 wasn't enough as it didn't feel too much different from normal Brawl. Whenever my friend gets back from choir I'll try out 2.75. I think that, or around that figure, will be perfect. I think 3 for the strong shield code is absolutely perfect.
Also, I don't find anything wrong with the shield stun codes. I don't experience the extra sliding people were complaining about, it seems to be working normally to me. I know weak moves don't make you move, and that is the most important thing. Jab to grab is awesome again, and now when I sweet spot a knee I don't get shield grabbed! Yay!
The dash dance code needs to allow for shielding during the initial dash animation. Other than that it is freakin gold. I'm LOVING it, although I have to get used to Falcon's distances (sadly it's not quite as good as it was in Melee >_<).
Agreed....Such a beautiful thing :')
You are just jumping too early with him, you'll have to learn when you can jump. It's really not that hard though, spend about 5 minutes practicing and you'll get it.This is a bit random, and maybe my timing is just sloppy + a lack of playing him, but I have a lot of trouble doing multiple jumps with Dedede with 0 buffer on.
@Starscream
I'm thinking a vertical knockback code isn't all that necessary unless we really pump up the downwards gravity. Even at 1.25 that I'm playing on I just mix up CF's uthrow, which does seem to combo if they DI bad, so w00t, CF is still get great setups and this time it's more skill intensive since you can't spam down throw and have guaranteed hits.
@Kupo
I'm testing various things with the weak shield stun. Like I said earlier 3 was too much stun, as it allowed me to pretty much lock players in shields with jabs. 2.5 wasn't enough as it didn't feel too much different from normal Brawl. Whenever my friend gets back from choir I'll try out 2.75. I think that, or around that figure, will be perfect. I think 3 for the strong shield code is absolutely perfect.
Also, I don't find anything wrong with the shield stun codes. I don't experience the extra sliding people were complaining about, it seems to be working normally to me. I know weak moves don't make you move, and that is the most important thing. Jab to grab is awesome again, and now when I sweet spot a knee I don't get shield grabbed! Yay!
The lagless code definitely needs more invincibility. Like almost twice as much. As it stands if I jump off the ledge I'm almost immediately vulnerable and moves like Pika's jab and G&W's downtilt just **** you. If I had invincibility I could actually get back on the stage. In melee Link had almost as much invulnerability to fully land a fair coming from the ledge before the invulnerability wore off.I'll probably ask pw if we can have more invincibility frames for both codes anyway.
The dash dance code needs to allow for shielding during the initial dash animation. Other than that it is freakin gold. I'm LOVING it, although I have to get used to Falcon's distances (sadly it's not quite as good as it was in Melee >_<).