I love the dash cancel and dash dancing codes.
I think that with the weak shield stun code set to 3 it's a bit much, as I was able to jab into a shield with my back facing my opponent (jabs have weird hitboxes) and was able to turn around and do another jab faster than he could shield grab. I'm going to try it at 2.5%.
The lag less ledges code looks bizarre but it works well. Only problem I have is that it needs more invincibility cause G&W dtilt wrecks people so hard it's not even funny. I'm not even sure of a true way to counter it, other than getting lucky with a getup attack from the ledge, and that only works if it hits at the right time. I'm sure there is a way around it though, it's how the metagame works.
Link is actually decent now. When someone mentioned that before I questioned it, but his moveset is really suited to all the changes. His boomerang has a lot of stun, so it allows for some good mixup situations even if it hits ones shield. He can edgeguard fairly well too, but seeing how one can recover well below the stage that won't be as much of an issue in higher end play. I do like the fact that he seems viable though. Definitely a plus.
CF doesn't combo as well as he did without downward gravity (playing at 1.25 cause my roommate doesn't think 1.15 is enough even though I think it is). Down throws no longer set up perfectly for nairs, which was one of the big things about him that made him kick ***. His up throw is more viable, but it still throws your opponent too high 90% of the time. I'd like to see a universal up throw decrease, cause almost every character's up throw is garbage in Brawl. It's definitely not necessary, but more options that could lead to setups would be nice.
That's all I can think of to say for now. I only got to play for about an hour. My roommate had to go to choir so we'll play a bit more when we get back.