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COMPETITIVE Brawl+: Code Agenda

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Wait a sec. Hold on guys...

Why have we been following brawl+ for all these months when we could've just been playing pretty fighter the whole time?
Good point. We dont even have to mod it. It's perfect as it is. Someone get MLG on the phone.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Wait a sec. Hold on guys...

Why have we been following brawl+ for all these months when we could've just been playing pretty fighter the whole time?
I'm such a f*cking ******. I'm gonna find where to buy this game and buy it for all my friends and you probably won't see me around since I'll be locked in my room practicing spamming. See you at MLG Motherf*ckers! I'll be the one with all the pretty fighter prize money.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I'm such a f*cking ******. I'm gonna find where to buy this game and buy it for all my friends and you probably won't see me around since I'll be locked in my room practicing spamming.
I think your do mighty fine in that game with all the spam training brawl gave you!
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Then it's settled! We'll take the best aspects of Pretty Fighter and incorporate them into Brawl+!

I've compiled a list to get us started
- Nothing
- WTF
- Don't play Pretty Fighter

After these additions, Brawl+ should be complete!!!1!1

I kinda wanted the thread to get back on track, but I couldn't resist
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Hey guys google Brawl+ I was pretty pleased with what showed up. It looks like Marioblaze has won over some of the Insider2 forums which I thought impossible.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
I googled it and just fount that some people on gamespot were idiots. Infinite uptilts? What hitstun are they playin on, cuz it sure isn't the one im playin with.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Shield stun is out. I am having a hard time finding a code that makes weak hits more noticeable. I am testing Pits Nair and finding the right value that locks them in until the move ends...then checking the strong hits. I have a feeling that the perfect weak hits will make strong hits have too much stun in which case we might ask for him to separate it if possible.

I have tested 2 with no noticeable difference to weak hits, -1 however locks them in the shield forever

Spunit also provided me with this 1 liner code.

Code:
04B88468 40000000

It's modify what the game adds the number of frames your stunned. 
I was suggesting that you might want try messing with it, because it's
 added it will have a larger effect on weak attack then strong attacks. 
This will affect kb slightly but I don't think it will have noticeable affect .
Thanks spunit!
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Shield stun is out. I am having a hard time finding a code that makes weak hits more noticeable. I am testing Pits Nair and finding the right value that locks them in until the move ends...then checking the strong hits. I have a feeling that the perfect weak hits will make strong hits have too much stun. Spunit provided me with this 1 liner code.

Code:
04B88468 40000000

It's modify what the game adds the number of frames your stunned. 
I was suggesting that you might want try messing with it, because it's
 added it will have a larger effect on weak attack then strong attacks. 
This will affect kb slightly but I don't think it will have noticeable affect .
What value are you using Kupo? I need a starting point.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
This is relevant to my interests.

Seriously, good luck testing tonight. I'll have a look tomorrow.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
What value are you using Kupo? I need a starting point.
MuBa said that -.5 locks, I am testing 0 right now. We have no idea where to start

EDIT: 0 does nothing for weak hits. shield lock strong
EDIT: -.1 does nothing for weak, shield lock strong
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
MuBa said that -.5 locks, I am testing 0 right now. We have no idea where to start

EDIT: 0 does nothing for weak hits. shield lock strong
EDIT: -.1 does nothing for weak, shield lock strong
I just got done testing 7 which gave me no stun but sent Bowser sliding for quite a distance after I hit his shield. I'm gonna try negatives now.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
cool i finally got some success. I suggest using that one liner code as well. I tested "2' and things worked fine. Ill test it better tomorrow
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I don't understand what this does exactly.
Me neither. I noticed that the 11 line code does nothing for the weak hits and when I used the 1 liner code, the weak hits worked nicely. I think you can adjust the 1 liner to increase the weak hits.

This is what spunit told me.
A negative value causes a negative number of stun frames. The game stores the number of frames stunned as an integer, and the way negative integers are stored they can also be irtrepred as REALLY REALLY large number (over 2 years).
-1 = FFFFFFFF = 4294967295 = 71582788.25s = 1193046.47m = 19884.1h = 828.5d = 2.27y
I think that changing the number added (a 2) might help with weak attacks.
04B88468 40000000 (will affect knockback but shouldn't be noticeable)

Code:
Code:

(atk*(1-0.7)*1.15+2)*X+1=frames_stunned (kind of)
         ^    ^   ^    ^
     04B88480 |   |   Shield drop animation
        04B88464 04B88468
That being said, I think that 2 is too much for strong hits.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Me neither. I noticed that the 11 line code does nothing for the weak hits and when I used the 1 liner code, the weak hits worked nicely. I think you can adjust the 1 liner to increase the weak hits.

This is what spunit told me.


That being said, I think that 2 is too much for strong hits.
I just got done testing -9000. It's like opening a rift behind your character whenever you hit a shield. The enemy is sucked off screen in a fraction of a second.

So from what I can tell negative nubers pull your opponent towards you while positive values push them away.

I might test something over 9000 next. har har har
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
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Austria
NNID
KayJay84
3DS FC
1848-1677-7521
That 1 line code does affect weak AND strong hits i noticed.
The 11 line code does absolutely the same for me.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
If I'm understanding this correctly, then I think this should result in a similar damage/shieldstun curve to Melee's throughout the damage ranges, which should be a decent place to start experimenting with and start to get a feel for what would work best and which direction to go with it from there.

Code:
(atk*(1-0.7)*1.15+2)*X+1=frames_stunned (kind of)
         ^    ^   ^    ^
     04B88480 |   |   Shield drop animation
        04B88464 04B88468
I'm guessing the normal amount for the '2' here is 0, since for the most part that fits the stun time data I have, and that the '2' is a suggested amount to try for increasing stun on low damage hits where the multiplier has little to no effect?

Anyway, if that's the case then putting in 1.3 (3FA66666) for the multiplier (more significant on high damage attacks), and 1.5 (3FC00000) for the amount added (more significant on low damage attacks) should result in shieldstun comparable to Melee's to see if that works well.

Code:
[COLOR=Yellow][B]Shield Stun[/B][/COLOR] [spunit262] 11 lines
C28753EC 00000006
48000009 [COLOR=Yellow][B]3FA66666[/B][/COLOR] [COLOR=Gray](multiplier of 1.3)[/COLOR]
FC20F890 839F007C
A39C0006 2C1C001A
41820010 7F8802A6
C03C0000 FC2107F2
FC00081E 00000000
C277F78C 00000002
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000

04B88468 [COLOR=Yellow][B]3FC00000[/B][/COLOR] [COLOR=gray](adds 1.5)[/COLOR]


Default Multiplier: 3F800000 (1.0)
Melee-esque(?) Multiplier: [B][COLOR=Yellow]3FA66666[/COLOR][/B] (1.3)

Default(?) Added: 00000000 (0.0)
Original Suggestion(?) by spunit for Added: 40000000 (2.0)
Melee-esque(?) Added: [B][COLOR=Yellow]3FC00000[/COLOR][/B] (1.5)
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Magus.. awesome I was planning on PMing you about this. I will move all discussion on shield stun to the hitstun thread since that is now "hitstun/shield stun thread" and I will move your quote over. I have a question for you magus in that thread
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Code:
[COLOR=Yellow][B]Shield Stun[/B][/COLOR] [spunit262] 11 lines
C28753EC 00000006
48000009 [COLOR=Yellow][B]3FA66666[/B][/COLOR] [COLOR=Gray](multiplier of 1.3)[/COLOR]
FC20F890 839F007C
A39C0006 2C1C001A
41820010 7F8802A6
C03C0000 FC2107F2
FC00081E 00000000
C277F78C 00000002
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000

04B88468 [COLOR=Yellow][B]3FC00000[/B][/COLOR] [COLOR=gray](adds 1.5)[/COLOR]


Default Multiplier: 3F800000 (1.0)
Melee-esque(?) Multiplier: [B][COLOR=Yellow]3FA66666[/COLOR][/B] (1.3)

Default(?) Added: 00000000 (0.0)
Original Suggestion(?) by spunit for Added: 40000000 (2.0)
Melee-esque(?) Added: [B][COLOR=Yellow]3FC00000[/COLOR][/B] (1.5)
I'll try it out in some matches. We may want to note that Brawl's shield drop is still faster than Melee's, so higher stun numbers are probably in order.
 
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