A negative value causes a negative number of stun frames. The game stores the number of frames stunned as an integer, and the way negative integers are stored they can also be irtrepred as REALLY REALLY large number (over 2 years).
-1 = FFFFFFFF = 4294967295 = 71582788.25s = 1193046.47m = 19884.1h = 828.5d = 2.27y
I think that changing the number added (a 2) might help with weak attacks.
04B88468 40000000 (will affect knockback but shouldn't be noticeable)
Code:
Code:
(atk*(1-0.7)*1.15+2)*X+1=frames_stunned (kind of)
^ ^ ^ ^
04B88480 | | Shield drop animation
04B88464 04B88468