krazyzyko
Smash Champion
Wouldn't it be awesome if you could program your GC controller to do the melee air-dodge on the R-button and the Brawl air dodge on the L-button? (or viceversa)
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It sucks combined with Brawl mechanics.i wish wave dashing was official for brawl+ cuz i like it
I don't want to see this code in Brawl+..-Cstick doesn't do tilts
why not. People don't like the fact how you can't do dsmashes from a crouch but you can do the other smashes. It won't affect your custom controlsI don't want to see this code in Brawl+..
Why should we search through 700+ page threads for you? If you care enough to look at old arguments, go search them out yourself.I would expect that you would be able to point out an argument to me that I find convincing.
I just wanted to point out that what you stated is the reason against l canceling is invalid. Also, the WBR point that all it does is make the game harder for no reason is invalid also. The reason being is because the WBR added JC shine which does nothing but add difficulty. There is never a time where you wouldn't want to JC shine.1. the wbr likes auto l-cancelling. Having to press another button is just plain stupid and boring. Basically just another way to get gamers to get arthritis faster.
2. Fail. We've already nerfed the airdodge enough. And it doesn't make it too easy to avoid aerial games. Learn to time your attack through an airdodge.
3. That's just your fault for nairing with Sheik offstage. Don't do it. >.> or find another way to gimp peach? sheik fair is much better for gimping.
And no, l-cancelling does not add depth. It just adds another clacky noise to tournaments and makes for more ridiculous button pressing like a schizophrenic. You may think that auto l cancelling is easy mode, but it's not going to be changed by multiple consensus.
EITHER WAY YOUR SUGGESTIONS ARE NOT GOING TO BE AGREED WITH BY THE WBR. DONT GET YOUR HOPES UP.
Great thought provoking questionIf I were to take what you said to an extreme, and I apologize for doing so, you seem to be arguing that someone who's never played Brawl+ before should be able to go in and win tournaments, which does not encourage competition. Has the brawl mentality been drilled in too hard?
That's pretty impressive. But a lot of the KOs in that video weren't part of the combo or relied on the opponent failing their recovery. Alright, hitstun is fine. I take that back. characters just need to be balanced, which I'm sure will happen.
No. I was here for Melee. So no Brawl mentality here. But regardless, Pros owning newbs != depth.You hardly have any validity in saying that, but fine. Let me then talk about the concept of depth you mentioned. If players are pushed away as soon as they lose, do we really want them on the scene? If I were to take what you said to an extreme, and I apologize for doing so, you seem to be arguing that someone who's never played Brawl+ before should be able to go in and win tournaments, which does not encourage competition. Has the brawl mentality been drilled in too hard?
An unexperienced player simply shouldn't be able to get close enough to beating a competitive player to feel this rush that you're talking about. Vanilla Brawl is, in fact, the only game I know of that has this even-ness that you speak of. Brawl games are always very close. This actually leads the loser to feel unlucky because he perhaps choked at the last moment.No. I was here for Melee. So no Brawl mentality here. But regardless, Pros owning newbs != depth.
Also, beating the crap out of players < simply beating players. Players get discouraged alot easier when they are completely obliterated. They normally don't feel the same adren rush that players feel in an intense battle that even from start to finish and come down to last blow. In order to actually show them the intensity of Smash, they need to feel said intensity, but if they dont get a chance, then they will shy away from the game and the community would lose a memeber with ungauged potential.
In no way am I saying that Newbs should come in and be able to beat pros or even come close to beating pros.
They didn't add it for depth, your right. They didn't add it as a "buff" persay. They added it so that it required more "skill" to combo with instead of being able to easily dair to usmash. They added something by their standards as being "an arbitrary tech barrier" "more clackiness" "adding more skill to Fox via requiring more buttons" yet this is the exact same reasoning why they don't want l canceling.They added JC shine?! How did I miss that? lol.
*ahem* Well, if they added it, I don't think it was so much an attempt to make Fox's game deeper, but a direct buff.
Well, in this case, the button mashing you refer to led to more diverse options and thinking for fox. Everyone knew fox was so heavily reliant on his dair that it was his metagame.They didn't add it for depth, your right. They didn't add it as a "buff" persay. They added it so that it required more "skill" to combo with instead of being able to easily dair to usmash. They added something by their standards as being "an arbitrary tech barrier" "more clackiness" "adding more skill to Fox via requiring more buttons" yet this is the exact same reasoning why they don't want l canceling.
And even if it was partly to add "depth" to fox, they added what they consider not to be "depth" because they added a technique that adds "clackiness" and "why wouldn't you ever want to NOT JC the shine?" (sound familiar?)
GHK: To me it sounds like your direction for the game is geared so that the game helps the noobs out in a way that hurts competitive value. IMO, the game should be developed in a way to cater to the pros because if you base it off of "helping the noobs so they can enjoy it while playing against top pros" then you are hurting the matches between the pros by not making it hard enough and not rewarding more experienced players in a fair manor ect.
The "moral support" shouldn't come from the game, it should come from the players playing. If getting crushed makes you not want to play competitively, then don't play competitively and just for leisure and play against someone of equal skill that you have fun playing with. Don't "dumb the game down" so to speak in order to give casuals the moral drive to continue playing competitively. That is my take on it
Well, I use it for tilts because I'm a tap jumper (everyone hates us lately... ): ) and Jigglypuff SHFF uair -> utilt is much easier for me that way, using only the cstick.. I wouldn't really care if it were just for dtilts but for utilts it'd suck hard if you got rid of it.why not. People don't like the fact how you can't do dsmashes from a crouch but you can do the other smashes. It won't affect your custom controls
Uhhhhhh...reflecting stuff?There is never a time where you wouldn't want to JC shine.
I'd like to clarify for you that as a developer who's in favor of making the dsmash change I'm not out to wreck your control scheme. I simply despise being unable to dsmash from a crouch, and am seeking a way to make this only affect the very specific situation where you are already crouching and hit the cstick down. I think it's a horrible oversight to have made the cstick function the way it does, since its function (by default as carried over from Melee anyhow) was to perform quick smash attacks, and the redundancy of only doing tilts while the control stick and cstick are pointing in the same vertical direction when there's already a perfectly good A button is absurd to me. In your case, I would hope the A button will suffice for you during crouching, as I similarly hope than any B-stick players can find similar usage of that button. But I feel like the bulk of players use the default mode and expect the cstick to be performing smash attacks, and they frankly got jipped on one of the most important facets of that.Well, I use it for tilts because I'm a tap jumper (everyone hates us lately... ): ) and Jigglypuff SHFF uair -> utilt is much easier for me that way, using only the cstick.. I wouldn't really care if it were just for dtilts but for utilts it'd suck hard if you got rid of it.
But isnt the cstick merely a macro of "smash control stick" + a? You cant smash the stick in a direction if it's already going that direction, am i right? Presumably a fix would also allow one to perform a usmash if the control stick is already held up, or even allow an ftilt out of a run...I'd like to clarify for you that as a developer who's in favor of making the dsmash change I'm not out to wreck your control scheme. I simply despise being unable to dsmash from a crouch, and am seeking a way to make this only affect the very specific situation where you are already crouching and hit the cstick down. I think it's a horrible oversight to have made the cstick function the way it does, since its function (by default as carried over from Melee anyhow) was to perform quick smash attacks, and the redundancy of only doing tilts while the control stick and cstick are pointing in the same vertical direction when there's already a perfectly good A button is absurd to me. In your case, I would hope the A button will suffice for you during crouching, as I similarly hope than any B-stick players can find similar usage of that button. But I feel like the bulk of players use the default mode and expect the cstick to be performing smash attacks, and they frankly got jipped on one of the most important facets of that.
I've got to agree with this one; smash has always revolved around smashing the control stick... the c-stick is supposed to speed up your ability to smash + a, but wasn't meant to allow you to skip putting the analog stick in the neutral position. The way it is wasn't a "horrible oversight", it was what they did to incorporate the c-stick without changing the game mechanics.But isnt the cstick merely a macro of "smash control stick" + a? You cant smash the stick in a direction if it's already going that direction, am i right? Presumably a fix would also allow one to perform a usmash if the control stick is already held up, or even allow an ftilt out of a run...
What makes you so sure that this was the "programmers intent?" How do you know cstick wasn't meant to "skip the analog?"I've got to agree with this one; smash has always revolved around smashing the control stick... the c-stick is supposed to speed up your ability to smash + a, but wasn't meant to allow you to skip putting the analog stick in the neutral position. The way it is wasn't a "horrible oversight", it was what they did to incorporate the c-stick without changing the game mechanics.
Thanks for the clarification. But I have to ask. If you justified this addition of a technique that "adds clackiness" and that "there is never a time where you wouldn't want to use it" in order to diversify a single character's metagame, then why can't you apply the same logic to justify adding in NADT and FF tumble? (although, there isn't one action that is the best to perform always)With that said, I do agree on some of your points regarding technical skill, I just wanted to clarify that the logic you used was flawed in that the main intention was not a technical barrier, but to decentralize his metagame.
You give brawl's developers too much credit. Why would they program it like this when it acted differently in melee? Probably because it was easier for them. They didn't see it as a problem and left it as just a macro, instead of a new function. My evidence that it was implemented out of laziness and not intentionally:I've got to agree with this one; smash has always revolved around smashing the control stick... the c-stick is supposed to speed up your ability to smash + a, but wasn't meant to allow you to skip putting the analog stick in the neutral position. The way it is wasn't a "horrible oversight", it was what they did to incorporate the c-stick without changing the game mechanics.