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COMPETITIVE Brawl+: Code Agenda

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
I made a version of the frame engine that work the same way as the one that caused the excess sliding. And it does affect the hitboxes (I've only tested Falcon Punch though). So I think I going to see if I can just prevent the sliding. Sliding is gone!!!

Frame Speed Mod Engine V2 [spunit262, Phantom Wings]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000

And Almas I don't know I don't remember anything like that, are you sure it's the right hook point
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Yeah, I'm fairly sure. I'm looking at dumps of both versions next to each other. The only differences are certain addresses used (the registers used remain the same). I'm guessing that maybe one of the offsets you use to grab something has a slightly different value in the PAL version.

It doesn't explain why animations would perform MUCH faster though. If anything I'd expect the code to not function at all. You do use values relative to r2 for the frame speed values, right?

I'll have to try the same port with that new code, since it seems to work slightly differently.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
What's new with the latest No AD During Tumble code?

I'll be testing that and the frame speed modifier.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
What's new with the latest No AD During Tumble code?

I'll be testing that and the frame speed modifier.
I found a better hook point and I extended the check to when your in hitstun to prevent a AD on the first frame of the tumble, skipping the tumble for an AD.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Almas, did you shorten the Bowser Don't Care code in the latest beta? It makes Bowser not flinch or take any damage whatsoever.

Also, spunit, the newest mod engine is borked. Nothing gets sped up using the data the beta uses, which worked perfectly using the last mod engine, including ALR. Does this mean the data codes must be made differently?

Edit: D'oh! I pasted the newest mod engine code into the data portion instead. I'm an idiot. I'll go properly test this now.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Almas, did you shorten the Bowser Don't Care code in the latest beta? It makes Bowser not flinch or take any damage whatsoever.

Also, spunit, the newest mod engine is borked. Nothing gets sped up using the data the beta uses, which worked perfectly using the last mod engine, including ALR. Does this mean the data codes must be made differently?
Are you sure? What character are you using?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Excellent stuff. So now we won't get ADing in the tumble. I think we should still go ahead and make 0 buffering while in hitstun so you have to be precise about when to react out of hitstun instead of getting a 2 frame window of error.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Excellent stuff. So now we won't get ADing in the tumble. I think we should still go ahead and make 0 buffering while in hitstun so you have to be precise about when to react out of hitstun instead of getting a 2 frame window of error.
Ok, I don't understand why but it easy enough.

Buffer Mod +full buffer in hitstun and tumble [Phantom Wings, spunit262]
C285B784 00000007
38600002 8087007C
80840034 2C040042
41A00010 2C040049
41A10008 3860000A
809F015C 7C041800
4182000C 3880FFFF
909F0150 00000000

Buffer Mod +no buffer in hitstun, full buffer in tumble [Phantom Wings, spunit262]
C285B784 00000009
38600002 8087007C
80840034 2C040042
41A0001C 2C040049
41A10014 4182000C
38600000 48000008
3860000A 809F015C
7C041800 4182000C
3880FFFF 909F0150
60000000 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Great stuff spunit. This is a great choice for us to choose the best one. Also. how would you like your name in the OP?

spunit262 or sp unit262
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Graaagh, code porting blues.

Everything seems to work fine, except the animation thing. And I have no idea why. The glitches have changed from the previous version - before it sped up every animation that should be altered by a huge amount, now it seems to affect the animations correctly, but any form of movement is greatly magnified. I have no idea why the animation code would be doing this, but it is... Watching it in action hasn't garnered any clues.

Apart from that, progress is good. Everything else seems fine except for some reason Samus' charge shot causes crashes just before it hits. I have a couple of ideas.

I'm not certain I'll have a PAL release ready within the next 18 hours though, which sucks hard. My next couple of days are pretty busy.

EDIT: He was eaten by a pack of rabid wolves, GPDP. He's still helping me a little when he gets time, but he's got some other things he needs to be working on.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Graaagh, code porting blues.

Everything seems to work fine, except the animation thing. And I have no idea why. The glitches have changed from the previous version - before it sped up every animation that should be altered by a huge amount, now it seems to affect the animations correctly, but any form of movement is greatly magnified. I have no idea why the animation code would be doing this, but it is... Watching it in action hasn't garnered any clues.
That's what the second half of the code is suppose to prevent, have you ported both halves?
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Oh man, there's an R2 reference there. That must be what's causing the error.

Is the location significant, or just the value being held there (float 1)?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
It's just a random 1 that I found. Now that I think of it there was a r2 ref in the old version (a 0 use by the square root function).

Edit: I just discovered that the holding down freeze is because of the Dash Cancel code...

Dash Cancel V2 [Phantom Wings, spunit262]
C2764EBC 00000008
90810014 54846CFE
2C0417E5 41A00030
3C008180 8081009C
7C040000 40800020
80A4007C 80A50038
2C050005 40A20010
3C004F00 80840014
90040040 00000000

Init-Dash Cancel V2 [Phantom Wings, spunit262]
C2764EBC 00000008
90810014 54846CFE
2C0417E5 41A00030
3C008180 8081009C
7C040000 40800020
80A4007C 80A50038
2C050005 41A10010
3C004F00 80840014
90040040 00000000
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Yeah, I managed to patch that code, and find my error in the other one, too (it was something to do with hitlag, but the problem should be easy to resolve know that I know where it is). Work is almost complete! Hooray!

Ta for the assist, spunit. And the codes. Although I'm kinda peeved you choose to release codes just as I'm planning to go to bed. Because then I have to port them, else I won't be able to sleep. D:

EDIT: OH CMON. I mean that's awesome... But... Did'ja have to fix it right now? Couldn't it have waited until after I had slept?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
oh lol

updatan codeset

Hey kupo, shouldn't you add KirbyIsCool to your credits list? His Tripping Modifier code is probably one of the most important codes of all lol.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Remember that real old version of ALR that had sliding, I went back to the method I used there because it affects hitboxes.
oh ok. Cool! This game feels soo tight right now. I love my code set. Thanks again for everything spunit! We couldn't have all of this without your amazing line shrinking magic and the new codes you make.

I think I'm still getting the freeze glitch. let me double check

EDIT: Yea, I still get the freeze glitch

Also, just thought Id ask, but if we speed up animations, will the hitbox window get shorter as well? So if we speed up the knee, will it be harder to sweet spot?
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^I think that depends on where you speed it up (unless it's a global speedup or something). I'd imagine that the hitbox window would remain the same if you only applied the speed up to the startup frames.

...but why would you need to speed up Falcon's knee anyway? (or was that just some random example to prove a point).
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Well we can't just speed up one aerial and we can't just speed up the beginning unless we use two lines I think. But if we speed up the knee from frame 0, will the knee be harder to sweetspot?

IMO, I think falcon's aerials could use a 5% speed increase. It seems a little slow esp the knee and the dair but I have to look into it more. It should make the knee easier to sweet spot if the hitboxes are untouched

Have you tried the new dash cancel code? I still get a freeze
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
kupo, ask yourself this: does Falcon need to be any better than he already is? His aerials are fine, really, let's leave them alone and focus on someone else like Olimar or Ness (just some examples, they may not need any but I'm just throwing out two example chars) who haven't received very much buffs/nerfs as of yet while Falcon has been buffed from everything does he really need more? I don't think so.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Well we can't just speed up one aerial and we can't just speed up the beginning unless we use two lines I think. But if we speed up the knee from frame 0, will the knee be harder to sweetspot?
Actually, I might agree with speeding up the knee. Sweetspot for the knee is quite easy to combo into in my opinon. Don't get me wrong though, I love Captain Falcon. But, he seems to be too good at the moment based on videos. But I could be wrong.

Off topic: Noooo... it moved under General Brawl as a subforum. :\
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
I don't think Falcon really needs any buffing. He doesn't exactly seem significantly worse than the rest of the cast (which is my criteria for buffing characters).

It's not about if the character plays better with it (because every character has something like that), it's about if the character is unplayable without it.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Buff the characters that need it. Nerf the characters that need it. Falcon doesn't fall under either of those categories. Though i find it really funny how his popularity often grants him needs for a buff.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Peach needs that buff so bad. Can't kill well and dies quick. That is a TERRIBLE commination.
In my opinion, Peach seems to play very well in B+. Have you played it much yet? I know your a great peach player in vB, I just didn't know you played B+. If you have been playing I'd gladly like to hear what you think of her.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
I would like it if Moonwalking could be tweaked like our momentum was such that everyone could get something out of it.

Gecko 2.0 providing, of course.
 

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
16,918
Location
Manhattan, New York
NNID
Dark.Pch
3DS FC
5413-0118-3799
In my opinion, Peach seems to play very well in B+. Have you played it much yet? I know your a great peach player in vB, I just didn't know you played B+. If you have been playing I'd gladly like to hear what you think of her.
I have not play brawl plus at all. I am about to put these codes on my SD card and give it a go. I heard from 2 Peach players (edreese and Zero excel) that Peach is low tier in brawl + She is not that great in it. But I wanna see this for myself. after I check it out I'll post in here about what I think and how Peach is.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I have not play brawl plus at all. I am about to put these codes on my SD card and give it a go. I heard from 2 Peach players (edreese and Zero excel) that Peach is low tier in brawl + She is not that great in it. But I wanna see this for myself. after I check it out I'll post in here about what I think and how Peach is.
we are going to release a new codeset at some point today. I'll PM you a private site link with a set which should be identical to it.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I have no clue how to add these codes to my SD card, help anyone?
I PM'd you a site with a download link. Download the RSBE01.gct file and place in you SD card folder "codes". Load up homebrew, load up gecko OS, and load the game
 
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