B.W.
Smash Champion
I agree, metagame > making characters feel like they're from their own game completely. It was mostly just a suggestion based on what we know about the character and how it might be a good idea to see how far we can make a character based on their own games without going so far as to ruin anything.
Two characters that we've seen that did this in Melee with momentum and what not are Mario and Luigi being based off Super Mario Bros. For Super Players/The Lost Levels. Mario is faster, and thus can jump further, but he doesn't jump as high. Mario also has less of a slide. Luigi is slower, but jumps higher which can carry him to where he needs to go. He slides a **** ton. Mario was also taken into account in his later games with things like the wall jump.
Samus can apply to being taken from both games. While she holds all of her original weapons and what not from the other Metroid games, they took her speed and gravity into account from later games because she worked much better in that fashion in smash.
Dedede too. We can't play him, but we've seen him fight. Kirby is mostly taken from Kirby Superstar. DDD in Superstar's float is much like it is now. (DDD is fine as he his by the way that's just an example).
Some characters don't really work based on how we know them as far as momentum goes. We should look at all of how they fit to match it with the character. If done correctly it will could help the feel of the character while not destroying the metagame.
Example of things being Ganondorf. He's a slow character in Twilight Princess too, but once he jumps the air to attack you in the one on one sword fight with him he moves much faster since it's a leap for an attack. That's kind of how he is now, his faster SH's compliment his strengths the same way his leaps did in TP (even if it wasn't on purpose). Sonic could use a bit of momentum. In Sonic Adventure 1 and 2 if you were to jump you wouldn't keep your full speed (good thing too you'd get butt ****ed by speed). Even in Sonic Unleashed, when Sonic jumps he slows down a bit. So why not make his momentum work with his speed, while maintaining his control.
We could probably find a lot of things like this which could help players become more attacted to characters they like and make them a bit more comfortable to play. And I probably made things sound way more complicated than I wanted them to be.
Two characters that we've seen that did this in Melee with momentum and what not are Mario and Luigi being based off Super Mario Bros. For Super Players/The Lost Levels. Mario is faster, and thus can jump further, but he doesn't jump as high. Mario also has less of a slide. Luigi is slower, but jumps higher which can carry him to where he needs to go. He slides a **** ton. Mario was also taken into account in his later games with things like the wall jump.
Samus can apply to being taken from both games. While she holds all of her original weapons and what not from the other Metroid games, they took her speed and gravity into account from later games because she worked much better in that fashion in smash.
Dedede too. We can't play him, but we've seen him fight. Kirby is mostly taken from Kirby Superstar. DDD in Superstar's float is much like it is now. (DDD is fine as he his by the way that's just an example).
Some characters don't really work based on how we know them as far as momentum goes. We should look at all of how they fit to match it with the character. If done correctly it will could help the feel of the character while not destroying the metagame.
Example of things being Ganondorf. He's a slow character in Twilight Princess too, but once he jumps the air to attack you in the one on one sword fight with him he moves much faster since it's a leap for an attack. That's kind of how he is now, his faster SH's compliment his strengths the same way his leaps did in TP (even if it wasn't on purpose). Sonic could use a bit of momentum. In Sonic Adventure 1 and 2 if you were to jump you wouldn't keep your full speed (good thing too you'd get butt ****ed by speed). Even in Sonic Unleashed, when Sonic jumps he slows down a bit. So why not make his momentum work with his speed, while maintaining his control.
We could probably find a lot of things like this which could help players become more attacted to characters they like and make them a bit more comfortable to play. And I probably made things sound way more complicated than I wanted them to be.