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I heard he gets some from shanusHe doesn't, I don't even know how kupo can say he does when he clearly doesn't get any momentum at all. I played Sonic in B+ without momentum and watched some of my matches again, he goes the same distance with the code as he does without. I think I'd be able to notice a difference if he got momentum.
It certainly looks that wayIt's not going to be based off his personal feeling Kupo the community will decide upon testing the code sets.
Ummm because I actually tested this **** out unlike you. Jiggs didn't get any momentum in melee because her playstyle is more in the air then on the ground AND any momentum she would get is futile seeing how well and fast she moves in the air. Wario is the exact same way and not only that, but WITH momentum it does absolutely NOTHING to their air speed because its already freakin good that nothing comes from it. I would know because I actually tested it. So you were saying??@ Kupo
Remember when you said this?
So you're perfectly qualified to decide what characters are based on and what they should receive? You're just throwing out feelings too, why should I take YOUR word for anything?
Here is a wake up call Alopex, melee momentum did NOT affect everyone so why the **** would it affect everyone in brawl?Melee's momentum formula was only as good as the framework of Melee. You can't just port it over to Brawl's new framework and expect it to be the same. And evidently it's not the same because it's not affecting all characters and
My word for those two characters have actual proof and logical reasoning behind it unlike yours who just says "oh I think we should give it to sonic...yea"I'll be ****ed if I'll take your word for "who deserves to be affected".
If we haven't done the testing to make the calls, why the **** are we trying to make them in the first place? The reasonable thing to do is to accept the code as is with the proof and evidence I researched for more than a day THEN discuss things instead of arbirtrarily adding momentum to characters because you think they deserve itYou don't make those calls. We haven't done enough testing to make those calls.
Once again, it works exactly how it does in melee because in melee not everyone was affected. Its a working melee system ported perfectly over to brawl so this point is moot.If this formula works so well in Brawl then modify it to work properly on every character. I have no problem bringing in a working system from Melee over to Brawl IF it would work identically in Brawl. That's not the current case, and I don't see why anyone here should have to accept it as a finished code.
You should be promoting further development of it, kupo, not mindless acceptance.
Shut the **** up. You know that is the biggest insult and by saying this and I've lost a lot of respect towards you for saying something so childish and low.And kupo, the more you type, the more I start to wonder. I never thought I'd have to say this to you but...
I never said everyone should get momentum, nor that everyone needs it. But everyone needs the possibility of adjustment. Characters like ZSS, which apparently don't get any momentum at all. You, kupo, just look at the code and say "Oh, hey, looks like the code doesn't want you to have momentum ZSS. Too bad!".Here is a wake up call Alopex, melee momentum did NOT affect everyone so why the **** would it affect everyone in brawl?
Oh, hey, guess what? Quote me. I challenge you.My word for those two characters have actual proof and logical reasoning behind it unlike yours who just says "oh I think we should give it to sonic...yea"
Hey, once again, go quote me.If we haven't done the testing to make the calls, why the **** are we trying to make them in the first place? The reasonable thing to do is to accept the code as is with the proof and evidence I researched for more than a day THEN discuss things instead of arbirtrarily adding momentum to characters because you think they deserve it
I'm not interested in your respect, kupo.Shut the **** up. You know that is the biggest insult and by saying this and I've lost a lot of respect towards you for saying something so childish and low.
Then if that's the case, why are we adding momentum to codesets. My worry is that if we add something and we get used to it, but then have to change it somewhere down the line, It'll cause issues to people who are used to it. Its fine and dandy if they can adapt, but if someone finds it better than the altered version, it'll cause conflict. :/Edit, GHNecko, that is exactly what we've been discussing. Unfortunately we don't have the right code yet.
You can't control people. Consider it alpha testing. The real question is: why aren't you playing with jump momentum yet?Then if that's the case, why are we adding momentum to codesets. My worry is that if we add something and we get used to it, but then have to change it somewhere down the line, It'll cause issues to people who are used to it. Its fine and dandy if they can adapt, but if someone finds it better than the altered version, it'll cause conflict. :/
read what Kupo has recently posted... not everyone sees that as obviousWay to state the obvious Adapt.
I think anyone who's been playing brawl+ since the start has gotten used to the fact that their character can change quite considerably from codeset to codeset, and has accepted that they may need to make adjustments to their game as they play more.Then if that's the case, why are we adding momentum to codesets. My worry is that if we add something and we get used to it, but then have to change it somewhere down the line, It'll cause issues to people who are used to it. Its fine and dandy if they can adapt, but if someone finds it better than the altered version, it'll cause conflict. :/
Because my mom treats me like I'm 8 and thinks she can punish me by taking my console for eating in my room when I'm 18. I havnt even tested 3.2 at all. :/You can't control people. Consider it alpha testing. The real question is: why aren't you playing with jump momentum yet?
I suppose your right. Though not many people realize that things change in a beta. That and there were alot of bugs with initial momentum.I think anyone who's been playing brawl+ since the start has gotten used to the fact that their character can change quite considerably from codeset to codeset, and has accepted that they may need to make adjustments to their game as they play more.
Give me a reason why they deserve it that will be beneficial to the balance of the game. You and others have said that ZSS is quite OP so now you want to give her momentum also? And what happens if the character specific thing falls through? Are we just going to scrap it and if so, based on what?Alopex is right though. We can't dictate who deserves momentum and who doesn't based on how the code wishes to apply it. Plain and simple, sonic plays better with some momentum, as does ZSS. I'm sure others do as well. If we improve one character with it, if another character can benefit equally, they deserve it too. Right now we are not being fair to certain members of the cast.
Ike gets momentum.Plain and simple: ZSS (@75% or 100% if v3), Sonic (@55%), Yoshi, Bowser, Squirtle, and Ike all deserve some momentum from their dash speed.
Or how about we stick with the original formula and see which characters "deserve" it? He already has his thick skin which makes him a tank character like they wanted and air momentum for him doesn't make him just a tank character anymore.Bowser needs it anyway, it wouldn't hurt to give him what he didn't have before. And if it winds up messing him up, then we lower it or get rid of it altogether for Bowser.
Let's just test and see how the characters shanus listed do with momentum.
Yes you didI never said everyone should get momentum, nor that everyone needs it. But everyone needs the possibility of adjustment.
If this formula works so well in Brawl then modify it to work properly on every character
The old system worked, or am I making that up? I have more faith in something that worked before than some new idea that we have no idea will affect the balance of the game. Your not taking into account the balance of the game or what might happen. People say ZSS is OP and we are finding ways to nerf her, yet you want to buff her some more?You're putting too much faith in an old system.
You are wrong. I'm saying is that we should see how this works before changing things around. What sounds broken on paper doesn't mean it is broken. You should know that from your involvement in this project.You're assuming it'll automatically account for all the vast changes between Melee and now. That's naive.
You want to take blind acceptance over critical thinking and analysis. I'll pass on that.
Stop being smart. You got the jist of what I was saying. Stop coming up with something to steer me away from the original argumentOh, hey, guess what? Quote me. I challenge you.
Find a quote by me where I EVER said that we should give momentum to Sonic.
Don't make false quotes.
I want the code applying to everyone in an adjustable way, because that gives us the freedom to analyze.
For what reasonI want the code to apply in an adjustable manner. That's all I ever wanted.
Once again, stop nitpicking at what I say and realize the big picture. Please point out in that quote where I mentioned specific characters.Hey, once again, go quote me.
Find out where, at any point, I specifically mentioned characters I wanted to give momentum to. Good luck bud.
Then please, if you think so, counter my research on how the momentum in melee works. You thought it affected everyone and you are wrong so how are you right and I am wrong? Come up with your own research that differs from mine and use that as an argument.You are only one person. Your research is not absolute.
Please quote me where I say "my view is law" instead of "we should give this a try to see if its a problem before making adjustments"Your viewpoint is not law. Your results alone do not make Brawl+. Sorry.
Quote me where I said that.Instead of discussing your results with the community, you want people who never did their own tests to just take your word for it, as if it's better than anyone else's words.
Oh did he now? And what research is that that I shot down? How can I shoot down research that disproves my melee research I didn't know existed?Shanus tested too, he has a different viewpoint. You don't discuss that, you shoot him down.
Acceptance is not the reasonable thing, we are not lemmings. This is a collaborative effort. Everyone tests, every researches, everyone gives input.
Because no one ever said anything that was wrong with the results from my research and the results in brawl match my research?What makes YOUR research so much better than shanus's that your research is empirical?
No ****. Stop trying so hard to be a tough guyThis may be your thread, but this is not your project.
Then stop flaming me because you don't have anything better to do. I spent the time with the research on the momentum and I took the initiative to get a better momentum code which I succeeded at and you have nothing better to do than to flame me? You just came out of nowhere and started flaming me...hmmmmI'm not interested in your respect, kupo.
I'm interested in making Brawl+ the best it can be.
You don't know me and stop pretending that you know me. You have no basis that I am obsessed with melee. If it wasn't for melee and my curiosity on how it worked in melee, we wouldn't have a better momentum code right. Stop flaming people's good deeds and hard work.Those who cannot get over their obsession with Melee enough to see Brawl+ in a different light shouldn't be trying to change the game to their wishes.
Wow, with all this melee hate it seems like you think its a terrible game that we can't learn from it and use what worked in it.I won't let Melee dictate how my characters in BRAWL should move in the air
Thanks for your ignoranceThanks
It does so what's is the problem?I have no problem bringing in a working system from Melee over to Brawl IF it would work identically in Brawl.
Completely wrong. You obviously didn't know how it worked and your claiming you do.That's not the current case, and I don't see why anyone here should have to accept it as a finished code.
So your telling me it didn't work in melee?Kupo, no offense, but this momentum code is only better for some chars. It's by far not the ideal code yet. Not until it can address the chars it leaves unaffected.
Also, I have never said ZSS is OP, others have, not I. She is a good character, but she clearly benefits from momentum, especially into f+b combos as a finisher. Also, Sonic obviously benefits at low momentum percentages. As long as he isnt over 55%, he can link his entire aerial and chase people effectively in the air. And sonic needs the help because the more I play him, the more I see he needs it as a mode to kill people. It gives excellent options to jump off the edge into reverse hitting bairs or fairs as a mode to kill.
Stop being a jerk to somebody that's trying to calm the situation down. If you want to rile things up, get out. I don't give a crap who you are.If we make chars play as they did in their games then samus should have one of the fastest runs in the game and should get falcon level momentum. Oh, and she should be able to DJ as many times as she wants, too. IT'S TO MAKE THE CHARACTERS FEEL LIKE THEY DO IN THEIR GAMES, RIGHT?
...You say we shouldn't be tweaking how momentum works for characters, after just admitting that's exactly what we did for jump power/gravity/short hop/fast fall for all the characters? Why not just include a value for how much momentum they get out of their jump while we're at it?I think this is a nice idea, but unnecessary. We've done an excellent job getting everyone's SH / FH / Gravities to compliment their play styles to the best of our abilities. I don't see any reason to change these, especially not for the superficial reason of matching their games.
The same goes for momentum. Focus on the metagame they have, their strengths, their weaknesses and see how a better dashing jump would affect these. There are so many flaws about trying to match a video game / show that I can't even start. Leafgreen did, though (perhaps a little too bluntly).
Well, when I think of metroid, I think super metroid. And the samus in brawl takes her super missiles from super metroid, too. But... whatever.Samus didn't move nearly as fast in Prime as she did in her classic games, since we're using her as an example.
...And had you read my previous post on THIS page, you'd have seen that I said we should also tweak things to "Fit the general perspective of their character." As in, how they play in Brawl.No.
I was pointing out that we tweaked the jump/gravs to compliment each character's metagame, not their shows/videogames. We should do the same for momentum. I'm sorry if I didn't phrase that perfectly, but if you've read any of my posts in the past 2-3 pages you'd already know my stance quite clearly.
Yeah, we're pretty much saying the same thing, except for that last one.If we are indeed arguing the same thing, as I suspect we may be doing, then let's drop this.
Edit: except for the part that I don't think we should pay attention to the past games, really. Metagame first.