Ivysaur and Olimar CAN hit with their UpBs though.
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Please dear god, not 8 minutes. Only excellent footage will get you more views, and keep people watching. Keep it to 4 minutes, trust me here ;-)Just wanted to tell you guys that we shouldn't buff DDD's Uthrow at all, it doesn't need buffing. He can Fair/Uair/Bair from it on most of the cast (unless you're super floaty). My friend SFG (a DDD main in vBrawl who now <3s B+) was able to do all of this to me, even when I tried DIing multiple different ways (like away from him, towards him, up and away, etc.) Nothing could avoid it unless hitstun ended or I was too high of a percent (or I wasn't a heavyweight and I was Jigglypuff). I haven't tried it with everyone but, for the characters I played it was a guaranteed setup so it doesn't need a decrease in knockback.
Also, DDD has a semi-CG on FF'ers at low pecents (REAL low percents) and by real low, I men only up to 30%. My friend SFG can do it quite consistently, even when I DI a different way, he just pivot grabs to regrab and Uthrow. (Yes, the CG is with the Uthrow).
Also, Sonic is LOTS of fun, jesus christ guys. Expect **** loads of footage and a possible 8 Minute combo video LOLOLOL.
Yeah, I agree. I'm not sure what to think about Oli getting it. If we could remove the boost than sure...We should probably think twice about giving Oli multi upBs. Remember that his upB propels him up a little bit? If we give him three, he magically has a badass triple jump upB. He's already beast on the ground, and his gimpability is what balances him. I have to question giving him any sort of buff at all, to be honest.
Ivy, on the other hand, could definitely use it.
No, dude, SFG and I got legit **** that's SO unique that I don't even think I'll be able to fit something under four minutes. >_>Please dear god, not 8 minutes. Only excellent footage will get you more views, and keep people watching. Keep it to 4 minutes, trust me here ;-)
It's cuz Oli is good! He's my secondary, and I think he's one of the funnest characters in the game. I think of Oli as the extreme example of balance in Brawl - he's **** near broken on stage if used correctly, and utterly crap off stage if your opponent knows how to handle him. I think that's what makes him interesting and unique, and it should stay that way!Sketch, thats the general consensus. If we did give it to both though we would have to make a time nerf on it so they cant just spam it. I was thinking something like about double the time that the hop would gain them before they could do it again.
Ivy I would definetly love to see have it, but not so much Olimar. He is really only being considered because Olimar players would complain that he doesnt have it, but everyone else can.
The general consensus seems to be go Ivy, screw Oli though :-p
Is THIS what you've been up to all this time? :[just Give Them Both Only 2, Then.
The Main Thing I Want To See Is Both Oli And Ivy Have The Ability To Prevent A Thoughtless Edgehog. I Mean, It Takes Absolutely Nothing To Just Hang On On The Ledge And Begin A Get Up Attack When Ivy/oli Is In The Position To Hit You With The Upb. The Positioning Is So Precise Due To The Angle Being Specific And Constant, That It's Easily Predicted And Countered By The Get Up Attack Invincibility Frames.
Give Them 2. More To Ivy If You Want.
I Want People To Need To Actually Time Their Speed Hugs Like They Have To Do For Every Other Character. I Want Both Oli And Ivy Have The Chance Of One More Upb So That People Will Think Instead Of Just Hanging There, So That If An Opponent Is Dumb Enough To Just Hang There They Can Capitalize On That Stupidity By Having The Ability To Save Themselves After They Punish Them.
That's All I See As Being Necessary To Both Parties. It's Not About Improving Oli's Recovery To Me, It's About Removing How Entirely Idiot Proof It Is To Just Hang There With Little Thought And Still Get The Kill.
sounds good!!!Hey gais, SFG and I just got 100 matches from TODAY alone. We are CRAZY good now OMG, such sexy combos. I'll be trying to get up all of them this week + a potential combo video (and some stuff for the community combo video). Look forward to'em because this is the BEST I've played.
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I wouldn't even call it a buff =/. That little push has shot me into many a projectile before R.O.B. can reflect anything, I honestly think it's actually a buff to get rid of it.I say get rid of side B momentum, even if it's just ROB that's the problem. He doesn't need that extra buff.