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And yet again you miss the point where everything done so far has been done under the same pretenses I've presented, that of subjective decisions over what is "balanced". So don't go around discrediting my approach when it's the exact same approach that's being used by the Brawlplusery.@Alopex: I'm done with this argument. All it comes down to is you wanting to make the game more "fun" for players by nerfing their grab, which can't even be argued objectively. We can't argue with you about the game being more "fun" without them because "fun" cannot be quantified. As for staying consistent with chain throws, there really are situations where you need to deal with things on a case-by-case basis, instead of just making some blanket statement and following through with that. Until you come up with something that will keep the IC mains happy, though, there isn't really anything to argue about.
I'm actually going to have to disagree here.Also, yeah, they were "fixed" on accident (awesome use of quotation marks), but no one really complained about them simply because of their vBrawl tier placing, with no regard to what would happen to their Brawl+ viability.
Meanwhile, you talk about nerfing someone who isn't high/top tier in order to prevent a double standard and all of a sudden you get people jumping at you without even realizing their own subjectivity and bias...
Didn't we go through this with l-canceling?Get rid of Nana grab. Makes room for skill CGs and keeps them good without making it as stupid.
And GW needs more lag after his F and D smashes.
Example of ICers stuff:
http://www.youtube.com/watch?v=BvM-oOnCsPg
Skill Mofos.
Not idiot proof = I don't have to arbitrarily spend hours in training mode to practice this just for the character to be usable.I'm actually going to have to disagree here.
The reason that no one cared is that Dedede and Falco's CGs were the very definition of idiot proof. A monkey with half a brain could wall infinite someone. Falco's CG led into a spike from the middle of the stage, and it was incredibly hard to avoid for certain characters.
They made stages otherwise playable to be banned. They destroyed certain characters that were otherwise decent. And above all, they WEREN'T fun for either party. There was 0 chance of someone screwing up a chaingrab once they had it down. Remember which percentages (for Dedede, anywhere between 0 %and 999%) and what characters that you can CG, and you're golden.
Take these away, add Brawl+ physics, and both of them have combo potential now. Dedede still has a sweet grab game, and Falco's dthrow is still comboable. Nothing was taken away from them except a free win against any poor SOB unlucky enough to not fall far enough after a throw.
I state this as a vBrawl Dedede main, and a Brawl+ Dedede sub. Doing the CGs was not fun. They were boring.
Doing the IC's chaingrab, however is not. Your input actually matters. Don't lump the IC's CG in with the two idiot proof whorechains. They're much less alike than a lot of people seem to think. The only similarity is that they both involve more than one grab.
And with that, I'll leave you people to your arguing. >_>
Couldn't have said it better myself. You brought up some great points! I can confirm what you mention, from Falco's perspective... It was easy, it utterly destroyed certain characters. I could CG my friend's wolf, and fox with little to no effort, than spike them at the end. It was funny while it lasted, but terribly unfair, and easy. There was almost no room to mess up.I'm actually going to have to disagree here.
The reason that no one cared is that Dedede and Falco's CGs were the very definition of idiot proof. A monkey with half a brain could wall infinite someone. Falco's CG led into a spike from the middle of the stage, and it was incredibly hard to avoid for certain characters.
They made stages otherwise playable to be banned. They destroyed certain characters that were otherwise decent. And above all, they WEREN'T fun for either party. There was 0 chance of someone screwing up a chaingrab once they had it down. Remember which percentages (for Dedede, anywhere between 0 %and 999%) and what characters that you can CG, and you're golden.
Take these away, add Brawl+ physics, and both of them have combo potential now. Dedede still has a sweet grab game, and Falco's dthrow is still comboable. Nothing was taken away from them except a free win against any poor SOB unlucky enough to not fall far enough after a throw.
I state this as a vBrawl Dedede main, and a Brawl+ Dedede sub. Doing the CGs was not fun. They were boring.
Doing the IC's chaingrab, however is not. Your input actually matters. Don't lump the IC's CG in with the two idiot proof whorechains. They're much less alike than a lot of people seem to think. The only similarity is that they both involve more than one grab.
And with that, I'll leave you people to your arguing. >_>
No, it means you actually have to practice it. Get the timing down. Then work around how to apply it in real matches. In most games, they call that getting better.D
Not idiot proof = I don't have to arbitrarily spend hours in training mode to practice this just for the character to be usable.
There's nothing inherently superior about doing a more difficult technique, all that matters is effects and ease of landing the initial strike of the combo. The more difficult tech just wastes more of your life (which again, is a viable exchange for depth, but making playing it more difficult to do what you want to do with your character is inherently stupid).
The reason why nobody complains about Falco and DDD is that they're both amazing characters already, it's unnecessary, so nobody really minds a nerf as a side effect.
ICs however are already horrible. Take away their deathgrabs and infinite and you just make them worse, and that's a bad thing.
I got an infraction for posting that very facepalm. Yes, it was worth it.I need that Captain Picard facepalm ASCII.![]()
You have to be joking. With all the attention Link and Gannon are getting at this point in time? Seriously, the fact that you could say something like that and even then not give any constructive input for the characters is just insulting.I see Link and Ganon taking a nose dive from being terrible to worse than terrible. Not even a name could describe how bad they might become.
For the love of God, this. I just don't know what to tell you if you can't see that DDD and Falco are still good. They have tons of tools still at their disposal.The reason why nobody complains about Falco and DDD is that they're both amazing characters already, it's unnecessary, so nobody really minds a nerf as a side effect.
Well, then, Tatsuman, your argument is not with me. You're arguing entirely from a difficulty skill/standpoint. From that standpoint, a lot of things would be balanced differently.@Alopex:
It's not the button input in itself, it's just the feeling that you actually have to work for the damage you are being granted. Like a normal combo, but with grabs. This makes it much more deadly of course.
And I know this is a hypothetical question, but it's impossible to make Dedede and Falco's chaingrabs that hard. They have to perfectly space the B*tchClimber, and they've got to be the most retardedly inconstant AI I've ever seen. Sometimes she'll save you with an fsmash or a grab when the MainClimber has already dedicated to an action and is about to be punished, and sometimes she'll fastfall past the edge, then try to use her nonexistent UpB to get back.
But no, I would not mind them in the slightest if they took that much skill to actually pull off. They wouldn't be idiot proof. You would be able to actually screw up from time to time.
You make them sound like Big Brother... I'm starting to freak out.And no, i wasn't implying you had any say in it. I dont even know who all is in the SBR+ but whoever it is, im referring to them.
shhhh... fool. They could be watchin right.....nowYou make them sound like Big Brother... I'm starting to freak out.
For the top of the metagame, no. Relevant tech skills are messed up in such low percents it's negligible.No, it means you actually have to practice it. Get the timing down. Then work around how to apply it in real matches. In most games, they call that getting better.
I'm not sure what your point is. Making the ICs chaingrab idiot proof as well would make no difference? You can't be making this point, I know you can't.
LOLI'll have to disagree. More tech skill required=more room for error. This is why you don't see ICs sweeping tournaments with nothing but 0-Death chaingrabs done on all 3 stocks.
They aren't easy. They take work, and even with all of that work you can still screw up.
Different timing for different character sizes, different timing for higher damage/launch speed, and keeping Nana close which is a battle in itself more often than not.
Sure the super high level pros won't mess up often, but it's at least possible.
He's still good, dthrow leads to techchase, which is still powerful, and his moveset is good.I honestly wouldn't call Dedede amazing, but he's 100x more fun to play now, so I'll accept the nerf with open arms.
You misunderstand, I was explaining why people would scream about IC's deathgrabs, because they already suck. Same reason people don't want Ganondorf's auto-canceling gone.Did I make the point that I wanted their grab gone? I was defending it, in case you didn't notice. >________>
Why should we arbitrarily add difficulty to the game just so you can feel like you did work?It's not the button input in itself, it's just the feeling that you actually have to work for the damage you are being granted. Like a normal combo, but with grabs. This makes it much more deadly of course.
In regards to the infinite I'd support replicating it, I guess a running f-throw/b-throw chain that combos to fair with up-throw always killing off the top would replicate it precisely, because it does exactly that already, except you can do it infinitely, and it wastes hours of your life to learn.The only CGs I have issue with are those that are infinite, and I think most would agree. From now on, let's be clear of what we are really discussing, the infinite or the CG itself? For the record, I don't support infinites in any way, shape or form. Now that's a problem, because ICs can infinite. I don't support it, plain and simple. If there is any way to preserve IC chaingrabs as non-infinite, that would be by and far the best possible solution.
Isn't that... a little harsh? I mean, they're C tier, where Pikachu is. And we've all seen Pikachu own tournaments (who else but Anther). And if The Character Rankings here are to be taken seriously (and they are), then they're doing very well for themselves.ICs don't sweep tournaments because they suck as characters.
But see, that argument hinges on the notion that difficulty of execution should play a large role in game balancing. Which not everyone agrees with.@Alopex:
Wasn't really arguing in the first place. Just pointing out that the ICs' is not even in the same league as the Dedede's chaingrab because of it's difficulty and the obvious way to stop it from happening (see: NanaSnipe). Lumping them together is not a viable argument because they are inherently different, as well as belonging to inherently different characters.
A lot of people were making the point that if one CG was removed, they all should be. This is simply not the case.
Also, less lag at the end of the Jet Hammer would be great fun. xD
I've got a very narrow view of viability (not quite as narrow as AlphaZealot's views in regards to melee), but minus occasional blips, MK and Snake are so much better then the rest of the characters in this enviroment that Falco and DDD only really edge into viability.Isn't that... a little harsh? I mean, they're C tier, where Pikachu is. And we've all seen Pikachu own tournaments (who else but Anther). And if The Character Rankings here are to be taken seriously (and they are), then they're doing very well for themselves.
So... I think you're... underestimating them...
I like these ideas. Dthrow is kind of easy to tech though, but yeah Uthrow follow-ups would be nice. And I always thought regular waddles were pretty useless, though they have set up for some pretty nice fairs with me lately.So, Dedede is still viable:
http://www.youtube.com/watch?v=dWN0JvrwYdo&feature=channel
vBrawl "combo" video. This stuff is actually possible now, makes me want to play him again.
Faster jab could help him out a bit, and I would like to see his "WD" a bit easier to do.
Something we could maybe do is lower the knockback of his U throw a bit to give him more options out of it?
He has D throw for tech chases, U throw for combos and setups (and maybe a fast faller CG) and he has forward and back throws to get people off the stage.
Or we can just make his forward B throw Waddle Doos and Gordos only.
Someone came up with the idea to shorten the number of inputs it takes to mash out of their grab. We don't know if this is possible, and might not prove viable, but it's a thought.The problem with breaking the ICs' infinite is that I really don't see any way to do it.
Maybe make Waddles take multiple hits to kill? That would give DDD more incentive to throw two and leave em, rather than spam them repeatedly since they die easily anyway. Having a two Waddle army on screen at all times would actually be a viable DDD stratWaddle Doos and Gordos only would be soooooo sexy. Still, I can see how that might be less than fair. Instead, couldn't we just up the chances of the Doos and Gordos? Make them come out more often, but still retain the Dee to keep KingD from controlling the stage with a semi sentient projectile that walks around and shoots electricity at you.
I haven't seen much talk of the betas.Pretty much just a bunch of argueing over CG XD now we are talking about buffing D3 for some reasonI'm still not back yet from my weekend trip so I'm fairly out of the loop on the most recent opinions on things. In terms of speeds, were people more satisfied with Beta2 or Beta3? Not in terms of optimizations, just speed.
Well the people in the Brawlplusery need these kinds of arguments so that they can make their decisions after careful consideration of all the points presented.I haven't seen much talk of the betas.Pretty much just a bunch of argueing over CG XD now we are talking about buffing D3 for some reason![]()