Have you seen the tier list? Meta-Knight is in a tier of his own, and so far does not have a bad matchup. That's too good.
The fact that solely due to a broken mechanic, DDD is deadly is too good.
The fact that Falco can get a guaranteed 30% or so damage on someone due to a cg (or essentially a 0-death of Wolf) is too good.
Once again, if it was too good, he would be banned by the SBR-B, a collective body who know vBrawl better than anyone here. In fact, MK is still not banned from any major tournament. If he was too good, he would be. So, tell me, what Brawl+ authority decided that MK was "too good" and what stats did they possibly use that the SBR-B hasn't already looked over and come to the exact opposite decision?
Exact same argument applies to Dedede's CG.
Exact same argument applies to Falco's CG.
Hey, don't get me wrong, I don't like having those in there, but don't try to pass those changes off as undeniably objective when they clearly are not.
The fact that IC can cg someone to death is too good.
In this sense, "too good" is a euphemism for broken.
So you want to get rid of it, then. I mean, if it's in the same class as the previous things and you had nothing against getting rid of the previous things...
In that case, you'll need to start preparing for your arguments with Orca or Leaf.
The difference here? With the nerfs, Falco and MK are still beasts. DDD could use some help, I won't lie, and without the cg, IC also need a suitable buff.
Now stop dancing around my earlier question and answer me. What buff do you intend to give the IC should we take away their cg?
I would do what I would do for any character. I would buff their moveset. I would look at attack speeds, attack knockback, attack properties, their character speed, and work from the ground up to make them viable without needing controversial tricks.
We don't have the codes for that yet, though, so it'll have to wait.
But really, did you expect me to say anything different from that?