On another note, I actually like the idea of having an accelerated walk off (but at a lower speed). We should make it where you're able to fast fall off platforms/edges (by pressing down of course) and accelerate off of them (by just running). That would actually make this game interesting to say the least.
And if you want to go off at normal speed? Then what? Walk very slowly and hold backwards after you leave the platform to counteract that little bit of momentum that you still get?
Why should we take away that option? You're not really adding anything that you can't already do with just a shorthop, but you are severly reducing the effectiveness of another commonly used tactic (such as stage spike bairs, navigation between multiple platforms, ect.) and completely eliminating others (such as speed hugging).
If you're really adamant about keeping this sliding off momentum, then it should be a small percentage, and even then fast characters should be completely exempt from the code for the sake of keeping these techniques.
Do you realize what 20% of Sonic's full run speed
is? (with a 1.15 multiplier mind you) He can barely speed hug at
normal air speed (in fact, he is completely incapable of regular hugging in the first place. He
must fast fall in order to grab the ledge even with
normal airspeed). And forget any sort of stage spiking, since he just won't be close enough to the stage.
Fox is recovering from below the ledge and you're Sonic? Well, speed huggings not an option anymore, and if you run of and bair you'll just miss. Springs are outprioritized by his firefox, so what's really left? Hope he doesn't sweetspot (even though the ledgegrab range is really, really big) and go for an onstage edgeguard? All so that you don't have to press the jump button when you want to move fast
in the air?
Standing on a platform as Marth, with someone under you? Well, Marth really wants to get down, but obvoiusly just dropping through the platform would be a bad idea. You could run off the side that's closer to the center of the stage...but the other player is covering that area? But if you run off the other side, you end up
off the stage, which is actually a pretty bad position for Marth (if the opponent knows what he's doing). What do you do? Jump to a higher platform (which doesn't help much) or casually walk off the side (which the opponent can easily
react to)? You could run and jump to the other platform on the other side, but you could already do that
without the walk off momentum.
See what I mean? You lose various viable tactics while gaining almost nothing that you couldn't do with some other method (which is actually almost as fast). In melee, when you ran off a platform you only moved at your own character's max airspeed.
None of the dash momentum transfered, it only looked like that because you didn't have to accelerate to reach top speed.