• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

COMPETITIVE Brawl+: Code Agenda

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
Fair enough. Regardless, I think I'll wait till everything's all sorted and confirmed to work with the merger and hitstun codes.



Code:
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
With this code spunit, how many of those "040AXXXX 546025B6" lines are unnecessary for the Indy PKMN? I can imagine that no-one using Brawl+ is gonna have Giga Bowser and whatnot, so lines specific to them are unnecessary for us. And if possible, could you maybe merge it with the PKMN engine?

Just some minor spring cleaning for Brawl+ I suppose.

Thanks for all the work on it so far. It's greatly appeaciated.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Yes, that is what the entirety of the code does save the 3 lnies of ASM (and one to define the constant). I just thought spunit had found a workaround. He probably still has.
 

dgameman1

Smash Journeyman
Joined
Sep 13, 2008
Messages
219
Location
Beverly Hills, California
Fair enough. Regardless, I think I'll wait till everything's all sorted and confirmed to work with the merger and hitstun codes.



Code:
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
With this code spunit, how many of those "040AXXXX 546025B6" lines are unnecessary for the Indy PKMN? I can imagine that no-one using Brawl+ is gonna have Giga Bowser and whatnot, so lines specific to them are unnecessary for us. And if possible, could you maybe merge it with the PKMN engine?

Just some minor spring cleaning for Brawl+ I suppose.

Thanks for all the work on it so far. It's greatly appeaciated.
What does it mean by and company?
 

dgameman1

Smash Journeyman
Joined
Sep 13, 2008
Messages
219
Location
Beverly Hills, California
My Css

Code:
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000030
1626131F 12111A15
22201808 06011004
24170D25 090E0C07
0F210019 0B03271B
47464805 0223140A
29282828 28282829
046900E8 60000000
 

jmlee337

Smash Journeyman
Joined
May 8, 2008
Messages
303
Slippi.gg
LEE#337
My Css

Code:
0668310c 00000030
387e006c 3b600000
3c808068 38840de0
7cbb20ae 7ca50775
41800014 94a30004
3b7b0001 2c1b0032
4180ffe8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680de0 0022ffff
06680de0 00000030
1626131f 12111a15
22201808 06011004
24170d25 090e0c07
0f210019 0b03271b
47464805 0223140a
29282828 28282829
046900e8 60000000
How does this CSS handle PT, Zelda/Shiek, Samus/Zamus?
 

dgameman1

Smash Journeyman
Joined
Sep 13, 2008
Messages
219
Location
Beverly Hills, California
I second that
Hey someone PM me a kick *** CSS please.
How does this CSS handle PT, Zelda/Shiek, Samus/Zamus?
use this one

Code:
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000030
1626131F 12111A15
22201808 06011004
24170D25 090E0C07
0F210019 0B03271B
47464805 0223140A
29282828 28282829
046900E8 60000000
the one you have copied is lowercase. This is all upcase. It takes care of all of them. Just trust me its awesome. I made it myself =]
hey dude i tried out your colored shield hack. i agree that it is ****ing awesome as hell.

also does the css hack let you choose giga bowser straight up or something?
Are you talking to me? If so... I wish, i tried to do that with leafgreen for 2 hours today lol. It doesnt work
 

plasmatorture

Smash Journeyman
Joined
Oct 29, 2007
Messages
331
Location
Oregon
If you want mine, it's here.

If you don't have enough space for the custom random code though, you can change the YY to 29 and remove the first instance of 29 in the character seciton, if that makes sense...

Also, I'm sad the new hitstun doesn't work perfectly, I was looking forward to shedding a few more lines (I'm right back up near the code limit again, haha).

also also
@kupo: dang man, recitals are a lot of work. I'm a sophomore still so I don't have to worry about that until next year, but I'm in all the top groups at my school and everyone complains about them @_@. I play bassoon, by the way, which explains why we agree about a lot of brawl+ stuff. ;)
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
also also
@kupo: dang man, recitals are a lot of work. I'm a sophomore still so I don't have to worry about that until next year, but I'm in all the top groups at my school and everyone complains about them @_@. I play bassoon, by the way, which explains why we agree about a lot of brawl+ stuff. ;)
Just you wait heh heh heh

But its cool that we think alike and have the same major. I postponed my recital from this sunday till 3 weeks because the quintet I planned on playing with canceled at the last minute (long story) which is a good thing because I slacked off over break so I don't think I have the endurance to play for an hour by myself right now.

Did anyone tell spunit the hitstun problem? I guess I will.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Shanus, I loved your videos!!

Could you post your code txt file? I'd like to use some of your code set!

Thanks man!!
 

poklin

Smash Apprentice
Joined
Jun 16, 2006
Messages
133
Location
MI
heres the buffer mod up right now
Buffer MOD [Phantom Wings, spunit262]
0485B784 3860XXXX

there is 4 x's how do you put 1 into this?
 

Starscream

Smash Ace
Joined
Oct 22, 2006
Messages
636
Location
Burnaby, BC
Code:
PW Merger Code [Phantom Wings, Almas, 101 Lines]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
025A9310 00000001
32000001 0000000F
025A9312 00000001
E2000001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210006 00000014
92210007 00000014
92210008 00000068
92210005 00000070
92210002 0000007C
92210003 00000018
92210009 00000070
9221000A 0000007C
9221000B 00000014
9001000E 00000000
58010000 000000C4
9221000C 00000010
4A000000 805A0100
9221000D 00000000
88A0000C 0000000D
4A00100A 00000000
30000036 00000018
4A00100B 00000000
9221000D 00000040
8890000D 0000000C
9421000D 00000040
E2000001 00000000
4800100E 0000007C
30000038 00000074
86000006 00000040
86910006 40000000
E2000001 00000000
4800100E 0000007C
30000038 00000005
4A001008 00000000
3400003C BF266666
4A001007 00000000
14000040 4F000000
E2000002 00000000
4800100E 0000007C
285A9312 FFFE0001
58010000 0000002C
92210004 00000004
4A001002 00000000
C078172C 0000000B
9421FF80 BC410008
3C808000 60841808
80A40008 80C4000C
80E40010 C0060010
C026001C FC000840
40810014 890700D4
7108007F 990700D4
4800000C 890700D5
990700D4 B8410008
38210080 4E800020
60000000 00000000
34000038 00000111
E2000002 00000000
4800100E 00000008
20001810 0000001D
14017FB0 4F000000
20001811 0000001E
14016300 4F000000
20001811 0000001F
14011124 4F000000
E2000001 00000000
4800100E 0000007C
285A9310 FFFE0001
34000038 00000042
36000038 00000049
4A001009 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000003 00000000
4800100E 0000007C
30000038 00000073
4A001005 00000000
58010000 00000020
92210005 0000001C
86310005 FFFFFFF7
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Editted out buffering.
For what it's worth, the Infinite Stamina doesn't work on this code. I'm not using any level freeze/reverse codes, it just doesn't work.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
How do i put codes on my SD card? One of my friends pretty much did the whole process for me and i have no idea how to add new codes :/
There's tutorials on youtube, look'em up. It's a lot to explain that's better to see than to read. Also, moar matches.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Shanus, I loved your videos!!

Could you post your code txt file? I'd like to use some of your code set!

Thanks man!!
Glad you all loved my vids. Orca, my text file is long outdated with all this work on the merger and stuff. I suggest using the newer codes, but this is what I use:

Important Code Values I Use:
9.5% Hitstun
1.1x Dash speed
1.15x down gravity
11/22/5 Shieldstun
No ASL
Dash Dancing
Hitlag 60%
No Stale Moves
0 Buffer
Lagless Edges
Triple Jump Glitch
Infinite Replay
No Trip
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Hum, you're right Starscream. I can see the error, but I'm operating on about 3 hours of sleep, so I'll patch it tomorrow or so.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Glad you all loved my vids. Orca, my text file is long outdated with all this work on the merger and stuff. I suggest using the newer codes, but this is what I use:

Important Code Values I Use:
9.5% Hitstun
1.1x Dash speed
1.15x down gravity
11/22/5 Shieldstun
No ASL
Dash Dancing
Hitlag 60%
No Stale Moves
0 Buffer
Lagless Edges
Triple Jump Glitch
Infinite Replay
No Trip
Thanks, I did see you post this in an earlier post, but I'm a ****** when it comes to math, and conversions. Heck, I can't figure out how to make the hexadecimal converter work. :(

I'll have to figure it out though. So wait, you don't use any fastfall increase? Just added downwards gravity?
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Thanks, I did see you post this in an earlier post, but I'm a ****** when it comes to math, and conversions. Heck, I can't figure out how to make the hexadecimal converter work. :(

I'll have to figure it out though. So wait, you don't use any fastfall increase? Just added downwards gravity?
Yup, no changes to FF increase. I mean if you want to use my outdated text file I'll post it if you want it when I'm back at my apartment. But if you'd rather stay up to date, those are the values to aim for. I might try out a small increase in FF speed though, maybe between 5-10%,
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Yup, no changes to FF increase. I mean if you want to use my outdated text file I'll post it if you want it when I'm back at my apartment. But if you'd rather stay up to date, those are the values to aim for. I might try out a small increase in FF speed though, maybe between 5-10%,
Yeah if you could, the only thing I'm going to take from it are the values for the variables. For example, I don't know what the value for 9.5% hitstun is. I've been playing with 9, but 9.5% looks better.

@everyone
I'm going to be honest, and by the looks of things, I'm not the only one, but I'm somewhat lost when it comes to the more current codes. I've said this before, but still, it's annoying. I want to put together a solid code list so I can play some today with one of my friends. Though, I keep hearing of random problems with the codes I intend on using. For one, I hear problems of the merger code, should I be using it? Which version should I be using? Is the one in the OP okay? Also, I was happy when Spunit said he copy and pasted the 1liner buffer code wrong, I assumed that would fix the problems, however, people are saying that there's something "wonky" about it. Does the 1line buffer code work, or not? Should I stick to the old one? Also, If I were to edit the merger code, and remove one of the codes from it, I'd just remove all of that color from the code, right?

Also, what's this I hear about "ASM" codes? I see that there's a new code posted, a new hitstun code-- a 9line one?? Is that the full code or something to coincide with the merged code? If they really simplified PW's code that much... well how? That's a drastic change, is this possible for all of PW's codes? Also, does the new hitstun code work correctly? With the same values and plugins as well?

Sorry for the slew of questions!

If any of you guys could help me over AIM, my SN is "Delkin525." If you're willing to do this, leave your SN too! Thanks!

P.S. Spunit posted these new versions of his codes a few pages back


Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Can someone give me these codes with the 12/22/5 value that every1 is using?
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Orca, here is my codeset. Granted its not the newest codes, but it has no bugs and works well! Once things with the merged file make sense to me and seem ironed out ill make the switch.

Code:
No tripping  KirbyisCool (2 lines)
0481CB34 C0220020
045A9340 00000000

Infinite replay unknown (3 lines)
040E5DE8 60000000
04953184 60000000
04953224 60000000

Auto L-cancel (32 Lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000014
58010000 000000C4
92210004 00000010
4A000000 805A0100
92210005 00000000
88A00004 00000005
4A001002 00000000
30000036 00000018
4A001003 00000000
92210005 00000040
88900005 00000004
94210005 00000040
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

hit stun +9.5%(33 lines)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000049
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
045A9300 3EFD70A3
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000

No Stale Moves 1 line (spunit262) 
02FC0988 00130000

Downwards Gravity (1.15x) 1 line
04641524 3F933333

shield stun 11/22/5 (10 lines)
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9C000B
3B9C0016 38800005
7F9C23D6 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000

Lagless ledges (24 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
58010000 0000007C
30000038 00000074
86000002 00000040
86910002 40800000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

No ASL (45 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
32000000 0000000F
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000018
58010000 0000007C
58010000 0000002C
92210004 00000004
4A001002 00000000
C078172C 0000000B
9421FF80 BC410008
3C808000 60841808
80A40008 80C4000C
80E40010 C0060010
C026001C FC000840
40810014 890700D4
7108007F 990700D4
4800000C 890700D5
990700D4 B8410008
38210080 4E800020
60000000 00000000
34000038 00000111
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C278172C 00000002
98030001 80010014
60000000 00000000
C27816E0 00000002
98030001 80010014
60000000 00000000

Stage reversed PKS2/Warioware(6 lines)
4A000000 90000000
1416A904 BF800000
22623090 00000014
22623090 0000001C
1416A904 3F800000
E0000000 80008000


Buffer 1 Frame (1 line)
0485B784 38000001


dash dancing (5 lines)
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

Hitlag Modifier 60% [Phantom Wings, Almas, spunit262] 8 lines
C2771EAC 00000003
1C840006 38840000
39C0000A 7C8473D6
2C040000 00000000
C2876220 00000003
1C840006 38840000
39C0000A 7C8473D6
80660064 00000000

Short Hop Height/Dash Speed/Fastfall Speed Multiplier (1, 1.1, 1)[Almas, 12 Lines]
045A930C 3F800000
045A9304 3F800000
045A9308 3F8CCCCC
C285765C 00000008
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
2C002F5C 4082000C
C3FE2008 EC3F0072
4E800020 00000000


Triple Jump Fix: Phantom Wings (26 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
30000038 00000073
4A001002 00000000
58010000 00000020
92210002 0000001C
86310002 FFFFFFF7
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Orca, here is my codeset. Granted its not the newest codes, but it has no bugs and works well! Once things with the merged file make sense to me and seem ironed out ill make the switch.

Code:
No tripping  KirbyisCool (2 lines)
0481CB34 C0220020
045A9340 00000000

Infinite replay unknown (3 lines)
040E5DE8 60000000
04953184 60000000
04953224 60000000

Auto L-cancel (32 Lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000014
58010000 000000C4
92210004 00000010
4A000000 805A0100
92210005 00000000
88A00004 00000005
4A001002 00000000
30000036 00000018
4A001003 00000000
92210005 00000040
88900005 00000004
94210005 00000040
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

hit stun +9.5%(33 lines)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000049
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
045A9300 3EFD70A3
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000

No Stale Moves 1 line (spunit262) 
02FC0988 00130000

Downwards Gravity (1.15x) 1 line
04641524 3F933333

shield stun 11/22/5 (10 lines)
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9C000B
3B9C0016 38800005
7F9C23D6 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000

Lagless ledges (24 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
58010000 0000007C
30000038 00000074
86000002 00000040
86910002 40800000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

No ASL (45 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
32000000 0000000F
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000018
58010000 0000007C
58010000 0000002C
92210004 00000004
4A001002 00000000
C078172C 0000000B
9421FF80 BC410008
3C808000 60841808
80A40008 80C4000C
80E40010 C0060010
C026001C FC000840
40810014 890700D4
7108007F 990700D4
4800000C 890700D5
990700D4 B8410008
38210080 4E800020
60000000 00000000
34000038 00000111
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C278172C 00000002
98030001 80010014
60000000 00000000
C27816E0 00000002
98030001 80010014
60000000 00000000

Stage reversed PKS2/Warioware(6 lines)
4A000000 90000000
1416A904 BF800000
22623090 00000014
22623090 0000001C
1416A904 3F800000
E0000000 80008000


Buffer 1 Frame (1 line)
0485B784 38000001


dash dancing (5 lines)
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

Hitlag Modifier 60% [Phantom Wings, Almas, spunit262] 8 lines
C2771EAC 00000003
1C840006 38840000
39C0000A 7C8473D6
2C040000 00000000
C2876220 00000003
1C840006 38840000
39C0000A 7C8473D6
80660064 00000000

Short Hop Height/Dash Speed/Fastfall Speed Multiplier (1, 1.1, 1)[Almas, 12 Lines]
045A930C 3F800000
045A9304 3F800000
045A9308 3F8CCCCC
C285765C 00000008
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
2C002F5C 4082000C
C3FE2008 EC3F0072
4E800020 00000000


Triple Jump Fix: Phantom Wings (26 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
30000038 00000073
4A001002 00000000
58010000 00000020
92210002 0000001C
86310002 FFFFFFF7
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Great! Thanks man!! :) Yeah, I'm trying to sort the new codes myself! ;)
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
Sorry for Offtopic, but does any of the codewriters have the Game "Naruto GNT EX 3"?
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
While I agree with you there, it's also good to get exposure in the regular forums. Every couple days now we see someone new trying it and enjoying the game. It's a good feeling. If we were isolated in our own forums, some of the people on the fence might never check out the sub-forum. Just a thought.
 

plasmatorture

Smash Journeyman
Joined
Oct 29, 2007
Messages
331
Location
Oregon
I can't remember what they said on the podcast exactly, but I do know it is possible for vBulletin boards to have hidden forums (as in ones that don't show up on the main page and you have to know the url to get to them). I wonder if just having a sticky that says "ALL BRAWL+ DISCUSSION GOES HERE" and links to it might be somewhat of a solution.

If you can make someone a mod of that forum and not have them show up on the list of mods that'd be great too.

Of course, it's probably not a good idea, but it's definitley a possiblity.
 
Top Bottom