Jiangjunizzy
Smash Lord
um, she can rack up damage fine, matt. in fact, she was one of the few characters in vanilla brawl that had a few nice combos. her fully charge shot just needs to be able to kill before 130%..
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
hmm yeh ... im just trying to find a way for her to kill faster. damage bieing the quickest way . the faster you get the enemy to 130 the faster you can kick him/her/it right?um, she can rack up damage fine, matt. in fact, she was one of the few characters in vanilla brawl that had a few nice combos. her fully charge shot just needs to be able to kill before 130%..
no. that's dumb. you simply need to give her a killing move.hmm yeh ... im just trying to find a way for her to kill faster. damage bieing the quickest way . the faster you get the enemy to 130 the faster you can kick him/her/it right?
that and im also thinking of how to make her not just passable but G&W or marth level .. i mean why waste the time buffing a char when its still an uphill battle to play with them against the highteirs. thats like saying well lets buff the lowtiers! BUT keep them just bad enough that we can still **** them with falco and marth. >_>'
"a killing move" isent goign to make her good that would just make her passable. most viable chars have at least 3 kill moves. some have more like G&W. but ya know w/e its not like im going to be makeing the codes. infact are we even sure that there will be space left for more than a mk nerf if that?no. that's dumb. you simply need to give her a killing move.
Yah. A fellow kirby in the brawl+ thread. Im not the only one lolWhat are all the codes in the recommended set? The text file hurts my eyes
samus can combo just fine. she can rack up damage. she won't be top tier, but if she has some reliable killing moves she will definitely be formidable."a killing move" isent goign to make her good that would just make her passable. most viable chars have at least 3 kill moves. some have more like G&W. but ya know w/e its not like im going to be makeing the codes. infact are we even sure that there will be space left for more than a mk nerf if that?
Variable codesWhat are all the codes in the recommended set? The text file hurts my eyes
What@? Samus is not terrible at all...Samus is really bad right now. She was one of the coolest characters but I wont play her anymore thanks to no kill moves :D
Yeah...I just wish more people knew about Brawl Plus. Everybody who ive talked to has said it was more fun then Brawl and that they would for sure go to a Brawl Plus tourney. Ive also brought my Brawl Plus set up to a couple tourney's now and people just sit there and play it for hours saying how much more fun certain characters are.While I agree with you there, it's also good to get exposure in the regular forums. Every couple days now we see someone new trying it and enjoying the game. It's a good feeling. If we were isolated in our own forums, some of the people on the fence might never check out the sub-forum. Just a thought.
Lucky you. Of the very few people with whom I play, one doesn't play Brawl enough to care, one likes it but is kind of indifferent anyway, and another is a complete scrub that likes how Brawl holds his hand for him and thus hates Brawl+.Yeah...I just wish more people knew about Brawl Plus. Everybody who ive talked to has said it was more fun then Brawl and that they would for sure go to a Brawl Plus tourney. Ive also brought my Brawl Plus set up to a couple tourney's now and people just sit there and play it for hours saying how much more fun certain characters are.
I think that eventually there will be a small community of Brawl Plus Smashers. I personally would go to both Brawl tourneys and Brawl Plus tourneys.
I agree completely.What@? Samus is not terrible at all...
I would agree with this. Hitstun alone did a lot for her. I was THIS close to actually making a "Samus Sucks" video showcasing various characters out-prioritizing Samus' projectiles. I remember the first time Luigi actually naired through one of my fully charged shots, we were pretty dumbfounded. Hitstun allowing her to combo the charge shot pretty much fixed that, though. As for her not being able to kill, you can't ignore the usefulness of her dair spike. With hitstun, it's generally easier to get people off stage, so I image her spike game is a bit better as well.Samus in brawl+ has loads more to offer than she did in vbrawl. The forward smash and back air can be combo'd into for kills, the rockets can be used to set up spikes, and most her moves are nice for chaining combos. The spike she has is a giant hitbox that just hangs out there, and comes out nice on SH for bouncing up into combos(she can destroy most characters in tech rolls with this).
Yeah, I'm getting the same result.103 line code doesn't appear to fix Stamina.
Yeah it'd be fine if her Super Missiles had more knockback and her charge shot actually KOed at 100% like it used to. But, I don't think everybody knows this yet but... we don't necessarily have to worry about code space too much anymore.I said it before and I'll say it again. Have her shorthops fixed and buff her super missile and charged shots knockback and she should be fine. You don't have to make ALL of her old moves kickass... that would take too many lines of code. As it stands, she can outlast a lot of characters and can be very defensive. Having decent killing projectiles would be all she needs to be a really good character. I doubt she would be top, but she'd probably be good enough to win tournaments in the hands of a skilled player.
with 8% hitstun you have to wait until like 60 or 70 before zair for link or samus will knock people down.Also, a lot of people don't realize one of the most interesting and effective buffs that Samus got from hitstun. Her zairs knock her opponents down. This is an awesome setup and totally annoys her opponents way more than simply getting hit and stunned slightly. I haven't tried this since I lowered stun to 8%, but I'm pretty sure this still works.
I said it before and I'll say it again. Have her shorthops fixed and buff her super missile and charged shots knockback and she should be fine. You don't have to make ALL of her old moves kickass... that would take too many lines of code. As it stands, she can outlast a lot of characters and can be very defensive. Having decent killing projectiles would be all she needs to be a really good character. I doubt she would be top, but she'd probably be good enough to win tournaments in the hands of a skilled player.
Some people felt it wasn't strong enough for certain attacks.Err, I haven't been paying much attention lately, but why the switch to 13/22/5 shield stun? What was wrong with 11/22/5?
I hate SA attacks. I think they ruin the game a little. I wish we could go as far as to make everyone immobile after their up b because that ruins smash I believe.umm awsome @_@ if this is true and works like you say then holy god this will be better than melee. if not for the gameplay then just for a more tightly balanced smash game! say hello to a less crappy link, and a not crappy bower!(@o@ SUPER ARMOR BOWSER FSMASH!!!!)
hmmm well ok then... i just always wondered why bowsers fsmash dident have super armor becuase of its speed and vunerability YET wario gets SA on his? doesnt make much since >_>I hate SA attacks. I think they ruin the game a little. I wish we could go as far as to make everyone immobile after their up b because that ruins smash I believe.
Sonic would be able to do 1 aerial while rising but is done after he spins
GaW/Snake is just done
ect
but it will prob never be approved
well there are a few things that arent in yet like air momentum, and grab release fixes. but those things wont have a huge impact on the teirs (well they might >_>)So is there a value standard yet since everyone is talking about buffs? Cause if not won't combos and viablity be dependent on what each person has?
I know I would.How many of you guys would consider a HAD code if it existed?
I'd mess with it, but I feel the Brawl dodge is fine. As I said on the NASL code, I feel we are trying to hard to buff the offense. We have a few codes in the works right now to buff it further, and the HAD dodge seems like it would only nerf the defense more.How many of you guys would consider a HAD code if it existed?
check the OP. Its closer to what other ppl use.ok who the hell asked to port buffer mod? I did that 2 weeks ago >_>.
and can some people tell me their settings, since mine is getting outdated.
lol, he PMed me about it and I gave him the link to where all the PAL codes are for this so, he should be good now.ok who the hell asked to port buffer mod? I did that 2 weeks ago >_>.
http://www.usbgecko.com/codes/index.php?r=e&c=RSBP01check the OP. Its closer to what other ppl use.
Also, post a link to your ports so I can add them to the op
I personally wouldn't.How many of you guys would consider a HAD code if it existed?
Besides all the values being in the txt file yes, I included a quote below ithttp://www.usbgecko.com/codes/index.php?r=e&c=RSBP01
that's the link.
and I just wanted to hear some personal settings, and the OP doesn't show actual values, does it?