Marth307
Smash Journeyman
Damn supreme dirt is stil troing this damn thread I agree with bones0...because he is right 
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How did he pillar if this Falco doesn't L-Cancel?Oh yeah, he'll lose, but he has a good understanding of how Falco's moves interact. I mean, he absolutely shocked me by knowing how to pillar once.
He only L-Cancels doing the one thing.How did he pillar if this Falco doesn't L-Cancel?
I see. Have you told him L-Canceling is applicable in other areas?He only L-Cancels doing the one thing.
See, he uses Z for all his aerials.
He doesn't realize exactly what he's doing is L-Canceling, only that it lets him act faster. It's the only time he does it.
lol WUT?here are my pointers for making melee bigger:
*make character guides/REAL advice threads (all the character-specific advice threads have turned into social threads). melee is a complicated game which makes it less inviting; if top pros would work together to write guides for their characters then newer players would have something to study
*stop profiting off of venue fee/make venue fee as cheap as possible. i understand that making $ off of venue fee is a legitimate business but if that's how you plan to make money, then be considerate and host tournies for a huge game such as MVC3. charging $10 venue is a huge turn-off, which is the last thing a small community needs
*invite noobs to smashfests. back in '06, D1 took me under his wing and trained me all the time. i'm indebted to the time he sacrificed so that he could train me; it took me 1.5 years of playing to become 2nd best in NY because of him. if noobs see that they're making progress, they'll continue playing and perhaps invite their friends to play as well
*give off a professional/mature appearance. looking back at it, the pokemon theme song at pound made us look like a joke. "go peepee go peepee go" was kindof childish also but not as bad. these things may be funny within our community but are huge turn-offs to outside viewers
*eliminate scandals/have a no-tolerance policy for acts against the community. i can name SOOO many people that should have been banned from tournaments but weren't; this is the only community ive seen that tolerates stuff like people owing thousands of dollars or physical violence at tournaments. the worst example would be plank stealing $10k and getting away with it..
this is a good point. the falco forum is arguably the best character forum going right now b/c of players' willingness to discuss and critique, with peepee being the catalyst. he responds to a wide range of posts whether they be from scrubs like myself, from other top players, or those in between, which keeps the thread active by offering varying levels of discussion. i don't mean to make it sound like he's the only one putting in work in that thread b/c there are many others who make significant contributions; however his status carries a lot of weightHax said:*make character guides/REAL advice threads (all the character-specific advice threads have turned into social threads). melee is a complicated game which makes it less inviting; if top pros would work together to write guides for their characters then newer players would have something to study
As a 4 months year old player, I agree on all of these points except the professional/mature appearance. I myself got sucked into Melee by watching videos with mad hype commentary, which made me go like "that's kinda cool, I wanna participate in a hyped match as well, so I need to start getting good". The scandals thing, I'm not too sure, if someone is not in the community, he might not care about stuff that happens and might not even be up to date on such things.here are my pointers for making melee bigger:
*make character guides/REAL advice threads (all the character-specific advice threads have turned into social threads). melee is a complicated game which makes it less inviting; if top pros would work together to write guides for their characters then newer players would have something to study
*stop profiting off of venue fee/make venue fee as cheap as possible. i understand that making $ off of venue fee is a legitimate business but if that's how you plan to make money, then be considerate and host tournies for a huge game such as MVC3. charging $10 venue is a huge turn-off, which is the last thing a small community needs
*invite noobs to smashfests. back in '06, D1 took me under his wing and trained me all the time. i'm indebted to the time he sacrificed so that he could train me; it took me 1.5 years of playing to become 2nd best in NY because of him. if noobs see that they're making progress, they'll continue playing and perhaps invite their friends to play as well
*give off a professional/mature appearance. looking back at it, the pokemon theme song at pound made us look like a joke. "go peepee go peepee go" was kindof childish also but not as bad. these things may be funny within our community but are huge turn-offs to outside viewers
*eliminate scandals/have a no-tolerance policy for acts against the community. i can name SOOO many people that should have been banned from tournaments but weren't; this is the only community ive seen that tolerates stuff like people owing thousands of dollars or physical violence at tournaments. the worst example would be plank stealing $10k and getting away with it..
Ok but a good guide generally requires good credibility. There's not that many low tier players to begin with and even less that are pro.. and even less that are willing to write down a very long guide.Y'know, a lot of people who might be interested in the scene might not play high tiers, somebody getting on guides for mid-low tier characters would probably be a good idea.
Lol you're so rightcontrast this w/the falcon forum (sorry to pick on you guys), where the main thread houses a lot of off topic discussion (i have contributed to it a couple of times). granted it has been far more on point since ~pound v w/scar restoring some order and s2j offering advice-- when he isn't banned lol-- and every large thread is going to have some ot talk but it derails easily
I would love to do this, but here's the question: Where do you put it where it'll be seen?This might actually be really helpful.
I would love to see if someone that frequents a character specific board would be willing to do this for the character of their choice.
A lot of new comers would benefit and I could just direct everyone to *insert how to play character*.
Also, I like this post, but I feel like it's a bit in depth for a "just learning" video. Are we talking about multiple videos, and they get more and more in depth as we go on?As far as videos to create, I don't think we need to go character specific. There aren't that many character specific techs that beginners will need. Shine stuff would probably have to be mentioned, and maybe a few projectile techniques, but most could be left for them reading. I feel like the biggest issue is new players have a general idea of what they are supposed to do (watching a few videos of any character generally gives you a good idea of this), but they don't know HOW to set up those instances. You can tell a new player that Falco's nair is good for approaching, but if he doesn't know how to use lasers to keep his opponent locked down and how to use dash dancing to make sure it's safe to nair it won't help him at all. He will just throw out predictable nairs and wonder why every other Falco player can do it.
There should be a video series that covers a list of general techniques and tactics that can apply to any character. Then there could be related text guides that give a BRIEF break down of character specifics (like for the "Approaching" video, players would go to the thread for the video and read about their specific character's best moves for approaching and best set-ups to do so safely). For many of these, there could be multiple videos, and if people are willing to do videos for specific characters, that'd be we better than just having the thread. Here's the kind of stuff I was thinking:
- Stage Spacing (abstract and pretty advanced, but new players should be introduced to this asap so they can continue to build on it as they improve since it's so crucial to improvement; dash dancing; WDing; wave landing)
- Spacing Attacks (sweet spots vs. sour spots; disjointedness and priority; avoiding shield grabs)
- Directional Influence (normal DI; DIing perpendicularly into corners to live longer; crouch canceling; crouch cancel counters; ASDI; SDI)
- Approaching (a little bit of specific stage spacing and attack spacing; best attacks)
- Mindgames/Baiting (manipulation of opponents; simple things like dash forward, WD back or empty SHs -> grab)
- Punishing (shield grabbing bad aerials;
- Teching (when to tech; which way to tech: left, right, in place, or missing techs into rolls/get up attack; avoiding jab resets)
- Tech Chasing (spacing on opponents who missed a tech to cover options; how to best punish each tech option; jab resets)
- Ledge Tactics (wave landing; using invincibility)
- Edge Guarding (edge hogging; ledge hopping attacks)
- Recovering (best done by character dependence, but not all of it; recovering high vs. low; using walls to your advantage; ledge-teching)
- Chain grabbing (matchups where it is prevalent; percentages it is effective; pivot grabbing)
- Power Shielding (running power shielding; best options after power shields; mixups to avoid people powershielding against you)
- Shielding (light vs. hard shield; tilting to cover poke areas and mess up L-cancels; options OOS such as jumping, WDing, shield dropping)
- Avoidance (spot dodging; rolling; air dodging)
I could go on for years because as you can tell, I'm basically trying to summarizing the entire metagame of Melee into a list of labels and it's not that simple. You might also notice how much topics vary in their own properties. Some are very vague, other very specific. I'm sure as other people mention things that could also be discussed in the video, we'd realize we have 3 different areas of a single subject. I'd imagine that if we already had short tutorials for each of these (maybe just 3-4 minutes long each) that new players would already be MUCH more enthusiastic about learning to play because it'd be much more organized. As it is now, players are introduced to tactics with no semblance of connectivity.
With a series of videos like these, players can see a much obvious connection between Mindgames/Baiting and how Punishing follows right after. They will learn to bait, and then once they realize they are baiting correctly, they can learn to punish correctly. As they focus on each tactic separately, they will practice much more efficiently and improve much more quickly than if all of these were thrown at them at once and they tried to learn an entire encyclopedia of Smash wisdom. If anyone is actually still reading this Wall of Text, what do you think? I'd be more than happy to make a new thread to make this an actual project. I can't record anything myself, but I feel like I know enough about the game to create a general outline of most of the tactics and game play mechanics, and then people can help to fill in the gaps. Once we have a general outline, it will just be a matter of getting people to take an hour or two out of their day to record some game play and upload it with a bunch of text that would hopefully already be prepared to explain what is in the video.
thisThe old Advanced How to Play videos were pretty great. They helped me get into Melee about 5 months ago now. Perhaps using those as a base would help.
re: the pokemon theme song, the community has to reconcile goals of expansion w/the "who cares" attitude. who cares? you do if you want more people to play. the issue w/claiming those bashing it are not important is that even if they are not, that doesn't mean it has no negative effects. for example, many people's exposure to smash is limited to events like the song. the problems (age, origins of game etc) are hurdles and it is better (w/regards to image) not to substantiate them or to reinforce misconceptions.King Funk said:You don't like the "kiddy image" we project to the other communities? What can we do then? We play a game with NINTENDO characters. We play a game that wasn't MEANT to be competitive. And as we play this game, the average age of players is FAR lower than other fighting game communities. Those are "problems" (not really) far bigger than the little Pokemon theme song extravaganza during the PP Armada finals. But it's moments like this that shows that we're a warm, fun-loving and great community.
And who really cares about what some idiots on SRK say? If they seriously bash our community for trivial things like that, I doubt it's important people. =S
SRK has always hated our community, this hasn't changed anything, its not like they were on the verge of accepting us and then this happened, and suddenly they hate us again. Nay, this is just another thing to add to their already stupid list of why they hate us.
This is one of the things that I think is holding the Melee community back. There is a ridiculous level of animosity toward the premier fighting game community in the world. One of the things that the Melee community needs to understand is that SRK is a better community than SmashBoards. Part of this is the reason that King Funk mentioned earlier--Melee, and Smash in general attracts younger players. When SRK views us as a bunch of kids, they're right. Another reason is SRK's much larger size, which allows the general community to be much more active. SRK's videos and streaming are of much higher quality, their homepage actually serves a purpose, and their strategy forums are much better organized with more information. We're only now getting characters' frame data and hitboxes. After ten years. Yes I know we've had the raw data for longer.And who really cares about what some idiots on SRK say? If they seriously bash our community for trivial things like that, I doubt it's important people. =S
This.I don't get why people bring up L-cancelling being this unnecessary thing just because it would obviously always be best to L-cancel in every situation. You can influence and disrupt your opponent's ability to L-cancel. It forces us to be aware of when we will or will not actually land an attack on an opponent, as well as how that attack will land.
Yeah, the stuff I listed is way too much to be in a single video. I just think it'd be awesome to have a video series dedicated to brief explanations of different aspects of the game. New players who are still ironing out their tech skill can learn to apply it effectively by watching the videos. Just think of how much more quickly you would have improved when you first started out if there was a 10 minute video explaining how to edge guard (grabbing the ledge for invincibility; ledge hopping attacks to cover a greater area around the ledge; covering multiple options like anticipating the Fox/Falco's side bs and reacting when you see them up-b; dealing with people ledge teching; etc.). There's so much that people can learn once they've isolated each aspect of the game. If you don't differentiate between edge guarding for kills and stage comboing for damage, players won't be making the right decisions.Also, I like this post, but I feel like it's a bit in depth for a "just learning" video. Are we talking about multiple videos, and they get more and more in depth as we go on?
Telling a brand new player all of this stuff is just going to get confusing.
It's because there's absolutely no decision-making involved in L-canceling. It's entirely mechanical--the timing you need to L-cancel can be changed by your opponent, but you still need to react to the situation and L-cancel every time, which is largely based on prior game knowledge rather than the ability to out-think your opponent. Arbitrary mechanical and background knowledge barriers don't add any depth to a purely-thinking game. Of course Smash isn't a purely thinking game, so it does add minor depth, but at a cost that makes the entire mechanic a poor idea.I don't get why people bring up L-cancelling being this unnecessary thing just because it would obviously always be best to L-cancel in every situation. You can influence and disrupt your opponent's ability to L-cancel. It forces us to be aware of when we will or will not actually land an attack on an opponent, as well as how that attack will land.