I believe it was Cactuar who posted something about how playing a variety of skill levels is optimal. Playing better opponents gives you broader knowledge of the game, playing worse opponents lets you experiment and practice techniques you can't yet do just right, and of course playing evenly matched opponents because it is the most accurate form of your play style, and it tends to be the most fun because the matches are closer.
As far as videos to create, I don't think we need to go character specific. There aren't that many character specific techs that beginners will need. Shine stuff would probably have to be mentioned, and maybe a few projectile techniques, but most could be left for them reading. I feel like the biggest issue is new players have a general idea of what they are supposed to do (watching a few videos of any character generally gives you a good idea of this), but they don't know HOW to set up those instances. You can tell a new player that Falco's nair is good for approaching, but if he doesn't know how to use lasers to keep his opponent locked down and how to use dash dancing to make sure it's safe to nair it won't help him at all. He will just throw out predictable nairs and wonder why every other Falco player can do it.
There should be a video series that covers a list of general techniques and tactics that can apply to any character. Then there could be related text guides that give a BRIEF break down of character specifics (like for the "Approaching" video, players would go to the thread for the video and read about their specific character's best moves for approaching and best set-ups to do so safely). For many of these, there could be multiple videos, and if people are willing to do videos for specific characters, that'd be we better than just having the thread. Here's the kind of stuff I was thinking:
- Stage Spacing (abstract and pretty advanced, but new players should be introduced to this asap so they can continue to build on it as they improve since it's so crucial to improvement; dash dancing; WDing; wave landing)
- Spacing Attacks (sweet spots vs. sour spots; disjointedness and priority; avoiding shield grabs)
- Directional Influence (normal DI; DIing perpendicularly into corners to live longer; crouch canceling; crouch cancel counters; ASDI; SDI)
- Approaching (a little bit of specific stage spacing and attack spacing; best attacks)
- Mindgames/Baiting (manipulation of opponents; simple things like dash forward, WD back or empty SHs -> grab)
- Punishing (shield grabbing bad aerials;
- Teching (when to tech; which way to tech: left, right, in place, or missing techs into rolls/get up attack; avoiding jab resets)
- Tech Chasing (spacing on opponents who missed a tech to cover options; how to best punish each tech option; jab resets)
- Ledge Tactics (wave landing; using invincibility)
- Edge Guarding (edge hogging; ledge hopping attacks)
- Recovering (best done by character dependence, but not all of it; recovering high vs. low; using walls to your advantage; ledge-teching)
- Chain grabbing (matchups where it is prevalent; percentages it is effective; pivot grabbing)
- Power Shielding (running power shielding; best options after power shields; mixups to avoid people powershielding against you)
- Shielding (light vs. hard shield; tilting to cover poke areas and mess up L-cancels; options OOS such as jumping, WDing, shield dropping)
- Avoidance (spot dodging; rolling; air dodging)
I could go on for years because as you can tell, I'm basically trying to summarizing the entire metagame of Melee into a list of labels and it's not that simple. You might also notice how much topics vary in their own properties. Some are very vague, other very specific. I'm sure as other people mention things that could also be discussed in the video, we'd realize we have 3 different areas of a single subject. I'd imagine that if we already had short tutorials for each of these (maybe just 3-4 minutes long each) that new players would already be MUCH more enthusiastic about learning to play because it'd be much more organized. As it is now, players are introduced to tactics with no semblance of connectivity.
With a series of videos like these, players can see a much obvious connection between Mindgames/Baiting and how Punishing follows right after. They will learn to bait, and then once they realize they are baiting correctly, they can learn to punish correctly. As they focus on each tactic separately, they will practice much more efficiently and improve much more quickly than if all of these were thrown at them at once and they tried to learn an entire encyclopedia of Smash wisdom. If anyone is actually still reading this Wall of Text, what do you think? I'd be more than happy to make a new thread to make this an actual project. I can't record anything myself, but I feel like I know enough about the game to create a general outline of most of the tactics and game play mechanics, and then people can help to fill in the gaps. Once we have a general outline, it will just be a matter of getting people to take an hour or two out of their day to record some game play and upload it with a bunch of text that would hopefully already be prepared to explain what is in the video.