Vegard
Smash Lord
yeah fully agreed with Lovage, we need some transparency for the back room. Like Wikileaks only with less controversial material lol
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That was because of me.If I'm not mistaken, they have the old MBR archives publically viewable somewhere.
Just saying, your avie is awesome. That is all.Let me guess. A thread with updates and summaries on stuff the MBR is discussing for the public to talk about?
But there are many differences between the MBR and Supreme Court. They aren't elected, they are just a collection of good players who essentially grant themselves the position of Back Roomer. There are also no real "decisions" like Kish said. The MBR proposes guidelines for rule sets, but I'd say more than 50% of tournaments deviate from the current suggested rule set so what real impact does it have? The MBR can't influence opinions towards (what they deem is) a more progressive mindset if it's private. If they are going to share decisions, they might as well share the thought process behind those decisions. If I'm not mistaken, members of the Supreme Court congregate and write up a large summary of their decisions with a portion attributed to people who support the decision, as well as the dissenting opinions among the court who simply got out-voted.I tend to prefer a closed BR in order to reduce to public pressure to prevent unpopular but necessary decisions, similar to the supreme court.
^This too.Haven't read the thread. Don't have time.
But as a new player trying to get into competitive Melee, a lack of guides on various characters makes it quite hard to break into the scene.
^^^^ lolI think the eradication of Brawl is the best way to grow our community.
I've got one:Also, especially if you're trying to get Brawl players to switch over, somebody experienced in some characters should make a list of differences in switching from Brawl.
Like:
GaW doesn't have a shield in Melee.
Falco now falls like his clothes are made of lead. He also attacks like Fox, but his moves have different properties.
The point is that it's the exact opposite way that we should go in order to actually improve the melee community. It creates a large divide which prevents the two communities from working together and works against cross-recruiting and ultimately will make people who honestly don't like brawl quit rather then playing melee.This is Melee Discussion. If someone thinks eradicating Brawl is the best way to go, then they are completely allowed to say so.
That being said
Eradicate Brawl
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It is because of posts like these that I'm extremely hesitant to get into competitive Melee. The Melee community is WAY too elitist. In general, you hate anyone who even thinks of playing Brawl. Any slight change to anything is enough for most Melee players to troll/flame the hell out of you. You people are under the mentality that Melee is perfect when it isn't. Your game has 2 characters with even or better matchups against every character in the game. You have a single character who with one move, DThrow, makes more than half the characters in the game unviable.As much as I love just trolling Brawl, a part of me seriously doubts that there is any real viability of Melee recruiting players from Brawl. I can't imagine anyone who is currently playing Brawl now would change their mind about which game they favor. All the stories I've heard about people who switched are just people who got good at Brawl fairly quickly, and switched to Melee cause it's obviously more deep. At the risk of stereotyping Brawlers, I doubt they care about how deep the game they play is because anyone who did probably couldn't stand playing Brawl for more than a few months. It's painfully obvious at any competitive level above complete novice that the game promotes camping heavily, and anyone bothered enough by it to switch games will realize that on their own after seeing the trend in virtually every video where people spam projectiles and play "avoidance mindgames" for 8 minutes straight.
Brawl is simply for casual players, and recruiting casual-minded players for a game like Melee doesn't seem like an effective strategy at all. I would think it'd be much more efficient to spend our time convincing other competitive fighting game communities that Melee has much more to offer than the party-game label it's been carrying around for years. Even other competitive games like first person shooters or RTSs are valuable sources of new players, especially if you can catch their interest before they get engrained in the more traditional track of fighting games.
Us melee players arn't being elitist were being REALISTSIt is because of posts like these that I'm extremely hesitant to get into competitive Melee. The Melee community is WAY too elitist. In general, you hate anyone who even thinks of playing Brawl. Any slight change to anything is enough for most Melee players to troll/flame the hell out of you. You people are under the mentality that Melee is perfect when it isn't. Your game has 2 characters with even or better matchups against every character in the game. You have a single character who with one move, DThrow, makes more than half the characters in the game unviable.
Aside from ranting, I have several main problems with Melee.
1) imho tournament standard should be PAL Melee. This is solely because of Sheik's down-throw wrecking pretty much every single character under B-Tier.
2) The stagelist. You can rant about "why legalize Poké Floats when you would always ban it against (I'm actually not sure, but I suspect Jigglypuff or some other aerial character "breaks" it), but why wouldn't low tiers want to CP a stage like this against, say, Sheik, so she can't **** them with chaingrabs.
All I can think of off the top of my head, been a long day and I'm exhausted right now.
Sounds about right Darkhart FTWBrawl is to Melee
as
Scientology is to Rational Independent Thought
There are currently two players in my city making the changes. We're actively out placing some Melee players that have been playing the games for years. Some people complain that we're bringing gay into the game, since we play overtly safe since we are still learning our proper follow ups, but the thing is, Brawl is an AMAZING starting point for someone going into Melee. A good Brawl player is going to bring SDI/DI, spacing/zoning, general Smash knowledge, and a different tempo to the table.As much as I love just trolling Brawl, a part of me seriously doubts that there is any real viability of Melee recruiting players from Brawl. I can't imagine anyone who is currently playing Brawl now would change their mind about which game they favor. All the stories I've heard about people who switched are just people who got good at Brawl fairly quickly, and switched to Melee cause it's obviously more deep. At the risk of stereotyping Brawlers, I doubt they care about how deep the game they play is because anyone who did probably couldn't stand playing Brawl for more than a few months. It's painfully obvious at any competitive level above complete novice that the game promotes camping heavily, and anyone bothered enough by it to switch games will realize that on their own after seeing the trend in virtually every video where people spam projectiles and play "avoidance mindgames" for 8 minutes straight.
Brawl is simply for casual players, and recruiting casual-minded players for a game like Melee doesn't seem like an effective strategy at all. I would think it'd be much more efficient to spend our time convincing other competitive fighting game communities that Melee has much more to offer than the party-game label it's been carrying around for years. Even other competitive games like first person shooters or RTSs are valuable sources of new players, especially if you can catch their interest before they get engrained in the more traditional track of fighting games.