Kosine
Smash Cadet
probably pretty well known and i know shiz made a thread about it a while back, but jumping out of shine with the control stick is a lot easier/faster for a lot of situations.
the best example i can think of is just shine backair w/ falco (downb -> up on control stick -> back on c-stick)
on a completely unrelated note, if you are fox and you upthrow your opponent onto a lower/side platform, and he rolls to the edge of the platform, you can full jump down air them. if they dont di or anything, you get a free grab on the platform, and if they di off the edge of the platform, you can edgecancel the down air on reaction, into a free backair. this is really useful imo, especially against spacies, because at that point you can easily just tech chase into a grab/upsmash or whatever.
edit:
another thing i like to do with fox is just weak neutral air -> turnaround uptilt -> upair against floaties at mid percent as a KO . im not entirely sure how DI dependent this is since i havent been playing people with good DI recently, but ive been able to pull it off pretty consistently.
edit2:
has anyone really researched the feasibility of shine jump canceled upsmash out of dash with fox? it seems like there are a lot of situations where this would be preferable to the standard jump canceled upsmash, since its extra damage, and they wouldnt be able to CC the upsmash due to the hitlag of the shine, and the shine comes out faster than the upsmash. the only potential drawback i can imagine is the fact that upsmash has more horizontal reach than shine (i think??), so maybe they could get their shield up in time if its out of a tech chase? however, the difference in range of the shine and the upsmash might be offset by the distance fox would travel in the few frames between when the shine would come out vs. when the upsmash would come out.
the best example i can think of is just shine backair w/ falco (downb -> up on control stick -> back on c-stick)
on a completely unrelated note, if you are fox and you upthrow your opponent onto a lower/side platform, and he rolls to the edge of the platform, you can full jump down air them. if they dont di or anything, you get a free grab on the platform, and if they di off the edge of the platform, you can edgecancel the down air on reaction, into a free backair. this is really useful imo, especially against spacies, because at that point you can easily just tech chase into a grab/upsmash or whatever.
edit:
another thing i like to do with fox is just weak neutral air -> turnaround uptilt -> upair against floaties at mid percent as a KO . im not entirely sure how DI dependent this is since i havent been playing people with good DI recently, but ive been able to pull it off pretty consistently.
edit2:
has anyone really researched the feasibility of shine jump canceled upsmash out of dash with fox? it seems like there are a lot of situations where this would be preferable to the standard jump canceled upsmash, since its extra damage, and they wouldnt be able to CC the upsmash due to the hitlag of the shine, and the shine comes out faster than the upsmash. the only potential drawback i can imagine is the fact that upsmash has more horizontal reach than shine (i think??), so maybe they could get their shield up in time if its out of a tech chase? however, the difference in range of the shine and the upsmash might be offset by the distance fox would travel in the few frames between when the shine would come out vs. when the upsmash would come out.