http://www.youtube.com/watch?v=UFq6JqMvkOY
This is my first REAL offline video of my rob vs a decent marth here in tx. Remember my rob is brand new and i still have lots to learn. Can any of you give me some GENERAL advice? I know im supposed to put this kind of thing in the rob video crit thread but NO ONE goes there anymore so can ya just give me some help here?
Chibo/Stinger/Sudai. Name search and help me out here, please.
Don't listen to the criticism you got too much so far. Some of it was good, but a lot of stuff was wrong. Specifically the comment about hit and run. You're hit and run mindset is already amazing. It takes me so much patience to really be keen on that and it's one of the best ways to play ROB, especially in this matchup.
You're certainly on the right track, for this matchup at least (I only saw match 1 v Marth). You're doing exactly what you need to do with walking away to space your ftilts.
As for the comments on jabs, don't just use them when your inside ftilt range, use them specifically after you shield (preferably pshield) an opponents attack because then you should be able to do it unpunished. Up to you to then go for the jab jab to get them out of there and zone in your ftilt range again or attempt a jab grab which works on their DI (or jab dash grab).
As for what your doing out of trip your choosing the safest option to grab them, which in the long run is probably one of the best and its good that your looking out for it. Theres a couple other options you should mix it up with:
-jab to grab: if spaced right and done immediately when they trip, the jab pulls them back into you (watch my combo video) so you get the grab, but with some more damage tacked on
-more dtilts: get lucky and score some more trips
-the original chibo nair: (you'll see me do this also a bit in my combo vid) when they trip short hop and sort of nair past them and it covers almost every single option they have. you just need a little prediction to tweak your DI depending if they roll away or roll towards you. though a forward moving short hopped nair can literally cover every option they have - staying down, attacking, getting up, or rolling either way.
Use more nair in general. It's great that your learning to rely on ftilt and fair a lot instead of nair when you need to save it for a kill move. Example, if you come down on ur opponent (after dying) and their at like 80%, rack up damage with laser gyro ftilt and fair and then use nair to kill them. If they are at lower percents, don't bother saving it for a kill move. nair will help you too much through the stock to not use it.
Work on laser accuracy and predicting where your opponent is going and shoot there (thats some last ship space invaders stuff there lol). You'll get this naturally in time though, no need to practice.
More gyro. Glide Toss combos are inexpensible.
Bait more air dodges and do whatever you can to land uairs. The rewards almost always outweighs the risk. Over 20 damage on avg is too great.