da K.I.D.
Smash Hero
Im gonna play devils advocate on this for a second.
1. said ceiling is breakable
2. said ceiling is also techable.
1. said ceiling is breakable
2. said ceiling is also techable.
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Im gonna play devils advocate on this for a second.
1. said ceiling is breakable
2. said ceiling is also techable.
Often something like that gets responded to with "but then 50% of the cast isn't viable!" To many, that is unacceptable, but in a lot of games that is totally acceptable and unavoidable. I'm not talking about "bad" games either. There are many games where the majority of "characters" or "weapons" or "classes" are innately completely worthless, yet they still have healthy competitive gameplay.
On the other hand, MK can't UAir as safely / flexibly on Skyworld ledges due to the hitlag associated with damaging the stage.isnt there 4 ledges on skyworld(6 if you count the bottom scrolling platform)? keeping all 4 of them broken at once (or even the two on the side your edgeguarding) seems unfeasible.
Off the top of my head, the best example is probably Marvel vs Capcom 2. A HUUUUGE portion of the cast in that game is nearly worthless compared to the top tiers, of which there are only a handful.
Im curious, can you give me an explicit example of this? 2 if possible.
This is just exactly why we don't want people like you or ADHD (many top players) in the backroom. Incredible bias.Sky world is pretty good for Tink actually. I'd be for it.
I believe AmazingAmpharos is working on Norfair and Yoshi's Island: Melee at the moment. Those two are the last of the ones we intended to do a writeup on, but if you are wondering about any other stage, whether it's more solidly banned or more solidly counterpick, feel free to request it. It might not be as good a writeup though, as the stages done were stages that received an extra phase of voting/discussion - these writeups are intended as a summary of these discussions, so if you ask for another stage we'll have to either go off of older discussions, or off no discussion if you want something like Spear Pillar.Wow, I just realized Pierce locked the v3.0 thread and moved the discussion here. Well played, sir. I'm glad to see this thread is devoid of trolling / flaming.
I have a couple of questions. First of all, I noticed that T-block is only posting writeups of certain stages (I guess the most controversial), but all of those stages are ones that ended up legal. Are there any plans to get writeups for stages that were just narrowly banned, too?
I ask partly because my second question is, what was the Skyworld discussion like in the Back Room? I've always been confused about Skyworld and why it was considered as bad as it is... Just a curiosity of mine.
As always, please and thank you.
So 4 viables, and 4 supports. Thats a total of 8 characters that can work for you in a tourney. 1 of the support per 2 viables... That makes a total of 28 different teams.lolmvc2
viable fighting character (the first two spots)
-Magneto
-Cable
-Sentinel
-Storm
viable support characters (usually only the 3rd team spot) and werent used to actually fight and generally picked exclusively for their amazing assists
-Cyclops
-Psylocke
-Doctor Doom
-Captain Commando
and like 4 other characters.
out of 55+ characters 4 are viable and another 8 or so are situationally usable.
what a goofy game.
It depends on how you look at it. The statistics may be less than Brawl/Melee/other fighting game's, but in actuality, 28 viable choices is a lot of options compared to these other fighting games, where you're given around 3-10 viable options generally. Saying "This is 30% character viability, but this other one's 20% so it's worse off" is the same as saying "You have 20 skittles and 6 blue ones (30%), but I have 100 skittles and 20 blue ones (20%) so I'm worse off than you".Right, but it is still less than 20% of the cast / available character/team choices. What is it, 15%?
The point is that there is no "acceptable number" of viable characters. They are all arbitrary, which is why using artificial rules to make certain characters more viable or others less viable is not a good idea.
I wasn't really trying to argue that Brawl has less viability than MvC2, I was just saying how MvC2 actually has more options than people make it sound like.Sometimes that is true, but in this instance, it's really not misleading at all. You can easily take a sample as small as the "better" 10 or so characters in Smash and come up with just a similar amount of possibilities in terms of matchups. That's a generously small sample size anyway, considering that you see a lot more than just the top 10 characters in smash.
Sonichurricane said:Derisive words like “unbalanced,” “overpowered,” and “broken” get thrown around so much these days, you’d think every fighting game was expected to have a 90% competitive roster ratio. It’s true that modern game developers can benefit from studying a long history of tournament-tested titles, but the fundamental problem remains the same: character diversity naturally fosters imbalance. There’s no escaping it.
How are designers supposed to tackle this issue? Every experienced player will tell you that concrete strategy is all about matchups. If you start with two characters, you’ll want to give them a complex array of options with the ultimate goal of staging dynamic battles while ensuring that the most skillful player wins consistently. Whenever you upgrade one move, you’ll have to match it with the appropriate adjustment on the opposite side.
When you introduce a third character, the number of matchups triples. Now when you institute an upgrade, you have to cautiously strengthen two potential rivals to that exact same degree, then compare them with each other to make sure their matchup doesn’t suffer. Every minor tweak can snowball into a series of adjustments echoing back and forth. We’re still talking about three characters here. Well, if you have a cast of 56 diverse characters to balance, you’re basically screwed. Nobody’s that smart.
Clearly, demanding 20+ evenly matched characters is an unrealistic expectation. What would be considered a reasonable number? Looking through the Classics, i’d say any “good” fighting game with a legitimate top tier of four or more characters is perfectly acceptable.
The real question is, at what point do tier rankings factor into the perceived value of a game? Certainly they don’t matter in the beginning, because early impressions almost always turn out laughably inaccurate. It takes everyone three to six months to grasp the game’s true nature. Is it offensive? Defensive? Structured? Chaotic? Technical? Intuitive? Tactical? Instinctive?
If we’re lucky enough to find a deep, rewarding game on our hands, the next step is running it through the tournament gauntlet to ensure it doesn’t degenerate into a one- or two-character affair. As long as its top tier holds steady at four or more characters and the game itself doesn’t break down into abusing one narrow tactic, it can survive indefinitely as a competitive mainstay. This is a proven fact, because numerous such games have thrived for nearly a decade in the tournament circuit, until a sequel or upgrade was released.
Even with four evenly matched fighters, we’re looking at ten possible matchups, including mirror matches. That’s plenty! Five viable characters give us fifteen potential matchups. When we’re talking about classic-caliber games, each of these matchups can stay interesting for years on end. How long have people been playing Ryu vs Guile in SF2: Hyper Fighting?
To be clear, it doesn’t matter how many squares there are on the character select screen. Who cares whether five useless portraits remain in the game or fifty? Percentage-based breakdowns are meaningless. Only two factors count when considering balance: whether there are four or more characters in top tier, and whether the matchups between them measure up to our high standards. When either of these criteria ceases to be true, that’s when we should stop playing the game.
Until then, there’s nothing to complain about. You simply can’t expect much more than this. Yes, you may have to switch characters to accomodate the realization that your original choice can’t compete against top tier. However, if you enjoy the core game and you have four diverse characters to choose from, just pick one and continue enjoying it.
Real examples of broken and overpowered characters are ST Akuma and CvS Nakoruru. They single-handedly shut down over 90% of their respective rosters and have no unfavorable matchups to speak of. There’s literally no reason not to pick them, which forces players to choose between banning them or retiring those games. That’s what unbalanced really means. Someone like SF4 Sagat is nowhere near this dominant. The term simply doesn’t fit.
Furthermore, convincing others to boycott powerful-but-not-overpowered characters is a disservice to your local community. It’s one thing to play obscure characters because you honestly feel they give you the best chance to win. However, strictly avoiding a strong character simply because he’s strong not only weakens your game, but also any friends who rely on you for competition. This is how Japan almost lost in ST at the first USA vs Japan invitational team tournament and how SoCal became a non-factor in CvS2.
Inactive members of the BBR get kicked out all the time, as well as members who don't perform up to the expectations set for a BBR member. Hopefully in the future (hoping for the near, not the far), we get a very active BBR instead of "20 votes with 100 members there".Idk if this was addressed already or not, but what are you guys planning to do about your problem getting members of the BBR to vote? I approve of your diplomatic approach towards coming to a like minded opinion, but you can hardly pass off your decisions as collectively agreed upon by the group if only 16 members vote on a stage (as was the case with Jungle Japes). Honestly, imo, that's too small of a portion of the BBR's participants to come to any sort of justifiable conclusion. I'm just wondering.
Upon looking closer at this post, I realize that this may fall into the category of infringing on your privacy or whatever. So you don't necessarily have to say specifically what your doing, just a confirmation that steps are being taken.
I hope not. The bbr is supposedly renowned for having a larger knowledge of Brawl than your average competitor/poster on here. This would suggest otherwise.when the reality may be that most people aren't complete experts on the topic and don't feel confident enough to make an entirely informed decision that can affect tournament rulesets nation-wide.
You seem to not understand my point...you missed my point entirely.
I am saying in the same way that a game with 10 viable characters and 50 nonviable is equally balanced to a game with 10 viable and 20 nonviable the Backroom having 20 votes is not an issue.
People see a percentage and not a total number of votes and this is causing things to be taken out of proportion.
go take a reading comprehension class.
I'm cooler than ice cubes here... no need to slap me on the wrist lolAight guys just calm down here. No more need for flaming.
Why? Because you don't agree with their decision?I hope not. The bbr is supposedly renowned for having a larger knowledge of Brawl than your average competitor/poster on here. This would suggest otherwise.
Well, if you apply for the BBR, you're pretty much saying "Hey, i want to spend time making the competitive scene a better place for competitive smashers!". If you don't do this, and don't show that you're capable of logical arguments, or testing (and other types of small things that would make you a good theorist), you know you're gonna get kicked for sub-par performance of a BBR member.What do you mean by BBR "standards" (hope you don't take this as a personal insult)?
I don't wanna leak anything, so I'll try to be real foggy while still sheding light on something. The BBR may only have "20 votes", but that's more votes than a combination of a couple of character boards. Some people aren't computers in there, so it's only natural some members don't know about EVERYTHING in the game. When the number of people get real even concerning a topic, or it becomes too controversial (like the MK debate), then we bring it to the public for input. Thing is, when we let the public talk, we get lots of morons and trolls posting crap in our threads and that just makes us not want to post anything and ask the community at all. Sometimes it's not even deserved, we're just human, yet people treat us like a holy entity that must bring the perfect answer to problems without making any mistakes.Is the BBR going to start purposely specializing--creating groups to discuss and vote on each different topic, such as stages or characters, rather than just allowing people to participate in whatever they feel like? The impression I'm getting right now is that BBR members just vote on/discuss things they're familiar with, and if only twenty people feel confident enough to vote on a stage's viability, then only twenty will vote. With over around 100 members, this makes people think that the backroom is extremely inactive, when the reality may be that most people aren't complete experts on the topic and don't feel confident enough to make an entirely informed decision that can affect tournament rulesets nation-wide. If the BBR were to create specialized groups or branches, then having twenty-three of a twenty-five member group vote looks much better.
80 out of the 100 most 'brilliant minds in smash' don't vote on one of the core mechanics of the game. That would suggest their knowledge isn't what it's cracked up to be. However there were obviously many other factors involved with non-voters, namely inactivity. My post had nothing to do with my opinion of the new ruleset.Why? Because you don't agree with their decision?
Ah, I see. So basically it's "If you lack the motivation, you might as well leave"?Well, if you apply for the BBR, you're pretty much saying "Hey, i want to spend time making the competitive scene a better place for competitive smashers!". If you don't do this, and don't show that you're capable of logical arguments, or testing (and other types of small things that would make you a good theorist), you know you're gonna get kicked for sub-par performance of a BBR member.
That's the gist of it. Nice to know my explanation went through well.Ah, I see. So basically it's "If you lack the motivation, you might as well leave"?
Not trying to be a ****, Kewkky, but If someone is in the back room, they should at least be able to provide an opinion on whether a stage should be legal or not. You're right, they're not computers, and they don't have to know everything, but stages are something so universal in the game that they almost have no choice but to have at least some wherewithal of the stages... especially being in the back room.I don't wanna leak anything, so I'll try to be real foggy while still sheding light on something. The BBR may only have "20 votes", but that's more votes than a combination of a couple of character boards. Some people aren't computers in there, so it's only natural some members don't know about EVERYTHING in the game. When the number of people get real even concerning a topic, or it becomes too controversial (like the MK debate), then we bring it to the public for input. Thing is, when we let the public talk, we get lots of morons and trolls posting crap in our threads and that just makes us not want to post anything and ask the community at all. Sometimes it's not even deserved, we're just human, yet people treat us like a holy entity that must bring the perfect answer to problems without making any mistakes.
Actually most of those team combinations ARENT viable. You have to have certain characters on certain teams for them to work right. You can't just throw together any random three.So 4 viables, and 4 supports. Thats a total of 8 characters that can work for you in a tourney. 1 of the support per 2 viables... That makes a total of 28 different teams.
1) Magneto + Cable + Sentinel
Magneto + Cable + Storm
Magneto + Cable + Cyclops
Magneto + Cable + Psylocke
Magneto + Cable + Doctor Doom
Magneto + Cable + Captain Commando
7) Magneto + Sentinel + Storm
Magneto + Sentinel + Cyclops
Magneto + Sentinel + Psylocke
Magneto + Sentinel + Doctor Doom
Magneto + Sentinel + Captain Commando
12) Magneto + Storm + Cyclops
Magneto + Storm + Psylocke
Magneto + Storm + Doctor Doom
Magneto + Storm + Captain Commando
16) Cable + Sentinel + Storm
Cable + Sentinel + Cyclops
Cable + Sentinel + Psylocke
Cable + Sentinel + Doctor Doom
Cable + Sentinel + Captain Commando
21) Cable + Storm + Cyclops
Cable + Storm + Psylocke
Cable + Storm + Doctor Doom
Cable + Storm + Captain Commando
25) Sentinel + Storm + Cyclops
Sentinel + Storm + Psylocke
Sentinel + Storm + Doctor Doom
Sentinel + Storm + Captain Commando
That's a lot of viability.