#HBC | Dark Horse
Mach-Hommy x Murakami
- Joined
- Jun 12, 2010
- Messages
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The person who initiated it wins.What is the PAL versions way of solving suicide KOs? Just curious.
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The person who initiated it wins.What is the PAL versions way of solving suicide KOs? Just curious.
Then I'm for the PAL version. I do think the suicide initiator should get the victory.The person who initiated it wins.
Lol I figured it would go over your head. The IDC rule doof.ADHD said:Exactly, so make the rule for all characters.. or extend it?
I'm also on board for that.Then I'm for the PAL version. I do think the suicide initiator should get the victory.
Yes, feel free to ask any question. I might not be able to answer all of them, but I'll at least try to answer if I can.This thread was made in an effort for the community (me) to be able to discuss, or ask questions for the BBR. That's exactly what i'm doing.
Ok, thanks. This is what I wanted to hear.
Thanks a millionI got this. I cannot say right now what we will do with the stage list in the near future. Rest assured, the complaints are being heavily discussed in the BBR right now. You are not being ignored. As soon as we know more, we will say more, but until then, you will need to wait patiently. To say more at this point would be a violation of our privacy policy I am afraid.
Change is always a possibility, and thanks for being civil.I want to flame you hard for this post...but they're watching...
Of course we could just not use the ruleset. But if that's all that mattered, nobody would be mad about it. The community wants to follow an official ruleset as much as possible, so there is plenty reason to ask for a different one.
edit: Thanks Inferno
All I wanted to know is that change is a possibility.
Yes, well we'll definitely be updating.Sorry if I mixed some bad emotions?
I agree with you, don't think I'm just saying things just to say it. I meant on the actual recall of it. My point was that efforts would be better put to the next list, which doesn't necessarily need to be put out after a long length of time to fix anything.
With that said, yes, I do think we need an official ruleset as much as possible. I'm not against you on that. A different one would suffice, but actually recalling it, well, eh, take it as you wish, I guess.
Well, we decided the LGL was an arbitrary addition meant to nerf MK's planking. Otherwise, it's not something that needed limiting. If we're going to address MK's planking, we'll either remove the character, or remove the tactic without affecting a large aspect of the game: ledge-play.I'm actually glad that there's now no LGL on some occasions, such as the treadmills at PS2. It's hard to avoid damage without planking at times if you're not the one holding the center ground.
Anyway, it's about time a thread like this was started. It's a pain to have to read through 100+ pages of comments on the ruleset, when there are actually only about five pages' worth of worthwhile replies. I would like to try and converse some next week.
Yeah of course! Thanks a lot. Also, way to hold it down in the Ruleset thread.Indeed, there's always more goodness on the horizon, the best is yet to come.
Also, Pierce, if I'm at home / not busy with something work related, I would love to partake in the chat sessions and help you out in any way that I can.
Yeah, I've been REALLY busy today catching up with everything, and I'm heading out to Apex really soon, so I won't have time to pop on any IMs tonight, but I would love to talk to you at a later date. I'll check out your thread though.Pierce I don't see you on AIM. I'd like to talk to you about LM though.
See: http://www.smashboards.com/showpost.php?p=10903927&postcount=14
Haha, thanks a lot.Pierce, I think I have more respect for you than any other member on this website.
/meatriding
But still, great idea
Well, a lot of people have added the really valid purpose that the BBR is supposed to represent our community, and set a standard for us all to follow, even if the ruleset is just recommended. We'll try to make the ruleset as fair and competitive as possible. In some cases, we'll yield to the community, and in some cases, we hope to sway the community to see things our way. Of course, it's not required, as you said.is a great idea, Thanks Pierce( why the 7D?) I added you in MSN.
even though I have Kewkky in my MSN and we hang IRL.
also I don't understand what's the issue with the Ruleset, when it says : Recommended, so that the regions, countries or in my case Island, can just send some stages to banned and some to counter and modify it by the needs of the region or something like that since I am kinda sure that the Ruleset wasnt done with the purpose of being used like it says completely in the case of stages. In short it was meant to be like a Hamburger, you are given what ingredents you can use, but you choose what you get out and what you eat.
Haha, correct. On some popular websites or services (like AIM or MSN), Pierce is already taken, so I just use the 7d to be completely unique. No one ever puts a letter after a number, and it's very unique.It stands for seven d**ks to please seven beautiful women at the same time.
Least that's what I heard
In reality it has to do with him liking the number seven and his real name being Daniel
*knows because I asked him the same thing (and actually got that first response from someone else)*
Yes, you can definitely post suggestions. I'll have to consider this a lot more, but for now I'll just say that I am against going against the results screen when not necessary, and I actually led the movement for this particular reform. I did not know the PAL version had a more consistent method of decision, so I promise that I WILL consider this, however, I feel that if we're playing NTSC, we should stick to NTSC's rulings.Am I allowed to post a suggested change for Rules v 3.0?
If so, than I would advise changing back the way of deciding the case of who wins n case of a suicide KO. I know that the current way is based off the NTCS way of solving the case, but wouldn't it be better to base it off the PAL version? From what I read, the PAL version seems superior to the NTCS games in several ways, so shouldn't we follow the better example's way?
Also, it would make deciding controller ports quicker.
Great job, BTW.
I wasn't aware it was different before now either.What is the PAL versions way of solving suicide KOs? Just curious.
There is such a thread located here:I'd recommend creating a BBR Q&A thread (since this thread looks like an announcement) that people can post in and BBR members can answer questions. Since I can see many people eventually put this to the back of their mind about this or newcomers who won't know what happened these last few days. this way especially if the thread is stickied people can ALWAYS just post a question that will be awnsered at one point or another. Heck just change the title of this thread after wednesday.
If their already is a thread for what I am suggesting its apparently not receiving a lot of attention since their isn't a lot of communication between smashers and the BBR in general.
Thank you, I did not know this.The person who initiated it wins.
I'm personally in favor of following the game's ruling, but if you can come up with a convincing argument of why we should favor the initiator, then I'm willing to listen/debate. I warn you though, I've been through this debate quite a few timesThen I'm for the PAL version. I do think the suicide initiator should get the victory.
It is not replaced. It is still active, and can be found here:I think they had something like that, and I think Pierce just replaced it with this one. I could be wrong though
edit: wait, that's true about the PAL version? Oh heck no. This is gonna cause rage unless a rule is added - if it's in the PAL version, why are NTSC players deprived? I suppose one could say "Why are PAL players buffed," but I don't see that going over too well...
I can double infract you here you knowStop trying to sound smart, pierce. We all know you failed english!
Did ADHD modify the post you're quoting? This statement doesn't correlate.Lol I figured it would go over your head. The IDC rule doof.
And the answer is really blatantly obvious for that and the statment you THOUGHT I was making.
Thanks a lot Tuen!Heyo! I'd like to give a helping hand too.
I can be found at "tuenrey" on AIM and "DDR-Nefcy@hotmail.com" on MSN.
From what I read here, I can answer questions about general BBR reasoning and my own opinions (even if they don't align), but I can't reveal another person's votes or personal opinions.
I'm all for more communication between the BBR and the public. I'm online at very weird times (though I'll be on now), but I'll try to be on every... Sunday? Something like that.
We'll definitely discuss it, and note the popularity for this method.I'm also on board for that.
Ah, I see. You have a good point.Yes, you can definitely post suggestions. I'll have to consider this a lot more, but for now I'll just say that I am against going against the results screen when not necessary, and I actually led the movement for this particular reform. I did not know the PAL version had a more consistent method of decision, so I promise that I WILL consider this, however, I feel that if we're playing NTSC, we should stick to NTSC's rulings.
Before coming here, I became addicted to smashwiki. Got that from thereThank you, I did not know this.
I swear, ADHD had to repeat kindergarden.I can double infract you here you know<3
I'm personally in favor of following the game's ruling, but if you can come up with a convincing argument of why we should favor the initiator, then I'm willing to listen/debate. I warn you though, I've been through this debate quite a few times![]()
I understand your policy on speculation, but I don't think that speculation is necessary here. We know that the PAL version was released later. We also know that the game creators obviously changed the coding for these moves. Ergo, the creators of the game thought it was better that the initiator of a suicide move be declared the victor and specifically made a change to reflect that philosophy.Also, I can only speculate that the game coders didn't figure out a way to give victory to the initiator until PAL, but as that's only speculation, I'd never act on that assumption.
That's the thing though: Bowser's ability to land a KO with his Klaw is not a buff. It's a part of that move's characteristics. Whether or not you ever addressed it at any point in time, Bowser's side-b can still successfully kill someone by suicide KO.I've outlined the reasoning behind the suicide rule in laborious detail already in the rule discussion topic. It's a pretty big post, so it shouldn't be too hard to search for it using the search function. I'm going to say it smaller here.
The reasoning behind the change in suicide moves is confusing mostly to those who believed it to be different than it ever was. The BBR used to recommend a suicide rule FOR BOWSER. Never for any other character. Ever. Many TOs came up wit those rules, and people started to assume we recommended rules for Kirby, Ganon, or DDD (or Wario too I suppose). What we did, was give Bowser a buff that he otherwise does not have. (for the sake of argument, we usually run under the assumption of NTSC Brawl, you have to remember, most players in the BBR are from NTSC regions).
Again, it's part of the move's characteristics and capabilities. It is not a buff to allow this character to win because of using the move because one of the characteristics of the move is the ability to win just by using it once. Taking away that capability is nerfing it.We established through rule debating over other things that it is not fair for us to grant a character specific advantage to any character for any reason. This is why we do not ban things like the standing Infinite on Luigi even though it would probably make his DDD matchup much much better. Because of this established policy, it made no sense for us to circumvent what is already stated by the game to be a clear decision, and change the result of it.
I didn't know either, but it's sort of unfair to go by the game's rules knowing that the game's decision changes between versions. That's just being silly allowing that if it is indeed true. That's doing something just to do it or to be ignorant of something else. If there are truly difference between game decisions, then clearly the best option for determining victory is not the game itself.I've never heard before about the PAL version of suicides being treated differently by the game. I'd like someone who got their information from something that isn't the smashwiki (don't trust it farther than I can throw it, and being insubstantial, that isn't very far) to confirm this for me. In either case, both rules amount to the same thing, the game's decision stands. You just happen to be a little better off in Europe than in the States.
Not necessarily. The usage of the move does not automatically mean free win. It only would, technically, if Ganon uses it offstage and if an opponent gets in the way. But, by the opponent getting in the way, he is forcing Ganon to suicide, regardless of whether or not that is Ganon's intention.As for Ganon himself, it's definitely not fair to buff him because his recovery is bad. This makes no sense. If the opponent can force him to lose a match out of his recovery, this is the sign that he is a very bad character, indicative to someone at the bottom of the tier list for sure. I call this line of thinking "Pokemon Solo Hacks" school of thought, because it is the same line of thinking that it should be fair for someone to use a hack of only Squirtle with no fatigue. This of course takes away the characters major drawbacks (forced switching and fatigue). Giving Ganon a free win on his side B is paramount to buffing him as well, which isn't fair as it only affects him.
I guess my response to this would be the same as one of those above, as I can't think of anything else I would say differently.What didn't make a rule that punishes Ganon. We made no rule at all which treats Ganondorf just as equally as any other character in the game. There is nothing more fair than that to be done if you ask me. Anything else requires arbitrary rules to buff certain moves that otherwise wouldn't result in victory.
Guess not, though mine was longer, so I can't complain. xDEdit: Huh...the whole smaller thing didn't work out
*RECORD SCRATCH*That's the thing though: Bowser's ability to land a KO with his Klaw is not a buff. It's a part of that move's characteristics. Whether or not you ever addressed it at any point in time, Bowser's side-b can still successfully kill someone by suicide KO.
Knowing that, the establishment of this new rule arbitrarily changes things. Why? Because the move itself is treated differently depending on usage.
For example, Metaknight's IDC is banned in an instances. I could have just knocked my opponent off the stage, or even killed him, and IDC for no reason at all and get penalized because it is banned. In any situation, the technique is banned.
However, this rule deals with Bowser's side-b depending on situation, not in all situations. Bowser can legally take the lead by scoring a kill during a match with this move. However, because of this rule, he can no longer legally win by scoring a kill at the end of the match with this rule. No matter how you look at it, Bowser is still legally getting a kill. The technique is not banned. However, because of the context in which the move is used, the results obtained by the move are arbitrarily changed because of this rule. That, in it of itself, is wrong.
Let me point out a problem in your logic. I don't mean to insult but here's the key different in what we are saying.Again, it's part of the move's characteristics and capabilities. It is not a buff to allow this character to win because of using the move because one of the characteristics of the move is the ability to win just by using it once. Taking away that capability is nerfing it.
I didn't know either, but it's sort of unfair to go by the game's rules knowing that the game's decision changes between versions. That's just being silly allowing that if it is indeed true. That's doing something just to do it or to be ignorant of something else. If there are truly difference between game decisions, then clearly the best option for determining victory is not the game itself.
Not necessarily. The usage of the move does not automatically mean free win. It only would, technically, if Ganon uses it offstage and if an opponent gets in the way. But, by the opponent getting in the way, he is forcing Ganon to suicide, regardless of whether or not that is Ganon's intention.
The rule essentially makes it fair to manipulate a move and force a suicide without the input of the character doing it.
It'd be different in the following instance. Let's say when Captain Falcon used his Up-B on someone, when he pushes off, it sent him farther backwards. So, if he used the attack and someone moved in front of him, it is possible that, by doing so, the result could be Falcon (and potentially his opponent) dieing. However, Falcon can still recover by another attack (let's say his side-b, for example). He is not forced into an overtime match or losing position. He still has options.
The rule pretty much takes away one of Ganon's recovery options unfairly. Sure, he is a bad character, but that doesn't mean that a rule should reward the opponent for forcing Ganon to kill himself.
I guess my response to this would be the same as one of those above, as I can't think of anything else I would say differently.
Guess not, though mine was longer, so I can't complain. xD
It was from the other thread you closed, I just used a shortcut and quoted a post here with a copy paste, simply neglected to remove the post number.Did ADHD modify the post you're quoting? This statement doesn't correlate.
Alright, alright, fair enough. I'm really just looking for an explanation, so that cleared it up for me. I honestly did not fully know the results of if it does hit (I'm guessing it is based on random elements or, IIRC, someone mentioned height of something, I don't know), so I guess I misunderstood it.*RECORD SCRATCH*
Wait...what? Of course bowser can win with the current rule. Hell, Bowser can jump out of Side B, and always be declared winner. Which would have had him win under -ANY- rule. The current rule has that stand. When we say the game decision stands, then Bowser can win so long as the game says he won. Did you know he can always buffer jump out of suicide and die second, thus winning? Suicide kills aren't banned or anything. Have you read the rule? It just doesn't grant auto-wins. If you perform a suicide in a way that makes you win, you still win. In fact, Ganon has more of a chance of winning now with Side B than he did before if you take into account the following.
His side B is retardedly easy to edgeguard. So it rarely hits anyway. In the off chance it does hit, he often loses the game. But he can also go to Sudden death. In that occurrence, he gets a 1 stock 3 minutes rematch as the character with the most kill power in the game. Not that bad of a trade off really.
Yeah, I understand that with Bowser at this point.Let me point out a problem in your logic. I don't mean to insult but here's the key different in what we are saying.
"Again, it's part of the move's characteristics and capabilities. It is not a buff to allow this character to win because of using the move because one of the characteristics of the move is the ability to win just by using it once. Taking away that capability is nerfing it. "
You see this statement? What you are saying is that the characteristic of the move is for you to win with it in one swoop, so taking that away is nerfing it (read: We never gave it to begin with, thus we didn't take it away, did we?We took Away Bowser's and I already showed you earlier, that he can win anyway, so it affects him none to have a move or not). What are you arguing for is not that we removed an ability from a character (we didn't, we never gave him one), but rather that we should ADD the ability to win. If what you say is true and one of the characteristics of the move is to allow Ganon to win, then he would win by the game's declaration, not by an arbitrary rule that just says he wins by default (though he can win that way on Norfair if you care, using lava tricks).
I truly don't know if it is completely true. Can someone test this, by the way?Do you see the difference between these two things? The ONLY way for us to comply with what you want is to add an arbitrary rule to other versions of the game that only exists in one regions of the world. I also don't even know this to be fact yet, as nothing has been presented to me to prove such, nor do I have a PAL iso I could boot up right now to test it myself. I would if I did.
Okay, fair enough. It sucks that there is really only two options: give Ganondorf something for having bad recovery or just not doing something and leaving his recovery as is, which is a bad recovery. So yeah, that makes sense.You keep telling me that it's unfair to take ganon's recovery option away, but I keep telling you we didn't. The game did that to him by making his recovery suck. I know that really sucks, it shouldn't be that bad. But I reiterate, we took nothing FROM him, and gave him nothing either. He was treated just as neutral as possible.
.As for IDC, I've never really yelled at anyone for taunting with it before (I do on occasion), but I'm a little confused how that fit into your whole argument, it seemed really out of place and sentences leading into it didn't make much sense to me. The IDC is a wholey different subject.
Yes, because the point wasn't vague at all!It was from the other thread you closed, I just used a shortcut and quoted a post here with a copy paste, simply neglected to remove the post number.
Don't you remember the song? "SBR decided that they voted for the last time..."I suspect that soon the MK discussion will reopen.
I would imagine that they said that it was the last time because they honestly believed that it would be the last time. Was it a mistake? Yes, of course. Is making mistakes bad? Not necessarily.Don't you remember the song? "SBR decided that they voted for the last time..."
Seriously, though I saw this coming, I really don't know why you (the BR) would have said that the most recent vote was the last one and I'm sure I'm not the only one. I'd just like to point out that it was silly to call that the last time you'd be voting.
Also, until MK is re-discussed I guess I might as well pick him up with this rule set. I may have fewer friends, but I'll be rich! :D
First, the ruleset is not meant to be broad, the stagelist is.Also, going back to the OP, while it is good to have a broad rule set when it's recommended, the new rule set isn't broad at all.
The ledge grab limit, for example. There is none. Obviously this isn't going to fly with a lot of TOs. So, what should it be if the "recommended rules" don't recommend anything? Same with infinites. Granted, TOs always have and always will do their own thing, but I really think the rule set should have suggestions for LGLs, infinites and the like, otherwise it's not really recommending **** then, is it?
LGLs are horrible, the only real reason the exist is to try and stop unbeatble planking.Also, going back to the OP, while it is good to have a broad rule set when it's recommended, the new rule set isn't broad at all.
The ledge grab limit, for example. There is none. Obviously this isn't going to fly with a lot of TOs. So, what should it be if the "recommended rules" don't recommend anything? Same with infinites. Granted, TOs always have and always will do their own thing, but I really think the rule set should have suggestions for LGLs, infinites and the like, otherwise it's not really recommending **** then, is it?
If we're trying so hard to limit this one character, then we mise well just ban him-but NOT because of the newly implemented stagelist-that's silly.LGLs are horrible, the only real reason the exist is to try and stop unbeatble planking.
As a suggestion, can MK's unbeatble planking be banned?
To put it bluntly, IMO: they changed it basically for the lulz, the slight differences in format somehow cause it to occur, or somebody in charge of making the PAL version decided to randomly change it. They didn't fix it to be "more precise" or "to fix the game". They didn't fix his fair. They didn't fix Peach's AD frames. They didn't either fix Ike's QD so it can be canceled, or change the manual so it no longer says that it can be canceled (correct me if the manual in fact no longer says that), ect. That is the ONLY difference as far as I know. I really so no reason to force the other versions to match the PAL version. It is what it is.On Ganon, however, that then brings up in the differences in games. Why would they change this from version to version if it was not meant for Ganon to win? Wouldn't it make more sense to go with a more precise decision (as shown in the PAL version) rather than what we have?
Not discretely, that's the problem.LGLs are horrible, the only real reason the exist is to try and stop unbeatble planking.
As a suggestion, can MK's unbeatble planking be banned?
I'm against LGL. Do you understand that?If we're trying so hard to limit this one character, then we mise well just ban him-but NOT because of the newly implemented stagelist-that's silly.
There are people flaming the BBR because of no LGL. They should read your last sentence (including yourself).I never understood why LGLs are bad in the first place, though. Anyone that doesn't have the intention of planking would not exceed 25.
Whataver, that post was useless.I'm against LGL. Do you understand that?
There are people flaming the BBR because of no LGL. They should read your last sentence (including yourself).
So we agree. lolSorry if I mixed some bad emotions?
I agree with you, don't think I'm just saying things just to say it. I meant on the actual recall of it. My point was that efforts would be better put to the next list, which doesn't necessarily need to be put out after a long length of time to fix anything.
With that said, yes, I do think we need an official ruleset as much as possible. I'm not against you on that. A different one would suffice, but actually recalling it, well, eh, take it as you wish, I guess.