Magik0722
Smash Champion
you're crazy
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i enjoy this .off stage rock smash is cooler
And yeah, if you have any trouble, Kith's video is very helpful.How to perform- Perform a shellshift, but instead of hitting straight backwards to pivot, hit diagonally backwards-down. Once you're heading the other direction, with the analog stick still held diagonally, hit diagonally backwards-down on the c-stick. To be clear, your analog stick and c-stick should both be pointing diagonally side-down, one on each side, separated by 90 degrees. This can also be done with the analog stick diagonally-up, so your analog and c-stick would form a 180 degree angle instead.
Well you should get on the Squirtle Tactical and help meh, because the first method isn't make any sense to me and if there's an easier way to do it, I'd love it if you could share. :DThe way stated in Oak's Lab is a little different from the way I do it. They both work though, but I've never been able to get very far with the first method.
that's kind of clever but they can just grab you :sAlso try using side b when playing snakes as squirtle, if they have a nade they will drop it causing it to explode when it hits you, effectively making the move unpunishable
To do it manually(aka without b-sticking) Steeler for Rock Smash lets say you input side B for w.e side you want to rock smash on. Right after you enter side-b you push the control stick in the opposite direction. Toy around with it a bit and you will find the timing, its kinda fast but if you input it "Melee-status" as I say then the brawl just will not recognize the input and you'll just rock smash on w.e side you put the command in for.how exactly do you do the 'wavebounce' from typh's mega advanced PT video where charizard is going forward and flamethrowers while moving backward but still facing forward
i do it randomly but idk how to do it for sure
[Run] > [Jump] > [Tap Back] (release+wait a moment) > [ B ] - [Forward] > ??? > Profitok, it's just a timing thing then. i don't have any problem doing it with rock smash but that's because i buffer everything :s
I use it all the time. It's really useful. Especially if you pull the whole retreat thing and then SH wavebounce and they're all up in your face and you're all "RAAHHH FLAMETHROWER RARARARARARARAAAA!" and they're all "Oh noooooo! I got caught in the icky part!!!!!!!!!!!" and you're all "HAHAHAHAHA I DON'T NEED A 45 DAMAGE ROCK SMARSH CUZ I JUST GOT A 30 DAMAGE FLAMETHROWER ON YO ASZ" and then you be all like "RAAAAH GRABBBBBZZ!!!" and then all "F-THROWWWWW!!!" and it's all like "HAHAHAHAHA YOU JUST TOOK 42 DAMAGE FOR CHASING ME N000000000000000000B" and then it's all Jigglypuff and you're all like "SPOT-DODGE AND GRAB AND THROW OFF THE EDGE AND CHARGE LASER-LASER-LASER-LASER SHOOOOOP DA WOOOOOOOOOOOPP F-SMASH!" and they're all "OMGGGGGGG I DIEEEEEEDDDDDDDDD" and you're all "BLARHAHAR UDEAD" and they all "GRRRRR I'MMA REST YOU CUZ U SO BIG" and you're all like "UMAD!" and they be all "HAHAHA MY POUND KILLS ROCKSMARSDH" and you go all "FLAMETHROWERRRRRRRRR", etc., and winning, and so on and so forth. Enjoy.So Ive been working with wave-bouncing flamethrower and RockSmash........it seems like its really useful on opponents as they chase you along with mixing it up so that the two attacks become less predictable. It also aids getting RS counter attacks since the opponent is usually chasing you thus making it much easier to respond to attacks with a wave-bounce RS.
Does wave-bouncing have any other applications or is it just more or less flashy because I don't really see it done by any other PT's.
I heard in WA the power ranked level 9 luigi has a 70-30 advantage over C. Falc but yea phiddlesticks Rock Smash does too leaving zard with a 95:5 the 5 being if falcon is bad *** enough to wall jump falcon punch youI hear Rock Smash has a 70-30 advantage over Captain Falcon
Can anyone confirm/deny this rumour?
Lol sorry T-Block thats me responding to the trolling of phiddlesticks....I have to say he is a fun troll tho but just ignore the post it was just a batch of nonsense.._. i don't know what to make of that
but the only way flamethrower does 30% is if your opponent fails hard at SDI