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Lmao, PIT?I havn't seen anybody mention Pit, Diddy or ZSS. They all have pretty steep learning curves.
Snake is possibly the easiest character in the game to learn."Snake, Pokemon Trainer, Ice Climbers come to mind."
this
and NOT R.O.B. , I main rob and wolf and I can tell you that the ATs few and timing is all thats tough to get used to (ie slow nair etc)
Ohhh noooo, you have to learn 3 whole characters, its heartbreaking :'(I think Poke Trainer has the highest learning curve simply because you're basically forced to learn three characters, and thus, three very different styles of play. You also need to know each character's strengths and weaknesses. And then you need to use them all in the same match..
On a similar point, just because someone can use CG doesn't mean that they're even gone past half of what IC's can do/ can use IC's effectively. The best/hardest IC's I fought were desynchers and didn't rely on grabs.Also to everyone saying IC CG's are easy. Just because you can use them doesn't mean you can ACTUALLY use them
So this can mean two things:I figured this, after switching to/becoming a Sonic main [yeah, I didn't main him at first lol]- in general, Sonic is a "basic" character at the core of the gameplay; his mobility allows you to take advantage of things alot easier while trying to get around priority issues and crap. Aside from his special attacks (which are... pretty big of a deal), there isn't too much that makes him so different other than mobility and generally smaller physical range.
Anyone who knows how to set up a grab and follow up throws can take advantage of Sonic's grab game.
Anyone who can pick up spacing can take advantage of speed and his few 'ranged' moves.
Anyone who can read opponent movements can take advantage of his spin cancels and speed to bait and punish moves.
Other than learning his jumps, recovery range, dash, move range, and specials, there isn't really much to learn, character-speaking. You just learn to be a better player overall, and apply it to Sonic XD
So really, it's not "learning Sonic" as it is "learning Smash"
Lucario.
Why? You gotta FEEL Lucario. BE LUCARIO. FEEEEEL LUCARIO. You play different at each percentage, you gotta be careful with your life ALWAYS. Unlike MK you can't watch TV and brawl, you gotta be at it with 100% concentration, learn all the percentages, when to combo, learn to approach and when not to approach, learn mixups (there are alot) and combo's that are safe, and avoid unsafe mixups. Minimize risks. Etc.
Sonic.
Why? You gotta FEEL Sonic. BE SONIC. FEEEEEL SONIC. You play different at each percentage, you gotta be careful with your life ALWAYS. Unlike MK you can't watch TV and brawl, you gotta be at it with 100% concentration, learn all the percentages, when to combo, learn to approach and when not to approach, learn mixups (there are alot) and combo's that are safe, and avoid unsafe mixups. Minimize risks. Etc.
Wario.
Why? You gotta FEEL Wario. BE WARIO. FEEEEEL WARIO. You play different at each percentage, you gotta be careful with your life ALWAYS. Unlike MK you can't watch TV and brawl, you gotta be at it with 100% concentration, learn all the percentages, when to combo, learn to approach and when not to approach, learn mixups (there are alot) and combo's that are safe, and avoid unsafe mixups. Minimize risks. Etc.
Sure, they'll differ. Like, Sonic might be more aggressive at low%s and less aggressive at high%, but there aren't many characters who aren't - and it differs from player to player, too.Samus.
Why? You gotta FEEL Samus. BE SAMUS. FEEEEEL SAMUS- [lolguys]. You play different at each percentage, you gotta be careful with your life ALWAYS. Unlike MK you can't watch TV and brawl, you gotta be at it with 100% concentration, learn all the percentages, when to combo, learn to approach and when not to approach, learn mixups (there are alot) and combo's that are safe, and avoid unsafe mixups. Minimize risks. Etc.
Ice Climbers have the highest possible learning curves not because of the chaingrabs (although they are a factor), but rather because of the Desynch possibilities. The learning curve is endless, because they just have so many possibilities for many various situations when desynching is implemented. <<
I personally think Diddy should be second, but another part of me says that the bananas may not be all they're cracked up to be in terms of their "potential."
Here's a shocker that nobody could ever think up: Pikachu. He may not be the most technical character, but he should be up there definitely. Quick Attack Cancel is an absolute monster to learn perfectly. The thing about QAC is that you not only have to be fast enough to make the movements and make sure that they'll get you back to solid ground, but you also have to judge distances and precise angles, figure out what to do out of the quick attack, make slight adjustments for the opponent's movement, and being sure to move yourself in a way that you become unpunishable, as even the slightest mistake in the movement of your thumb could completely throw off the entire maneuver due to Pikachu's aerials having crap range, or putting yourself in range for an opponent to smack you out of your QA.
I think Ike may actually be one of the top few difficult characters, he has so many disadvantages to overcome.Ike. His lag is something you really have to get used to, especially after crying to yourself because they gimped Falco.
I probably should get another main, but Ike is just awesome. You'll get no sympathy from either of us.
I'm thinking to get really good with. Like, tournament level good.I think Ike may actually be one of the top few difficult characters, he has so many disadvantages to overcome.
Who the hell let's you change pkmn whenever you want, if you change it normally means a free charged smash attack for your opponent.I dont see how it could be Sonic or PT. They're not that hard to learn. the hardest would have to be Olimar or Ice Climbers.
The trick to PT is to use Squirtle till 60%, Ivysaur till 120%, and then use Charizard for the rest.
lol.considering the vast amount of nubs who come into the Sonic boards complaining because they dont know how to do anything except dash attack and spindash and get beaten by thier friend spamming something like kirbys upb, I think its fair to say his learning curve is higher than most
Squirtle: D-throw, smash attacksWho the hell let's you change pkmn whenever you want, if you change it normally means a free charged smash attack for your opponent.
Do people really do that?Really, someone can pick [insert character here] and jump over projectiles, airdodge, shield, grab, etc. Then they choose Sonic and their playstyle degenerates to dash attacks and down-B and complain about learning curves... lol.
He doesn't have the 'most' AT's, and his "AT's" are what, spinshot, spin cancels, and a few misc stuff. And they're simple to do.I'd agree with Sonic.
He's my main now and has taken the longest to learn out of all the characters I've learnt.
He has so many ATs (correct me if i'm wrong but I think he has the most) and you have to be pretty spot on with timing and controls not to mention quick-thinking so you can keep fooling your opponent.
Really, someone can pick [insert character here] and jump over projectiles, airdodge, shield, grab, etc. Then they choose Sonic and their playstyle degenerates to dash attacks and down-B and complain about learning curves... lol.
Do people really do that?![]()
That proves it's not easy to utilise all of Sonic's moves. Oh well; I guess that what makes Sonic so refreshing and fun to me![]()