Stealth Raptor
Smash Legend
indeed its like what 70-30 pika now? and hi moe
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70:30's sound a bit dramatic for falco and wolf dontcha think? They still have good spacing/camp games. It's probably way closer to 60:40 than 70:30 imo.I would say the MU with CG have changed this much:
MK: 45-55
Snake:55-45
Falco: 70-30
DDD: 70:30
Ganondorf: 85-15
Fox: 70-30
Wolf: 70-30
Ike: 65-35
Wolf: 70-30
Falcon: 75:35
Those are the ones off the top of my head...
Gordo!oh, and i even forgot about his spiked waddles(cant remember name of them atm. something like goomba)
I think Pikachu has the advantage because it's cute.We need to discuss the Pika:Inui MU.
HOW COULD I FORGET GORDO!?!?!?!Gordo!
yeah man. that actually is a good thing cuz i need to start finishing up the matchups and needed some motivation. this is just the motivation i need. just get back to me whenev.Hey, Gallax, I'll get started on a new Match-Up chart for this thread - I think the new tier list is different enough to warrant a bit of a reorganization of our Match-Up chart. It may not bug all of you, but I'm such a **** perfectionist that I'm just gonna have to make up a new chart XD
I finish finals this week, so I should be able to get to work on it starting next weekend. If anyone has any ideas about how they think it should be reorganized, I'm all ears =)
Meow!
IIRC, Gallax was pretty fond of this picture (and so am I):If anyone has any ideas about how they think it should be reorganized, I'm all ears =)
....Motherf'er. You're right.That picture doesn't have ZSS or Sheik.
You aren't doing the CG right then...you can get to 90% at least... Again, i haven't played against a wolf in a long time, but the CGs were tested and you shouldn't be getting that little %.ok. first of all i say bogus on the wolf MU. its like super impossible to get the cg off on wolf. i can NEVER pull it off and at most get them to like 45%. at best the MU is 60:40 although i say its 55:45 in favor of pika.
Laser camp < Pikachu. As i said above, we can duck under them and even crawl under them. If they phantasm away, you just do it over again...gallax1117 said:same goes for falco, though not as bad. i say its 55:45 pika. falco is a pain when all they do is laser camp.
This is true...but as i said above you shouldn't really be getting hit by dash attack at least. U-tilt will get you...but only mindgamed. Also, with DDD being such huge bait for thunder you can kill him at low 100s with U-smash/U-tilt to thunder.gallax1117 said:DDD is definately 55:45 due to solely being that we still need to get DDD to at least 130% until we can effectively kill. and most DDD's i play live till around 180% before they die. if grabbed by DDD they can still dthrow tech chase us and re-grab or bthrow which causes around 16-17% damage. that means they would only need around 6 grabs until the utilt kills or the dash attack kills or their fair kills.
Yes, we will get grabbed...but DDD's tech chases are easier to get out of than it is to get out of snake's, and you shouldn't really be taking more than 40% no matter how good the DDD is (assuming the pikachu has a brain)gallax1117 said:Getting grabbed by the best grabbing character in the game is a hard thing to avoid. you will get grabbed. maybe not that many times, but it still will happen. (remember that the cg means we have to grab them too, which means we have to get in close and are always at the mercy or a grab)
What? Have you ever heard of recovery mix-ups? Yeah he can bair us out of things, but we should NEVER die from it unelss we are high % and the bair is fresh...gallax1117 said:Yes, we will get grabbed not to mention that a good DDD can gimp even pika out off the stage.
Yeah..he has powerful F-smash and U-smash, but WHY ON EARTH WOULD YOU GET HIT BY IT? Both moves are INCREDIBLY telegraphed and are impossible to mindgame for the hit against anybody with half a brain. Yes he can outspace us, but you can easily outcamp him. Hell, you can run in and powershield his f-tilt and then run in and grab him.gallax1117 said:oh, thats not even mentioning how he can outspace us, has the most powerful fsmash in the game and an usmash which is powefull too.
Yeah...his gordo's are a pain in the ***...but unless you are right next to him you should be able to shield on time or airdodge through it. Seibrik showed me that if you run in and P-shield the waddle, it has enough lag so that you can run in and grab him.gallax1117 said:and if you play a really good DDD then you will learn to aviod his waddles at all time cuz they extend his hitbox. oh, and i even forgot about his spiked waddles(cant remember name of them atm. something like goomba)
Bring up counterpoints to my points and we will see where it goes.gallax1117 said:overall assessment of DDD: 55:45 pika
Yeah, it is hard to get the CG...but if you do it is at least 30-50% at minimum.gallax1117 said:and snake vs pika is still even. a really good snake will know how to manage his nades so that the cg will not work. if you do get a grab off then you have truly mastered snake or gotten lucky. pika will never have the adv just because of the fact that we die at such a low percentage compared to snake.
You should throw him to the ledge and do it from there. If you couldn't, disregard that comment.gallax1117 said:a quick story. i palyed a snake at fl gaming. i did win yes. let me go through it. first stock he died first at at around 150%. now i got a dthrow cg off to about 55% cuz he got a nade off when getting grabbed.
Good so fargallax1117 said:so i bthrowed him then from there tjolt camped and got in a few more grabs then got an utilt to thunder kill.
You shouldn't be dying THAT early with DI + momentum cancelling...it should be closer to 120%.gallax1117 said:he comes back and after getting like 20% damage he utilts me at 106% and i die.
Yeah, nades are a pain in the ***...but you shouldn't really be approaching. Snakes LOVE when you approach them, they just get free everything against you: Grabs and F-tilts and shielded nade explosions mainly since that's all they do at low %s.gallax1117 said:Now i come back and do not a cg in cuz the nades aer freaking ridiculous. but, i did get an oos nair on him and he went offstage and i mindgamed him into an early thunder kill at 115%.
You shouldn't be getting hit by many grenades. I know that in my recent videos i still get hit by stuff, but in friendlies afterwards i was getting hit by a lot less and nades was one thing i wouldn't get hit by. You NEED to camp snake in order for it to be in your advantage.gallax1117 said:i have around 50% damage now. he comes back and by the time i die he has around 85% damage. im like all happy cuz i thought i was easily going to win. i tjolt camp him more and after getting hit by one nair, a ftilt, a grab, and like 4 nades im back up into kill percents.
It happens with DI dude...it was probably because it was stale since we pikachu's tend to use thunder a lot more than we should...gallax1117 said:now i run up to him get an usmash and then hit him with a thunder. but guess what? at 150% he doesnt die from thunder!!!!!! wtf!!!!!!
Camp him until the T-jolts knock him off the level...if you know how to space with T-jolts (which i am learning how to do quite well) you shouldn't ever have to approach him. If the T-jolt gets him off the level...go edgeguard. Just make sure you don't run into a C4/bair/fair/nair when you are doing it.gallax1117 said:so i tjolt camp him more and now the snake is at 185% damage. now im not going to fair>utilt>thunder since well its too **** risky with the utilt. which leaves me with fsmash/nair/usmash to kill.
Again...you shouldn't be approaching lol. Also...mindgames?gallax1117 said:im not gonig to get off a ftilt against snakes ftilt. a rising nair is an option and i try it a few times but stop because he is getting used to it and i dont want to get a buffered turn around utilt.
You are a liar...but whatever. The snakes have to play near perfectly also. If they don't, we WILL get that 100% CG on them which is about all the % you need to have it even. Yes we get hit less times before we die...but so does everybody against snake. If neither player makes mistakes it is still a little in the edge of pikachu because pika camping > snake camping. If they mortar slide close to us, we can CG them or just throw them off and edgeguard. Here is a little thing i thought of which will probably work:gallax1117 said:so what i do is run up and shield. he tries to grab i spotdodge then immdiately dsmash. he di's out after like three hits i run after and predict his roll and usmash him to win.
point of the story is that even though i got a cg off and had a full stock to **** him, he took a total of around 450-460% damage while i took only around 330--340% damage. thats a difference of about 120% which is a full life to pika. and what does this show? it shows that to play as pika against a snake you will have to make far less mistakes and play far better to win. now what if you play someone who knows this MU and doesnt make mistakes? it means that the matchup is now far greater and harder to play and only if you play as good will you stand a chance at winning. this MU will never favor pika. but, it will always be awesome to watch and play.
I just tested it in debug having made the lowest laser possible, and pikachu crawling. YOU CAN CRAWL UNDER LASERS PEOPLE. I will have this video up tomorrow along with the explanation on CGs: Frame by Frame.you cant crawl under falcos lasers, only duck
first of all you have to get them off the stage to start edgeguarding. second, they have DI to so if they have pika experience they are gonna know that a tjolt is coming and to aviod it. they have plenty of jumps to get around it. any good player will notice you trying to use a tjolt and react accordingly.DDD is definitely NOT 55:45 Pikachu...it is more than that. Have you seen what we can do when he is off the level? Holy crap...it is **** when he is off the level. If you know what you are doing he should never get back on...ever. It really isn't that difficult. Yeah, his B-throw does 16% (or 18%) but he can't really kill us for ****. Yeah he has u-tilt...but its really obvious when its gonna come. It is like kirby: They have pretty good kill potential...but it is extremely obvious even though the moves are fast. His bair is his main move against us in the MU so it won't be a very good killer unless we just killed him, and he is bait for our thunder! U-tilt/U-smash to thunder is 99% guaranteed since he is so fat! It was agreed 60:40 before and now that our CG goes 90% it should AT LEAST be raised to 65:35.
falco's know a grab is coming. they are going to space you with lasers then bait you into a CG also. dont forget esam, they also have a cg on us.Also...we can still duck under falco's lasers...we can crawl under them...you won't get hit. And one grab = very close to death, especially if you get the F-throw to near the edge where you can just rising nair and get falco off the level, where we all love falcos to be.
the wolf cg is probably one of the hardest cg's to pull off, let alone trying to grab a wolf. i play two wolf's quite often and its no picnic.Wolf idk because i haven't played against a wolf in months...ill have to play equi or emo^wolf soon so i can refresh my memory.
Also, the D-throw on Ike goes to 67% IIRC.
And ganon sucks...
supposedly you are supposed to pummel at around 30% then repeat the dthrow cg. tried but still hard as hell.You aren't doing the CG right then...you can get to 90% at least... Again, i haven't played against a wolf in a long time, but the CGs were tested and you shouldn't be getting that little %.
Laser camp < Pikachu. As i said above, we can duck under them and even crawl under them. If they phantasm away, you just do it over again...
This is true...but as i said above you shouldn't really be getting hit by dash attack at least. U-tilt will get you...but only mindgamed. Also, with DDD being such huge bait for thunder you can kill him at low 100s with U-smash/U-tilt to thunder.
the tech chase is easier to get out of yes, but it can still happen depending on the D2 player mind you. it can also depend on luck a few times. the point was that the D3 player will use it to condition you to a tech chase then when at high percents MINDGAMES you and instead of running up and grabbing again he is just gonna fall on you and blam!! death!!!Yes, we will get grabbed...but DDD's tech chases are easier to get out of than it is to get out of snake's, and you shouldn't really be taking more than 40% no matter how good the DDD is (assuming the pikachu has a brain)
Have you ever heard of a smart DDD? the DDD throws you with a fthrow off the stage. it send you the same distance up as over. the DDD follows you in the air. you try to ff they will follow. you try to qac under and over they bair you before you can do. you try to thunder to stop your momemtum they fair you. a DDD who plays against pika will know what to do. it is possible to get edgeguarded, especially if playing a really good DDD like hbox or co 18. saying its not possible is an arrogant statement.What? Have you ever heard of recovery mix-ups? Yeah he can bair us out of things, but we should NEVER die from it unelss we are high % and the bair is fresh...
I want to pull out exhibit number two again. Again, underestimate your opponent. An usmash has actually nice startup time for an usmash of that power. it is not impossible or even unconcievable to consider getting hit by an usmash. lets say you are going in to fair DDD and the DDD uses an usmash? now why would you think he was gonna usmash you? i wouldnt. i would think shield or get hit or roll away or ftilt. not usmash. that is an element of um-predictability that most players will utilize at higher level of competition.Yeah..he has powerful F-smash and U-smash, but WHY ON EARTH WOULD YOU GET HIT BY IT? Both moves are INCREDIBLY telegraphed and are impossible to mindgame for the hit against anybody with half a brain. Yes he can outspace us, but you can easily outcamp him. Hell, you can run in and powershield his f-tilt and then run in and grab him.
the D3 shouldnt be using waddles when you are that close. signs of a D3 that doesn't know how to use D3 properly.Yeah...his gordo's are a pain in the ***...but unless you are right next to him you should be able to shield on time or airdodge through it. Seibrik showed me that if you run in and P-shield the waddle, it has enough lag so that you can run in and grab him.
how about dinner next friday?Bring up counterpoints to my points and we will see where it goes.
and thats equal to 2 ftilts. the other 100% damage still needs to be addressed.Yeah, it is hard to get the CG...but if you do it is at least 30-50% at minimum.
I will disregard. If I could have i most certainly would have. but as soon as i grabbed him i saw a nade drop and was like COME ON!!!!!!!!!!! so i dthrow twice and bthrowed the sucker. snake ate it.You should throw him to the ledge and do it from there. If you couldn't, disregard that comment.
inorite!Good so far
first of all it was fresh. second i believe that it was sweetspotted. tihrd, low cieling on halberd.You shouldn't be dying THAT early with DI + momentum cancelling...it should be closer to 120%.
if time is running out you need to approach. and sometimes you can find loopholes in the nade handling when approaching. i saw one but ate it cuz i didnt execute. it was my bad.Yeah, nades are a pain in the ***...but you shouldn't really be approaching. Snakes LOVE when you approach them, they just get free everything against you: Grabs and F-tilts and shielded nade explosions mainly since that's all they do at low %s.
oh friendlies dont count. we all know this. everyone gets hits by nades. its hard not to when they come out in 1 frame. saying nades shouldnt matter in a match is truly an unexperienced player with snake or a truly arrogant player or a truly ignorant player.You shouldn't be getting hit by many grenades. I know that in my recent videos i still get hit by stuff, but in friendlies afterwards i was getting hit by a lot less and nades was one thing i wouldn't get hit by. You NEED to camp snake in order for it to be in your advantage.
it had to do with his airdodging. i knew he was gonna airdodge so i waited a little then thundered. he got hit with like the second half of thunder which is the weaker part. it sould still kill though!!!It happens with DI dude...it was probably because it was stale since we pikachu's tend to use thunder a lot more than we should...
jab to walk a little forward to jab will cancel out tjolts and effectively keep snake on the level.Camp him until the T-jolts knock him off the level...if you know how to space with T-jolts (which i am learning how to do quite well) you shouldn't ever have to approach him. If the T-jolt gets him off the level...go edgeguard. Just make sure you don't run into a C4/bair/fair/nair when you are doing it.
i love mindgames too!!! who woulda thought? just because i dont explain that i use mindgames it doesnt mean i dont there is no point in saying i was approaching and mindgaming other than to try and brag. i mindgame plenty fool.Again...you shouldn't be approaching lol. Also...mindgames?
You are a liar...but whatever. The snakes have to play near perfectly also. If they don't, we WILL get that 100% CG on them which is about all the % you need to have it even. Yes we get hit less times before we die...but so does everybody against snake. If neither player makes mistakes it is still a little in the edge of pikachu because pika camping > snake camping. If they mortar slide close to us, we can CG them or just throw them off and edgeguard. Here is a little thing i thought of which will probably work:
it would work only if the snake is stupid enough to keep nading when on the edge. you gave the snake enough credit to know everything about the cg but not enough to know that nades will drop near the ledge. lol. you are too funny esam. if i am snake and on the edge i am DI'ing towards pikas head and trying to jump out.Most snakes that play against pikachus know about the CG. They know that the one way they can get out of it is by nading. Also, most snakes know the %s that the CG last. Now, if you get them by the edge, the snake will still most likely be dropping grenades for the chance it will still hit the ground. What i thought if is ending the CG earlier than what the cap % is. Most snakes will then drop the grenade (since they have to buffer it anyway) and they will be below the stage. Now they have to recover. If they recover straight up, we can grab their cypher and gimp him. If they recover away, that means we can either edgehog or knock them back off when they are falling to the stage. Or, better yet, they would have to C4 themselves which would tack on even more %. And, possibly, the C4 might even be on the level so they would have no option but to Cypher right into us! Gimp city. I wonder if it would work...
You're just too good, ESAM. Second best Pika and all.Also, HBox and Seibrik apparently suck based on what you guys are saying, because neither of them really hit me with dash attack, u-tilt, u-smash, or F-smash...ever. I get hit by U-tilt the most since it is faster, but rarely the other 3...whatever.
Imo, the ratio was flawed before, and yours is flawed as well. 60:40 is the most I would give the matchup, but I really think it's closer to 55:45 even with the CG.Either way, it was decided that it was 60:40 before...so it shouldn't get CLOSER, it should either stay the same or go to 65:35.
Go away, you don't play anymore.I for one, never had trouble getting grabs with Pikachu... DDD does have post lag too...
First, you're assuming that you'll be getting the CG every stock. While possible, if DDD knows you're going hardcore for the CG, he'll just be extra careful to avoid the grab and punish your attempts to keep going for it. At some point, you'll have to abandon hope and damage him the good old fashioned way.I disagree. Sure, Pikachu has bad grab range, but there are some setups Pika can use to get the grab. Once that grab is made, the DDD has lost over 1/2 his stock. Combine that with the fact that thunder outlasts DDD's air dodge, and that DDD is such a huge target in the air, and thunder KO's are a lot easier to get. So, I'd say either 60-40, or 65-35.
Also, DDD does have plenty of killing moves, but you can't kill what you can't hit. And with good spacing, it can take a LONG time for DDD to hit us with a killer. F-Smash, U-smash, Dash attack should only connect if you make a mistake. (Of course, everyone makes mistakes...)